Showing posts with label Cloud Monday. Show all posts
Showing posts with label Cloud Monday. Show all posts

Monday, April 20, 2026

Cloud Monday - Wall-E - Pt2 - It's Fine And Not Too Difficult With Local Multiplayer Mini Games


This week's new Cloud Monday video is part 2 of playing the PS4 version of Wall-E via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1, it was clear to see that these PS2 emulated games on PS4 and PS5 are a great fit for cloud streaming because you can press the Options button at any point and save. this is true for the PS1 and PSP emulated games, too. so with Wall-E is becomes more of a question if the game is worth playing or not.

For me, someone who is a fan of the movie, i'm going to say yes. the interactions Wall-E has with things it finds are just as endearing as they were back when i saw the movie in the cinema. when we met Eve for the first time it was a nice feeling. the game doesn't follow the movie's plot strictly, the start of the game works great as a tutorial for not only controlling Wall-E but also in how the game is built. but as soon as that lazer light appeared i was excited for the stories to converge somewhat.

The HD upscale helps with the graphics. they're not fantastic, but the upscale helps make them look clear and vibrant. the controls are perhaps the weakest aspect of the game. there are moments where they feel too sensitive and moments when they don't. i wonder if this is a result of the emulation, like the game used to run at 30fps on PS2 but now it runs at 60fps and the controls are also doubly sped up. that's just a guess but if you know please put it in the comments.

For me, Wall-E is a fine game to stream from the cloud. but for others, i think that it might be closer to a "Maybe". But these are my thoughts and that tips it into the "Yes" category.

Monday, April 13, 2026

Cloud Monday - Wall-E - Fairly Average Gameplay But You Can Save Any Time With PS2 On PS4


This week's new Cloud Monday video is part 1 of playing the PS4 version of Wall-E via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Wall-E is one of my favorite Pixar movies. i knew that there were video games, but i never looked to see what they were about. all these years later, Wall-E is now on the PSN store as a PS2 game emulated on #PS4. i was curious as to what kinda game this actually was and so far i enjoyed it much more than i did when i checked out Ratatouille.

With it being soo many years since i last watched Wall-E, things like the music seemed unfamiliar. there's a chance it's the same music in the movie but i don't remember it. The music didn't seem to match what was happening on screen, like they focused on the music being from a supermarket to fit the theme of the game/movie but not what was actually happening in the game. Though i did like that there was a button devoted to playing your own music. i accidently triggered it a few times and it was always nice to hear.

As a PS2 game, it was always going to look a little rough. the cutscenes, for example, don't appear to be full screen nor a particularly high resolution. the game itself is upscaled but not to 1080p on PS4. playing the game is a much more enjoyable experience than watching a cutscene as i think the graphics and art style hold up fairly well. the game, so far at least, is somewhat zoomed in to Wall-E so he's big and easy to see and so are the areas we've played in.

Controlling Wall-E isn't too difficult. there's a fantastic section at the start that uses a maintenance check to go through the game's tutorial. i really appreciate it when games are able to incorporate the tutorial into their story. going from tutorial to the games first level was a surprise as we're having to run away. the tutorial is nice and slow but suddenly the action ramps up and before we know it it's over and things have calmed down. it took me by surprise but it was fun.

I look forward to Part 2 where, hopefully, Wall-E will get to do more different things and perhaps we'll get to see EVE or even get to space. but so far, streaming Wall-E seems like a good way to play it.

Monday, April 6, 2026

Cloud Monday - Final Fantasy VII: Remake - Part 2 - Great To Stream From The Cloud


This week's new Cloud Monday video is part 2 of playing the PS4 version of Final Fantasy VII: Remake via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1, the streaming experience wasn't great. it frequently disconnected me. but, the game let me save manually so it wasn't a problem in that part and i slowly made progress towards the first boss of the game.

In this part, the first thing i had to do was deal with this boss. it's a long fight. there were moments of macro blocking and there was a warning about the connection. whilst the issues didn't get in the way of the gameplay, it did lessen the spectacle of it.

that's the main issue with Final Fantasy VII: Remake. streaming the game isn't an issue with how easy it is to save and how frequently the game auto saves. but streaming it seemed to lessen the spectacle. the music had occasional issues, the graphics did too. so if this is the first time you've played the game it might be best to download and install the game to ensure the most optimum playing experience. 

Monday, January 26, 2026

Cloud Monday - Final Fantasy VII: Remake - Part 1 - Early Access To Manual Saves Saved The Day!


This week's new Cloud Monday video is part 1 of playing the PS4 version of Final Fantasy VII: Remake via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

This was one of the worst sessions of playing a game from the Cloud i've had in a very long time. off the top of my head, the last time it was this bad was when i checked out West of Dead, https://youtu.be/KltyL6NREyA. after 4 disconnections, i gave up for this Part 1 and hopefully Part 2 will be a better experience.

But that's not to say nothing was learned. with things this bad, i would say that Final Fantasy VII: Remake is still a good choice to stream from the cloud because players get access to manual saves after the first fight and the game itself seems to auto save fairly frequently. so even though there were 4 disconnections, i only lost progress after the first one because i hadn't unlocked manual saves by that point. every time the countdown began after that, i was able to manually save before time was up.

Monday, January 19, 2026

Cloud Monday - Granblue Fantasy: Relink - Part 2 - I'd Recommend Streaming It From The Cloud


This week's new Cloud Monday video is part 2 of playing the PS4 version of Granblue Fantasy: Relink via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

After playing Granblue Fantasy: Relink across two videos, i will say that i do recommend streaming it from the Cloud. But, we did discover something about the manual saves in this video. When a quest is engaged, the best example here being when we we're taking out Goblins and saving people, we didn't have access to manual saves. the game switches to a save crystal system for manual saves. However, the game does also seem to use auto saves at checkpoints across the quest so if the 20 second disconnection warning comes up and there's not a manual save in sight, the auto save most likely saved after a boss fight or the unlocking of the next step of the quest.

This isn't ideal, but i imagine that if we're unable to save before being disconnected we're only going to lose 5-10 minutes of progress at most. with the combat and walking around being as easy as it currently is, this isn't much of an issue. it's not perfect, but it's manageable. so if you're looking for a good looking RPG with action combat, a smart tutorial system, and likeable characters then i'd recommend giving Granblue Fantasy: Relink a try and with it's Cloud performance being so great, i'd suggest trying it there and then deciding to either continue playing via the cloud or download it if you have space to do so.

Monday, January 5, 2026

Cloud Monday - Granblue Fantasy: Relink - Part 1 - A Fun First Hour With Plenty Of Auto Saves


This week's new Cloud Monday video is part 1 of playing the PS4 version of Granblue Fantasy: Relink via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.
 
I may not have played a Granblue Fantasy game before, but i have seen them across various platforms and even on podcasts i've heard people talking quite positively about them. I know that there was a Granblue Fantasy iOS game a while ago but i'm unsure if this game is a direct sequel to it or a remaster of it. you'll have to let me know in the comments as the press releases i have for it don't answer that question.

The stream quality was very good in this first hour. i didn't notice any issues with the video i was watching. i also didn't notice any lag in the controls so the game felt responsive to play. one of the key things i look out for in this series is how the game saves. the service will only give us a 20 second warning before it disconnects us so we need a way to either save or for the game to have auto saved very recently. the Manual save feature of Granblue Fantasy: Relink is less clear than i would like. when i went to check for it, a message came up saying we could save from the pause screen but it wasn't there. later, i checked again and it was there and i did a manual save. in between those two times, i had played quite a lot and didn't check so i can't say for sure when manual saves actually activated but it was less than an hour. thankfully the game's auto save seems to be extremely frequent. it seemed to save before every major battle, after every cutscene, basically after every set piece and when we entered a new area.

Monday, December 29, 2025

Cloud Monday - Tomb Raider: Anniversary - Part 2 - Well Worth Playing From The Cloud


This week's new Cloud Monday video is part 2 of playing the PS4 version of the emulated PS2 game Tomb Raider: Anniversary via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1 it was clear that the ability to save at any point by using the emulators save feature was great. in this part i made use of another emulator exclusive feature that isn't in the game itself and that's the Rewind feature.

In some respects, Tomb Raider: Anniversary is a little difficult in that there are times jumps are a little unclear and there are other times when you're ambushed by predators. i can imagine back in the day the complaints about the game's difficulty were accurate. apparently the game gets more tough towards the end with puzzles as well as gameplay. having the ability to rewind was very nice. i was able to make the mistakes and immediately learn from them. at times, this lead to some really nice flowing platforming sequences. i think i remarked in the game it's like the Sands of Time from Prince of Persia. if anyone tried Tomb Raider: Anniversary back on PS2, or even PSP, but put it down 'cause it was a challenge then playing it this way via emulation is a revelation.

The streaming experience in this part was much more consistent than in Part 1. only once did a warning appear in the top right. but even if was better, the lag in the controls was still noticeable. i think what helps is having to do the tutorial with the lag. if you watch Part 1 you'll see i immediately have trouble but quite quickly adjust to the lag. without playing the game on PS2 it's hard to say if it's solely down to the game being streamed. in my experience, these emulated games do seem to suffer from lag more than the native PS3 and PS4 games i've played via the cloud. i wonder if this is down to the PS1, PS2, and PSP controls being directly tied to the console and the PS3 and PS4 being wireless. Like, the lag i'm feeling is because the controls are wireless and the games aren't built around the lag from these controls. the games are built with quicker responses in-mind, maybe 2-6ms instead of the 10+ that modern consoles have.

After two Parts, i can say that i think Tomb Raider: Anniversary is well worth playing from the Cloud. because of how the emulator save features work and the bonus of the Rewind features, it'd make a great game for PlayStation Portal too.

Monday, December 15, 2025

Cloud Monday - Tomb Raider: Anniversary - Part 1 - Can Save Anywhere, Possible Control Lag, But Fun


This week's new Cloud Monday video is part 1 of playing the PS4 version of the emulated PS2 game Tomb Raider: Anniversary via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

We have already seen from previous PS1, PSP, and PS2 that have been emulated on PS4 and PS5 that their ability to save anywhere at any time makes them a fantastic choice to be streamed from the cloud. the added benefit of being able to rewind time also makes the experience as a whole feel more casual or approachable. so when looking at these emulated games the question changes more to is it worth your time playing these games.

For Tomb Raider: Anniversary i would say that yes, it's worth your time. this is a remake of the original PS1 game that was released across many consoles and handhelds from 2007. it was released late enough in the PS2 console life cycle that it probably benefited from some of the game design being shown on PS3. this helps make Tomb Raider: Anniversary still feel fresh. a couple of the controls are a little odd by today's standards but fine when compared to games like Resistance, a game released around this time.

I read a little about this remake. it seems like it's not just a PS2 skinned version of the PS1 game. the developers took time to bring over the classic elements of the original game whilst also expanding others, introducing some changes, modernising the controls, and fleshing out the story, as someone who hasn't played the original game, so far it's going great and the open flow of the levels have been fun to run around in.

The only criticism i have so far, as a game being streamed from the cloud, is that there appears to be some lag in the controls. every now and then i came across some platforming that didn't quite go as planned and took a couple of tries or rewinds. right from the start i noticed how i could move the left stick or right stick and it felt like a second passed before something happened on screen. it's difficult to say if it's the developers going for some sort of momentum based movement, but it does take a bit of time to get used to.

Monday, December 8, 2025

Cloud Monday - Patapon 2 Remastered - Part 2 - Streaming The Game Is A Good Way To Play It


This week's new Cloud Monday video is part 2 of playing the PS4 version of Patapon 2 Remastered via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 2 we came across a hint screen, when the game is loading, that revealed that there's no punishment for failing. i actually experienced this first hand when i lost all my Patapon in a mission only for all of them to be unharmed when i did something next. this is an example of how casual the game is. the combination of casual and portable mechanics work well together to produce a game that's good to stream from the cloud.

In Part 1, i highlighted how i was using the pulsing of the screen to help get the rhythm and how pressing options brought up the command list. across both parts doing this might've meant that i missed a turn or two attacking the enemy but i never felt like it was a huge cost to pay. the levels we've previously played change so that when we return to grind items, it's different from the first time we were there.

But i do feel that grinding is an aspect of this game that's unavoidable. i showed in this part how i needed just 1 item  to make new Patapon but always didn't have enough of it even after all the levels i've done. to make new Patapon i'll need to grind out the first hunting level and then to upgrade it i'd need to re-do many other levels. as these levels are short, they can be quickly dealt with, but the whole grinding aspect of the gameplay might be a bit repetitive and a deal breaker for some.

Across two parts i have had fun playing #Patapon2 from the cloud. it's not a perfect experience, but it's good enough where i would probably play this game via the cloud in the future rather than download it. the game wants us to play and win, so when we make a mistake the consequences aren't too harsh. as long as we remember to save before doing a run, there aren't many consequences if we're disconnected.

Monday, December 1, 2025

Cloud Monday - Patapon 2 Remastered - Part 1 - No Auto Saves But Playing To The Beat Is Fine


This week's new Cloud Monday video is part 1 of playing the PS4 version of Patapon 2 Remastered via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

I've not really tried a rhythm game as part of Cloud Monday so it was always going to be interesting whether the delay from streaming from the cloud would make playing the game much harder or even impossible. i admit, i may not have a lot of natural rhythm and i can easily loose focus and loose the beat. so i'll be honest, i can't say for sure if streaming this game from the cloud was the reason for issues i occasionally had or if it was just me.

But Patapon 2 Remastered's attempts at helping the player actually also make it a decent game to stream from the cloud. The game doesn't rely on just audio cues or just visual cues, it uses both. when you watch this video, watch the frame of the video as it pulses to the beat. having both means that if there's an audio issue, you can still see the beat and if there's a visual issue you can still hear the beat. In this part, two or three times we got some Stream Tearing where the video we're watching from the cloud had grey patches in it. but because the i could still see the frame and was often focusing on it to stay on beat, the Stream Tearing was never distracting and i was able to keep the beat fine.

The only real negative i have after this Part is that i don't think the game has auto saves. we're able to do manual saves from the main home area, but once the action starts we're unable to pause and unable to save. i tried to find auto saves, but i couldn't find it. Patapon 2 Remastered also has a weird thing where when you save the option screen backs out as if you hit cancel by mistake. a couple of times i had to check whether i saved or not. Whilst the saving is quick, it'd be nicer if the game made it clearer that it had saved.

Monday, November 24, 2025

Cloud Monday - Legasista - Part 2 - The Cloud Is An OK Way To Play If You Don't Have A PS3


This week's new Cloud Monday video is part 2 of playing the PS3 version of Legasista via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

After over 2 hours of gameplay, i wasn't able to finish the tutorial for Legasista so there are still some questions i have about this game that i wasn't able to answer, the main being whether you're able to save in the dungeons or not. during the tutorial, i wasn't able to, but i wondered if in longer dungeons if there would be save options. if you know, please let me know in the comments.

You're able to manually save before you enter dungeons in the hub world. there is an auto save option that has to be turned on. it will save when you return from a dungeon but as we found out in this video it won't save until character conversations have finished. there is an option to press Start to skip the conversations to try and trigger the auto save or manual save, but there doesn't seem to be a way to read the conversation that was skipped.

Having some way to manually save is better than nothing. Legasista is also a game that hasn't been re-released on other platforms, it's only on PlayStation 3. so streaming it from the cloud is an OK way to play the game if you don't have access to a PS3. but it's not perfect and a disconnection could set you back a lot if there's no way to save in a multi level dungeon.

Monday, November 17, 2025

Cloud Monday - Legasista - Part 1 - Unable To Save In The Starting Slow Tutorial Dungeons


This week's new Cloud Monday video is part 1 of playing the PS3 version of Legasista via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Legasista is a game i own on PlayStation 3 but not one i remember starting so whilst this isn't a Backlog Conquering video it's adjacent to that playlist as well as this Cloud Monday playlist.

Some of the PS3 RPG's i've played for this playlist have done well and been fine streamed from the cloud. in Legasista, you're able to save before you go into a dungeon and, if you turn it on in the options, the game will auto save when you come out of the dungeons. but at the moment i've been unable to save whilst i'm in the dungeon. so far, i've only been doing tutorial dungeons so there's a chance that when i get to the "real" dungeons the situation will change. you'll have to come back for part 2 where i hope to make it that far into the game.

I had a solid stream from the cloud today and noticed no visual artifacts in the video we were watching. there was maybe 1 or 2 slight audio blips, but other than that even the controls were good today. If i were to get macro blocking, there's a good chance it wouldn't matter too much. the background assets repeat frequently, so if some of them were a bit blocky because of the macro blocking, i would still be able to understand it as those assets are used elsewhere. The characters don't have fine detail, but they do make great use of lighting and are quite big on screen, so whilst it would be noticeable, we would still be able to understand what's happening. the text tho is my main concern. there doesn't seem to be a way to make it bigger and i've been unable to bring up the text log of what's been previously said, even tho it's in the options. with the game audio in Japanese, and no way to change that, macro blocking in the text could be detriment to the story.

Monday, November 10, 2025

Cloud Monday - Digimon Survive - Part 2 - Streaming From The Cloud Is A Good Way To Play It


This week's new Cloud Monday video is part 2 of playing the PS4 version of Digimon Survive via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In the first Part, https://youtu.be/kjyaV_4XsyY, it was clear how good the game's save system was. it was an Auto save that's pretty clear to see on screen when it's in action, typically before/after a talking set piece, and there's also the manual save option which can save the game at a specific point in a conversation. when we start this Part, we load right in to the middle of the conversation we left the game before.

When there's only a 20 second window to save before being disconnected from the service, being able to save and knowing when the game itself last saved is crucial and Digimon Survive does a great job at it. One of the reasons i feel like it's one of the better games we've played via the Cloud also comes down to the game's art style. none of the Digimon we've encountered so far has fine detail. their art style is simple and relies on expressions. if the game was to suffer from macro blocking, so instead of fine detail we get larger squares of color, there's a higher chance of such squares not getting in the way of the Digimon's design. their character models are large so there's a higher chance of the squares appearing in color anyway. the subtitles on screen are also rather large. if macro blocking were to occur in the subtitle box it would be obvious, but it's unlikely to obscure the whole world due to the size of it so for the most part text should be legible enough. if things did get rough then it's easy enough to pause and maybe even save and wait for this macro blocking to pass.

The visual novel style of gameplay also lends itself to being played from the cloud. this game has a "Backlog" feature, something fairly common amongst visual novels, where you're able to look back at text already spoken. so if there was macro blocking obscuring text you're able to check what it actually said. I think you're also able to check what was set in a cut scene, if you had to end it to save, but i haven't tested that out. 

Digimon Survive isn't a large install, the PSN Store say's it's 6.34GB so for many installing it will be a sensible option. but i do feel that playing it from the cloud is just as good of an experience. there is one added benefit for those who sometimes forget what they've installed on a console and that's whilst the icon will be on the home screen no space is taken up. so if you do forget to uninstall it when it leaves PlayStation Plus, it'll take up no space and you can add the icon into a "To Buy" folder as a Wishlist" of sorts on your console.

Monday, November 3, 2025

Cloud Monday - Digimon Survive - Part 1 - It's Easy To Save And Has Frequent Auto Saves


This week's new Cloud Monday video is part 1 of playing the PS4 version of Digimon Survive via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Digimon Survive will be leaving the PlayStation Plus service this month so i wanted to see if playing it from the Cloud would be a good way to play it before it's removed. When it's removed from PlayStation Plus, unless you've bought it, it'll stop working on your PS4 or PS5.

Digimon Survive is a Visual Novel style game that uses that style of game to tell it's story whilst also combining a tactics style fighting mechanic and also have a Mobile Phone explore your location feature. in this hour and a half i played for Part 1, all these different styles work well together and feel cohesive.

How a game saves is important when playing a game from the Cloud. PlayStation Plus Cloud Streaming Service gives users a 20 second warning before disconnecting. it's important to know when the game autosaves and how to do manual saves. in Digimon Survive, the auto save is clearly mentioned on screen and happens before cinematics, where manual saves aren't possible, and after chapters. during typical Visual Novel sections, we're able to pause the game and save manually.

the stream quality was great during Part 1. this helped highlight the graphical style of Digimon Survive which i quite enjoyed. there may not be a lot of small details, but the art style and and use of colors is nice. we saw in the first battle at the start of the game that the Digimon are drawn in a flat 2D style whilst the battle stage is 3D. everything was clear to see and importantly I didn't notice a lag in the controls during menus, story, or battle sections, unlike during the previous game with Cyberpunk 2077.

Monday, October 27, 2025

Cloud Monday - Cyberpunk 2077 - PT2 - Shooting Is Affected By Controller Lag


This week's new Cloud Monday video is part 2 of playing Cyberpunk 2077 on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

I noticed it in the first video, especially during the tutorial, that there's noticeable lag in controller inputs. for the most part, most other games i've played as part of this series haven't had this issue. the worst i remember was Rogue Legacy 2, but that had in it's options a "BETA" feature to improve latency in the controls at the expense of some screen tearing. a quick look in the options showed that the game seemed to be in a console controller mode and couldn't be made more sensitive. 

What this mostly means is that it's going to take longer to adjust to the games shooting mechanics. i personally found it difficult to aim and keep the aim constantly on an enemy. it's hard to say this early into such a long game whether this is something you can adjust to your self or if you're able to spec your character, by stats or equipment, in such a way that it minimises the negative effects. If you play this game via the Cloud, it'll be interesting to hear from you how you dealt with the shooting and controller lag. the tutorial does show how you can use hacking and melee combat so you're not strictly forced to always use guns. it could be a simple change of play style at the start of the game, until upgrades and better equipment make the shooting better, is how you should play it.

The quality of the video stream we got in this part wasn't as good as it was in Part 1. it was mostly Stream Tearing, where one or two of the frames of video we got were lacking information, so there were little bits of gray on screen. in a game as stylised as Cyberpunk 2077 it was noticeable and whilst it didn't affect my gameplay i can see how it happening whilst driving or during a shoot out would be quite a negative experience. In this part i did get to the infamous driving shoot out section and it was rough. the framerate dropped lower than i had experienced up to this point and this made the shooting even worse. this wasn't a streaming issue, this is just the game.

It's difficult to say whether Cyberpunk 2077 is a game better streamed than downloaded to console. it already has it's own issues regardless of how you play it. But streaming it does seem to add one or two more. it's a big download and it's not going to get patched anymore or get any of the DLC so i think i would prefer to stream this from the Cloud rather than having it take up space on my HDD. the streaming experience isn't great but it doesn't detract from the game too much. Let me know in the comments what you chose to do.

Check out Part 1 at - https://youtu.be/ALv_ddXCx9Q

Monday, October 20, 2025

Cloud Monday - Cyberpunk 2077 - PT1 - Many Save Options And Frequent Auto Saves, But It Did Crash!


This week's new Cloud Monday video is part 1 of playing Cyberpunk 2077 on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

The launch of Cyberpunk 2077 on PS4 is quite infamous as the game was removed from the PSN because of the state of it at launch. it's 5 years later and the game has received numerous patches since launch and it's now available to play from the cloud. at around 64GB, cloud streaming such a big game is an interesting option so i was curious how it would hold up.

I haven't played this game before, nor do i have anything that can play this game other than the PS4, so for me the version of the game i get from the cloud looked great, apart from people's faces as for the most part the people we met kinda looked ugly. i also enjoyed the soundtrack. there were no audio issues from streaming it and the video quality was solid throughout, even with film grain turned on in the options.

But something that was immediately noticeable from the start was control lag. It's very rare for this to happen and so far only Rouge Legacy 2 had an option to solve it for cloud streaming. In Cyberpunk 2077 it's noticeable in two situations mainly, navigating the UI and gunplay. Cyberpunk 2077 does have extensive options, but there's nothing listed for cloud streaming. the options seem to say that they've been adjust for an optimum console experience, but don't say anything about a cloud streaming experience. it's too early to say if this will be an issue as we might be able to adjust to it over time or we may get upgrades which improve our shooting abilities.

As with any game being streamed, being able to save quickly or having a frequent auto save is very important. if we're going to be disconnected, there's only a 20 second warning before. by pressing options we're greeted with a couple of save options but neither explain what they do. unfortunately, we'll find out in Part 2 how good the auto save feature is as in this part, Cyberpunk 2077 crashes. 

i had just finished the tutorial, and it's a pretty good one showcasing that there are many different ways in dealing with enemies. but in the transition from tutorial back to the game, it seemed like the game hanged. it's a familiar experience to me as this happens on my PS4 when i play many Unity games and can be seen in my Foamstars live streams. but unlike in my experience when things continue like nothing had happened, in Cyberpunk 2077 the screen was very wrong and i couldn't use the options. i had no choice but to quit the game, so tune into Part 2 next week to see whether the auto save triggered after i completed the tutorial or not.

Monday, October 13, 2025

Cloud Monday - The LEGO Ninjago Movie Video Game - Pt2 - Auto Saves Start At Check Points


This week's new Cloud Monday video is part 2 of playing the PS4 version of The LEGO Ninjago Movie Video Game on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

After playing Part 1, i was left with a couple of questions i wanted to try and answer in this part regarding the game's Auto Save. Turns out, i got most of my answers immediately when my save launched as i start Part 2 not in the same place i finished Part 1. this was not expected as i thought i had quit the game after a save, but i hadn't. turns out i quit the game right before an auto save so i'm not going to blame it all on the game in hindsight.

After experiencing this i decided to check what an auto save after changing options would do. so whilst i'm sure the game is saving the new settings and possibly the amount of studs collected, when i reloaded that save i started back at a checkpoint. so in all, i did the section at the start of this video 3 times.

The gameplay was much smoother in this part than Part 1, with less artifacts from it being streamed to me. i discussed in Part 1 how that wasn't much of an issue as your character is essentially walking forward and attacking nearly everything around them. i still think that to be true, but The LEGO Ninjago Movie Video Game is a good looking game and looks best in todays video.

The big question to answer is whether The LEGO Ninjago Movie Video Game is a good game to stream from the cloud or not. i think it comes down to the save system as the gameplay holds up when things get rough. out of the recent games aimed at a younger audience, it's probably the most effected by it's auto save system and checkpointing. it's only around 18GB in size, too. so i would suggest downloading The LEGO Ninjago Movie Video Game if you're curious or want to play it, it's playable from the Cloud and if everything goes well then fine. but being streamed from the cloud has more of a chance of hurting the experience of playing the game. i would recommend checking it out via the cloud and then downloading your save and the game if you're interested in playing more.

Monday, September 29, 2025

Cloud Monday - The LEGO Ninjago Movie Video Game - Another Game With No Manual Saves


This week's new Cloud Monday video is part 1 of playing the PS4 version of The LEGO Ninjago Movie Video Game on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Whilst i've played several of the LEGO games since the PS2 era, Ninjago isn't a LEGO property i've ever watched or engaged with. so as well as playing this as part of the recent look at "kids" games being streamed from the cloud, i was also a little curious.

Many of the "kids" games i've checked out recently have not had manual saves and The LEGO Ninjago Movie Video Game is not an exception. LEGO games typically have different types of game mechanics so finishing a stage or reaching a checkpoint can take more or less time depending on what you're doing. in this video, the tutorial wasn't too long but the flying chapter went really quick, and we finished with an on foot section that took maybe half of this video. this means that the auto save is sometimes frequent and other times less so. and then there's the snake. the game has not explained the snake. i'll check out the snake and menu saving in Part 2.

The stream this time wasn't as smooth as it had been recently, and i don't mean the sore throat and cough i currently have. there were examples of Stream Tearing where we saw occasional bits of grey on the screen. more frequently were what was either resolution drops or bitrate drops, or both. this wasn't much of an issue as i could just attack anything and make progress. but what got a little annoying my end was the audio. it was like the audio was peaking or clipping at the high end. it doesn't get in the way of gameplay, but it is a little annoying when listing to game audio. maybe dropping volume in the setting could help it sound less harsh at the top end. i didn't notice any issues with the controls and found the game to be quite quick and responsive.

Monday, September 22, 2025

Cloud Monday - Phineas and Ferb: Across the 2nd Dimension - Part 2 - It's Fun And Not Just For Kids


This week's new Cloud Monday video is part 2 of playing the PS3 version of Phineas and Ferb: Across the 2nd Dimension on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1, we learned that the game doesn't have manual saves but the auto save is frequent enough. after playing this part, it feels like that if there is a disconnection you could lose as little as 5 minutes of progress. it's not perfect but it's better than a lot of games we've played in this series. 

Playing a couple of hours of Phineas and Ferb: Across the 2nd Dimension has also shown how many different gameplay styles there are. in this video we have some traditional platforming, we have a flying sequence similar to Space Harrier, there's even a sequence where we set up turrets and fight off waves of enemies. none of these gameplay types over stay their welcome which means for me that across both parts time seemed to fly.

I've said a few times now that i've never watched an episode of Phineas and Ferb, nor have i watched the movie this game is tied-in with. there are some characters and situations i don't know the back story for. but in general, the story has been fine, the characters have been good, and it's not been too quippy either. with the shifting gameplay styles and mini-game breaks, i would recommend Phineas and Ferb: Across the 2nd Dimension as a game that's good for kids to play, but also for those who, like me, don't know much about the show and haven't watched it as the game doesn't require this knowledge from it's players. 

Monday, September 15, 2025

Cloud Monday - Phineas and Ferb: Across the 2nd Dimension - Part 1 - Frequent Auto, No Manual Saves


This week's new Cloud Monday video is part 1 of playing the PS3 version of Phineas and Ferb: Across the 2nd Dimension on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model #PlayStation4.

I've never watched an episode of the Phineas and Ferb cartoon but i am aware of the cartoon. i thought that maybe the audience would be younger than those who watched the Ratatouille which might mean a different take on a platformer. Phineas and Ferb: Across the 2nd Dimension did come out around 3 years after the Ratatouille game.

One of the key things we look for is the game's save system. when you only get a 20 second warning before being disconnected, being able to save or know when you last did is very important. unfortunately, Phineas and Ferb: Across the 2nd Dimension does not have manual saves. the game does have an auto save system which uses the PlayStation 3 saving icon instead of creating one unique to the game. the auto save system is fairly robust, most often saving when entering a new location/room as well as when you complete the mini game between levels.

The gameplay was quite fun. most of the mechanics i've come across so far are simple and when there's been puzzle stuff it's been easy to work out. the tutorial has popped up each time something new has been introduced and has been rather useful. shooting also has some sort of aim assist on, so if you shoot forward it'll hit enemies above and below you.

So far, my experience with Phineas and Ferb: Across the 2nd Dimension has been much more pleasant than across 2 parts with Ratatouille.