Showing posts with label PS4. Show all posts
Showing posts with label PS4. Show all posts

Monday, August 31, 2026

Mighty Morphin Power Rangers: Rita's Rewind - Part 1 - Odd Cloud Streaming Tech Issue - Cloud Monday


This week's new Cloud Monday video is part 1 of playing the #PS4 version of Mighty Morphin Power Rangers: Rita's Rewind via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Growing up when Mighty Morphin Power Rangers first came to TV in the UK and having played arcade side scrollers back then, this combination really interested me and i was keen to try it.

The big takeaway from this first part of playing it from the cloud was the issue that happened. i've not seen it before, or don't remember seeing it before, and i still don't know what happened. for some reason, the video being sent to me stopped by my controls and the game's audio was still happening.

What was nice was how each level i played had something different. the graphics were spot on for a 90's sidescroller of this era. the music was a wonderful surprise. But the difficulty was higher than expected. i felt like it started hard and kept getting harder. i was expected more of a ramp up than this.

Monday, August 24, 2026

Broken Sword: Shadow of the Templars - Reforged - Part 2 - Cloud Playing Recommended - Cloud Monday


This week's new Cloud Monday video is part 2 of playing the PS4 version of Broken Sword: Shadow of the Templars - Reforged via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Part 2 of playing Broken Sword: Shadow of the Templars - Reforged was interesting for me as it was all new. i had talked about my previous experiences with the game in Part 1 and how i didn't get far at all. SO it was nice to leave all that behind and explore more of the game's story.

I was still fighting with the game's logic at times, i tried to explain my reasoning as i went, so i'm very grateful that there's a hint system. if i had to think of something that could possibly be affected by a degraded streaming experience it would be this system. when it's activated, sparkles appear on screen but these aren't too big nor are they very flashy. they're just noticeable. but out of the whole game they would probably be affected the most by any issues from the stream.

With that being the only main issue i can see with the game, this means i do recommend playing Broken Sword: Shadow of the Templars - Reforged from PlayStation Plus Cloud Streaming Service. it has a robust auto save and manual saves are quick and easy , too. Combined with the larger more colourful art design, rather than finer smaller details, i think Broken Sword: Shadow of the Templars - Reforged  would hold up well if the resolution dropped or if there was macro blocking. 

Monday, August 17, 2026

Broken Sword: Shadow of the Templars - Reforged - Part 1 - Now With Hints - Cloud Monday


This week's new Cloud Monday video is part 1 of playing the PS4 version of Broken Sword: Shadow of the Templars - Reforged via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Broken Sword: Shadow of the Templars is a game i've tried to play on #PS1 and #GBA but i never made much, if any, progress in the story as i never truly understood how it was trying to tell it's story.

The option is there to play the game as it used to be, not just with original graphics but also with it's original gameplay. I went with the mode called Story as this had some modern benefits like removing items from conversation once they've been used but more importantly it adds a hint system.

The hint system helped me a lot in making progress. it's possible i got further in this video than i have in my previous attempts. but the hint system also highlights the game's logic isn't quite syncing up with mine. i don't think it's that the game is set in the early 90's, it's probably more down to my lack of experience with such point and click story games.

The game works well being streamed from the cloud. the auto save seems fairly robust but it's the ability to do manual saves, and that the saves themselves are quick, that's great. when you only get 20 seconds to save before being disconnected, accessible and fast manual saves are a great thing to have. With this being a point and click game, progress only happens when the player wants it. so if there are issues with the stream, you can wait it out, save, or do both and the game is waiting.

Thursday, August 13, 2026

Twofold On PS4 - Demo Play Thursday


This week's DEMO is the PlayStation 4 version of Twofold, from developers Studio Coattails and Salty Salty Studios.

Twofold is a visual novel that originally came out on PC back in 2023. this demo has a unique short intro, that may not be in the main game, what maybe the first 5 chapters of the game, plus a quick look at where a choice will lead.

the demo does feel bespoke and it's clear it's a demo. but it's not clear if the game saves and if it does whether or not that save will carry over to the retail game. there was also a weird thing with the game's settings. at the start we can prefigure a few things which is nice, but when it started the game didn't have auto play on. when you pause the game and go into settings, there are more things we can customise. but the changes at that screen don't seem to carry over from gameplay session to session.

Any demo is the game trying to sell itself to you. When it comes to games like Visual Novels, the challenge is also for the game to sell it's story and characters. i did like Olive's story and the choice she had to make did make sense. at the end of the demo i was interested in seeing where her story would go. unfortunately, i didn't like many of the other characters we had been introduced to. so after playing the demo, i'm in no rush to continue playing Twofold if at all because i didn't like most of the characters.

Monday, August 10, 2026

Sonic X Shadow Generations - Part 2 - Playing It In The Cloud Is Fine For Some - Cloud Monday


This week's new Cloud Monday video is part 2 of playing the PS4 version of Sonic X Shadow Generations via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1 i focused on the original Sonic Generation levels, something that i was familiar with. In this part i tried the new Shadow levels. we start with Shadow's story, something i was only vaguely familiar with as i haven't played a Sonic game where Shadow is a major character but i seemed to have picked up his story over time. This is told via a slideshow style cinematic. this feels very cheap with no effort to tie it into the game, like they could've had a chao watching it or something. 

When you start Shadow's game we have another cinematic that tries to tie it into the story we saw from the Sonic Generations group. it's fine but it really does feel like DLC. Shadow plays quite differently from the other two hedgehogs we tried in Part 1. as i progressed through the video i was unlocking new powers that could not only defeat enemies in new ways but also unlock new level traversal mechanics.

As i'm unfamiliar with Shadow, i didn't know the levels we were unlocking, some of the enemies, or the music. the music was great to listen to, i wonder how much was changed from the originals. But the levels were a bit hit and miss. i'm not used to Sonic levels taking nearly 10 minutes and there were additions to the level that hadn't been introduced and even after playing i'm not sure i can describe how they really worked. So out of the 4 i played, one was long, one was short, one introduced new mechanics in a way i didn't grasp, and i don't really remember the other. fair to say they're a mix bag and as i haven't played the game they're from they hold no nostalgia for me.

There are positives and negatives when it comes to whether you should stream this game from the cloud or not. for me, someone who's familiar and finished the Sonic Generations part of the game, streaming the Shadow stuff saves space. if your internet is great and very reliable, then streaming it would be good. But if you have a little trouble with your connection, the visual artifacts it would create could make navigating really difficult or the delay it adds to the controls could make playing is frustrating. 

Monday, August 3, 2026

Sonic X Shadow Generations - Part 1 - Re-Released Nostalgia - Cloud Monday


This week's new Cloud Monday video is part 1 of playing the PS4 version of Sonic X Shadow Generations via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

I played Sonic Generations on PS3 and finished it, so this is game i could've been familiar with. but as this is Sonic X Shadow Generations, i thought that this might've been more of a director's cut or remaster. from this part, it feels like they just re-released the PS3 game and attached a Shadow section.

In this part i focused on the Sonic Generations part. unfortunately, it's not 1080p on PS4 but it does look better and more crisp than i remember the PlayStation 3 version looking. It does feel dated. it talks about aspects of gameplay and then never tells us how to do it or where to go, or if it does it's late. the game's difficulty spike at Sky Sanctuary is still here, too. so i'm just disappointed this is it, but what's here is fine.

Sonic X Shadow Generations allows you to manually save in the home area, but whilst you're doing a stage there isn't an option to save. so if you get the 20 second disconnection warning, you can save in the hub area or quit the level and save.

I didn't have this issue much in this part, but there's a high chance that any video issues could impact my gameplay. visually, when things are going fast there doesn't seem to be an issue keeping track of what's happening. but i can imagine that things might be tough if there's macro blocking. the camera zooms out with Classic Sonic making the character smaller on screen which could also be an issue if the video quality degrades. We'll have to see what happens in Part 2 if i come across some issues.

Thursday, July 16, 2026

70s-style Robot Anime Geppy-X On PS4 - Demo Play Thursday


This week's DEMO is the PlayStation 4 version of 70s-style Robot Anime Geppy-X, from developers Bliss Brain.

Although i wasn't sure at the start of playing this demo, 70s-style Robot Anime Geppy-X is a #PS1 game that was only released in Japan that aimed to play like a 70's robot anime. there are opening credits, advert breaks, end credits, music, as well as a side scrolling shooter where we control a robot that's formed by combining 3 piloted machines together. 

This new release of the game seems to be a lite remaster of the original that seems to upscale the original videos to HD, add some new content, and the ability to rewind gameplay. it seems like a decent package. But as this game never came out in the west, a demo like this is a great way to see if this style of sidescrolling shooter is for you.

Unfortunately, i don't think this is for me. one of my issues are the controls. they don't feel responsive enough. you'll hear me complain throughout this video that my robot doesn't turn fast enough. it seems possible that the gameplay hasn't been changed from the original release. There was an odd audio glitch where it seemed to peak and cut out for barely a second before returning.

One of my bigger issues with side scrolling shooters is how the game can feel unfair, like we're meant to take damage. i played this demo on normal and felt like it was on hard. some of the basic enemies came across as bullet sponges and the main boss enemies weren't much better. these bosses are much bigger and fill the screen more, but when they jump around and move i wasn't really able to avoid them as there was no where to go. 

Outside of gameplay, i also found the music and sound effects to be grating after a while. initially it was all rather cute and charming. the original #PlayStation1 team did a great job with what they set out to do. but that charm faded fairly fast and i found myself skipping the stuff that was repeating.

70s-style Robot Anime Geppy-X isn't for me. i do like what it did and can say they did a great job. but it feels like the gameplay took a hit and didn't get the same amount of love. This remaster doesn't seem to address those gameplay issues and focuses more on adding English and upscaling the gameplay and videos.

Thursday, July 9, 2026

HYPERWIRED On PS4 - Demo Play Thursday


This week's DEMO is the PlayStation 4 version of HYPERWIRED, from developers SIDRALGAMES and publishers Selecta Play and Entalto Publishing.

The main gameplay element to HYPERWIRED is it's plug mechanic. your ship does not have infinite resources, so it has to plug into satellites to refill. once each satellite has been visited, you're then able to move onto the next stage. it feels like each stage is procedurally generated.

On the start screen there is an option to do the tutorial so i start this video doing that. but i wouldn't say it's that great of a tutorial. it goes over some basic controls but i feel like it fails to explain how the game works. more could be done to highlight aspects of the UI, too. HYPERWIRED is another example of a game that shows an aspect of the game's mechanics that wasn't covered in the tutorial quite soon after said tutorial is completed.

This demo doesn't have a link to the PSN store, nor does it have any trailers or screenshots showcasing other aspects of the game. from this demo, HYPERWIRED comes across as a run based game where we go as far as we can until we're stopped. what's not clear from this demo is what happens next. there were no upgrades for me to buy and nothing i collected seem to carry over. so, from the demo, i'm left with wondering if we're waiting for good luck to find a run that'll take us further than before or if there's other aspects to the gameplay that the demo didn't highlight.

I did enjoy the music and overall aesthetic of the game, but i came away from this demo having not really enjoy it. i had questions it wouldn't answer, and as it never really explained what we're doing in game it quite quickly got boring doing the same thing over and over.

Monday, June 29, 2026

Gitaroo Man - Part 2 - Can't Recommend Playing It In The Cloud - Cloud Monday


This week's new Cloud Monday video is part 2 of playing the PS4 version of Gitaroo Man via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1 of playing Gitaroo Man it became clear that this was going to be tough to play in the Cloud and in Part 2 i was unable to make more progress. i did get better with more practice, but it still wasn't enough to complete the level and move on to the next one. with no training and no option to practice, all i could do in this part was try and try again to beat it. there were a couple of times where i got close, but the game's mechanics meant i would have to play long stretches without making a single mistake, even if the enemy seemingly had no health. it's a combination, with the lag in the controls seen in Part 1, that just make it too difficult to play in the Cloud. 

There is a chance with practice that you could get better, but then there are other problems with playing this game in the cloud. for example, we saw across two parts of Gitaroo Man and Runner 2 that there are occasional stutters on top of controller lag. but this often presented itself in the audio or video not being clear so i would miss the button prompt completely. 

Unfortunately, there's another issue which is related to the game's aspect ratio. it's a 4:3 designed game that, when it comes to the button prompts, doesn't take full use of it. with Runner 2, as it's a 16:9 Widescreen game, you can see the enemies, gold, and platforming sections coming so even if there is a stutter of visual issue like macro blocking, there's time to react. but with Gitaroo Man, the action happens in a small area in the middle so there's much less time to react to the prompts without the issues mentioned above.

As much fun as the art and music was, i wouldn't recommend playing this game in the cloud. i can only recommend downloading Gitaroo Man. 

Monday, June 22, 2026

Gitaroo Man - Part 1 - Missing The Beat - Cloud Monday


This week's new Cloud Monday video is part 1 of playing the PS4 version of Gitaroo Man via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Gitaroo Man is a different style of rhythm game to Bit.Trip Presents... Runner 2: Future Legend of Rhythm Alien, that i previously checked out for Cloud Monday. Runner 2 lets you finish the level as long as you cross the finish line. but with Gitaroo Man, it's more of a "traditional" rhythm game where you finish when you beat set conditions. In this game that means beating an enemy.

I found Gitaroo Man to be a lot harder than expected. one of the disadvantages of the game is that there is nothing else to do but replay levels you have completed. but because it's soo tough to get the timing right, i could only replay the tutorial and first boss.

the timing of button presses in Gitaroo Man is very tight. i'd go so far as to say that it's tighter than in  #Theatrhythm: Final Bar Line, a game i've lived streamed on this site. there is no easy mode to increase it, there's no calibration mode in the options to help with the timing. Gitaroo Man feels old in how bare bones it is.

If it was easier and that i could make progress and see more of the characters and story, it wouldn't be much of an issue. but streaming it from the cloud, in this part at least but we'll see in Part 2 for sure, seems to be introducing additional delay/lag in the controls which means i can't rely on when the the prompts are on target. i have to judge it slightly earlier. Gitaroo Man is one of the very few games where i've not only noticed the lag in the controls from playing the game in the cloud but couldn't compensate for it. if the game had a practice mode where i could do levels over and over i feel like i could get close.

But there's another downside that did hit Runner 2 and that's the odd stuttering. every now and then, the game would stutter and i'd completely loose any rhythm i had. you can see at the end that i had a great internet connection, but of course i'm unable to check for bandwidth.

Monday, June 15, 2026

Cloud Monday - Bit.Trip Presents... Runner 2: Future Legend of Rhythm Alien - Part 2 - Too Stuttery!


This week's new Cloud Monday video is part 2 of playing the PS3 version of Bit.Trip Presents... Runner 2: Future Legend of Rhythm Alien via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

I lost the original Part 2 recording, so i had to do another recording. that's why more progress has been made since part 1. this was the first Cloud Monday video to be recorded via my replacement laptop so hopefully things like volume will become more consistent now.

In Part 1, the experience was good when conditions were perfect but on the whole it wasn't a great streaming experience. things were better in this Part but it seemed to highlight a different problem. i don't actually own the game to do the comparison, but i thought that the game seemed to suffer from stutters more in this part. this meant that my timing was off more than i would like but also that the audio wasn't as good as it could've been. this means that, across both parts, it's difficult to recommend streaming Bit.Trip Presents... Runner 2: Future Legend of Rhythm Alien for those who have a PS3 as you can buy the game from the PSN store. But if you'd rather not pay or don't have a PS3, streaming it is perhaps fine at best and not really worth it  if your streaming conditions aren't great. the game is built around timing and audio, and when things are perfect it feels amazing to pull it off. but when things begin to stutter or when the audio isn't quite as good, it does eat into the overall experience. Runner 3 isn't available to stream, but if it's available to download, i'd recommend doing that more than this.

Monday, June 8, 2026

Cloud Monday - Bit.Trip Presents... Runner 2: Future Legend of Rhythm Alien - Part 1 - Disconnected!


This week's new Cloud Monday video is part 1 of playing the PS3 version of Bit.Trip Presents... Runner 2: Future Legend of Rhythm Alien via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation4.

This was recorded whilst i didn't have a computer. This was made on my iPhone 14 Pro using it’s microphone, iMovie, and the video I recorded on to SD Card.

This is a game i have previously played before when the service was PlayStation Now. personally, i really enjoyed playing this before so i was happy to show it off in this, and part 2. this rhythm game doesn't have you repeat a beat or press on a beat, instead the music is created by how well you're doing in the game. the levels are not long and typically can be completed in a couple of minutes. there is a checkpoint around half way which you'll restart to once you cross it, you'll restart at the beginning until you do. all this happens without any loading.

But there's no manual saving whilst playing these levels. the game auto saves when you leave a level, so in the best case scenario that's every few minutes. As the video quality degraded, it did get more difficult to play. whilst our character is big, and so are the enemies, as this is a platformer of sorts it's judging our jumps or blocks or attacks that becomes the biggest issues. But even tho this wasn't the best showcase of the game, i would still recommend checking it out.

Monday, June 1, 2026

Cloud Monday - Space Ace - Part 2 - Getting A Finish, Exploring Options, And Finding Manual Saves


This week's new Cloud Monday video is part 2 of playing the PS3 version of Space Ace via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

This was recorded whilst i didn't have a computer. This was made on my iPhone 14 Pro using it’s microphone, iMovie, and the video I recorded on to SD Card.

In Part 1, https://youtu.be/_16gd4HBGaw, i questioned if there was a manual save. at the time i couldn't find one, but in fairness Space Ace is quite intense when you first start it and it's possible i missed it then 'cause in this part i did find that there is a manual save option. this will be great if there is a disconnection warning but also if you're trying to get all the achievements. 

I turned on infinity lives and completed the game's story, or so i thought. after i recorded this video i went back and and watched the whole movie and it turns out the story i got was maybe as little as 3/4 of the whole story. i imagine playing the game at the hardest difficulty unlocks all of the story, and that's how such high scores were recorded for this game.

Monday, May 25, 2026

Cloud Monday - Space Ace - Part 1 - Tough, But Worked Well Being Streamed From The Cloud


This week's new Cloud Monday video is part 1 of playing the PS3 version of Space Ace via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

This was recorded whilst i didn't have a computer. This was made on my iPhone 14 Pro using it’s microphone, iMovie, and the video I recorded on to SD Card.

Thursday, April 30, 2026

Demo Play Thursday - Bubsy 4D DEMO On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Bubsy 4D from developers Fabraz.

I didn't enjoy my time with this DEMO. you'll hear me get ever more frustrated to the point where i can't recommend people get the game, let alone try the demo. 

The Bubsy series of games isn't known for their amazing quality over the years, but i didn't go into this thinking that. i went in with hopes of having a good time. i've never played a Bubsy game before and i don't think this is the best one to start with.

It doesn't do a great job welcoming new players. there are mentions and call backs to previous games that i don't get and we start with a bunch of toxic individuals talking down to us in such a way it comes across like they're bullying us. The science guy is perhaps the worse but Bubsy himself doesn't come across as much of a likeable character either.

Nothing about the story is explained in much detail, we seem to accept it as it is. thankfully, the game does have a tutorial and it was here that i started having trouble with the feel of the game's platforming. unfortunately, the tutorial comes across as incomplete as in the first level we're faced with platforming that wasn't covered in the tutorial.

The platforming gets worse from here. at no point in this demo did i ever feel like i was in complete control. the feel of the platforming felt straight out of the PS1/PS2 era to the point where i actually wondered if it's a Call Back to the PS1 Bubsy game as modern platformers don't have platforming this bad. if it's all fixed in the retail version, then this demo does a disservice and should be removed entirely. 

It's not just the platforming that's an issue as i was also fighting the camera at times. more than once i tried to move the camera to get a look as to where to go next and it failed to provide that information. with the camera and platforming in the state it's in, there are times when the controls don't feel great. there's a sense of inconsistency with the controls and it's impossible to know if there are bugs with them or if the platforming is the main culprit. 

If i had to pick some good points from the demo, i may go with the music. but that's not enough to justify people try this demo, unless they're seeking out an unfun time. i found the upgrade system to be pointless. the game shows a video/gif of what the move will do, but for one of the videos it seemed to show Bubsy failing to make a jump. personally, i couldn't think of a time when the unlockable move was better than the better moves i already had. there are unlockable customs, too, but these seem to be purely cosmetic.

So the characters come across as bullys, the platforming is bad and feels outdated at best, the upgrade and unlock systems seem pointless, and the story is shallow at best. there are many more issues i have with the demo, so you'll have to watch the action unfold, but ultimately i wouldn't recommend this.

Monday, April 27, 2026

Cloud Monday - Monster Hunter: Stories - Not Clear When It Auto Saves, Long Wait For Manual Saves


This week's new Cloud Monday video is part 1 of playing the PS4 version of Monster Hunter: Stories via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Monster Hunter: Stories originally came out on the 3DS, which i got wrong in this video as i kept saying it originally came out on #Switch as the Nintendo Switch version was released alongside the the PS4 version. But my hope that a game built around a portable system might have design decisions that make it just a suitable for being stream from the cloud were still valid.

This coming out on 3DS does make my comments about the sparseness of the game more believable than if it came out on Switch first. it may help explain why some of the art design seems a little inconsistent with the monsters and cats looking great and the people characters looking weird and unpleasant. 

Not too much happened in this part, the focus was the introduction of the characters. but the jumping around in time from the future to the past to a year ahead was a little rough. i'm not sure i fully understand the game's battle mechanics either. you'll see that after a couple of fights i try something different to what's been described in the tutorial and then i don't understand why it worked the same as the other battles. i'll need to check the video again to see where the misunderstanding came from. but as an introduction, i didn't have too much fun with this part.

Thursday, April 23, 2026

Demo Play Thursday - Etrange Overlord DEMO On PS4


For this week's Demo Play Thursday i played the PlayStation4  version of Etrange Overlord, from developers Gemdrops.

The PSN Store page for this demo doesn't have a lot of information and it has no screenshots. all i knew going in to this was that the save file would carry over to the retail version of the game, which the demo itself never said, and that there was some sort of musical aspect to this game.

Etrange Overlord starts with our death and with all things considered we seem to handle it well. we awaken in hell and it becomes clear quickly that the residents of hell should be the ones scared of me, not the other way round. this opening sequence acts as the game's battle tutorial and whilst it's light on information, it's not the only time we see this tutorial as more aspects of the game's battle systems open up as we play.

What struck me early on is how good the game looks. you may hear in the video that this demo was pushing my PS4 quite hard. all the enemies and characters we come across are vibrantly colored and whilst they may not have fine detail, they do look great. the art style used in this game throughout is nice. a good compromise was reached letting this game look as well as it does whilst also performing as well.

The biggest issue i had was that it was never clear when the game was saving. i admit i got the manual save wrong at the end of the demo, but up to then the only time i could say for sure i knew that game had saved was when i changed some options at the start of the demo.

the biggest, and pleasant, surprise goes to the game's musical aspect. at no point was i expecting the characters to burst out into song. what's impressive is that it fits well in to the game itself. it was surprising, but once i got over that, by the end of the demo i was looking forward to these little bursts of song. another aspect of the game's story telling that i enjoyed was the banter between our main character and some of the demons. they're not afraid to talk behind our main character's back, and she's not afraid to remind them who's the boss and that she can hear them. that sort of comedy wasn't over played and i feel like it worked well.

From the start of the demo, it suggests playing it on Sweets Mode, which makes the combat easier so the focus moves to the story telling. i'd suggest leaving this on as the combat, but the end of the demo, was starting to get a little difficult. the combat systems are good. i enjoyed how combat bonuses appeared and how they can help us. But what i wasn't expecting was when the game had a Capture An Area battle situation. our team had to battle to gain and hold parts of the battle world to win the fight. it was refreshing and i do wonder what other twists are instore later in the game.

I really enjoyed trying out this demo for Etrange Overlord. i never finished it so if you enjoyed what you see, i'd recommend trying the demo for yourself or just get the game. there's nothing here, in the demo at least, that comes across as hardcore. i think it's a decent introduction into RPG's for those who are a little older. i think some of the game's humour might be wasted on kids. 

Monday, April 20, 2026

Cloud Monday - Wall-E - Pt2 - It's Fine And Not Too Difficult With Local Multiplayer Mini Games


This week's new Cloud Monday video is part 2 of playing the PS4 version of Wall-E via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1, it was clear to see that these PS2 emulated games on PS4 and PS5 are a great fit for cloud streaming because you can press the Options button at any point and save. this is true for the PS1 and PSP emulated games, too. so with Wall-E is becomes more of a question if the game is worth playing or not.

For me, someone who is a fan of the movie, i'm going to say yes. the interactions Wall-E has with things it finds are just as endearing as they were back when i saw the movie in the cinema. when we met Eve for the first time it was a nice feeling. the game doesn't follow the movie's plot strictly, the start of the game works great as a tutorial for not only controlling Wall-E but also in how the game is built. but as soon as that lazer light appeared i was excited for the stories to converge somewhat.

The HD upscale helps with the graphics. they're not fantastic, but the upscale helps make them look clear and vibrant. the controls are perhaps the weakest aspect of the game. there are moments where they feel too sensitive and moments when they don't. i wonder if this is a result of the emulation, like the game used to run at 30fps on PS2 but now it runs at 60fps and the controls are also doubly sped up. that's just a guess but if you know please put it in the comments.

For me, Wall-E is a fine game to stream from the cloud. but for others, i think that it might be closer to a "Maybe". But these are my thoughts and that tips it into the "Yes" category.

Monday, April 13, 2026

Cloud Monday - Wall-E - Fairly Average Gameplay But You Can Save Any Time With PS2 On PS4


This week's new Cloud Monday video is part 1 of playing the PS4 version of Wall-E via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Wall-E is one of my favorite Pixar movies. i knew that there were video games, but i never looked to see what they were about. all these years later, Wall-E is now on the PSN store as a PS2 game emulated on #PS4. i was curious as to what kinda game this actually was and so far i enjoyed it much more than i did when i checked out Ratatouille.

With it being soo many years since i last watched Wall-E, things like the music seemed unfamiliar. there's a chance it's the same music in the movie but i don't remember it. The music didn't seem to match what was happening on screen, like they focused on the music being from a supermarket to fit the theme of the game/movie but not what was actually happening in the game. Though i did like that there was a button devoted to playing your own music. i accidently triggered it a few times and it was always nice to hear.

As a PS2 game, it was always going to look a little rough. the cutscenes, for example, don't appear to be full screen nor a particularly high resolution. the game itself is upscaled but not to 1080p on PS4. playing the game is a much more enjoyable experience than watching a cutscene as i think the graphics and art style hold up fairly well. the game, so far at least, is somewhat zoomed in to Wall-E so he's big and easy to see and so are the areas we've played in.

Controlling Wall-E isn't too difficult. there's a fantastic section at the start that uses a maintenance check to go through the game's tutorial. i really appreciate it when games are able to incorporate the tutorial into their story. going from tutorial to the games first level was a surprise as we're having to run away. the tutorial is nice and slow but suddenly the action ramps up and before we know it it's over and things have calmed down. it took me by surprise but it was fun.

I look forward to Part 2 where, hopefully, Wall-E will get to do more different things and perhaps we'll get to see EVE or even get to space. but so far, streaming Wall-E seems like a good way to play it.

Monday, April 6, 2026

Cloud Monday - Final Fantasy VII: Remake - Part 2 - Great To Stream From The Cloud


This week's new Cloud Monday video is part 2 of playing the PS4 version of Final Fantasy VII: Remake via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1, the streaming experience wasn't great. it frequently disconnected me. but, the game let me save manually so it wasn't a problem in that part and i slowly made progress towards the first boss of the game.

In this part, the first thing i had to do was deal with this boss. it's a long fight. there were moments of macro blocking and there was a warning about the connection. whilst the issues didn't get in the way of the gameplay, it did lessen the spectacle of it.

that's the main issue with Final Fantasy VII: Remake. streaming the game isn't an issue with how easy it is to save and how frequently the game auto saves. but streaming it seemed to lessen the spectacle. the music had occasional issues, the graphics did too. so if this is the first time you've played the game it might be best to download and install the game to ensure the most optimum playing experience.