Saturday, November 8, 2025

Mobile Friday - Seven Knights Re:Birth - A Good Turn Based RPG That You Can Control Or Watch


For this week's Mobile Friday i tried Seven Knights Re:Birth from developer Netmarble on my iPhone 14 Pro.

I've had Seven Knights Re:Birth installed on my phone for a while and had noticed that the game was constantly being updated. But at 251.4 MB, there's even more to download once you start the game. to it's credit i did appreciate that the game let me start with a guest account and it gave me a heads up about the additional 5GB download, warning that it was best to download it over Wi-Fi. what surprised me was that the game was able to tell me that i was currently connected to Wi-Fi. Games have warned that these data installs should be down over Wi-Fi, but this was the first time i remember a game saying what my current connection was.

The install section is just a short slideshow with 1 song playing on loop. but when it stops and you launch the game we're greeted by a cinematic intro that looks cool. again, the game surprised me by then seamlessly transitioning from the cinematic to a gameplay tutorial to back to the intro, to gameplay story telling. it makes a fantastic first impression.

With such a spectacle for an introduction, the bar is high for the game to reach during normal gameplay and for the most part i think it reaches it. Seven Knights Re:Birth is a turn based RPG that gives players the choice to control the fight or to watch it happen. personally, once the ability to watch was unlocked i never went back to controlling the characters manually because it was such a pleasure to watch. It's a similar effect to Football Manager, a game where you spend time building the team and then watch them in action. in Seven Knights Re:Birth i was assigning characters to the team, equipping them, and then watching them attack enemies.

Between the action stuff is the story stuff. i'll be honest, i kinda saw the direction it was going to go and correctly guessed it. So the story maybe a little generic, but the presentation of said story is well done. the character interactions on screen remind me of larger console games. for a game like Seven Knights Re:Birth, this video isn't long enough to get a sense of the true story but for now there's enough here for me to want to continue playing.

Version 1.08.06 Played

Thursday, November 6, 2025

Demo Play Thursday - Angry Video Game Nerd 8-bit On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Angry Video Game Nerd 8-bit from Retroware, Mega Cat Studios, and Programancer. 

Whilst i have been watching their video content probably from near the beginning, i have never played any of the videogames. when i recorded this video i thought that this was just a port of a previous Angry Video Game Nerd game but i have since learned that this is a brand new game. so apologies if things get a little confusing in the video.

My history with videogames starts more from the 16bit era with the Mega Drive, but i did play a few 8bit games on the Master System and i've played pixel looking sidescrollers before so for me it wasn't too unexpected when the game started with no tutorial. But as this is a demo there's a chance that the final game has a tutorial of sorts. you'll have to let me know in the comments if this game does have one or not.

Graphically, it sure is an 8bit looking game and it comes with some of the gameplay limitations i expected from such a game. an easy example is how you can only shoot horizontally. there's no up or down shooting. But what was unexpected and very welcomed was how the game isn't sticking to the rules i was used to back then. it was common in games to have jumps into the unknown but here the stages have been built in such a way that you can always see at least 1 platform to aim for when jumping down.

Personally, i found the normal difficulty to be hard and changed it to easy to beat the demo. difficulty in game's like this are rather subjective so whilst i'd recommend starting on easy then going up to normal, for those who like a challenge and like learning pattens the normal difficulty could be a good start.

There was a bug at the start of the game. the FMV sequence featuring the Nerd himself was out of sync. when i changed difficulty and started again, the same sequence played but it worked fine. i don't know if this is unique to the demo or a bug in the PS4 version. you'll have to let me know in the comments. but i will send an email out to the developers to let them know what happened.

Wednesday, November 5, 2025

Backlog Conquering - Jak and Daxter: The Precursor Legacy HD On PS3 - Part 7


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 3 version of Jak and Daxter: The Precursor Legacy from the 2012 The Jak and Daxter Trilogy that remastered the games and brought them into HD. This series is my first time playing any of the games from the initial trilogy, tho i have played the PSP game #Daxter.

Check out the other parts of this play through:

Tuesday, November 4, 2025

Stories on Tuesday - XBlaze Lost: Memories - Part 10


The new game in the Stories on Tuesday series is the PS3 version of XBlaze Lost: Memories from Arc System Works and Aksys Games.

This is the tenth part. I got a Game Over in this part, it was quite unexpected. there are more choices to be made now!

Check out previous parts:

Monday, November 3, 2025

Cloud Monday - Digimon Survive - Part 1 - It's Easy To Save And Has Frequent Auto Saves


This week's new Cloud Monday video is part 1 of playing the PS4 version of Digimon Survive via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Digimon Survive will be leaving the PlayStation Plus service this month so i wanted to see if playing it from the Cloud would be a good way to play it before it's removed. When it's removed from PlayStation Plus, unless you've bought it, it'll stop working on your PS4 or PS5.

Digimon Survive is a Visual Novel style game that uses that style of game to tell it's story whilst also combining a tactics style fighting mechanic and also have a Mobile Phone explore your location feature. in this hour and a half i played for Part 1, all these different styles work well together and feel cohesive.

How a game saves is important when playing a game from the Cloud. PlayStation Plus Cloud Streaming Service gives users a 20 second warning before disconnecting. it's important to know when the game autosaves and how to do manual saves. in Digimon Survive, the auto save is clearly mentioned on screen and happens before cinematics, where manual saves aren't possible, and after chapters. during typical Visual Novel sections, we're able to pause the game and save manually.

the stream quality was great during Part 1. this helped highlight the graphical style of Digimon Survive which i quite enjoyed. there may not be a lot of small details, but the art style and and use of colors is nice. we saw in the first battle at the start of the game that the Digimon are drawn in a flat 2D style whilst the battle stage is 3D. everything was clear to see and importantly I didn't notice a lag in the controls during menus, story, or battle sections, unlike during the previous game with Cyberpunk 2077.

Friday, October 31, 2025

Mobile Friday - Etheria: Restart - Graphics, Music, And Story Make A Great First Impression


For this week's Mobile Friday i tried Etheria: Restart from developer XD Entertainment on my iPhone 14 Pro.

Etheria: Restart had been on my phone for a while but it was after it's big 1.0 update in September that i was reminded about it. maybe i missed it, but i don't remember seeing it high in the charts when i'm looking for mobile games.

The title of this video is not quite accurate. the first thing the game does when you start it is download a 2.49GB update to the game. there was no prompt, no warning about doing this over mobile networks, and there was no cinematic or artwork shown to make the time pass quicker. the screen the game starts with, and it's music, is kept whilst the update is downloaded. So the very first impression of the game isn't a good one.

But the remaining hour and a half does help redeem Etheria: Restart. I quite enjoyed the art style of the game. it's futuristic, but not full Cyberpunk. the game does a lot with color, probably because fine textures would push phones too hard, and pulls it off well. each of the characters we meet and use in this video are all distinct from each other not just in terms of their design but also their personalities and voice acting.

The world they inhabit is split into two. there's the real world, and then there the computer world Etheria. they look very different from each other, too. the real world was ravaged by nature whilst Etheria has a more clean future look. But then there's Genesis, a virus plaguing Etheria and those who inhabit it and turning them into monsters if they're not saved quick enough. these three styles do work together. coupled with the story i've had so far, the world mostly ties together and feels cohesive.

With combat being somewhat simple, i found the controls to be easier than some other mobile games i've played. a problem with a phone screen is it's size. some games may have cool cinematic set pieces and insane combat, but as soon as you try to move the camera you end up hitting buttons and doing things you don't want to. at this point in the game, it wasn't an issue for me.

In this video i played the Prologue and first part of the first chapter. the pace may look slow, but it didn't feel it. i was enjoying the world, the story, and i did want to know more. But after talking to my community about this, my thought's about how AI has been used in this game might actually be true. in the video i joked how their MiniDisc looking device for summoning kinda looks like someone told AI to make MiniDisc futuristic. but there's also some confusion i had about who or what the Animus are. i thought they were the virtual avatars of those in the world. but it doesn't seem like it, humans and Animus are described as being separate. that kinda detail feels like either an AI translation error or it's just been missed.

Right at the end of the video i noticed a stamina system. up to this point in the game, it hadn't crossed my mind that this sorta game would have one. i had been playing and enjoying the story. But now i know that this is in the game, i am concerned about how the game will change. it almost feels like the first part of the game is one style and the rest of it is something else. when games have stamina systems there's usually two reasons for it. 1, they don't want players seeing all the story right away so will slow them down. and 2, it's a way to add monetisation to the game, or a grind for those wanting to keep it free.

From what i played in this video, i couldn't tell you what it is. i don't know how the game is going to change or how well this is balanced. so if you know, talk about it in the comments. all i can say for now is that Etheria: Restart makes a good second impression. there maybe some questions about how AI was used in development of it. And i can't say for sure that the game you play at the start is the game you'll be playing throughout.

Version 1.0.1 Played

Thursday, October 30, 2025

Demo Play Thursday - Majogami On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Majogami from Inti Creates.

The demo for Majogami is short, but because of the game's style and art direction it does leave an impression. the demo starts quite quickly and immediately begins with some story. once it's finished, the tutorial begins and it's quite simple at first. you're introduced to something then get to do it in-game. what's great is that for more complicated things, the game will show videos on what to do. even tho we end up at the tutorial quite abruptly, it's pretty decent.

The Demo seems to be from the start of the game and is essentially the game's opening prologue. we get more story, more tutorials, and then we reach a boss fight. as it's the start of the game, i never felt like i was in danger even tho i was being hit often, but it did take some time to wear down the boss. i do worry that this could get longer as you progress through the game.

I have to imagine that on the OLED Switch, Majogami looks fantastic. i have a launch model Switch and i felt that it ran fine and looked great. the music isn't bad either. with good controls, a fantastic tutorial, a story that leaves you wanting to know more, and of course great style, i'd say that this demo for Majogami is a good one and well worth checking out.