Wednesday, January 7, 2026

Backlog Conquering - Anthem On PS4 - Part 4


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 4 version of Anthem. i have previously played around 5 hours of this game back in 2019, but i stopped playing once EA announced they weren't going to update the game. The main reason for picking up Anthem now is that the game servers are going to be turned off on January 12th 2026. With the servers turned off, the game will be unplayable as there's no offline mode.

In Part 2, there wasn't a lot of time to explore and do more than the main mission. so from Part 3 onwards i'm going to make these videos a little longer, maybe up to 2 hours, to allow myself time to do a main mission, do a side mission, and do some exploring. 

In this part i got access to the Launch Bay, an online hub of sorts for players of Anthem. when i arrived there were a couple of others who seemed AFK. But, i don't know how useful it actually is. i might've missed it but i don't know how it connects to our story in Anthem, nor where is it in the base we're situated at. it felt tact on so i didn't use it much and i don't know if i'll use it much going forward. you'll have to let me know how best to use it in the comments.

Check out previous parts:

Tuesday, January 6, 2026

Stories on Tuesday - Underworld Office: Ghost Story - Chapter 4


The new story is Underworld Office: Ghost Story. i'm playing this on iPhone 14 Pro.

Now i've played it, i understand how it works. so each video from this one going forward will be it's own chapter in the game. i will continue to blur out the advert at the bottom of the screen. there are full screen adverts during my playthrough and i will edit them out. this will mean that occasionally the music will skip or go from on to off abruptly where i've made the edit.

This chapter was now only shorter than i expected, it also took a turn that i didn't expect. i don't want to spoil what happens here but there's a plot twist. there were a couple of instances where the game seemed to be trying to funnel us to where it wants us to go so i disagreed with a couple of the choices i was presented with. What was nice was being able to see that Sean's mother does seem to be doing better now, as i was unsure my choices in Chapter 3 would've lead to her happiness as we only saw the conclusion from Sean's point of view.

Check out the previous Chapters of this story:

Monday, January 5, 2026

Cloud Monday - Granblue Fantasy: Relink - Part 1 - A Fun First Hour With Plenty Of Auto Saves


This week's new Cloud Monday video is part 1 of playing the PS4 version of Granblue Fantasy: Relink via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.
 
I may not have played a Granblue Fantasy game before, but i have seen them across various platforms and even on podcasts i've heard people talking quite positively about them. I know that there was a Granblue Fantasy iOS game a while ago but i'm unsure if this game is a direct sequel to it or a remaster of it. you'll have to let me know in the comments as the press releases i have for it don't answer that question.

The stream quality was very good in this first hour. i didn't notice any issues with the video i was watching. i also didn't notice any lag in the controls so the game felt responsive to play. one of the key things i look out for in this series is how the game saves. the service will only give us a 20 second warning before it disconnects us so we need a way to either save or for the game to have auto saved very recently. the Manual save feature of Granblue Fantasy: Relink is less clear than i would like. when i went to check for it, a message came up saying we could save from the pause screen but it wasn't there. later, i checked again and it was there and i did a manual save. in between those two times, i had played quite a lot and didn't check so i can't say for sure when manual saves actually activated but it was less than an hour. thankfully the game's auto save seems to be extremely frequent. it seemed to save before every major battle, after every cutscene, basically after every set piece and when we entered a new area.

Friday, January 2, 2026

iPhone Friday - Saturn Slalom - A Cool Space Themed Runner With Simple Mechanics And Great Music


For this week's iPhone Friday i tried Saturn Slalom from Noodlecake Studios on my iPhone 14 Pro.

The game mechanics and rules are very simple in Saturn Slalom. you get points by crossing the middle of the screen. you press the left or right side of the screen to go in that direction. the obstacles are planets. you earn combo points by moving through the planet's gravity well as you move across the middle. the higher the combo, the better and more epic the music gets. But as this video shows, i only got 1 decent run as it's much harder to master than i thought it'd be.

My concern is that i saw everything the game has to offer. i know there are much higher scores possible, as i looked up the global leaderboards, but the game does nothing to tease what else is ahead. Saturn Slalom is difficult and takes some skill. i feel like the developers could've highlighted the music aspect like a carrot on a stick. if someone downloaded the game without knowing getting combos is how you enhance the music, i feel like some people may walk away from Saturn Slalom.

Throughout the video i make suggestions about different planetary hazards, like threading the needle between a planet and it's moon, or a black hole which requires the player to stay on the opposite half of the screen, which is a challenge with these simple controls. There is no difficulty in Saturn Slalom and i feel like it wouldn't be too hard to implement one. i'd suggest making the combo system easier for normal players and keep it as it is for hard mode. sometimes it's tough to keep a combo level up if it's just increased. i often found that i'd get it to 3 for it to go right back to 2 because i didn't combo the immediate next planet.

Even though it is hard to master Saturn Slalom, it is just as easy to pick it up and play. it does require both hands so it's not perfect for commuters, but restarts are prompt and there's even the option to revive yourself and continue, for the price of watching an advert. This use of adverts is fine. watch an ad and get something in return is the best way to do them in free to play games. but there came a moment where i was having to watch ads even if i restarted from the beginning. i think this could've been made clearer with a simple countdown next to the restart button. Saturn Slalom doesn't make full use of my iPhone's screen so there's space to make things clearer for the player.

Ultimately, these are more suggestions rather than things that need to immediately change in the game. what i played of Saturn Slalom is fun and having 1 good run gives me incentive to try and get better at it. with it's basic controls, simple rules and mechanics, and nice music i would recommend it, though i know it's difficulty won't be for everyone. 

Version 1.1.4 Played

Thursday, January 1, 2026

Demo Play Thursday - Front Mission 3: Remake On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Front Mission 3: Remake from MegaPixel Studio and Forever Entertainment.

I haven't played any of the Front Mission games before so i was hoping that the demo would start with a good tutorial and not rely on prior knowledge of the previous two games in the series. There is a tutorial for the basics, but as soon as i got into actual proper battles, more things were popping up that i just had to guess. for the White Flag situation, i think i understand what's happening, but near the end when my character was doing 3 attacks when every time before it was only doing 1 i have no idea why that happened.

whilst i enjoyed the music in the game, i found the art to be surprisingly poor. i'd say all bar two of the character pictures looked odd, and not in a good way, and whilst most of the buildings looked like buildings the art was very simple. Apart from the mechs, most of the art and design of the game seemed old and low resolution. i did like the style of the old websites and navigating the internet, but that's more from a nostalgia point of view as it looks familiar. personally, i found the poor quality of art and design overall distracting. it felt like a phone game upscaled.

As for the story, it didn't really grab me. some of the character interactions felt odd, and how we instantly helped someone break the law at the end of the demo also seemed unbelievable. 

So whilst the demo was fine, i didn't enjoy playing the game and won't be seeking out the game now. the demo is best for those curious, but other than that it's hard to recommend. 

Wednesday, December 31, 2025

Backlog Conquering - Anthem On PS4 - Part 3


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 4 version of Anthem. i have previously played around 5 hours of this game back in 2019, but i stopped playing once EA announced they weren't going to update the game. The main reason for picking up Anthem now is that the game servers are going to be turned off on January 12th 2026. With the servers turned off, the game will be unplayable as there's no offline mode.

In Part 2, there wasn't a lot of time to explore and do more than the main mission. so from Part 3 onwards i'm going to make these videos a little longer, maybe up to 2 hours, to allow myself time to do a main mission, do a side mission, and do some exploring. 

Things opened up more In this part. we saw more players online and had 2 join us for our side mission. they were much higher level than me so they made quick work of the task. the game revealed more of it's online components, but they felt tact on rather than integrated into the game's story. the same can be true with the online store, it didn't really seem to add much to the experience. i don't know how much i'll interact with these online features as i'm here for the story as i'm finding it interesting.

Check out previous parts:

Tuesday, December 30, 2025

Stories on Tuesday - Underworld Office: Ghost Story - Part 3


The new story is Underworld Office: Ghost Story. i'm playing this on iPhone 14 pro.

Now i've played it, i understand how it works. so each video from this one going forward will be it's own chapter in the game. i will continue to blur out the advert at the bottom of the screen. there are full screen adverts during my playthrough and i will edit them out. this will mean that occasionally the music will skip or go from on to off abruptly where i've made the edit.

The result of Chapter 2 was great for the ghost and the human. in this chapter, Sean, i feel that i didn't get a result for the human character and even though the game said i got a result for the ghost character it felt like a light result, more by accident than what i was aiming for. i'm very interested in knowing what happens if i took the other branching story option, so let me know in the chat if you took it.

Check out the previous Chapters of this story: