Sunday, June 20, 2010

E3 2010 Predictions - How Well Did I Do?

I Made some E3 predictions for this years Expo, focusing more on the Press Conferences from Nintendo, Microsoft, And Sony. But how well did i do? well i have crossed out those i got wrong.

PSP 4000 will be announced. PSPgo style but with UMD. Could be called PSP HDD.
PS1 Collections, Like Final Fantasy VII,VIII,IX, available on PSN for discount
New Firmware Update will remove location free
New Comic App update
Expanded PSN Features in games, like a friends list

PS2 games for sale via the PSN
More PSN collections, Like The ICO Collection, Grand Theft Auto Collection, Metal Gear Collection.
RSS Feeds added for Podcasts and Video Podcasts
The PlayStation Move is well recieved
A Slimmer PS3 Slim Model is introduced at a lower price, or current model gets price cut
PlayStation Move priced around £60/$60
More Steaming TV in Europe, like ITV and Demand 5 in UK.
A Surprise Game sequel Announcement
Greater Facebook integration, perhaps introduction of Twitter
PS3 trophy information API available for websites
Final Fantasy VS XIII Stays a PS3 Exclusive
cross game voice chat free for all
New 3rd and 1st Party Game Franchises
New Firmware Update

Final Price drop
re-release of big sellers, perhaps in series bundles, God Of War I+II, Final Fantasy X+X2,
European EyeToy Bundle for current PS2 price

Project Fails To Impress
Xbox 360 Slim revealed
Hulu added
Facebook App updated
youtube App, with video uploading, added
new NXE
2 new 1st party game franchises announced, both spanning this and next console
Natal priced at $110/£110
A Sports/TV re-run channel, like NASCAR that lets you subscribe to a season and watch it your way
Xbox Live Platinum membership
in-game last FM
price reduction on Xbox 360 peripherals, peripherals for Xbox 360 slim priced high
Major push of new games from 3rd party devs
major focus at the show on games and natal
360 Slim replaces arcade unit when its released, elite replaced by end of year

Youtube Channel
New Channels
Demos return and stay
return of Donkey Kong, Starfox, Pikmin, Zelda
New Game franchise announced
vitality sensor fails to impress
Vitality Sensor revealed as integral to well known franchise
new Pokèmon game announced
Firmware update

big game push, many new titles announced
cheap “hits range promoted”
DS range scrapped, Dsi and Dsi LL price drops
Dsi firmware update
twitter added to Dsi and Dsi LL

some upcoming DS games will have 3DS features, Pokèmon Black And White battles will be 3d
large 3DS line-up, plenty of trailers shown, a few games announced for launch, they'll come out over a 3 month period
Nintendo Live/Network announced for 3DS, means current DsiWare games will be transferred to 3DS, and slowly expanded upon

Well, lol, as you can see i didn't do too well. the big change in how all 3 of the console makers did their conferences meant many of my predictions would never be mentioned during their conferences.

I Honestly thought this would be Sony's last big PSP push, but it ended up being just a side mention, the PS2 got even less attention this year. I also thought Sony would continue the social trend they started last year and digital TV, but instead they focused on the casual Playstation Move stuff. I didn't expect a Sly Collection, but i did predict more PS2 collections. The Cross game voice chat could still come to the PS3, it was mentioned on the show floor but no time was mentioned for when it'll come. The New firmware update was also mentioned on the floor, its set to come June 29th, but as it wasn't mentioned at the conference i haven't included it.

I thought Nintendo would bring more Channels to the Wii, like youtube, in an attempt to add greater life to the console, but instead the entire Wii focus was on new games. I also thought there would be a last big push with the DS before the 3DS comes to market, but it also got little mention at the conference. on the show floor there are several games coming, but in the conference Golden Sun was the only game getting a mention. I was right in saying the 3DS was going to have a large line-up, a vast improvement over the DS launch, but i really thought some DS games may have some 3DS features, and as the 3DS plays DSi games i expected some announcement regarding how to get DSi games you own onto the device.

Microsoft was a little more difficult to predict. it was obvious they were going to push Kinect, but i didn't predict they would leave the Hardcore 360 gamer behind in the extent they did. The 360 Slim was obvious, and Microsoft have said that it is replacing the Arcade Unit, but i didn't expect them to have enough to replace the Elite unit straight away. I Don't think Kinect Showed well at Microsoft's E3 press conference, the games were mostly causal, the scripts were terrible, and some of the games didn't Demo well. The press conference also showed off a new NXE for Kinect that was hardly talked about at all, apart from the voice commands. The ESPN wasn't a shock either, but read the small print as it'll cost for most people, as they were very muted when Sony announced MLB.TV and i thought that they may have something themselves.

Disney Interactive Have Released New Screenshots, New Videos, And A Fact Sheet For Epic Mickey

Disney Interactive have released new screenshots, new videos, and a fact sheet for the upcoming Nintendo Wii game, Epic Mickey. The trailer for the game teases the games story, whilst the developer interview reveals the games back story and how Mickey caused the problems in the Waste Land. Mickey found the place and played with the magic's, creating a problem. but he left, scared, and unaware of what he had done. This leaves Oswald to fight the Blob and to save his Waste Land in the Blob Wars. The Developer Interview also discusses some of the games mechanics, like the paint brush and thinner brush.


Developer Interview


Fact Sheet

Product Overview
Disney Epic Mickey is an action-adventure platforming game for the Wii console that sends Mickey Mouse on an epic journey of creativity and discovery. As Mickey, the player is propelled into Wasteland, an alternate world made up of Disney’s forgotten creative efforts, and is given the power to wield paint and paint thinner to dynamically change the world while determining Mickey’s path to becoming an epic hero.

Through the use of this unique paint and paint thinner, the key components of animation and Mickey’s tools for impacting his world, players will have the ability to shape how the story unfolds as they discover the concept of “Playstyle Matters” – an innovative style of gameplay created by Disney Interactive Studios’ Junction Point, led by industry luminary Warren Spector, where players creatively tackle different challenges in the world to explore all the possibilities and storylines – but with consequences for their chosen actions.

Product Features
Use paint and paint thinner to change the world, interact with friends and enemies and solve challenges
Choose the best path to become an epic hero because “Playstyle Matters” and choices will change the outcome of the game
Explore and solve challenges in an alternate Disney world ruled by Oswald the Lucky Rabbit, Walt Disney’s first cartoon star
Travel between lands in Wasteland through classic platforming levels inspired by animated films and shorts
Experience an innovative mix of platforming, action-adventure and light role playing game elements
Collect over 75 virtual Disney pins in the game by completing specific challenges, quests and discovering hidden collectibles

About Disney Interactive Studios
Disney Interactive Studios, part of Disney Interactive Media Group, is the interactive entertainment affiliate of The Walt Disney Company (NYSE: DIS). Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. Disney Interactive Studios is based in Glendale, California, and has internal development studios around the world. For more information,

Capcom Have Released New Screenshots, Artwork, A Trailer, And A Fact Sheet For Okamiden

Capcom have released new screenshots, character artwork, a trailer, and a fact sheet for the upcoming Nintendo DS sequel to Okami, Okamiden. The trailer provides a back story to the game, revealing how Okami ended, and the new evil that has risen in Okamiden. it also has alot of in-game footage of Chibiterasu and Kuni, showing them interacting with each other and battling together. the screenshots are also in-game and show battles, interacting with characters, and celestial brush techniques.



Fact Sheet

Ōkamiden is a picturesque action adventure game for the Nintendo DS. Taking place a few months after the events of Ōkami, Ōkamiden will follow the adventures of Chibiterasu – a young sun god who is summoned to protect the land. Following in the footsteps of its parent Amaterasu, the sun-god-turned-wolf in Ōkami, Chibiterasu takes the form of an adorable wolf pup for the mission ahead. Chibiterasu will join forces with a rich cast of characters to fight off a new threat that has leeched the world of its vibrant color again. Beyond the battles, Chibiterasu and buddies will come to realize their inner potential and accept the kinship that comes with being the children of great heroes and gods.

Using the DS stylus, players will wield a celestial brush controlled by Chibiterasu.  This powerful tool can attack enemies, paint helpful objects and structures into existence and help Chibiterasu perform exceptional feats that will change the world before the player’s eyes. Chibiterasu’s partners in the game will have unique abilities of their own that help the player conquer puzzles and face an onslaught of perilous challenges. By blending vivid myth, artistic action and the innovative Nintendo DS, Ōkamiden has all the makings of a handheld classic. Ōkamiden takes the best elements of the Ōkami series and combines them with invigorating new features delivering an extraordinary adventure sure to please fans of the series and newcomers alike.

Canvas and Brush: The touch screen and stylus of the Nintendo DS™ are the ideal tools to simulate Okamiden’s trademark celestial brush. The stylus brushstrokes are pressure sensitive which helps to accurately depict the look and feel of Sumi-e artwork – a graceful watercolor art.

Partner-Up: Using the in-game Partner System, players can join forces with new characters in the game, each possessing unique abilities that will help Chibiterasu defeat enemies and conquer puzzles.

Striking Visuals:  The beauty of the highly stylized Japanese calligraphy and scroll paintings are depicted in pixel-perfect handheld glory. 

Dynamic Action: Employ brush techniques learned from various celestial deities and Power Slash, Bloom, and battle a diverse lineup of monsters and demons rooted in Japanese folklore. 

Interactive Puzzles: Draw bridges into existence, transverse canyons, and connect winding paths through space by using the celestial brush and the abilities of Chibiterasu’s partners. 

Ensemble Cast: The main character, Chibiterasu, is a youthful sun god that has taken the form of an adorable wolf pup. Chibiterasu partners up with an equally endearing cast of characters that aim to restore order to the land while learning lessons from majestic, playful deities. Many characters will be easily recognizable to fans of Ōkami™ while several are new to the series.

Compelling Narrative: Ōkamiden tells an amazing story that is both morally impactful and fun. With a complex mix of themes like friendship, responsibility and love between parent and child, players are promised a memorable experience that will be appreciated for its depth, humor, and universal truths.

Warner Bros. Interactive Entertainment Have Released New Super Scribblenauts Screenshots, A Trailer, And A Fact Sheet

Warner Bros Interactive Entertainment have released new screenshots, a trailer, and a fact sheet for Super Scribblenauts. The trailer for the game highlights many of the games features and improvements over Scribblenauts, the original game. the trailer shows examples and the new Adjective system. The screenshots also show examples of the new Adjective system.

Super Scribblenauts features 120 new levels that have new tasks to complete. both the trailer and fact sheet emphasise that the game has a new control scheme, as it was a big complaint of the original game. The dictionary has also been updated with 800 new words whilst there are 10,000+ adjectives. The games level editor has been improved as well.


Fact Sheet

Super Scribblenauts for Nintendo DS expands the innovative elements from the award-winning first title with inventive new features, including an adjectives system and upgraded controls to create an incredibly fresh and entertaining gameplay experience. Created and developed by 5TH Cell, players use the stylus and touch screen along with their imagination to help Maxwell, the game’s hero, solve robust puzzles and challenges in redesigned levels to acquire the “Starite.”

In Super Scribblenauts, players now have the ability to write any object that comes to mind and modify it in any way they desire, using adjectives to reach the goal in each level. Adjectives can change the color, size, elements, behaviors and many other aspects of the object they are describing. Multiple adjectives can be combined together to produce incredibly creative objects, allowing the player’s imagination to run wild for a truly unique and individualistic experience.

Brand New Levels: Experience 120 brand new, in-depth levels that include task such as finding a cure for the plague, populating an office or identifying animals with shells.

All-New Adjectives System: Create a shy green polar bear or an angry zombie pear! 10,000+ adjectives reflect real life behaviors, personalities and characteristics when applied to objects.

Multi Layered Hints: Just can’t figure that puzzle out? Purchase more explicit hints at a decreasing Ollar cost over time.

Universal Feedback System: Visualize progress throughout each level! Relevant objects summoned get a thumb up, while irrelevant objects get a thumb down.

Updated Dictionary: Summon more than 800 all-new, customizable objects to solve puzzles and earn Starites.

New Control Schemes: Control Maxwell with the D-pad or with updated and more precise new Stylus controls! Weight, buoyancy, friction have all been reworked to make objects interact better to the player’s input and reflect any adjective that is applied to an object.

New Level Editor: Create both puzzle and action levels to build your very own custom playground. The unique new template system allows players to create all kinds of objectives for their levels with ease.

Innovative UI: An exciting new UI gives players more control over gameplay, with more detail on how to navigate through new levels in the game.

Capcom Have Released New Screenshots, Gameplay Videos, And A Fact Sheet For Ghost Trick: Phantom Detective

Capcom have released screenshots, new videos, and a fact sheet for Ghost Trick: Phantom Detective. The E3 trailer for the game is very similar to a previously released trailer from Capcom, but it does add some new gameplay footage. the gameplay trailer shows the mechanic of moving your spirit from item to item, specially in the attempt to stop a murder. its a timed puzzle, you have to find the right object to distract the murderer before the time runs out.

E3 Trailer

Gameplay Trailer


Fact Sheet

Ghost Trick™ Phantom Detective will be coming to Nintendo DS™ and DSi™ in Winter 2010. Brought to you by Shu Takumi, the original creator of Capcom’s Ace Attorney™ series, Ghost Trick™ Phantom Detective tells an intriguing story, depicted with rich animation, combining logic puzzles and elements of humour that those familiar with the Ace Attorney games will know and love. The story of Ghost Trick™ Phantom Detective starts with the protagonist having already been dead. Gamers will be entertained for hours with over a dozen chapters full of mystery and surprise as the spirit world collides with real life.

In Ghost Trick™ Phantom Detective, players are transported into the spirit world of Sissel, a murder victim who has lost his memory and returned as a ghost to solve the mystery of his suspicious demise. As Sissel’s ghost, it’s up to the player to possess and manipulate items found in the real world to take his time and have fun in solving the captivating puzzles he encounters.

Using the stylus, players can manipulate inanimate objects in order to protect innocent victims and alter their fate. In order to save their lives, players will have many routes to choose from to scare off the victims’ assassins – some more obvious than others. It’s up to the player to use strategy in order to choose the best path and solve the crime, but be warned that Sissel only has until dawn before he has to leave the supernatural world for good. As Sissel progresses through the game, the mystery of his own death will be revealed to him over time. Will players discover the truth before his time runs out?


*Brought to you by the creator of the Ace Attorney™ series, Shu Takumi
*Intriguing plot mixing intrigue, which starts with the protagonist’s death and humour will draw players into Sissel’s search for the truth
*Utilise the stylus to create a path for Sissel to travel and possess and manipulate items along the way
*Hours of engaging gameplay filled with logic puzzles
*Rich animation, unique art style graphics and character designs make this a truly distinct offering for the DS no other games ever can .

Activision Have Released New Screenshots, A Trailer, And A Fact Sheet For GoldenEye 007

Activision have released new screenshots, a trailer, and a fact sheet for GoldenEye 007. the trailer is the same as the trailer that was shown at Nintendo's E3 Press Conference. it starts with GoldenEye N64 fans sitting around a table, talking about what they love about the game and what the game brought to the Shooter Genre, before being shocked to hear the games coming exclusive to Wii this year. the trailer then shows in-game footage to the Wii game, showing familiar aspects of the game and multiplayer. the screenshots are also in-game and are from the single player game.

The Games multiplayer has 40 total characters, 8 classic bond characters, 5 maps, 3 game modes and 16 special modifiers. there will also be 8 player online multiplayer. the game can be played with either the Wiimote and Nunchuck, the Classic Controller Pro, and the Wii Zapper.


Fact Sheet

Designed exclusively for Wii™, GoldenEye 007 allows players to channel Daniel Craig’s lethal and gritty James Bond in an innovative, modern take on the legendary Bond adventure, GoldenEye. Blending fast-paced first-person shooter (FPS) action with covert gameplay, GoldenEye 007 epitomizes the modern “thinking man’s shooter” by offering varied ways to complete each mission, destructible environments, the use of cover and multiple control scheme options, including the Wii Remote™, Nunchuk™, Classic Controller Pro™ and the Wii Zapper™. GoldenEye 007 redefines the multiplayer experience on Wii with unprecedented split-screen action featuring classic Bond characters and special game modes, as well as online play for up eight friends.


Wii Exclusive – The original GoldenEye for the Nintendo 64™ redefined the FPS genre, making it a best-selling title on one of the most popular platforms. As a Wii exclusive, the new GoldenEye 007 gaming experience will reflect modern technology advancements, while channeling nostalgia for fans of the franchise.

Split-Screen Multiplayer / Classic Bond Characters – GoldenEye 007 features an unprecedented lineup of four-player split-screen MP options, including 40 total characters, 8 classic Bond characters, 5 maps, 3 standard modes and 16 special modifiers that allow gamers to create over 500 different game combinations. GoldenEye 007 also features online multiplayer for up to 8 players designed for seasoned FPS online gamers with unique modes and a robust XP system for unlockables and achievements.

Choose the Way you Play – In addition to the Wii Remote and Nunchuk, GoldenEye 007 also supports the Classic Controller Pro for gamers who want to play with standard FPS controls and the Wii Zapper for “point and shoot” gamers; players will have several control scheme options, allowing them to experience GoldenEye on Wii any way they want.

Activision Publishing, Inc.
Release Date:
Holiday 2010

Ubisoft Have Released New Screenshots, A Trailer, And A Fact Sheet For Just Dance 2

Ubisoft have released new screenshots, a trailer, a fact sheet, and the boxart for Just Dance 2. The trailer is the same trailer that was shown at their E3 press conference, showing footage from Just Dance and features of the game, before moving on to Just Dance 2, showing in-game footage and new features of the game. The Screenshots are also in-game and show off the games new distinctive look.

One of the new features of Just Dance 2 is Dance Crew Face-offs. in this mode, you create a 4 person crew and compete with friends in a dance off contests. Dace Duets lets you dance with freinds, up to 8, as two of you dance together on screen. The Game has a new party mode that takes you straight into a dance and you won't need to go to menus to change track. The Game has a Sweat meter that'll track how much calories you have burned whilst you've been dancing.


Fact Sheet

Just Dance has America dancing and begging for more!

Just Dance 2 answers the call with more songs than ever, the hottest new moves, new co-op and competitive game modes, and an improved detection system!

Featuring an all new track list, Just Dance 2 includes old school favorites and today’s hottest hits spanning a wider selection of musical genres. With Just Dance 2, you’ll enjoy awesome new challenges, and the latest dance moves in super fun choreography!

The Coolest Range of Music: With even more new tracks, everyone will find something to dance to! Bust a move to today’s chart-toppers, like “When I Grow Up” by The Pussycat Dolls, “A-Punk” by Vampire Weekend, and “S.O.S.” by Rihanna.
Then enjoy classic hits and legendary songs, like “I Got You (I Feel Good)” by James Brown and “Proud Mary” by Ike and Tina Turner.

The Hottest Dance Moves: Just Dance 2 features even more of the hottest dance moves choreographed by real experts in every style of music including Rock, Pop, Hip Hop, R’n B, Latin, and more!

Dance Crew Face-Offs! : Create your own 4-person crew and compete in dance-off contests against friends. Up to 8 players can compete!

Dance Duets: Dance side-by-side as a duo or competitively with up to 8 friends in this all-new game mode.

Keep the Party Going!: All-new Party Mode lets you and your friends lose yourself in the music! No navigating through menus, no need to stop to select the next song… Just Dance 2 is a non-stop dance party!

Dance Your Booty Off!: A workout in disguise, Just Dance 2 keeps you motivated as you burn off calories!

While dancing, turn on the Just Dance Sweat Meter and watch those calories burn off!