Showing posts with label Inti Creates. Show all posts
Showing posts with label Inti Creates. Show all posts

Thursday, October 10, 2024

Demo Play Thursday - Card-en-Ciel On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Card-en-Ciel, from the developers Inti Creates.

Reading the eShop listing for the game, i was interested in the game. i thought the story idea was different and i was curious how the card mechanics would work. this demo seems to be from the start of the game and i think it's a great start. the tutorial, the story, the mechanics are all introduced smartly and in a way that feels right for the universe.

After playing an hour, the only thing that felt off was that the text on screen didn't auto scroll and that there didn't seem to be an option to turn it on. This is an older demo but it felt quite polished, which leads me to think that perhaps the Japanese release of the game has already happened.

One great feature of this demo is how it does the tutorials. it doesn't just put up a block of text, there's a video showing it in action. the text could have multiple pages, each with their own video. but what i thought was really cool and something i don't remember seeing else where was how the videos could be made full screen. i've played plenty of games where the picture/gif/video used in the tutorial is small, but here, the ability to make it full screen really felt modern and something that other developers should be looking at implementing. 

This first hour is basically the tutorial for the game and each point seems to add a new mechanic to the game. each one isn't huge, but by the end it did feel like there were quite a few things to think about each turn. i don't know if it's a case of too much too soon or just too much in general. i enjoyed the simple mechanics at the start where each card could either do an action or move your character. i thought this was an interesting twist but then the game adds cards which, for example, can be used to avoid an enemies attack and counter them.

After my hour with Card-en-Ciel, i'm genuinely impressed with it. this demo is the start of the game and it shows that Card-en-Ciel is an approachable game that has a good first hour. i would recommend people trying out the demo first. this is a game that ties together a few different genres like card battling, visual novels, and rpgs. fans of each of those may like Card-en-Ciel and this demo is a great place to start.

Thursday, April 25, 2024

Demo Play Thursday - Umbraclaw On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Umbraclaw, developed by Inti Creates Studios.

Whilst i wasn't great at playing at this demo, i actually had a great time with it. Umbraclaw doesn't say how big this demo is and i don't reach the end of it during this video. It feels like it is the actual start of the game.

The most noticeable thing about Umbraclaw is the art style and design of the world. I played the Switch version and it looked great and played great, too. it's out on PS5 and i imagine it will look impressive in 4K. What was key is that the game's style doesn't get in the way. there are a lot of colors on screen, but the details are still there and everything from the platforms to the enemies are clear and easy to spot.

The demo starts with Chapter 0, which acts mostly as a tutorial before the main aim of the game starts with Chapter 1. the tutorial isn't the best, it does offer pictures to try and show what to press and what happens, but it comes across as the game telling you everything at once. With there being a Chapter 0, i feel like the tutorial could've been spaced out better. It wasn't until the end of the demo that i remembered there's an upgrade mechanic as the game also doesn't seem to have reminders.

The upgrade mechanic seemed to be the solution to the small gripes i had with the controls. for example, i felt like the basic attack's reach was a little shorter than i wanted. The first upgrade can help fix that. Umbraclaw has a few other mechanics that really set it apart from other games. the biggest is how death works in the game because you're already dead. So when you "die" in the game, it's not game over. You're a cat, so you have 8 more "lives" left. you respawn stronger than before with new powers. There are many of these different powers, each offering something either to attack, to defend, to evade, or to platform. The game is open in saying that you can die and get a bunch of these powers and that's a strategy. But there's yet another twist. each time before you respawn, you have a choice. use up "hope", the main currency in the game, to stay the cat you are or become more feral and get stronger. Not just in attack power, but also in the amount of hits you can take. But as you're bigger, certain non critical areas of the map are now off limits.

There is another, more feral, stage. but the trade off is that you remember less and less of your previous life and the reason why you're making this journey. For me, i found it useful to go feral because of how much health it grants you. Umbraclaw isn't too hard, but it has a decent challenge as a cat because it's a one hit KO. The game does let you revert back to a cat at certain points, like at the end of a stage. there is a sense of not only strategy about all this, but also replay-ability and challenge.

The other game mechanic of note is one that i'm just as impressed by. All too often i come across games where the game is gated by ability. if you're not good enough, then you can't access the whole game. But with Umbraclaw, not only are there 3 game modes you can choose from before you play, the game will notice that you're struggling in a section and offer to lower the difficulty to the easiest one so that you can make it through and continue the game. I personally would play this game on the easiest setting so i can enjoy the combat, the story, the world, and the music. but for the demo i tried it on the default setting, akin to medium. and in this video i did get stuck and took the game up on it's offer to switch it to easy so i can get to the end and continue the game.

This demo for Umbraclaw isn't the best in some ways because it fails to communicate what it is. i don't even know if my save file will carry over to the main game. But it is super useful because i'm very interested in the game now i've played it and i highly recommend the demo for anyone who is interested just from looking at the screenshots like i was. Umbraclaw is more than a puzzle platformer, there are hints and influences from other genres and games in this. The important thing is that it all feel's cohesive and i'm genuinely interested in it now i've played the demo.

Friday, January 11, 2013

Namco Bandai Announce Naruto Powerful Shippuden For The 3DS, Out 8th March


Namco Bandai have announced Naruto Powerful Shippuden for the 3DS. the game was developed by Inti Creates with support from Naruto Shippuden Ninja Storm devs CyberConnect2. the game is based of the Naruto Shippuden Japanese Anime Spin-off Rock Lee And His Ninja Pals and features an art style similar/inspired by that Anime.

The game features story lines from the Naruto Shippuden and Rock Lee And His Ninja Pals Anime. the game lets you play missions as either Naruto or Rock. there is also an Endless Battle Mode which lets you fight ninja's. other features include the ability to earn experience and level up your characters special attacks. the game also features appearances from Kakashi, Sakura, Gaara and more.



Screenshots


Press Release