Showing posts with label PlayStation 4. Show all posts
Showing posts with label PlayStation 4. Show all posts

Thursday, December 4, 2025

Demo Play Thursday - GIGASWORD On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of GIGASWORD from Akupara Games and Studio Hybrid.

I saw the pixel art on the PSN and thought it looked great, but i hadn't watched a video for GIGASWORD so i was surprised when it started playing how good it was. But what's odd is how there are times when there's no music, not even some ambiance. going from some really great music to nothing at all to then more music was quite odd. You'll have to let me know in the comments if this is the case with the retail release of the game or not.

I quite enjoyed the start to GIGASWORD, i thought the opening segment worked great as a tutorial. the level design and puzzles worked great. nothing felt challenging and progress was nice and smooth. But one problem with this demo is how little it communicates to the player that this is a demo. when you start, there's nothing on the home screen that says "demo", nor is there any links to pre-order/buy the game from the PSN. the demo doesn't say what the limits to the demo are either. so i got to a point in the demo where i couldn't make progress and i have no idea if that's because i missed something or if that's the demo ending.

Or it could be a result of the demo crashing. it's not often that a demo fully crashes in this series, but it happened here with GIGASWORD. i got to the PS4 home screen, submitted the PS4 error report, and loaded up the game again. But once i was back in the game, i never made any progress. You'll have to let me know in the comments if i missed something in the demo or how this differs from the released game.

Even tho it crashed and i'm not thrilled with how little it communicated to me how it's a demo, i did enjoy my time with GIGASWORD. i thought the balance between platforming, puzzles, and fighting was spot on for just starting the game, i really liked the pixel art, and the music was fantastic and cleverly hid the loop. so if you're curious about GIGASWORD, i'd recommend checking it out.

Monday, November 24, 2025

Cloud Monday - Legasista - Part 2 - The Cloud Is An OK Way To Play If You Don't Have A PS3


This week's new Cloud Monday video is part 2 of playing the PS3 version of Legasista via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

After over 2 hours of gameplay, i wasn't able to finish the tutorial for Legasista so there are still some questions i have about this game that i wasn't able to answer, the main being whether you're able to save in the dungeons or not. during the tutorial, i wasn't able to, but i wondered if in longer dungeons if there would be save options. if you know, please let me know in the comments.

You're able to manually save before you enter dungeons in the hub world. there is an auto save option that has to be turned on. it will save when you return from a dungeon but as we found out in this video it won't save until character conversations have finished. there is an option to press Start to skip the conversations to try and trigger the auto save or manual save, but there doesn't seem to be a way to read the conversation that was skipped.

Having some way to manually save is better than nothing. Legasista is also a game that hasn't been re-released on other platforms, it's only on PlayStation 3. so streaming it from the cloud is an OK way to play the game if you don't have access to a PS3. but it's not perfect and a disconnection could set you back a lot if there's no way to save in a multi level dungeon.

Monday, November 17, 2025

Cloud Monday - Legasista - Part 1 - Unable To Save In The Starting Slow Tutorial Dungeons


This week's new Cloud Monday video is part 1 of playing the PS3 version of Legasista via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Legasista is a game i own on PlayStation 3 but not one i remember starting so whilst this isn't a Backlog Conquering video it's adjacent to that playlist as well as this Cloud Monday playlist.

Some of the PS3 RPG's i've played for this playlist have done well and been fine streamed from the cloud. in Legasista, you're able to save before you go into a dungeon and, if you turn it on in the options, the game will auto save when you come out of the dungeons. but at the moment i've been unable to save whilst i'm in the dungeon. so far, i've only been doing tutorial dungeons so there's a chance that when i get to the "real" dungeons the situation will change. you'll have to come back for part 2 where i hope to make it that far into the game.

I had a solid stream from the cloud today and noticed no visual artifacts in the video we were watching. there was maybe 1 or 2 slight audio blips, but other than that even the controls were good today. If i were to get macro blocking, there's a good chance it wouldn't matter too much. the background assets repeat frequently, so if some of them were a bit blocky because of the macro blocking, i would still be able to understand it as those assets are used elsewhere. The characters don't have fine detail, but they do make great use of lighting and are quite big on screen, so whilst it would be noticeable, we would still be able to understand what's happening. the text tho is my main concern. there doesn't seem to be a way to make it bigger and i've been unable to bring up the text log of what's been previously said, even tho it's in the options. with the game audio in Japanese, and no way to change that, macro blocking in the text could be detriment to the story.

Monday, November 10, 2025

Cloud Monday - Digimon Survive - Part 2 - Streaming From The Cloud Is A Good Way To Play It


This week's new Cloud Monday video is part 2 of playing the PS4 version of Digimon Survive via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In the first Part, https://youtu.be/kjyaV_4XsyY, it was clear how good the game's save system was. it was an Auto save that's pretty clear to see on screen when it's in action, typically before/after a talking set piece, and there's also the manual save option which can save the game at a specific point in a conversation. when we start this Part, we load right in to the middle of the conversation we left the game before.

When there's only a 20 second window to save before being disconnected from the service, being able to save and knowing when the game itself last saved is crucial and Digimon Survive does a great job at it. One of the reasons i feel like it's one of the better games we've played via the Cloud also comes down to the game's art style. none of the Digimon we've encountered so far has fine detail. their art style is simple and relies on expressions. if the game was to suffer from macro blocking, so instead of fine detail we get larger squares of color, there's a higher chance of such squares not getting in the way of the Digimon's design. their character models are large so there's a higher chance of the squares appearing in color anyway. the subtitles on screen are also rather large. if macro blocking were to occur in the subtitle box it would be obvious, but it's unlikely to obscure the whole world due to the size of it so for the most part text should be legible enough. if things did get rough then it's easy enough to pause and maybe even save and wait for this macro blocking to pass.

The visual novel style of gameplay also lends itself to being played from the cloud. this game has a "Backlog" feature, something fairly common amongst visual novels, where you're able to look back at text already spoken. so if there was macro blocking obscuring text you're able to check what it actually said. I think you're also able to check what was set in a cut scene, if you had to end it to save, but i haven't tested that out. 

Digimon Survive isn't a large install, the PSN Store say's it's 6.34GB so for many installing it will be a sensible option. but i do feel that playing it from the cloud is just as good of an experience. there is one added benefit for those who sometimes forget what they've installed on a console and that's whilst the icon will be on the home screen no space is taken up. so if you do forget to uninstall it when it leaves PlayStation Plus, it'll take up no space and you can add the icon into a "To Buy" folder as a Wishlist" of sorts on your console.

Thursday, November 6, 2025

Demo Play Thursday - Angry Video Game Nerd 8-bit On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Angry Video Game Nerd 8-bit from Retroware, Mega Cat Studios, and Programancer. 

Whilst i have been watching their video content probably from near the beginning, i have never played any of the videogames. when i recorded this video i thought that this was just a port of a previous Angry Video Game Nerd game but i have since learned that this is a brand new game. so apologies if things get a little confusing in the video.

My history with videogames starts more from the 16bit era with the Mega Drive, but i did play a few 8bit games on the Master System and i've played pixel looking sidescrollers before so for me it wasn't too unexpected when the game started with no tutorial. But as this is a demo there's a chance that the final game has a tutorial of sorts. you'll have to let me know in the comments if this game does have one or not.

Graphically, it sure is an 8bit looking game and it comes with some of the gameplay limitations i expected from such a game. an easy example is how you can only shoot horizontally. there's no up or down shooting. But what was unexpected and very welcomed was how the game isn't sticking to the rules i was used to back then. it was common in games to have jumps into the unknown but here the stages have been built in such a way that you can always see at least 1 platform to aim for when jumping down.

Personally, i found the normal difficulty to be hard and changed it to easy to beat the demo. difficulty in game's like this are rather subjective so whilst i'd recommend starting on easy then going up to normal, for those who like a challenge and like learning pattens the normal difficulty could be a good start.

There was a bug at the start of the game. the FMV sequence featuring the Nerd himself was out of sync. when i changed difficulty and started again, the same sequence played but it worked fine. i don't know if this is unique to the demo or a bug in the PS4 version. you'll have to let me know in the comments. but i will send an email out to the developers to let them know what happened.

Monday, November 3, 2025

Cloud Monday - Digimon Survive - Part 1 - It's Easy To Save And Has Frequent Auto Saves


This week's new Cloud Monday video is part 1 of playing the PS4 version of Digimon Survive via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Digimon Survive will be leaving the PlayStation Plus service this month so i wanted to see if playing it from the Cloud would be a good way to play it before it's removed. When it's removed from PlayStation Plus, unless you've bought it, it'll stop working on your PS4 or PS5.

Digimon Survive is a Visual Novel style game that uses that style of game to tell it's story whilst also combining a tactics style fighting mechanic and also have a Mobile Phone explore your location feature. in this hour and a half i played for Part 1, all these different styles work well together and feel cohesive.

How a game saves is important when playing a game from the Cloud. PlayStation Plus Cloud Streaming Service gives users a 20 second warning before disconnecting. it's important to know when the game autosaves and how to do manual saves. in Digimon Survive, the auto save is clearly mentioned on screen and happens before cinematics, where manual saves aren't possible, and after chapters. during typical Visual Novel sections, we're able to pause the game and save manually.

the stream quality was great during Part 1. this helped highlight the graphical style of Digimon Survive which i quite enjoyed. there may not be a lot of small details, but the art style and and use of colors is nice. we saw in the first battle at the start of the game that the Digimon are drawn in a flat 2D style whilst the battle stage is 3D. everything was clear to see and importantly I didn't notice a lag in the controls during menus, story, or battle sections, unlike during the previous game with Cyberpunk 2077.

Monday, October 27, 2025

Cloud Monday - Cyberpunk 2077 - PT2 - Shooting Is Affected By Controller Lag


This week's new Cloud Monday video is part 2 of playing Cyberpunk 2077 on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

I noticed it in the first video, especially during the tutorial, that there's noticeable lag in controller inputs. for the most part, most other games i've played as part of this series haven't had this issue. the worst i remember was Rogue Legacy 2, but that had in it's options a "BETA" feature to improve latency in the controls at the expense of some screen tearing. a quick look in the options showed that the game seemed to be in a console controller mode and couldn't be made more sensitive. 

What this mostly means is that it's going to take longer to adjust to the games shooting mechanics. i personally found it difficult to aim and keep the aim constantly on an enemy. it's hard to say this early into such a long game whether this is something you can adjust to your self or if you're able to spec your character, by stats or equipment, in such a way that it minimises the negative effects. If you play this game via the Cloud, it'll be interesting to hear from you how you dealt with the shooting and controller lag. the tutorial does show how you can use hacking and melee combat so you're not strictly forced to always use guns. it could be a simple change of play style at the start of the game, until upgrades and better equipment make the shooting better, is how you should play it.

The quality of the video stream we got in this part wasn't as good as it was in Part 1. it was mostly Stream Tearing, where one or two of the frames of video we got were lacking information, so there were little bits of gray on screen. in a game as stylised as Cyberpunk 2077 it was noticeable and whilst it didn't affect my gameplay i can see how it happening whilst driving or during a shoot out would be quite a negative experience. In this part i did get to the infamous driving shoot out section and it was rough. the framerate dropped lower than i had experienced up to this point and this made the shooting even worse. this wasn't a streaming issue, this is just the game.

It's difficult to say whether Cyberpunk 2077 is a game better streamed than downloaded to console. it already has it's own issues regardless of how you play it. But streaming it does seem to add one or two more. it's a big download and it's not going to get patched anymore or get any of the DLC so i think i would prefer to stream this from the Cloud rather than having it take up space on my HDD. the streaming experience isn't great but it doesn't detract from the game too much. Let me know in the comments what you chose to do.

Check out Part 1 at - https://youtu.be/ALv_ddXCx9Q

Monday, October 20, 2025

Cloud Monday - Cyberpunk 2077 - PT1 - Many Save Options And Frequent Auto Saves, But It Did Crash!


This week's new Cloud Monday video is part 1 of playing Cyberpunk 2077 on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

The launch of Cyberpunk 2077 on PS4 is quite infamous as the game was removed from the PSN because of the state of it at launch. it's 5 years later and the game has received numerous patches since launch and it's now available to play from the cloud. at around 64GB, cloud streaming such a big game is an interesting option so i was curious how it would hold up.

I haven't played this game before, nor do i have anything that can play this game other than the PS4, so for me the version of the game i get from the cloud looked great, apart from people's faces as for the most part the people we met kinda looked ugly. i also enjoyed the soundtrack. there were no audio issues from streaming it and the video quality was solid throughout, even with film grain turned on in the options.

But something that was immediately noticeable from the start was control lag. It's very rare for this to happen and so far only Rouge Legacy 2 had an option to solve it for cloud streaming. In Cyberpunk 2077 it's noticeable in two situations mainly, navigating the UI and gunplay. Cyberpunk 2077 does have extensive options, but there's nothing listed for cloud streaming. the options seem to say that they've been adjust for an optimum console experience, but don't say anything about a cloud streaming experience. it's too early to say if this will be an issue as we might be able to adjust to it over time or we may get upgrades which improve our shooting abilities.

As with any game being streamed, being able to save quickly or having a frequent auto save is very important. if we're going to be disconnected, there's only a 20 second warning before. by pressing options we're greeted with a couple of save options but neither explain what they do. unfortunately, we'll find out in Part 2 how good the auto save feature is as in this part, Cyberpunk 2077 crashes. 

i had just finished the tutorial, and it's a pretty good one showcasing that there are many different ways in dealing with enemies. but in the transition from tutorial back to the game, it seemed like the game hanged. it's a familiar experience to me as this happens on my PS4 when i play many Unity games and can be seen in my Foamstars live streams. but unlike in my experience when things continue like nothing had happened, in Cyberpunk 2077 the screen was very wrong and i couldn't use the options. i had no choice but to quit the game, so tune into Part 2 next week to see whether the auto save triggered after i completed the tutorial or not.

Monday, October 13, 2025

Cloud Monday - The LEGO Ninjago Movie Video Game - Pt2 - Auto Saves Start At Check Points


This week's new Cloud Monday video is part 2 of playing the PS4 version of The LEGO Ninjago Movie Video Game on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

After playing Part 1, i was left with a couple of questions i wanted to try and answer in this part regarding the game's Auto Save. Turns out, i got most of my answers immediately when my save launched as i start Part 2 not in the same place i finished Part 1. this was not expected as i thought i had quit the game after a save, but i hadn't. turns out i quit the game right before an auto save so i'm not going to blame it all on the game in hindsight.

After experiencing this i decided to check what an auto save after changing options would do. so whilst i'm sure the game is saving the new settings and possibly the amount of studs collected, when i reloaded that save i started back at a checkpoint. so in all, i did the section at the start of this video 3 times.

The gameplay was much smoother in this part than Part 1, with less artifacts from it being streamed to me. i discussed in Part 1 how that wasn't much of an issue as your character is essentially walking forward and attacking nearly everything around them. i still think that to be true, but The LEGO Ninjago Movie Video Game is a good looking game and looks best in todays video.

The big question to answer is whether The LEGO Ninjago Movie Video Game is a good game to stream from the cloud or not. i think it comes down to the save system as the gameplay holds up when things get rough. out of the recent games aimed at a younger audience, it's probably the most effected by it's auto save system and checkpointing. it's only around 18GB in size, too. so i would suggest downloading The LEGO Ninjago Movie Video Game if you're curious or want to play it, it's playable from the Cloud and if everything goes well then fine. but being streamed from the cloud has more of a chance of hurting the experience of playing the game. i would recommend checking it out via the cloud and then downloading your save and the game if you're interested in playing more.

Thursday, October 2, 2025

Demo Play Thursday - Shinobi: Art of Vengeance On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Shinobi: Art of Vengeance from Lizardcube.

This is a fantastic DEMO for those curious about the game. it shows off the initial level  in the game and so appropriately it shows off a lot of basic things we can do in Shinobi. The tutorial is deep and accessible, showing a video how it's meant to look whilst giving clear instructions. One of my biggest concerns about Shinobi: Art of Vengeance was the difficulty level, but this demo has eased my concerns. i played at the standard difficulty level and felt that it was appropriate. it never felt too hard nor too easy. but there are many options we can tweak to customise the experience. for example, if you like the challenge posed by the enemy Ai but feel like their health is too high, you're able to reduce their health.

Monday, September 29, 2025

Cloud Monday - The LEGO Ninjago Movie Video Game - Another Game With No Manual Saves


This week's new Cloud Monday video is part 1 of playing the PS4 version of The LEGO Ninjago Movie Video Game on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Whilst i've played several of the LEGO games since the PS2 era, Ninjago isn't a LEGO property i've ever watched or engaged with. so as well as playing this as part of the recent look at "kids" games being streamed from the cloud, i was also a little curious.

Many of the "kids" games i've checked out recently have not had manual saves and The LEGO Ninjago Movie Video Game is not an exception. LEGO games typically have different types of game mechanics so finishing a stage or reaching a checkpoint can take more or less time depending on what you're doing. in this video, the tutorial wasn't too long but the flying chapter went really quick, and we finished with an on foot section that took maybe half of this video. this means that the auto save is sometimes frequent and other times less so. and then there's the snake. the game has not explained the snake. i'll check out the snake and menu saving in Part 2.

The stream this time wasn't as smooth as it had been recently, and i don't mean the sore throat and cough i currently have. there were examples of Stream Tearing where we saw occasional bits of grey on the screen. more frequently were what was either resolution drops or bitrate drops, or both. this wasn't much of an issue as i could just attack anything and make progress. but what got a little annoying my end was the audio. it was like the audio was peaking or clipping at the high end. it doesn't get in the way of gameplay, but it is a little annoying when listing to game audio. maybe dropping volume in the setting could help it sound less harsh at the top end. i didn't notice any issues with the controls and found the game to be quite quick and responsive.

Monday, September 22, 2025

Cloud Monday - Phineas and Ferb: Across the 2nd Dimension - Part 2 - It's Fun And Not Just For Kids


This week's new Cloud Monday video is part 2 of playing the PS3 version of Phineas and Ferb: Across the 2nd Dimension on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1, we learned that the game doesn't have manual saves but the auto save is frequent enough. after playing this part, it feels like that if there is a disconnection you could lose as little as 5 minutes of progress. it's not perfect but it's better than a lot of games we've played in this series. 

Playing a couple of hours of Phineas and Ferb: Across the 2nd Dimension has also shown how many different gameplay styles there are. in this video we have some traditional platforming, we have a flying sequence similar to Space Harrier, there's even a sequence where we set up turrets and fight off waves of enemies. none of these gameplay types over stay their welcome which means for me that across both parts time seemed to fly.

I've said a few times now that i've never watched an episode of Phineas and Ferb, nor have i watched the movie this game is tied-in with. there are some characters and situations i don't know the back story for. but in general, the story has been fine, the characters have been good, and it's not been too quippy either. with the shifting gameplay styles and mini-game breaks, i would recommend Phineas and Ferb: Across the 2nd Dimension as a game that's good for kids to play, but also for those who, like me, don't know much about the show and haven't watched it as the game doesn't require this knowledge from it's players. 

Monday, September 15, 2025

Cloud Monday - Phineas and Ferb: Across the 2nd Dimension - Part 1 - Frequent Auto, No Manual Saves


This week's new Cloud Monday video is part 1 of playing the PS3 version of Phineas and Ferb: Across the 2nd Dimension on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model #PlayStation4.

I've never watched an episode of the Phineas and Ferb cartoon but i am aware of the cartoon. i thought that maybe the audience would be younger than those who watched the Ratatouille which might mean a different take on a platformer. Phineas and Ferb: Across the 2nd Dimension did come out around 3 years after the Ratatouille game.

One of the key things we look for is the game's save system. when you only get a 20 second warning before being disconnected, being able to save or know when you last did is very important. unfortunately, Phineas and Ferb: Across the 2nd Dimension does not have manual saves. the game does have an auto save system which uses the PlayStation 3 saving icon instead of creating one unique to the game. the auto save system is fairly robust, most often saving when entering a new location/room as well as when you complete the mini game between levels.

The gameplay was quite fun. most of the mechanics i've come across so far are simple and when there's been puzzle stuff it's been easy to work out. the tutorial has popped up each time something new has been introduced and has been rather useful. shooting also has some sort of aim assist on, so if you shoot forward it'll hit enemies above and below you.

So far, my experience with Phineas and Ferb: Across the 2nd Dimension has been much more pleasant than across 2 parts with Ratatouille.

Monday, September 8, 2025

Cloud Monday - Ratatouille - Part 2 - Streaming It Is Convenient, But There's Few Other Positives


This week's new Cloud Monday video is part 2 of playing the PS3 version of Ratatouille on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Part 1 didn't go great, not because of the game being streamed from the Cloud but because it's just not that great. the platforming was testing my patience more than anything. We also learned that there were no manual save points in that part but i held out hope that once we got out of the tutorial area that maybe there would be save points added. so even tho i wasn't expecting the game play experience to improve, i was still hoping.

Unfortunately, we never found a way to manually save in this part. there was more progress made through the level, and when i was stuck i was able to use the in-game sniffing button to get help to show me where to go. but it wasn't always able to help out, for example in the kitchen, and it often felt like Ratatouille wanted to slow you down with all sorts of hindrances. before the speed test i did complete a challenge without encountering the squirrels, but the time it took to complete it felt like it's own hindrance. 

Streaming Ratatouille from the Cloud is easier and maybe more convenient than finding an original disc copy of the game. But with no trophies, no manual saves, and a poor auto save, it's hard to say if there's much to gain from playing the game. You can do it, but i don't think the game is good enough for it to be worthwhile doing.

Monday, August 25, 2025

Cloud Monday - Ratatouille - Part 1 - A Rough Game With No Manual Saves And Distant Auto Saves


This week's new Cloud Monday video is part 1 of playing the PS3 version of Ratatouille on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

I'll admit that i'm not a fan of the movie Ratatouille. As for the game, it's not something i've ever looked into on any platform so i didn't know what i was going to be playing here. 

As ever we're looking at the save situation and unfortunately there appear to be no manual saves in Ratatouille. the Auto Saves seem to be when ever a quest is finished. there are collectables, but picking them up doesn't trigger the auto save. at the end of this part, before the PS4 internet speed test, i did check to see if the game's checkpoints were working as save points but they weren't. so if you pick up collectables, you have to finish the quest you're on to trigger the Auto Save to get them saved.

This part focused mostly on the tutorial, but that's mostly because of how poorly implemented the controls were. because of my previous experience with cloud based gaming, i do not believe that the poor controls are a result of the game being streamed, rather it's an inherent issue with Ratatouille. thankfully, there will be a Part 2 so we can have another look at the controls, but ultimately i get the impression they're a little broken or at the very least not as accurate as they need to be.

Thursday, August 21, 2025

Demo Play Thursday - Knightica On PS4


For this week's Demo Play Thursday i played the PlaySation 4 version of Knightica from Mad Mango Games.

Knightica appears to have a simple premise, choose a leader, create an army, then defeat the enemy. the tutorial helps by keeping it simple when explaining how to play the game. the tutorial uses videos to show off game mechanics before letting us try. Quite quickly, i was combining troops to level them up, strategically placing them to offer bonuses to other troops, and thinking about which troops to save.

What i didn't get from this demo was the roguelike elements of the game. when my run was over, there were stats, and then we're back to title screen. a demo is a representation of the game, so from this demo i can only assume this is the case with the final game. if you have played it and know how the roguelike elements work, please let us know in the comments. 

The demo does have 3 characters, of which i tried out 2 in this video, two of which are unlockable from completing quests. i don't think this is what they mean by roguelike but i can't be sure.

It's a shame a gameplay element doesn't come across when there's much to like from playing Knightica. it looks great, runs well on PS4, and has nice music. playing and watching the action was fun. but when the game's Steam page says "Recruit powerful units, place them strategically and find the best synergies in this Roguelike Autobattler!" i have to question whether this demo is a success and whether it's a good demo or not.

It's worth playing the demo for Knightica as it comes across as a fun game to play. but i don't think it successfully gets across what the game is so there's a chance there's an element of gameplay you won't enjoy. so i'd suggest checking out reviews and watching more gameplay videos.

Wednesday, August 13, 2025

Backlog Conquering - Guacamelee! Super Turbo Championship Edition - From Start To Finish On PS4


The Backlog Conquering game was the PS4 version of Guacamelee! Super Turbo Championship Edition from DrinkBox Studios. During the 10 part playthrough there were many times when i died and had to retry sections. for platforming, i edited out retries when it took longer than a couple of minutes. as for the fights, i included the first death, but like the platforming i cut out many of the other deaths if it took more than a couple of attempts.

You can check out the previous parts of this playthrough:

Wednesday, August 6, 2025

Backlog Conquering - Guacamelee! Super Turbo Championship Edition On PS4 - Part 10 - The Final Part


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

I beat the boss!

You can watch other parts:

Wednesday, July 30, 2025

Backlog Conquering - Guacamelee! Super Turbo Championship Edition On PS4 - Part 9


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

It finally happened, i got to the boss fight. well first i had to finish the fight that crashed on me during the previous part. but once that was done the same combination of tricky platforming "puzzles" and fights with enemies had to be tackled. one of the things that slowed me down was actually a simple bit of platforming going up to the top of the temple! But once i was there i aimed to defeat the bos ... and failed. that fight with the boss was unlike anything we've encountered so far. for me, it felt like an unnatural spike in difficulty. i spend around 30 minutes of this part failing over and over with the boss, not really understanding how or why. so there'll be at least 1 more part!

You can watch other parts:

Wednesday, July 23, 2025

Backlog Conquering - Guacamelee! Super Turbo Championship Edition On PS4 - Part 8


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

In Part 8 i tried a few more times to complete the Mine section by doing the third Mine challenge, but again i couldn't defeat the final boss. so i gave up and decided to go after the game's final boss. this final area has some decently hard platforming but what was really evident was how much harder it was getting from place to place because of the enemies. it was full of them! Thankfully the checkpointing seems to be keeping up with this pace so whilst i died a few times i was never far from where i was. The biggest disappointment was that the video ended with a game breaking bug.

You can watch other parts: