Monday, April 13, 2026

Cloud Monday - Wall-E - Fairly Average Gameplay But You Can Save Any Time With PS2 On PS4


This week's new Cloud Monday video is part 1 of playing the PS4 version of Wall-E via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Wall-E is one of my favorite Pixar movies. i knew that there were video games, but i never looked to see what they were about. all these years later, Wall-E is now on the PSN store as a PS2 game emulated on #PS4. i was curious as to what kinda game this actually was and so far i enjoyed it much more than i did when i checked out Ratatouille.

With it being soo many years since i last watched Wall-E, things like the music seemed unfamiliar. there's a chance it's the same music in the movie but i don't remember it. The music didn't seem to match what was happening on screen, like they focused on the music being from a supermarket to fit the theme of the game/movie but not what was actually happening in the game. Though i did like that there was a button devoted to playing your own music. i accidently triggered it a few times and it was always nice to hear.

As a PS2 game, it was always going to look a little rough. the cutscenes, for example, don't appear to be full screen nor a particularly high resolution. the game itself is upscaled but not to 1080p on PS4. playing the game is a much more enjoyable experience than watching a cutscene as i think the graphics and art style hold up fairly well. the game, so far at least, is somewhat zoomed in to Wall-E so he's big and easy to see and so are the areas we've played in.

Controlling Wall-E isn't too difficult. there's a fantastic section at the start that uses a maintenance check to go through the game's tutorial. i really appreciate it when games are able to incorporate the tutorial into their story. going from tutorial to the games first level was a surprise as we're having to run away. the tutorial is nice and slow but suddenly the action ramps up and before we know it it's over and things have calmed down. it took me by surprise but it was fun.

I look forward to Part 2 where, hopefully, Wall-E will get to do more different things and perhaps we'll get to see EVE or even get to space. but so far, streaming Wall-E seems like a good way to play it.

Thursday, April 9, 2026

Demo Play Thursday - Ariana and the Elder Codex DEMO On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Ariana and the Elder Codex, from developers Hyde, Compile Heart, and Idea Factory.

I didn't know anything about this demo going into it, but after playing it there's still more about the game i want to know. the demo shows one area not quite from the start of the game in what i assume to be a way to avoid story spoilers. but after playing it, i feel like we're not given enough information about the game's story and some of the game's mechanics. if this is a demo trying to sell itself to us, it falls short when it comes to the game's story.

Ariana and the Elder Codex DEMO doesn't run perfectly on Switch. in the game's options, i had the option for the game to prioritise frame rate or resolution so i picked frame rate. but there were many moments in this demo where the framerate dropped a lot. if you tried it with the focus on resolution, it would be interesting to know if you had even greater issues with framerate than i did.

Other than the game's music, there's a lot to like with the demo. i appreciated that it's honest from the start that the save won't carry over to the retail release and that things may be different in the retail release. whilst we only get one segment to play through, it's about an hours worth of content. but it doesn't take place from the very start of the game so there were some gameplay mechanics not explained. but for the most part, enough was explained clearly for us to enjoy the demo. 

I found the combat to be satisfying. it's pretty fluid and i found it easy to pull off different attacks. what's cool about this combat is how you can stagger the enemies with repeated hits of magic and when you defeat an enemy with magic they explode. this explosion can then stagger or defeat near by enemies in a cool looking combo system.

It felt like the area we got to play in has more secrets than i found, but because of the type of demo this is, there's no indication whether we would be able to go back and explore the level later in the game to get a 100% or if we only get one chance at it. it's just another example of how the game didn't quite sell to use the potential or the possibilities of Ariana and the Elder Codex DEMO.

I did enjoy playing this demo and if you're interested in Ariana and the Elder Codex DEMO it would be worth playing. but i don't think it's going to answer all the questions you'd have about the game. it would be worth checking out written or video reviews to get a better sense of what you'd get. at the very least, it does look nice on Switch. i just worry that performance wise, people should look at getting Ariana and the Elder Codex on Switch 2.

Monday, April 6, 2026

Cloud Monday - Final Fantasy VII: Remake - Part 2 - Great To Stream From The Cloud


This week's new Cloud Monday video is part 2 of playing the PS4 version of Final Fantasy VII: Remake via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1, the streaming experience wasn't great. it frequently disconnected me. but, the game let me save manually so it wasn't a problem in that part and i slowly made progress towards the first boss of the game.

In this part, the first thing i had to do was deal with this boss. it's a long fight. there were moments of macro blocking and there was a warning about the connection. whilst the issues didn't get in the way of the gameplay, it did lessen the spectacle of it.

that's the main issue with Final Fantasy VII: Remake. streaming the game isn't an issue with how easy it is to save and how frequently the game auto saves. but streaming it seemed to lessen the spectacle. the music had occasional issues, the graphics did too. so if this is the first time you've played the game it might be best to download and install the game to ensure the most optimum playing experience. 

Sunday, April 5, 2026

Switch Funday - Tetris 99 - 52nd Maximus Cup - Super Mario Galaxy + Super Mario Galaxy 2


There is a Maximus Cup this weekend in Tetris 99 on Nintendo Switch. The 52nd Maximus Cup is for the Wii games Super Mario Galaxy + Super Mario Galaxy 2. By getting 100 points, you can unlock it all.

Whilst i wasn't able to get my first win in Tetris 99, i did manage to get close to the top 10. i felt quite rusty and there were a few mistakes. Even though Tetris 99 had been updated, it did seem like there was a bug with the "Watch Out" warning at the bottom of the screen sticking around for longer than it should.

Friday, April 3, 2026

iPhone Friday - MOCHI-O - Defending The World With Your Hamster Monster In This Fun Rail Shooter


For this week's iPhone Friday i tried MOCHI-O from zxima on my iPhone 14 Pro. 

I had previously played Flat Machine, https://youtu.be/Hob5TyE_BWE, and really enjoyed it so i was looking forward to trying something new from these developers. the app store page did make it look like the game was going to be very busy so i was also curious how the game would handle things when it got chaotic.

The answer to that question came immediately as when you start the game you're thrown into the action. it took a second or two to understand what to do, i would've liked it to pause, highlight what was being said in the bottom left, then the top right, and then started the action. but ultimately, the game takes over fairly quickly as we're not as yet playing as our character. from this bit we're introduced to our monster Hamster weapon and that's it.

Our character comes in and things are slower and much more manageable. we're introduced to the characters better and what our goal is. the menus are mostly clear to understand and so is how the upgrade mechanics work. but i didn't realise that the upgrade menu was scrollable, so perhaps that needs to be made a bit clearer. but other than that, the game looks great and even among the chaos things are still legible, with things like health big and clear in the top left, and the danger zone clearly labeled.

the gameplay and what you have to do is simple, but the controls may take a bit to get used to. thankfully, you're able to replay levels if you make a mistake or go back to them when Mochi-o is leveled up and has more weapons and abilities. this is a rail shooter game. we can move left to right and our goal is to aim a reticle at the enemies and Mochi-o will attack that space. when you defeat an enemy, or use an enemy's explosion to take out other enemies, sunflower seeds will be dropped. you need to take time out of shooting to suck these seeds up. regular black and white ones give Mochi-o experience and when it has enough you're able to pick from 3 upgrades. picking up the pink ones help level up Mochi-o back at base. and there are other items dropped you can suck up like money, health, and blueprints. each run i did were different lengths of time and had variations of enemies to defeat.

I really enjoyed my time playing MOCHI-O. it doesn't take itself too serious and yet built an interesting world. it looks great, sounds good, and the English translation seems fine. i would recommend this game, it's one of the best free to play mobile games i've played this year so far!

Version 1.43 Played

Thursday, April 2, 2026

Demo Play Thursday - Rubato DEMO On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Rubato, from developer dconn.

going into this demo, i wasn't sure what to expect. the eShop page seemed to make it out to be a platformer where we have to collect stuff to rebuild the solar system. turns out, that's what we actually have to do. perhaps the eShop page revealed a little too much about the game as i was expecting something to happen at the start and instead we're shown something weird and i don't what it's for. that unknown aspect of the story, like there's something deeper or even a second story happening, was felt throughout this demo and i could only guess where things were going to go.

It took some time to get used to how this game plays. the jumping especially is an aspect of this game where i don't think i fully adjusted to it in this demo. i always seem to go further than expected and have less control than expected. another aspect that i struggled to adapt to was the tongue mechanic. i had full control of the tongue but my brain kept thinking that it would automatically face in the direction of the character whereas it didn't move unless i moved it. the rocket launcher i got later also did this but it was as expected whereas the tongue wasn't.

so the controls take sometime to get used to and the story is a little weird, but playing it went quite well. the stages are vast and the story seems to explain why we're able to play the same level again but with a new ability. having a rocket launcher really opened up new areas for us to go, but as i showed during the mid point i was able to take a projectile and carry it to a section and blow it up and get in. i can see how there's a lot of replayability in a level and the with the game's collecting nature it could be fun to go and explore these locations.

But it wasn't until much later that i found where the map is. the game has a good tutorial that's incorporated fairly well into the game's story but it never told me to press +. other than that, i found the tutorial and first area i was in to be appropriate for newcomers. the boss at the end took a bit if time and i liked how it smartly didn't do the trope of 3 hits and it's down. there is a message from the developers after the boss battle but no where does it say whether the save file from the demo will carry over to the final game.

Overall, it's a decent demo taken from the start of the game. using it a practice before getting the main game might be a smart way to play it. there are options to customise the difficulty and this demo offers the perfect place to practice and find what works for you before you decide to spend money on the game.

Wednesday, April 1, 2026

Backlog Conquering - ToeJam & Earl On PS3 - Part 3


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PS3 version of ToeJam & Earl. this version came out in 2012 as part of the Sega Vintage Collection and was developed by M2. Prior to this playthrough, i hadn't played ToeJam & Earl before but on Mega Drive i had played ToeJam & Earl in Panic on Funkotron. 

Part 3 was tougher than i thought it would be. i just couldn't get past the 8th stage! i'd get there and end up getting knocked down, over and over again! i was having some bad luck with the enemies as well, especially with the bees, they'd chase me down and even knocked me off a stage. so in this part, not much progress was made but i did get another piece of my ship!

Check out the previous parts: