For this week's Mobile Friday i tried SushiMon Defense from developers Dreamplay Games, on my iPhone 14 Pro.
I start this video by talking about what caught my attention from it's #App Store page and whether or not it could pull it off. what i failed to talk about was whether or not "Random Summon! Random Merge! Random Level Up! Random Skills!" would equate into a fun experience. after playing it, i think SushiMon Defense is a fun simple game at it's core but fails to build on it. you could say it's a roguelike and therefore it's fine for it to not tell us a lot about it but i can't help but feel that it tries so hard with it's tutorial at the start for that to be the case.
SushiMon Defense isn't perfect. the tutorial stops before key gameplay mechanics are explained. the summon animation didn't show the first time, so when it did the second time i thought that an advert had started playing but then it abruptly stops in a way which makes it seem broken as nothing really happens in the animation. i was surprised there was an animation as the comic introduction worked so well, i thought they would've used that. i also feel that at times, the controls weren't responsive enough and the game insisted on doing upgrades whilst i was trying to move stuff which caused some minor issues.
And yet, the core to SushiMon Defense still holds up. i want to continue playing it, i haven't deleted it off my phone, unlike a certain Jump King, and i would go so far as to recommend it. but it's going to fall short of game of the year and may not make my top 5 as the game as a whole falls short.
Version 14.4 Played.