Monday, March 31, 2025

Cloud Monday - Hotshot Racing - Part 2 - No Save Options During Grand Prix, Empty Online Lobbies


This week's new Cloud Monday video is part 1 of playing Hotshot Racing on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 2, my goal was to try out the online features and see if there would be any lag or any issues playing it via the Cloud. i wasn't expecting there to be issues as i've played online modes before in this series. unfortunately, there wasn't anyone else playing online. Initially tho i didn't think this was going to be an issue as it populated the race screen with Ai racers. but under that screen in small text it actually said we would need either 2 or 4 human players to start a race. seeing those Ai racers did get my hopes up. There was another section of the online that had labeled a section Servers. but as it wasn't populating i didn't know if this meant this section was going to show available races to join, available servers to join (as in a named server,) or available servers (as in regional servers.)

With nothing happening online i went back to Grand Prix and even tho the "enemy" tried their best to take me out i did manage to get gold. i only ever played on Normal difficulty level and i found the Ai of the computer racers to be really tough, in terms of their racing ability and their attempts at taking me out. i mentioned in the video that if often felt like i did bad because of them rather than because of my own skill. a comparison i tried to highlight was when they hit me and i would loose control and end up pointing in the wrong direction but when i hit them they had a moment of instability before straightening up like nothing ever happened. simply put, the Ai in Hotshot Racing didn't feel fair.

With their being no saves between races in Grand Prix and no online modes to speak of, the only thing worth doing in Hotshot Racing via the cloud would be either time trial or single races. because of this i can say it's only FINE at best when it comes to it's performance being streamed from the cloud. a game this small is better off being installed locally.

Saturday, March 29, 2025

Online Saturday - War Robots: Frontiers - My First Time


War Robots: Frontiers is a free to play game that recently came out on the PSN. i downloaded it to my PS4 when it came out and since then the game has been regularly updated, tho my PS4's update section for the game says it's 1.01 even tho the game is now 1.10. So coming into the game i was confident that i would get a decent gameplay experience. for me, what i was really interested in seeing was how the game would tackle the tutorial as this has been a huge let down across nearly all of the free to play games i've tried out.

Unfortunately, even tho War Robots: Frontiers does have a tutorial it's quite bad. one of the first examples is when you start the first tutorial. it'll explain the game mode you're playing and the requirements to win it, then it'll let you play without explaining the loadout of your mech and what each of the buttons do. the tutorial is against bots and already pauses the action so i really don't understand why it can't do it again to explain my mech's loadout and how to use it. even after the live stream, there's at least one attack on each mech i don't fully understand.

It doesn't get any better on the home screen. this is often the biggest challenge for free to play games as they often fill it with icons and adverts and such, but then don't explain most of it or any of it. Mobile games have the best approach to home screens, usually greying out modes and options we don't need right now, haven't unlocked as yet, or it hasn't explained. War Robots: Frontiers has a busy home screen and there are times it tries to explain stuff but the first couple of times i missed it because it highlights a section ever so slightly and it times out really quick. War Robots: Frontiers really needs to ask the player if they want a tutorial. if they don't, fine let us play. but it we do it needs to take things one step at a time, slowly, and with examples.

And just as importantly, the tutorial needs to be smart and restrictive enough that we can't fail it. i found out near the end of the live stream that i made a mistake in a much earlier tutorial to the point where it had a negative impact on my gameplay as i should've had 4 mechs and not the 3 i used. a smart tutorial would've also been helpful cause the game would've noticed i've not used L2 since it started and it could've told me that i should use it as i felt really stupid when i accidently pressed the button and saw that it zoomed in and was really useful.

War Robots: Frontiers is lucky that the basic gameplay is solid. even tho here in Yokohama Japan i was mostly playing against bots, their ai was sufficient for me to have some really fun games. it's entirely possible that there are more players on other servers, but i don't know because the game never shows that information. it was very frustrating that i wasn't able to pick what game mode i wanted to play or, like Foam Stars, tell the game which modes that it offers i wanted to play. there's only a Play button and we get what we're given. 

So with War Robots: Frontiers' poor and frustrating tutorial, so-so UI and home screen experience, and lack of match information and choice, i agree with my chat that War Robots: Frontiers is fine at best but not really something i want to keep playing regularly. if they overhaul what surrounds the good gameplay and improve the user experience and make it accessible to new players then i'd be happy to stream it again. but as it is, War Robots: Frontiers is more frustrating than it should be and more than what it's gameplay can overcome. 

Friday, March 28, 2025

Mobile Friday - Meow Kingdom: Cute Cat Idle RPG - A Satisfying Mix Of Old And New Idle Mechanics


For this week's Mobile Friday i tried Meow Kingdom: Cute Cat Idle RPG, also known as Meow Kingdom, on my #iPhone 14 Pro.

As well as how good the game looked from the screenshots and how frequently it had been updated since i downloaded it, i was also interested to try out this game because i wanted to see how/why it's download was over 1GB in size. many of the Idle Games i've tried out as part of this series are a lot smaller than Meow Kingdom. But after playing it for an hour, i have a good idea why it's as big as it is.

It's a little unfortunate that Meow Kingdom starts with such a compressed introduction video as everything after it looked much better. i was pleasantly surprised by how much artwork there was for each character and it really helped portray the emotions of each character. i thought the main characters had so much that it really stood out when it came to the introduction of Gong and their lack of artwork.

The game has a decent tutorial that takes things, mostly, one step at a time and even has videos for some things too. But there are times when it feels like the game has forgotten to mention something. the first example i can think of is when the tutorial mentions increasing game speed but never mentions what the "A" button next to it does. there was also an example late on in the video where the game wouldn't let me install a building because the game's tutorial was going to do it. but for the most part it does a great job for new gamers and Meow Kingdom feels quite accessible. 

The idle mechanics of Meow Kingdom feel a little older than some other aspects of the game. as well as collecting gold and experience from buildings in our town, there are other things we can do to interact with the world, which isn't something i've seen that much in games i've played as part of this series. for example, if you don't touch the screen, the game enables a screensaver of sorts that'll follow cats around. you can interact with the cats by picking them up and getting them to do some things or you can zoom in and pet them or take a photo of them. the cats have wants that are telegraphed by bubbles above their heads, much like the Theme Park/Rollercoaster Tycoon/Two Point games do. around the town, there are items you can touch that'll give you more gold and help keep the place tidy. these little interactions give Meow Kingdom an older feel as i associate these menial tasks with the games i mentioned before. but i think they work well with the game.

The combat in Meow Kingdom is what makes this game feel modern. like the rest of the game, the combat looks great with the enemies looking very distinct and the boss enemies looming bigger over us. at this point in the game we're only able to have 5 characters in our team but it was unclear if we're going to have more. each of those cats can be placed in a grid, or you can ask the game to auto assign the best cats in their best positions. once that's done, your team sets off after the enemies. there's a choice to do the combat at normal speed or to speed it up, but if you press the "A" button, combat will be automated. even tho it's tempting to speed up the combat, i'd suggest doing it sometimes at normal speed because of how flashy some of the attacks are and how well animated it all looks. once the fight is over we're greeted with another cool looking victory screen.

If you're a fan of idle games, a fan of cats, or you're after a good looking game, i'd recommend giving Meow Kingdom a go. there's more to it than just it's cute exterior with solid idle mechanics, solid battle mechanics, and a story that's been simple yet fun so far. there's plenty to do in this game, there were aspects of it i'd yet to unlock in this video. but with it's relaxed pace and feel, there's little pressure to race to the finish. 

Version 00.15.01 Played.

Thursday, March 27, 2025

Demo Play Thursday - Atelier Yumia: The Alchemist of Memories & the Envisioned Land On #PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Atelier Yumia: The Alchemist of Memories & the Envisioned Land.

Atelier from Gust is a series i've been aware of for a long time and i even have the PS3 version of Atelier Rorona Plus: The Alchemist of Arland, tho i've not really played much if any of it. i've always been curious but never given the series the time it deserves, so when the DEMO for Atelier Yumia: The Alchemist of Memories & the Envisioned Land came out i was keen to give it a go and i'm glad i did.

This PS4 version of the game didn't feel like a downgraded version of the game. it looked fantastic, sounded great, and the controls felt responsive. the loading times were perhaps the only thing that felt a tad long but they weren't too frequent. going in and out of battles was seamless and when i got to the second part of the demo, the open world had no loading as i moved from place to place.

As a demo itself, and as the opening to Atelier Yumia: The Alchemist of Memories & the Envisioned Land, it's very welcoming to new players. the demo, and probably the start of the game, goes step by step introducing how the game is played by modern feeling tutorials. more and more, games are moving away from just text on a screen on how to do something and this game is a great example as it shows videos of what should happen. the level design is also smart enough so that you're able to try out each new thing one after another instead of having to do it all at once. the first part of the demo is also always pushing you forward, with stuff happening to the level meaning you're not able to back track and that you're unlikely to damage yourself going forward.

It wouldn't be until the second half of the demo when it tries to explain the Atelier powers aspect of the game that i feel like the tutorial kept things simple but tried to explain too much in one go. story wise, it made sense, but for us unfamiliar with this aspect of the series it was a lot to take in all at once. i feel like they could've made it simpler or broken it up into more steps over a longer time instead of the lore dump it felt like at the time.

But i said this did fit into the story as our character does come across, more so in the second half of the demo, as someone what excitable and keen to share Atelier Alchemy. as we find out, there are a lot of others less keen on it and her so when two people come along to assist our character it makes sense why we get a lot of it all at once. 

I didn't finish the demo in this video, but i did end it just after a story tease by the game. the title of the game, Atelier Yumia: The Alchemist of Memories & the Envisioned Land, has been shown to tie into the game so when the possible tease of more story happened, it wasn't shocking but it did feel appropriate.

There are a few things about this demo for Atelier Yumia: The Alchemist of Memories & the Envisioned Land that feel a little stereotypical or tropey, but from what i played it's not in a negative way. i enjoyed the gameplay, the story, and the world this demo introduced. the only thing slightly disappointing about this demo was how it failed to detail what each of the difficulty settings do. even tho it's tutorial was modern, this did feel like an oversight. personally, i like playing for the story so i would keep the difficulty at easy. but after playing this demo and seeing how fun the combat is, if i were to get the game i'd actually play it on normal.

I think this demo for, and most likely the start of, Atelier Yumia: The Alchemist of Memories & the Envisioned Land is great and well worth trying for those who are curious. i tried the PS4 version and it played great, i didn't feel like i was getting a lesser version of the game.

Tuesday, March 25, 2025

Stories on Tuesday - Coffee Talk - Part 5 - September 30th and October 1st


The new game in the Stories on Tuesday series is the PS4 version of Coffee Talk from Toge Productions. I've downloaded it as part of PlayStation Plus.

This is Part 5.

Monday, March 24, 2025

Cloud Monday - Hotshot Racing - Part 1 - Fast, Retro Style Arcade Action With Attacking Racers


This week's new Cloud Monday video is part 1 of playing Hotshot Racing
on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

I haven't checked out many racing games as part of this Cloud Monday series so when i was looking for one to try Hotshot Racing caught my eye as i felt that it could not only be fun to play but it's arcade racing style and fast gameplay could be an interesting challenge for a game being streamed from the cloud.

Now, the first thing that will become apparent is that my PS4 controller started playing up as i started playing this game. it appears i now have stick drift in my right analogue stick and in Hotshot Racing that stick controls the camera. so i'm unable to use the boost much in this video but after the initial confusion things do seem to become manageable.

This issue i had did highlight a big issue or reveal that Hotshot Racing does not have control customisation. this will mean that the game isn't the most accessible. combined with the fact there was no tutorial, no introduction race, and only the controller layout as a screen, really highlights that perhaps the developers stuck a bit too close to the retro style for the good and bad of the user experience. 

Here, there was a thunderstorm outside but for the most part my internet connection remained stable. whilst playing Hotshot Racing, the main issue i noticed with the video stream was some macro blocking. this is when instead of fine detail, colours become larger squares. but in Hotshot Racing, this never became a problem because of the retro graphical style. there's not much fine detail anywhere in the game so when there was macro blocking it really wasn't that noticeable. it wouldn't surprise me if it happened at other moments during gameplay and i just didn't notice it.

I didn't notice any issues streaming the game during this play time. the controls were responsive, there were no drops in bitrate, no lowering of the resolution, no artifacts, and after the beginning of the stream no warnings about the stream.

But playing Hotshot Racing wasn't the true retro arcade experience that i thought it would be. it looks like games from the late Mega Drive to PlayStation 1 era, but the music didn't quite feel right for this type of game. at times, it felt like the music might've been more appropriate for a WipeOut style game. but the thing that i noticed immediately were the other racers. older racing games of this style usually start of with easy opponents and as you progress through the cups the ai of the other racers gets progressively more and more difficult. i did all my racing today on normal difficulty and i thought the other racers were out to wreck me instead of racing against me. 

This works against Hotshot Racing and combined with the lack of an intro race or controller customisation really does make Hotshot Racing feel like it's not that accessible for friendly for those who are curious. You'll hear me say that i tried out racing styles and cars similar to Ridge Racer because i have that experience. for those who don't have that experience, i honestly think it could take several attempts to finish the first race, let alone try to win it.

Friday, March 21, 2025

Mobile Friday - Remi Zeros: Card Defense - Good Looking Wave Based Game That Gets The Basics Right


For this week's Mobile Friday i tried Remi Zeros: Card Defense on my iPhone 14 Pro.

There were a few things on Remi Zeros: Card Defense's store page that caught my attention. the art style certainly stands out but the screenshots and video also seemed to show how simple the game was to play.

I wasn't expecting the story sequence at the start and because i enjoyed it i was a little disappointed that i never saw anymore story stuff during this video. it's possible that as we progress to other stages there maybe story between them, but i can't say for sure.

The graphical style extends from the story intro into the main menu and into the gameplay. i really thought it was cool how the summon sequence works, taking our character lurking in the background and brining them to the front and they themselves do the summoning. so it was a shame that by the end of the video, with my home screen filling up with icons, that the devs seemed not to be taking full advantage of the phone screen and instead clogging up the middle and detracting from what had once been a cool sequence.

Thankfully the gameplay remained solid throughout. Remi Zeros: Card Defense starts with a good tutorial that makes it clear what to do but also reveals from the start what the basic gameplay loop is. what i will say is that there were a couple of times when the tutorial was trying to be useful but was also dumb because i didn't have the materials to do what it was trying to show me or it wanted to show off a powerful attack but i had already cleared the screen of enemies.

I do have a possible concern and that's making progress in the game could take a long time. it's not clear how much content is in the game but on the home screen it only mentions two stages. i'm wondering if the slow progress is going to be because of how little content there is and that whilst the start may move at a decent pace, it'll require more and more playing to earn more and more souls to level up just once or twice. the game does offer some incentives to watch adverts to gain boosts or daily logins to get rewards, but i'm unsure if it's enough.

But for now, as the game is, i would recommend Remi Zeros: Card Defense. it's great for new players, has a bit of strategy and luck to it which means it differs run to run. everytime you play you earn something that'll help you progress and for now that progress is fine.

Version 1.3.1 Played.

Thursday, March 20, 2025

Demo Play Thursday - Bubble Ghost Remake On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Bubble Ghost Remake.

Whilst i have played on an Atari ST, i haven't played the original version of Bubble Ghost so i wasn't really sure how it played going in. the eShop page tells the features of the game, but i didn't read that it was about managing a bubble so i was surprised by that gameplay feature. i wasn't expecting the character to be the thing that rotates either, in my mind i was expecting something akin to LocoRoco when you rotate the stage. so the start of the game is a little rough whilst i adjust to how it plays.

Bubble Ghost Remake looks great on Switch. the character art is also great to. playing this on a TV was a great experience. even tho it looked so good, i didn't notice any slowdown either. the game also uses a mix of a comic/book style at the start to tell it's story and that looks just as good. 

But there are aspects of the demo that feel a little dated or not as modern as they could. the first one i came across was the inability to change the difficulty in a level. i can understand why part way through a level it would be difficult to do so, but they could've reloaded the stage at a different difficulty. Bubble Ghost Remake is a difficult game but it's hard to gauge how difficult it is as it's a remake of such an old game. having a demo helps and it really is something i'd recommend people try before playing it. But once you've started, if you think it's too hard your only options are to loose all progress and start over from the beginning at a different difficulty level, quit completely, or just try over and over making slow progress. The other weird thing was having the leaderboards for the speed running aspect of the game not in the speed running section of the game.

I did complete the demo and i can say that at no point does the demo say if the save data carries over into the retail version of the game. there isn't a trailer, artwork, or screenshots once you finish the demo either. but i do recommend people play the demo as there is a lot to play and it'll help you understand how difficult it is, what the gameplay style is, and just how great it looks. personally, after playing the demo i'd set it to the easiest difficulty level as for me i'm interested in seeing the art and the story rather than the gameplay mechanic. 

Wednesday, March 19, 2025

Backlog Conquering - Final Fantasy On PSP - Part 10 - Getting The Airship And Citadel Of Trials


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

There were to big things that happened in this part. the first was getting the Airship. whilst it looked cool on screen, i can't help but think that this scene could've had an fmv sequence. the music whilst in the airship is nice. once we had it, the guide pointed us in the direction of the Citadel of Trials. but i don't know why and i feel that it's either the guide of the game, or both, at fault for the lack of why we're going where we're going. for example, it's the game fault if there's no one telling us to go there or the games not pointing us there. it's the guide's fault if the guide is not getting us to talk to the people who would be telling us where to go. so whilst i'm following the guide, i'm not sure about the why we're going where it's telling us.

Tuesday, March 18, 2025

Stories on Tuesday - Coffee Talk - Part 4 - 28th and 29th of September


The new game in the Stories on Tuesday series is the PS4 version of Coffee Talk from Toge Productions. I've downloaded it as part of PlayStation Plus.

This is Part 4.

Saturday, March 15, 2025

Online Saturday - Tetris 99 - 46th Maximus Cup Switch LIVE STREAM


The Quality of the Live Stream at the start is poor but it does improve by the end.
I start of trying to get the Xenoblade Chronicles X: Definitive Edition theme, and once that's done my chat and i fight against each other to win. I didn't get my win against the 99, but i did get many top 30 finishes and even into the top 10!

Friday, March 14, 2025

Mobile Friday - The New Denpa Men - An Underwhelming Switch Port


For this week's Mobile Friday i tried The New Denpa Men on my iPhone 14 Pro.

I've tried the Switch version of The New Denpa Men and over two videos i found the experience to be somewhat old fashioned and slow but nothing great nor bad about it. It was a port from the 3DS, so this iOS version is a port of a port.

Unfortunately, it sticks far too close to the Nintendo Switch version. the biggest issue how often the screen resolution changes. sometimes it uses the full iPhone screen. other times, there are black bars at the sides making it closer to a Widescreen TV aspect ratio. Another noticeable issue, well maybe not an issue but something that sticks out, is how some of the graphics look really good and maybe even clearer than the Switch version and others looks straight from the 3DS version of the game. 

The one big change from the Switch version to this version is how you get Denpa Men. on phones, you'll scan QR Codes and then collect the Denpa that appear. you can hit manner mode and that'll remove the video feed from the camera. But much like most aspects of The New Denpa Men, it's never really explained why this is needed in the first place or even what you should be looking for. i complained with the Switch version that the lack of tutorials and explanations hurt the game because i never felt like i was getting the most of what it had to offer. and again, that whole style has been ported to phones and again for me it just doesn't work. 

This port, much like the console port, feels like it's designed for fans of the series whilst offering little as an introduction for new players.

Version 4.0.0 then 4.0.20 Played.

Wednesday, March 12, 2025

Backlog Conquering - Final Fantasy On PSP - Part 9 - Completing The Cavern of Ice


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from Game FAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

In Part 8 my party was defeated. i didn't save, i didn't bring enough items, and it caught me out. so for this part, i learned the lessons and made it through the Cavern of Ice. some things were a little different this time round as i managed to remember a couple of places in the cavern so navigating it seemed to go smoother. i also don't remember picking up the Flame Sword in Part 8 and getting it here did seem to give my team a bit of a boost.

Tuesday, March 11, 2025

Stories on Tuesday - Coffee Talk - Part 3 - 26th and 27th of September


The new game in the Stories on Tuesday series is the PS4 version of Coffee Talk from  Toge Productions. I've downloaded it as part of PlayStation Plus.

This is Part 3.

Monday, March 10, 2025

Cloud Monday - Two Point Campus - A Fun Game That's Well Designed To Be Streamed From The Cloud


This week's new Cloud Monday video is part 2 of playing Two Point Campus on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

We found out in Part 1 that the game has a great auto save, and two manual save options. this is great for any game that's being played from the Cloud as currently Sony only gives a 20 second warning before disconnection. this means, should we get this countdown, we should be able to safely save if and when it's needed. this makes playing the game a much more relaxing time as we're very much in control.

But that's not to say the experience across both parts has been perfect.  in both videos there have been mostly minor issues. what we're playing is a video stream and at times the video has had issues like macro blocking, where instead of fine details there are larger squares of colors, and some stream tears, where there are streaks of grey across the screen for less than a second. Whilst they have been noticeable, they haven't got in the way of the gameplay experience. this is mostly due to the games design as well, the ability to zoom in or swing the camera around helps remove and issues with the video and when there are issues it's still mostly clear what everything is due to the simple art styles.

the bigger question is if Two Point Campus is worth playing. I think it is, but it's not a perfect experience. the tutorial is poor and/or not very smart. in Part two, the example that frustrated me was when i needed a loan, the game's advisors told me i needed a loan, but then never told me where it is or how to get one. so i went a few months deeper into debt as i expected the game to bring it up itself seeing as it mentioned it. i also have small annoyances with placing objects, but that could be a me thing. what was a little surprising was how i took the lessons learnt from the first part, when it came to designing a school, and applied them at my second school only to find that those lessons learnt weren't really needed as a whole bunch of new stuff was needed to be done instead. i can't help but feel that the pacing there was a little off, or the advisors could've said something at the start before i spent all that money.

Thursday, March 6, 2025

Demo Play Thursday - Battleminer Giants on PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Battleminer Giants from  Wobbly Tooth Games. 

I wanted to try this demo as i really liked the artwork of the solo giant enemy and the solo adventurer. a part of me hoped that this was going to be some sort of Shadow of Colossus kind of game, but the brief description on the PSN Store made it clear that it wasn't that. But i was still interested in trying it.

This is a short video because it is a short demo. there's only one thing to do, defeat the giant enemy. i failed in my first attempt, the enemy defeated me. but this broke the demo as i couldn't workout what to do when i respawned in town. i can't craft and there were no stores to purchase items at as my bow had broke. it was this point where we learned that the demo has skipped the earlier tutorials in the game and has put us at the first major activity. as i couldn't do anything, i had to quit and try again.

the second time i was much more successful, but in beating the giant enemy i triggered the demo to end. there appeared to be a save system but at no point did the demo say if saves would carry over to the final game. there were no trailers, screenshots, or artwork when we beat the demo either. i was surprised that there were no links to getting the game from the PSN either.

Even tho i like the "boxart" for this game, now i've played the demo for it i'm not interested in getting it. the defeating giant enemies part of it was nice and then taking parts from the bodies of said enemies was a fun challenge, too. I'm not big into crafting games and as this demo didn't showcase that aspect of it's gameplay i don't know how it'd work in the final game.

Wednesday, March 5, 2025

Backlog Conquering - Final Fantasy On PSP - Part 8 - The Party Was Defeated!


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

It finally happened, in Part 8 the game managed to beat me. It started fine as i went back to town and stocked up on important goods. but it quickly turned out i didn't have enough. throughout my time in the Cavern of Ice, we were being hit hard and all characters were taking a lot of damage. for the most part we were managing ok, but then we had a fight where the enemy used ice magic repeatedly and defeated my team. in hindsight, perhaps i should've continued my assault and not worried about fleeing or my downed team mates. So i'll try again in Part 9!

Tuesday, March 4, 2025

Stories on Tuesday - Coffee Talk - Part 2 - 24th and 25th of September


The new game in the Stories on Tuesday series is the PS4 version of Coffee Talk from Toge Productions. I've downloaded it as part of PlayStation Plus.

This is Part 2.

Monday, March 3, 2025

Cloud Monday - Two Point Campus - Quick, Auto, And Saving On Exit Are Great For Cloud Playing


This week's new Cloud Monday video is part 1 of playing Two Point Campus on #PS4 via the #PlayStationPlus Cloud Streaming Service to my Japanese launch model #PlayStation4.

I have Two Point Hospital on #Switch but i've never started it, so going in i wasn't too sure how it would play. thankfully the game has a fine tutorial that's helped with enough of the game's basics, but i've had to use experience and guess work for some of it.

one of the highlights about playing Two Point Campus is the save system and it's something the game should really highlight as it really helps when playing it from the cloud. with the PlayStation Cloud Streaming Service there's only a 20 second warning before you're disconnected. this makes being able to manually save or a very frequent auto save important. Two Point Campus has 3 different ways it saves, it seems to have a decent auto save that i've set to monthly, it has a Quick Save tho it never really defines what that means, and there's also save and exit which i didn't show in the video but it's something i experienced.

It wasn't the best streaming experience i've had. right at the game's title screen, we could see zebra striping artifacts on the screen. there were moments of macro blocking throughout this video, and there was even a time when nearly a third of the top half of the screen went grey. 

I switched the UI to Big, in the settings, so that helped make things more legible for those watching this video but it also meant things were still fine during the brief moments of macro blocking. the game's artstyle also helps with this, as does the game's ability to zoom it.

Overall, my time with Two Point Campus during this first part was pleasant and much less stressful as i knew i was able to save very easily. i'm looking forward to trying out part 2 because of this experience.