Showing posts with label Square Enix. Show all posts
Showing posts with label Square Enix. Show all posts

Thursday, January 1, 2026

Demo Play Thursday - Front Mission 3: Remake On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Front Mission 3: Remake from MegaPixel Studio and Forever Entertainment.

I haven't played any of the Front Mission games before so i was hoping that the demo would start with a good tutorial and not rely on prior knowledge of the previous two games in the series. There is a tutorial for the basics, but as soon as i got into actual proper battles, more things were popping up that i just had to guess. for the White Flag situation, i think i understand what's happening, but near the end when my character was doing 3 attacks when every time before it was only doing 1 i have no idea why that happened.

whilst i enjoyed the music in the game, i found the art to be surprisingly poor. i'd say all bar two of the character pictures looked odd, and not in a good way, and whilst most of the buildings looked like buildings the art was very simple. Apart from the mechs, most of the art and design of the game seemed old and low resolution. i did like the style of the old websites and navigating the internet, but that's more from a nostalgia point of view as it looks familiar. personally, i found the poor quality of art and design overall distracting. it felt like a phone game upscaled.

As for the story, it didn't really grab me. some of the character interactions felt odd, and how we instantly helped someone break the law at the end of the demo also seemed unbelievable. 

So whilst the demo was fine, i didn't enjoy playing the game and won't be seeking out the game now. the demo is best for those curious, but other than that it's hard to recommend. 

Thursday, December 25, 2025

Demo Play Thursday - Octopath Traveler 0 Prologue DEMO On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Octopath Traveler 0 Prologue DEMO from DokiDoki Groove Works and Square Enix.

The Octopath Traveler 0 Prologue DEMO is a timed demo. as players, we only get to play for three hours. before i started playing i had no idea why we seemed to be arbitrarily limited, but now i've played it i can see why they did it. the game's pace changes depending on what happens. at the beginning, there's a focus on community and the town you live in. you get to meet many of the people, get  to interact with them and learn about them. there's an engagement reveal between two of your friends. for my first hour and twenty minutes, the game is just normal life in a village with some tutorials.

This means what comes next has more of an impact because very quickly village life as we know it is gone and so are our friends. as the sadness takes over things slow down and there's a time skip to when the grief has passed enough for us start moving on. with this desire to move forward, the pace of the game increases and in the last 30 minutes of this demo, or so, we're introduced to town building and set off on two quests. so the 3 hour limit doesn't act as much of a restriction as it provides a push forward.

On PS4, Octopath Traveler 0 Prologue DEMO looks and sounds fantastic. when the village gets attacked, the fire effects look almost too good against the pixel art world. when we're in battle, some effects look simple and effective and then there's the Rage Attacks which go over the top by enrobing the characters in a Super Saiyan light. Sun light and moon light look, much like the fire, too realistic in this pixel world. The music was also very nice. there wasn't a theme that disappointed me. 

Octopath Traveler 0 Prologue DEMO is well worth trying out. having now played it, i'm much more interested in the full game, it's world, and it's story. 3 hours may seem like a long time but it went quite quickly as i played it. at no point did i feel bored or that the game was taking it's time. But for those looking for a more action orientated RPG i can see why it may come across as slow or even old fashioned.

Tuesday, September 9, 2025

Backlog Conquering - Final Fantasy On #PSP - From Start to Finish - All The Battles


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the #PlayStationPortable version of #FinalFantasy. this is the downloaded version of the game, but it is also available on #UMD. To help with this playthrough i'm proudly using a guide from #GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

Combing all 17 parts into one video was too long for YouTube's current 12 hour video limit. so instead, what i've done is include the start of the game up to the first fight, then it's all the fights up to the final boss, and then it's the ending of the story. So you get the start of the story, the fights, the end of the story.

i didn't include the fights that were pointless. for example, there were a couple of times where i died and had to continue from a previous save file. the fights up to those deaths are not included here.

Wednesday, May 7, 2025

Backlog Conquering - Final Fantasy On PSP - Part 16 - First Two Bosses In The Chaos Shrine


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

With Part 15 not really offering much to the overall story, in Part 16 i decided to go and do the end game. It starts rough with the magic using White Dragon and like in Part 8, i think, they do a lot of damage even knocking out a couple of my team. getting off the first floor was a relief as the other monsters haven't come close to wiping my team. But we did end up back on the first floor and even end up going deeper. the levels are large and it's easy to get a little lost. thankfully this means we're levelling up nice so when we come to the first boss, we managed to defeat it whilst i was still buffing my team. i ended the video after the second boss which probably means Part 17 has at least 3 more to go!

Wednesday, April 30, 2025

Backlog Conquering - Final Fantasy On #PSP - Part 15 - Earthgift Shrine


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

By the end of Part 14 we were ready to take on the final boss(es) of the game, but the guide i'm using suggested going shopping for magic i might've missed. So that was the first thing i did. the guide also suggested taking on the Soul of Chaos dungeons. the one closest to the Chaos Shrine was the first one that unlocked, The Earthgift Shrine. i didn't look at the guide to see what to expect, but ultimately i wasn't too impressed with the dungeon and it's rewards. maybe if i had tried to defeat it earlier in the game it would be satisfying. but in this part, it ended up being a bit of a waste of time. so i left the dungeon and i'm back at the Chaos Shrine ready to take on the end game.

Wednesday, April 23, 2025

Backlog Conquering - Final Fantasy On PSP - Part 14 - The Flying Fortress


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

In Part 13 we made our way to the Flying Fortress and this Part focuses on the journey through it to beating Tiamat and getting the final crystal. it was also nice to get to look out of the window at the world below. to finish i got the sword Excalibur so i'm looking forward to trying it out in the next Part. one highlight from this part was discovering that my Master didn't need weapons equipped and now he's soo much more stronger than he had been up to this point.

Wednesday, April 16, 2025

Backlog Conquering - Final Fantasy On PSP - Part 13 - The Journey To The Flying Fortress


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

I was lost at the start of this Part. i knew that i had to head for Lufenia but the guide i was using wasn't as accurate as i would've liked. but i got a hint in Gaia and eventually found it. The Mirage Tower was easier to find and easier to navigate than i expected. But with no Inn this part, i still have to be careful and i made sure to heal my team up at the end as i'm looking forward to exploring the Flying Fortress in the next part.

Wednesday, April 9, 2025

Backlog Conquering - Final Fantasy On PSP - Part 12 - The Sunken Shrine And The Water Crystal


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

Most of Part 12 took place in the The Sunken Shrines.  i initially took most of the right turns and ended up at the boss before half way. the dungeon itself didn't turn out to be too dangerous but the boss was the toughest boss we've come across so far. as i took the correct way to the boss, and the water crystal, i went back in to try out the other way and was reward with more loot, exp, and money.

Wednesday, April 2, 2025

Backlog Conquering - Final Fantasy On PSP - Part 11 - Dragons, Class Changes, And Onrac


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the #PlayStationPortable version of #FinalFantasy. this is the downloaded version of the game, but it is also available on #UMD. To help with this playthrough i'm proudly using a guide from #GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

In Part 11 i did a lot of little tasks that didn't seem to be a part of the main story line. In Part 10, i did the Citadel of Trials and got a reward. Here, i was able to take that reward and got a buff to my character classes. one thing that was made clear to me in this part was that the guide i'm using is skipping some of the story telling. twice i went off to different places in this video to get a fairy and a warp cube. from my playing, there were no story reasons for this. but in Onrac i talked to everyone and found people who would've given me the story for finding the fairy. i'd been curious if i had been missing some of the story telling and now it's clear to me that i have. i can understand why the guide skips some of it as it's streamlining the experience. but for me i think i would've liked to have got the story and then used the guide to find out where to go next. i don't think i'm going to change things in the future videos as i've already used it as much as i have.

Wednesday, March 19, 2025

Backlog Conquering - Final Fantasy On PSP - Part 10 - Getting The Airship And Citadel Of Trials


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

There were to big things that happened in this part. the first was getting the Airship. whilst it looked cool on screen, i can't help but think that this scene could've had an fmv sequence. the music whilst in the airship is nice. once we had it, the guide pointed us in the direction of the Citadel of Trials. but i don't know why and i feel that it's either the guide of the game, or both, at fault for the lack of why we're going where we're going. for example, it's the game fault if there's no one telling us to go there or the games not pointing us there. it's the guide's fault if the guide is not getting us to talk to the people who would be telling us where to go. so whilst i'm following the guide, i'm not sure about the why we're going where it's telling us.

Wednesday, March 12, 2025

Backlog Conquering - Final Fantasy On PSP - Part 9 - Completing The Cavern of Ice


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from Game FAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

In Part 8 my party was defeated. i didn't save, i didn't bring enough items, and it caught me out. so for this part, i learned the lessons and made it through the Cavern of Ice. some things were a little different this time round as i managed to remember a couple of places in the cavern so navigating it seemed to go smoother. i also don't remember picking up the Flame Sword in Part 8 and getting it here did seem to give my team a bit of a boost.

Wednesday, March 5, 2025

Backlog Conquering - Final Fantasy On PSP - Part 8 - The Party Was Defeated!


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

It finally happened, in Part 8 the game managed to beat me. It started fine as i went back to town and stocked up on important goods. but it quickly turned out i didn't have enough. throughout my time in the Cavern of Ice, we were being hit hard and all characters were taking a lot of damage. for the most part we were managing ok, but then we had a fight where the enemy used ice magic repeatedly and defeated my team. in hindsight, perhaps i should've continued my assault and not worried about fleeing or my downed team mates. So i'll try again in Part 9!

Wednesday, February 26, 2025

Backlog Conquering - Final Fantasy On PSP - Part 7 - Mt. Gulg And The Fire Crystal


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

Part 7 shows my journey into Mt. Gulg down to the Fire Crystal. there were a couple of moments early on where i was being hit hard and nearly lost Duncan again. near the end of my time in Mt. Gulg there was a dragon enemy that i encountered only once but in that encounter it nearly wiped my team in just one attack! i wasn't expecting to come across the boss fight when i did and i was expecting it to be more difficult than it was. i didn't panic and for both crystal boss fights i've had a clear idea what i'm going to do and why and it seems that is working. i ended this video having finished Mt. Gulg and in the next part i'll head to town and stock up before heading off to the next crystal.

Wednesday, February 19, 2025

Backlog Conquering - Final Fantasy On PSP - Part 6 - Getting The Earth Crystal


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the #PlayStationPortable version of #FinalFantasy. this is the downloaded version of the game, but it is also available on #UMD. To help with this playthrough i'm proudly using a guide from #GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

Part 6 started with some shopping. after my first time going into The Cavern of Earth drained my supplies, i knew i had to go and get more as we'd be going down further into the dungeon. once i was fully stocked up, we went into The Cavern of Earth and came across the Earth Crystal's boss surprisingly fast. one of the problems with Part 5 is just how many battles it took to get anywhere. but here we got kinda lucky. the boss wasn't too difficult either. Defeating the boss played a short cutscene of a statue breaking apart, but that's not where i went next.

The guide i'm using wants me to go after the Fire Crystal next. i'm a little unsure if i've missed out on some sort of story beat or if it doesn't really matter. another example of this is at the start of the video when i went shopping. it was easy to go back to Cornelia but whilst there, i found a shadowy figure and i have no idea what that's about.

Wednesday, February 12, 2025

Backlog Conquering - Final Fantasy On PSP - Part 5 - My First Visit To The Cavern Of Earth


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

Part 5 ended up being a little frustrating. getting to The Cavern Of Earth actually went easier than expected. it's what happened in their that ended up making this part fairly frustrating. there were soo many random battles. there were times when i could only move a step before facing off against enemies. Sure, i got money and experience but it slowed things right down. it took nearly 30 minutes to get to the boss, then i found out i couldn't make any more progress and had to get myself out of The Cavern Of Earth. Then things got frustrating once more as i was unable to make my way out for another 15 minutes or so.

Being in The Cavern Of Earth had used up all of my potions, and then i got back to Melmond only to find there was no general store. i have to go back into The Cavern Of Earth to try and go even deeper, but i'll have to go back to a city from earlier in my playthrough so i can stock up on essential supplies. So that's what'll happen in the next part.

Monday, February 10, 2025

Cloud Monday - Crisis Core: Final Fantasy VII - Reunion - Not Recommend To Stream From The Cloud


This week's Cloud Monday video is part 2 of playing Crisis Core: Final Fantasy VII - Reunion on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Part 1, https://youtu.be/rUNzRtmKoQk, ended with the PlayStation Plus Cloud Streaming Service terminating my connection so in this part we got to see when the last save was. thankfully, it wasn't as bad as i feared. it looks like there is an auto save feature so i probably lost 5-10 minutes of the mission i was currently on rather than 20 minutes or more it would've cost me if the game relied on my manual save instead.

there's more than one reason reason why i've come out and said i do not recommend streaming this game from the cloud. the save system is one of those but there's other things. a bizarre one i don't think i've seen before was when the poor connection logo appeared but it covered up the game's controls right a moment when i needed to guard. i hadn't used guard up to this point, but i was facing off against a boss level character and had to try and dodge whilst i waited for the logo to disappear so i could finally read how to guard. 

another little thing that i noticed more in this part than the first part is how it affected the music in the game. i'm a big fan of the Crisis Core: Final Fantasy VII soundtrack so i found it very distracting when there were, admittedly rare, audio issues. The overarching issue that became more apparent in this part was how it interfered with how cinematic the game was trying to be.

The game is full of cutscenes and they look much better than the rest of the game. but when there's an issue with the stream, because these videos are of such a high quality it becomes quite noticeable and distracting and ultimately detracts from the cinematic presentation of this game. this also occurs when you're racing to get to an auto save or a manual save. as you can skip these videos, you're choosing to skip either some cool cinematics or important story stuff.

Crisis Core: Final Fantasy VII - Reunion does have some useful game design that makes it good to stream from the cloud, but they're only small aspects when compared to grand overall game itself. personally, i don't recommend this game as something you should stream from the cloud and instead you should download it and play it that way,

Wednesday, February 5, 2025

Backlog Conquering - Final Fantasy On PSP - Part 4 - My Journey To Melmond


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

At the end of Part 3 i mentioned how i didn't know where i needed to go after i went back to the Marsh Cave so i was lucky to have the guide to point me in the right direction. After the cave we headed back to locations from the start of the game and once we arrived i kinda started to remember that there were locked rooms previously.

So with all the back tracking done, i was once again lost on where to go. i didn't remember anyone in the story telling us where to go or even giving a hint. the guide i'm using is more general so i knew the rough direction on where to go, but as it doesn't have a map it still took some wandering around to get there. But once there the map opened up again and i thought best to head to the first town, use their inn, talk to the locals, and try and buy some stuff. Now we're in the town, by talking to people it seems like there's a crystal near by and that there's vampires!

Monday, February 3, 2025

Cloud Monday - Crisis Core: Final Fantasy VII - Reunion - Couldn't Save Before Being Disconnected


This week's Cloud Monday video is part 1 of playing Crisis Core: Final Fantasy VII - Reunion on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

The title is the real headline here. unlike the PS2, PS1, and PSP games that have been released on PS4 and PS5 via emulation and can therefore save at any point by pressing the options button, Crisis Core: Final Fantasy VII - Reunion is not one of these so i am reliant on the game's save system. in this video, you'll see that i'm stuck in the middle of a mission with no save point in sight. this game uses specific save points instead of manual saves via the pause menu or options menu. so when the 20 second warning came up, there was nothing i could do. i do have a save, but that was from before the mission i was doing.

In some respects, this version of Crisis Core: Final Fantasy VII is worse than the original because the PSP version could be put to sleep and continued at a later date or the game could be paused and the screen turned off. because those features were PSP hardware features and not software, there's nothing equivalent to them when you stream a game from the cloud.

Crisis Core: Final Fantasy VII - Reunion isn't a 1080p game, but the quality of the stream meant that the videos looked great regardless. from what i remember, the main game is basically an HD skin over the PSP version and in places it didn't look as high quality. playing the game, i noticed character movement was stiffer than expected and the faces often looked poor. But that's the game itself and not from the streaming from the cloud.

Another example of this was in combat. the character animation has priority, so i had to wait for one animation to finish before i could do another move. you can see in this video i was often pressing buttons to attack other enemies as i was expecting it to be more fluid. i didn't notice any delay due to this being streamed to me and a key example of this was the rumble, it always felt accurate to what was happening on screen and of course the original version of Crisis Core: Final Fantasy VII didn't have rumble as the PSP didn't have the hardware for it.

So streaming the game from the cloud felt great, until the disconnection happened. thankfully the last save point was only before the mission so it's better than Sonic Frontiers which took nearly an hour before i could manual save or other RPGs like Scarlet Nexus which also had fixed points i could save at but it's save points were more than 30 minutes apart. we'll see in Part 2 next week if save points become more frequent as we go but in an age of cloud streaming and when other Final Fantasy games have made it easier to save, it's a little disappointing that Crisis Core: Final Fantasy VII - Reunion wasn't updated.

Wednesday, January 29, 2025

Backlog Conquering - Final Fantasy On PSP - Part 3 - A Crown, An Eye, And A Tonic


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

I decided to edit Part 3 like i would normally in this series, and like how Part 1 was edited, so that you get to see the whole journey from A to B. I think i'll keep doing this going forward.

Part 3 was interesting as we managed to finish the 3 main quests we were doing. After finding the Marsh i explored it's 3 floors and found some nice items and beat the boss of the Marsh. We got a crown. so net i had to give that crown to the king from Part 2, and once that was settled we got an eye. In Motoya's Cave, the witch needed her eye back so we set off back there and she gave us a special tonic. i headed back to the elf town and gave the tonic to their prince. feeling better, we obtained a special key and set off to open rooms that had been previously locked. 

Wednesday, January 22, 2025

Backlog Conquering - Final Fantasy On PSP - Part 2 - Getting To The Western Keep


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

For Part 2 i wanted to try a different approach. normally, i show everything i do in a playthrough. but with the large number of random battles in Final Fantasy, i wanted to try cutting them out and only showing story progress. so whilst my recording was around 1 hour 20 minutes, with most of the random battles cut out it's less than 50 minutes! Let me know in the comments if this is a welcome change or if you'd prefer i stick to how it used to be. i may put up a community post asking for opinions.

Part 2, in terms of story, was also interesting as we got some things to do. We started in Matoya’s Cave and got a quest there. we visited Pravoka and defeated pirates, earning ourself a boat! next i visited Elfheim and we learned about their Prince and that became a quest. and finally we got to The Western Keep and found a King, who gave us our final quest.