Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have.
Most of Part 12 took place in the The Sunken Shrines. i initially took most of the right turns and ended up at the boss before half way. the dungeon itself didn't turn out to be too dangerous but the boss was the toughest boss we've come across so far. as i took the correct way to the boss, and the water crystal, i went back in to try out the other way and was reward with more loot, exp, and money.
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the #PlayStationPortable version of #FinalFantasy. this is the downloaded version of the game, but it is also available on #UMD. To help with this playthrough i'm proudly using a guide from #GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have.
In Part 11 i did a lot of little tasks that didn't seem to be a part of the main story line. In Part 10, i did the Citadel of Trials and got a reward. Here, i was able to take that reward and got a buff to my character classes. one thing that was made clear to me in this part was that the guide i'm using is skipping some of the story telling. twice i went off to different places in this video to get a fairy and a warp cube. from my playing, there were no story reasons for this. but in Onrac i talked to everyone and found people who would've given me the story for finding the fairy. i'd been curious if i had been missing some of the story telling and now it's clear to me that i have. i can understand why the guide skips some of it as it's streamlining the experience. but for me i think i would've liked to have got the story and then used the guide to find out where to go next. i don't think i'm going to change things in the future videos as i've already used it as much as i have.
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have.
There were to big things that happened in this part. the first was getting the Airship. whilst it looked cool on screen, i can't help but think that this scene could've had an fmv sequence. the music whilst in the airship is nice. once we had it, the guide pointed us in the direction of the Citadel of Trials. but i don't know why and i feel that it's either the guide of the game, or both, at fault for the lack of why we're going where we're going. for example, it's the game fault if there's no one telling us to go there or the games not pointing us there. it's the guide's fault if the guide is not getting us to talk to the people who would be telling us where to go. so whilst i'm following the guide, i'm not sure about the why we're going where it's telling us.
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from Game FAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have.
In Part 8 my party was defeated. i didn't save, i didn't bring enough items, and it caught me out. so for this part, i learned the lessons and made it through the Cavern of Ice. some things were a little different this time round as i managed to remember a couple of places in the cavern so navigating it seemed to go smoother. i also don't remember picking up the Flame Sword in Part 8 and getting it here did seem to give my team a bit of a boost.
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have.
It finally happened, in Part 8 the game managed to beat me. It started fine as i went back to town and stocked up on important goods. but it quickly turned out i didn't have enough. throughout my time in the Cavern of Ice, we were being hit hard and all characters were taking a lot of damage. for the most part we were managing ok, but then we had a fight where the enemy used ice magic repeatedly and defeated my team. in hindsight, perhaps i should've continued my assault and not worried about fleeing or my downed team mates. So i'll try again in Part 9!
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have.
Part 7 shows my journey into Mt. Gulg down to the Fire Crystal. there were a couple of moments early on where i was being hit hard and nearly lost Duncan again. near the end of my time in Mt. Gulg there was a dragon enemy that i encountered only once but in that encounter it nearly wiped my team in just one attack! i wasn't expecting to come across the boss fight when i did and i was expecting it to be more difficult than it was. i didn't panic and for both crystal boss fights i've had a clear idea what i'm going to do and why and it seems that is working. i ended this video having finished Mt. Gulg and in the next part i'll head to town and stock up before heading off to the next crystal.
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the #PlayStationPortable version of #FinalFantasy. this is the downloaded version of the game, but it is also available on #UMD. To help with this playthrough i'm proudly using a guide from #GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have.
Part 6 started with some shopping. after my first time going into The Cavern of Earth drained my supplies, i knew i had to go and get more as we'd be going down further into the dungeon. once i was fully stocked up, we went into The Cavern of Earth and came across the Earth Crystal's boss surprisingly fast. one of the problems with Part 5 is just how many battles it took to get anywhere. but here we got kinda lucky. the boss wasn't too difficult either. Defeating the boss played a short cutscene of a statue breaking apart, but that's not where i went next.
The guide i'm using wants me to go after the Fire Crystal next. i'm a little unsure if i've missed out on some sort of story beat or if it doesn't really matter. another example of this is at the start of the video when i went shopping. it was easy to go back to Cornelia but whilst there, i found a shadowy figure and i have no idea what that's about.
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have.
Part 5 ended up being a little frustrating. getting to The Cavern Of Earth actually went easier than expected. it's what happened in their that ended up making this part fairly frustrating. there were soo many random battles. there were times when i could only move a step before facing off against enemies. Sure, i got money and experience but it slowed things right down. it took nearly 30 minutes to get to the boss, then i found out i couldn't make any more progress and had to get myself out of The Cavern Of Earth. Then things got frustrating once more as i was unable to make my way out for another 15 minutes or so.
Being in The Cavern Of Earth had used up all of my potions, and then i got back to Melmond only to find there was no general store. i have to go back into The Cavern Of Earth to try and go even deeper, but i'll have to go back to a city from earlier in my playthrough so i can stock up on essential supplies. So that's what'll happen in the next part.
This week's Cloud Monday video is part 2 of playing Crisis Core: Final Fantasy VII - Reunion on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.
Part 1, https://youtu.be/rUNzRtmKoQk, ended with the PlayStation Plus Cloud Streaming Service terminating my connection so in this part we got to see when the last save was. thankfully, it wasn't as bad as i feared. it looks like there is an auto save feature so i probably lost 5-10 minutes of the mission i was currently on rather than 20 minutes or more it would've cost me if the game relied on my manual save instead.
there's more than one reason reason why i've come out and said i do not recommend streaming this game from the cloud. the save system is one of those but there's other things. a bizarre one i don't think i've seen before was when the poor connection logo appeared but it covered up the game's controls right a moment when i needed to guard. i hadn't used guard up to this point, but i was facing off against a boss level character and had to try and dodge whilst i waited for the logo to disappear so i could finally read how to guard.
another little thing that i noticed more in this part than the first part is how it affected the music in the game. i'm a big fan of the Crisis Core: Final Fantasy VII soundtrack so i found it very distracting when there were, admittedly rare, audio issues. The overarching issue that became more apparent in this part was how it interfered with how cinematic the game was trying to be.
The game is full of cutscenes and they look much better than the rest of the game. but when there's an issue with the stream, because these videos are of such a high quality it becomes quite noticeable and distracting and ultimately detracts from the cinematic presentation of this game. this also occurs when you're racing to get to an auto save or a manual save. as you can skip these videos, you're choosing to skip either some cool cinematics or important story stuff.
Crisis Core: Final Fantasy VII - Reunion does have some useful game design that makes it good to stream from the cloud, but they're only small aspects when compared to grand overall game itself. personally, i don't recommend this game as something you should stream from the cloud and instead you should download it and play it that way,
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have.
At the end of Part 3 i mentioned how i didn't know where i needed to go after i went back to the Marsh Cave so i was lucky to have the guide to point me in the right direction. After the cave we headed back to locations from the start of the game and once we arrived i kinda started to remember that there were locked rooms previously.
So with all the back tracking done, i was once again lost on where to go. i didn't remember anyone in the story telling us where to go or even giving a hint. the guide i'm using is more general so i knew the rough direction on where to go, but as it doesn't have a map it still took some wandering around to get there. But once there the map opened up again and i thought best to head to the first town, use their inn, talk to the locals, and try and buy some stuff. Now we're in the town, by talking to people it seems like there's a crystal near by and that there's vampires!
This week's Cloud Monday video is part 1 of playing Crisis Core: Final Fantasy VII - Reunion on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.
The title is the real headline here. unlike the PS2, PS1, and PSP games that have been released on PS4 and PS5 via emulation and can therefore save at any point by pressing the options button, Crisis Core: Final Fantasy VII - Reunion is not one of these so i am reliant on the game's save system. in this video, you'll see that i'm stuck in the middle of a mission with no save point in sight. this game uses specific save points instead of manual saves via the pause menu or options menu. so when the 20 second warning came up, there was nothing i could do. i do have a save, but that was from before the mission i was doing.
In some respects, this version of Crisis Core: Final Fantasy VII is worse than the original because the PSP version could be put to sleep and continued at a later date or the game could be paused and the screen turned off. because those features were PSP hardware features and not software, there's nothing equivalent to them when you stream a game from the cloud.
Crisis Core: Final Fantasy VII - Reunion isn't a 1080p game, but the quality of the stream meant that the videos looked great regardless. from what i remember, the main game is basically an HD skin over the PSP version and in places it didn't look as high quality. playing the game, i noticed character movement was stiffer than expected and the faces often looked poor. But that's the game itself and not from the streaming from the cloud.
Another example of this was in combat. the character animation has priority, so i had to wait for one animation to finish before i could do another move. you can see in this video i was often pressing buttons to attack other enemies as i was expecting it to be more fluid. i didn't notice any delay due to this being streamed to me and a key example of this was the rumble, it always felt accurate to what was happening on screen and of course the original version of Crisis Core: Final Fantasy VII didn't have rumble as the PSP didn't have the hardware for it.
So streaming the game from the cloud felt great, until the disconnection happened. thankfully the last save point was only before the mission so it's better than Sonic Frontiers which took nearly an hour before i could manual save or other RPGs like Scarlet Nexus which also had fixed points i could save at but it's save points were more than 30 minutes apart. we'll see in Part 2 next week if save points become more frequent as we go but in an age of cloud streaming and when other Final Fantasy games have made it easier to save, it's a little disappointing that Crisis Core: Final Fantasy VII - Reunion wasn't updated.
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have.
I decided to edit Part 3 like i would normally in this series, and like how Part 1 was edited, so that you get to see the whole journey from A to B. I think i'll keep doing this going forward.
Part 3 was interesting as we managed to finish the 3 main quests we were doing. After finding the Marsh i explored it's 3 floors and found some nice items and beat the boss of the Marsh. We got a crown. so net i had to give that crown to the king from Part 2, and once that was settled we got an eye. In Motoya's Cave, the witch needed her eye back so we set off back there and she gave us a special tonic. i headed back to the elf town and gave the tonic to their prince. feeling better, we obtained a special key and set off to open rooms that had been previously locked.
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have.
For Part 2 i wanted to try a different approach. normally, i show everything i do in a playthrough. but with the large number of random battles in Final Fantasy, i wanted to try cutting them out and only showing story progress. so whilst my recording was around 1 hour 20 minutes, with most of the random battles cut out it's less than 50 minutes! Let me know in the comments if this is a welcome change or if you'd prefer i stick to how it used to be. i may put up a community post asking for opinions.
Part 2, in terms of story, was also interesting as we got some things to do. We started in Matoya’s Cave and got a quest there. we visited Pravoka and defeated pirates, earning ourself a boat! next i visited Elfheim and we learned about their Prince and that became a quest. and finally we got to The Western Keep and found a King, who gave us our final quest.
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.
The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. I have played most Final Fantasy games that came out on PlayStation or later but i haven't gone back and played the first 4 games. i have them on PSP so i thought it'd be fun to try out the first Final Fantasy game. this version came out from 2007 and it kept a lot from previous versions. for example, it's mostly built upon the GBA version but updated with the PSOne cinematics, changed to widescreen, and with improved graphics and sounds.
To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. a great example is how the guide told me about going to the shops at the start of the game before i set off on my mission. i might've spoken with people in the town, but going shopping from the start wouldn't have been my first move.
Not too much happens in this part. i show off the XMB first before starting the game. then there's a cinematic that means nothing right now, and then it came to squad building. this i wasn't prepared for, i'm so used to playing a set team i wasn't quite ready to pick my own. so i took a few minutes to think it over and then the game started.
This Part shows the journey from meeting the king, saving the Princess, and journeying to Matoya's Cave.
For this week's Demo Play Thursday i played the Nintendo Switch version of Fantasian: Neo Dimension, from Mistwalker and Square Enix.
In January 2023 i played the Apple Arcades version of Fantasian, https://youtu.be/RV_P04gnnKI, and i had two main issues with that version that have been fixed with this new console version. i found the touch controls to be too restrictive on my iPhone screen and with the screen being so small i found the text bubbles to be in the way. thankfully, neither are an issue at all. Fantasian: Neo Dimension does retain the save crystal mechanic and whilst it feels appropriate for the era of RPG the game seems to be aiming for it still feels old. the does appear to be a decent checkpoint system that i hope is also some sort of autosave, but i didn't get to try that out in this video.
As a demo, the save system has another frustration in that at no point does the demo say if the save file will carry over to the final retail version. the home screen clearly says that this is a demo and there's a link to get the game from the #eshop. but we, the player, don't know how long this demo is, if it's the full start of the game or an edited experience, nor do we know if our save will carry over to the final game.
And that will probably be important as like the time when i played it on Apple Arcade, the first hour of Fantasian: Neo Dimension is quite decent. i know after playing it i'm interested in continuing the story. i didn't get to the end of the demo in this video but i do feel like i got to experience quite a lot, enough to make a judgement call on whether i want to get the game or not.
Graphically, this Switch version doesn't feel like a downgrade. at no point playing this version did it feel like i was playing a lesser version of Fantasian: Neo Dimension. one great way this comes across is the quality of the video in the cut scenes. another way is how crisp and clear the text is on the screen. it feels like effort was made to make sure things were clear on Switch, and not small due to the resolution difference the PS5 version might have.
Saves were quick, loading was acceptable, and i found the controls to be simple and decently enough explained. the tutorial aspect of the demo does have text on screen but at least this time there are a couple of pictures to go along with the text. This way of doing a tutorial is starting to feel old as more and more games either use videos or gifs to show what the game is trying to teach. there were only two instances where more tutorial would've been nice and that's when there was a down arrow on the text box in the tutorial when it actually wanted an "A" button press and when the hand symbol appears on screen, again pressing "A" is required.
I think this demo for Fantasian: Neo Dimension is successful, not because it's a bespoke demo made for the game but because the start of the game is quite accessible and offers enough story and tutorials to keep the player going back for more.
For Online Saturday i'm back with Foamstars, from SquareEnix and Toylogic. Foamstars is out across PS5 and PS4. I'll be playing the PlayStation 4 version of it.
The game is now Free to Play. not only is the game free to download, it doesn't require PlayStation Plus to play it. the game has been updated a few times since i last played it back in May, https://youtu.be/SCjUS_FTOKk, so i also found the recent changes beneficial. the biggest change i appreciated were the regular game modes being grouped together so when you're looking for a game it can be any of those modes.
For this week's Demo Play Thursday i played the PlayStation 4 version of Visions of Mana from Ouka Studios and Square Enix.
The series is famous so i have heard of it but it's not a series i've played much. i think i bought a recent remake, or played it a little via PlayStation Plus, but i don't know the overarching story of it all. so essentially, i'm going into this "fresh".
The game's PSN Store Page does a good job detailing what this demo is and what it's designed to do. it's a shame the game itself couldn't get that across whilst we played it. but it does try so if you don't check out the store page, you'll get some basic idea that this isn't exactly the retail version of the game and that it contains select moments from the start. i've included at the start of this video the store page so you can check out the extra information.
Starting the demo, it's clear that this is a good looking game. the demo tries to info dump too much information before letting us continue and then more info gets dumped. It's a demo that's designed to show off fighting, traversing, the graphics, the characters, but not in a cohesive way that we would naturally get from the retail version. essentially, it's a bit of a mess and i had to just try, explore, and use some common sense to navigate the whole thing.
Visions of Mana is clearly a good looking game. everything is bright and colorful but not really in a distasteful way. the world, the people, and the animals all seem to work. the music is a little subdued and could be a little louder, and i think i did right by lowering the sfx sounds. it does feel like it came from a near final version of the retail game, there are very few technical issues with it.
I would go so far as to say that after playing this demo i think it would be fine to get the PS4 version. it doesn't feel like a lesser version. loading doesn't feel long, the controls feel solid, and even the draw distance is respectable. the only issue that i had with the demo were some bad shadows on character faces and one or two things not finished loading in even tho the loading screen had gone and gameplay had started.
it's difficult to comment on the fighting. the demo ends with a tough boss battle, but because it's a demo designed to showcase the game, i can't say whether i didn't die because i was good enough or because i just couldn't. it seemed chaotic and difficult at times to pay attention to health and mana. but thankfully my team mate A.I seemed good enough to help me, help each other, and do meaningful attacks.
I would recommend people try out the demo for Visions of Mana. not only because you get some items in-game a little early, but because there's still more to do in it. i didn't do any sidequests, and yet by the time i got to the boat i had maybe 3 i could've done. the open world area is massive and well worth exploring. It's also a good demo and i do think it does a good job showcasing Visions of Mana. i think having a trailer or artwork at the end for those who finished it would've been a smart move, but as it is it's a good showcase for the game. after playing the demo, i would think about getting the retail version of Visions of Mana. i'm intrigued by some of the story elements brought up, but overall i had a good time playing it.
For Online Saturday i'm back with Foamstars, from Square Enix and Toylogic. Foamstars is out across PS5 and PS4. I'll be playing the PlayStation 4 version of it.
My goal was simple, win a Rubber Duck Party match. it's the last game mode i've yet to win, but it's difficult to get a match. the two games in this video took a long time. here in Japan, it doesn't seem to be a popular mode. it took two rotations of this mode to get these two videos, and i tried a further two that day and a couple of other rotations trying to get more games for a longer video. Even with the new 4.1 update, i've been unable to get another Rubber Duck Party Game.
I chose to remove nearly all the commentary as it was mostly me complaining about not getting games and complaining about my team mates. in the end, i felt like just listening to the games cool soundtrack was best.
A positive is i somehow unlocked the One Man’s Dream story video. it looks like you need to sit down on a couch for 5 minutes before the game begins the story. i've included that so you can see what i did to trigger the video.
For Online Saturday i'm back with Foamstars, from Square Enix and Toylogic. Foamstars is out across PS5 and PS4. I'll be playing the PlayStation 4 version of it.
For this video i wanted to try out the online Squad Missions. These take place on specific maps and have a team of 4 players work together to defeat 10 waves of enemies. i tried out the Sunny Funny Factory, Rap Wrap Scrapyard, and Bath Vegas Marina Bay maps in Normal difficulty and i also tried out the Lucky Funky Street, twice, in Hard difficulty.
when you finish your attempt, you're awarded points towards the current season, i went up from 3 to 6 during this video, your own personal level, i went from 19 to 21, and Miracle Dust. This dust is important as you use it to level up your stats, that are used by any character you play with. I didn't realise this so my first attempt at Hard Difficulty didn't go well. but that's also down to the stats of my team mates. to upgrade your stats, head to the "Upgrade Energy Core" section, to the right of Squad Mission, and chose which stats you want to upgrade. during this video i put everything up to Lvl 1 and then a few others up to Lvl 2.
For this week's Demo Play Thursday i played the PlayStation 4 version of SaGa: Emerald Beyond, developed by Square Enix.
I've known about the SaGa series of games for a long time. But the only game in the series i know i played was Unlimited Saga on PS2, and even then i don't think i played too much of it. This recently released demo is a great way for me to check what a new game in the series looks like.
SaGa: Emerald Beyond does a poor job of presenting itself as a demo and what is included. near the start, at the character select screen, i didn't know if i was limited in character because it's a demo of it's a game where you need to unlock characters. I don't know how big the demo is in general and it doesn't say. so i don't know if i came close to the end or not.
A big highlight from playing this demo was the fantastic music from Kenji Ito. i really enjoyed listening to it and there are periods in this video where i'm not talking mostly because i'm listening to the soundtrack. The second highlight for me was the battle system. Whilst it wasn't explained the best, i did find the game's timeline based party focused combat system to be fun to engage with and by the end of the demo i was trying to add strategy to the commands being issued to make best use of it's timeline system. But it was the other systems related to combat that the game did a poor job in conveying and the commands available really needed a more in-depth explanation as to what each did. As did the level up system as i never really understood how it all worked and the game never explained it.
There were a few little frustrations with SaGa: Emerald Beyond but for the most part i could live with them. The one that annoyed me the most, and i complained about the most in this video, was the story taking place in the latter third. It was unrealistic, even for a fantasy RPG, and honestly came across as cheap. my character is an alien and yet no one treated him like one. the world was engulfed in ice, but the way my character talked made him seem callous like he only cared about his mission. it was like two stories were taking place at the same time and little to no effort was made to combine them into anything looking realistic.
For me, the highlights of this demo weren't enough to get other the lows. It's a poor demo and i don't think it shows off the game great. there are too many unknowns as to whether this is just the game we were playing or if certain parts of the game have been removed from this demo. If you're interested in this game, maybe you've played one of the earlier games in the series, or maybe you're interested the battle systems, then this demo is worth playing. But for most others it's not one i recommend trying out.