Showing posts with label Heavy Iron Studios. Show all posts
Showing posts with label Heavy Iron Studios. Show all posts

Monday, April 20, 2026

Cloud Monday - Wall-E - Pt2 - It's Fine And Not Too Difficult With Local Multiplayer Mini Games


This week's new Cloud Monday video is part 2 of playing the PS4 version of Wall-E via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1, it was clear to see that these PS2 emulated games on PS4 and PS5 are a great fit for cloud streaming because you can press the Options button at any point and save. this is true for the PS1 and PSP emulated games, too. so with Wall-E is becomes more of a question if the game is worth playing or not.

For me, someone who is a fan of the movie, i'm going to say yes. the interactions Wall-E has with things it finds are just as endearing as they were back when i saw the movie in the cinema. when we met Eve for the first time it was a nice feeling. the game doesn't follow the movie's plot strictly, the start of the game works great as a tutorial for not only controlling Wall-E but also in how the game is built. but as soon as that lazer light appeared i was excited for the stories to converge somewhat.

The HD upscale helps with the graphics. they're not fantastic, but the upscale helps make them look clear and vibrant. the controls are perhaps the weakest aspect of the game. there are moments where they feel too sensitive and moments when they don't. i wonder if this is a result of the emulation, like the game used to run at 30fps on PS2 but now it runs at 60fps and the controls are also doubly sped up. that's just a guess but if you know please put it in the comments.

For me, Wall-E is a fine game to stream from the cloud. but for others, i think that it might be closer to a "Maybe". But these are my thoughts and that tips it into the "Yes" category.

Monday, April 13, 2026

Cloud Monday - Wall-E - Fairly Average Gameplay But You Can Save Any Time With PS2 On PS4


This week's new Cloud Monday video is part 1 of playing the PS4 version of Wall-E via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Wall-E is one of my favorite Pixar movies. i knew that there were video games, but i never looked to see what they were about. all these years later, Wall-E is now on the PSN store as a PS2 game emulated on #PS4. i was curious as to what kinda game this actually was and so far i enjoyed it much more than i did when i checked out Ratatouille.

With it being soo many years since i last watched Wall-E, things like the music seemed unfamiliar. there's a chance it's the same music in the movie but i don't remember it. The music didn't seem to match what was happening on screen, like they focused on the music being from a supermarket to fit the theme of the game/movie but not what was actually happening in the game. Though i did like that there was a button devoted to playing your own music. i accidently triggered it a few times and it was always nice to hear.

As a PS2 game, it was always going to look a little rough. the cutscenes, for example, don't appear to be full screen nor a particularly high resolution. the game itself is upscaled but not to 1080p on PS4. playing the game is a much more enjoyable experience than watching a cutscene as i think the graphics and art style hold up fairly well. the game, so far at least, is somewhat zoomed in to Wall-E so he's big and easy to see and so are the areas we've played in.

Controlling Wall-E isn't too difficult. there's a fantastic section at the start that uses a maintenance check to go through the game's tutorial. i really appreciate it when games are able to incorporate the tutorial into their story. going from tutorial to the games first level was a surprise as we're having to run away. the tutorial is nice and slow but suddenly the action ramps up and before we know it it's over and things have calmed down. it took me by surprise but it was fun.

I look forward to Part 2 where, hopefully, Wall-E will get to do more different things and perhaps we'll get to see EVE or even get to space. but so far, streaming Wall-E seems like a good way to play it.

Monday, September 8, 2025

Cloud Monday - Ratatouille - Part 2 - Streaming It Is Convenient, But There's Few Other Positives


This week's new Cloud Monday video is part 2 of playing the PS3 version of Ratatouille on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Part 1 didn't go great, not because of the game being streamed from the Cloud but because it's just not that great. the platforming was testing my patience more than anything. We also learned that there were no manual save points in that part but i held out hope that once we got out of the tutorial area that maybe there would be save points added. so even tho i wasn't expecting the game play experience to improve, i was still hoping.

Unfortunately, we never found a way to manually save in this part. there was more progress made through the level, and when i was stuck i was able to use the in-game sniffing button to get help to show me where to go. but it wasn't always able to help out, for example in the kitchen, and it often felt like Ratatouille wanted to slow you down with all sorts of hindrances. before the speed test i did complete a challenge without encountering the squirrels, but the time it took to complete it felt like it's own hindrance. 

Streaming Ratatouille from the Cloud is easier and maybe more convenient than finding an original disc copy of the game. But with no trophies, no manual saves, and a poor auto save, it's hard to say if there's much to gain from playing the game. You can do it, but i don't think the game is good enough for it to be worthwhile doing.

Monday, August 25, 2025

Cloud Monday - Ratatouille - Part 1 - A Rough Game With No Manual Saves And Distant Auto Saves


This week's new Cloud Monday video is part 1 of playing the PS3 version of Ratatouille on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

I'll admit that i'm not a fan of the movie Ratatouille. As for the game, it's not something i've ever looked into on any platform so i didn't know what i was going to be playing here. 

As ever we're looking at the save situation and unfortunately there appear to be no manual saves in Ratatouille. the Auto Saves seem to be when ever a quest is finished. there are collectables, but picking them up doesn't trigger the auto save. at the end of this part, before the PS4 internet speed test, i did check to see if the game's checkpoints were working as save points but they weren't. so if you pick up collectables, you have to finish the quest you're on to trigger the Auto Save to get them saved.

This part focused mostly on the tutorial, but that's mostly because of how poorly implemented the controls were. because of my previous experience with cloud based gaming, i do not believe that the poor controls are a result of the game being streamed, rather it's an inherent issue with Ratatouille. thankfully, there will be a Part 2 so we can have another look at the controls, but ultimately i get the impression they're a little broken or at the very least not as accurate as they need to be.