Monday, August 4, 2025

Cloud Monday - F.I.S.T.: Forged in Shadow Torch - Part 2 - Frequent Autosaves Might Be Enough


This week's new Cloud Monday video is part 2 of playing F.I.S.T.: Forged in Shadow Torch on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1, we learned that the game doesn't have manual saves. This is important to know as one of the disadvantages of streaming games from PlayStation Plus Cloud Streaming Service is that we're only given a 20 second warning before disconnection. In Part 2, we got new abilities, weapons, and completed an important mission, and still there was no ability to manually save so i'm sure this game doesn't support that function.

If we can't save manually, then F.I.S.T.: Forged in Shadow Torch needs to have a robust auto save feature. checkpoints are good for a quick restart in game, but to come back to the game we need autosaves. it seems like F.I.S.T.: Forged in Shadow Torch uses the auto save as a checkpoint. this means that the auto saves are frequent because the checkpoints are. 

It seems like the auto saves, and therefore the checkpoints, happen before a fighting section, before a boss section, before a puzzle platforming section, and when you use a terminal. In what i've played across both parts, this means that i'm only going a few minutes in-between saves, typically as i travel between one point of interest to another. Whilst this isn't as good as a manual save, it's decent enough for F.I.S.T.: Forged in Shadow Torch.

Because of how frequent the auto saves are, i'm am not going to dismiss F.I.S.T.: Forged in Shadow Torch. it doesn't get my highest recommendation as a game to be played from the Cloud, but it sill gets one as it's a good game to stream. i would say that if you're not looking for a challenge and are in it for the story play on "Easy" as i found "Normal" difficulty to be what i'd expect "Hard" to be.

Check out my first look in Part 1.