Thursday, September 25, 2025

Demo Play Thursday - Formula Legends On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Formula Legends from 3DClouds.

I'm a fan of Formula 1, and racing in general, and i'm always keen on trying new arcade style racers. what interested me in Formula Legends was the inclusion of many different era's of cars, teams, and drivers. the game doesn't have the license for official names so the alternatives they've come up with work well enough.

The makes it clear that it's a demo. but what the game fails to explain is how the demo differs, if it does, from the main game. the issues include not knowing what tracks are included in the game. i pondered whether the game would focus on famous tracks of the eras or just focus on the tracks which are in all eras included. the demo doesn't have all the teams and drivers from some, if not all, the eras included and doesn't detail at any point if this will continue into the main game or not. some games will provide more information, whether via a bullet point list or trailer, as to what more content the retail game has.

i did enjoy the art style, all the cars looked great. the team have taken some liberties with the tracks, shortening them significantly but trying to keep iconic parts of them. But the Switch version seems to have an odd issue with the tyres. they seem to be in a constant state of vibration and never really look like round tyres. it gave the impression the the cars were floating on the track rather than racing on them. i also thought the engine sounds were off when driving the 90's cars.

The demo didn't start with explaining how the controls worked. the demo loads into the main menu with Story Mode being highlighted even tho it's locked and not in the demo. the two modes we can try are Time Attack and Custom Mode. I chose to start with Time Attack to learn how to play the game. unfortunately, the tutorial was in Custom Mode, so i didn't get to experience it for a while.

I felt that the demo for Formula Legends failed to get the message across the players about what the main game is and includes. whether it's a technical issue or limitation of the Switch, the graphical and audio stuff makes me not want to play this version of the game. if there was a trailer showing the game running on other platforms or from the final game then maybe i'd have a different opinion. But the demo as it's presented doesn't do a great job showcasing the game and i honestly wouldn't recommend the Switch version.

Wednesday, September 24, 2025

Backlog Conquering - Jak and Daxter: The Precursor Legacy HD On PS3 - Part 2


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 3 version of Jak and Daxter: The Precursor Legacy from the 2012 The Jak and Daxter Trilogy that remastered the games and brought them into HD. This series is my first time playing any of the games from the initial trilogy, tho i have played the PSP game Daxter.

Check out the other parts of this play through:

Tuesday, September 23, 2025

Stories on Tuesday - XBlaze Lost: Memories - Part 4


The new game in the Stories on Tuesday series is the PS3 version of XBlaze Lost: Memories from Arc System Works and Aksys Games.

This is the third part and it starts from the third memory sequence, after we collected all the memories in Part 3, and ends when we descend down from the fourth Shadow Field into the fifth.

Check out previous parts:

Monday, September 22, 2025

Cloud Monday - Phineas and Ferb: Across the 2nd Dimension - Part 2 - It's Fun And Not Just For Kids


This week's new Cloud Monday video is part 2 of playing the PS3 version of Phineas and Ferb: Across the 2nd Dimension on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1, we learned that the game doesn't have manual saves but the auto save is frequent enough. after playing this part, it feels like that if there is a disconnection you could lose as little as 5 minutes of progress. it's not perfect but it's better than a lot of games we've played in this series. 

Playing a couple of hours of Phineas and Ferb: Across the 2nd Dimension has also shown how many different gameplay styles there are. in this video we have some traditional platforming, we have a flying sequence similar to Space Harrier, there's even a sequence where we set up turrets and fight off waves of enemies. none of these gameplay types over stay their welcome which means for me that across both parts time seemed to fly.

I've said a few times now that i've never watched an episode of Phineas and Ferb, nor have i watched the movie this game is tied-in with. there are some characters and situations i don't know the back story for. but in general, the story has been fine, the characters have been good, and it's not been too quippy either. with the shifting gameplay styles and mini-game breaks, i would recommend Phineas and Ferb: Across the 2nd Dimension as a game that's good for kids to play, but also for those who, like me, don't know much about the show and haven't watched it as the game doesn't require this knowledge from it's players. 

Friday, September 19, 2025

Mobile Friday - Destiny: Rising - A Great Looking Shooter, Good Tutorial, But Some Control Issues


For this week's Mobile Friday i tried Destiny: Rising from developers NetEase Games on my iPhone 14 Pro.

I've played both console Destiny games, tho admittedly not for a long time, and what i enjoyed about them the most was the gun combat. i really enjoyed online multiplayer, too. the game's story wasn't something i was concerned about. i have completed the story on disc for both, but i don't really remember it. for me, i wanted to try Destiny: Rising to see if they could replicate that gun feel the console games had.

After a good hour with the game i can say that they don't quite get there. that's not to say what's in Destiny: Rising is bad, it's actually good. but it doesn't quite reach the highs of the console versions. i played this hour in hand held mode, but Destiny: Rising is playable with a controller too. there's a lack of feedback from the phone when shooting, the rumble the console controllers have is far better and precise than anything my phone has. Playing on my phone also meant i needed much more aim assist that i would on console, to the point where Destiny: Rising kinda feels a little weird to play at first. that feeling went away after some time, but what really kept tripping me up were the on screen buttons.

On the right side, you control the camera and on the left you control your movement. the left side isn't much of an issue, but the right side has many buttons of differing sizes and throughout this video i kept on touching buttons by accident when i was trying to move the camera. for the start of the game, it's not an issue. but by the end and the boss battle i did, it really got frustrating that i was pressing buttons by accident and not having enough camera control for what was happening on screen. There are two possible solutions in the game, use a controller or adjust the placement and size of the buttons on the screen.

At the start, i wondered if Destiny: Rising would have additional downloads. the game's size is near 4GB so it could've gone either way. unfortunately, there were two additional downloads and the game never asked for permission to do the download. the combined size of them was less than 1GB but still, it's using data and not everyone has an unlimited data plan.

There are plenty of positives from Destiny: Rising. the presentation makes it feel like part of the Destiny universe. the graphics, like last week's Kaiju No.8 game, are great on the characters and fine everywhere else. i found the tutorial useful, and if you have played this elsewhere there's even an option to skip it. i felt like graphically, the game is closer to the PS3 generation, but there are aspects of it that do feel modern. it's up there as one of the better looking games on iOS.

I would recommend people give Destiny: Rising a try. whilst it's part of that universe, it still introduces the world and what's happening in a way that new players will have a good idea of what's happening whilst existing Destiny fans will be able to get more lore and expand on what they already know. i found it quite accessible and there are plenty of ways to customise the experience for how you want to play. the basic controls without any changes are fine but i do feel like they're better suited for larger phones than mine. But it's always online and over time that'll eat into your data limits so perhaps it's best played over wi-fi.

Version 1.0.6 Played

Thursday, September 18, 2025

Demo Play Thursday - Super Robot Wars Y On Switch

For this week's #Demo Play Thursday i played the #NintendoSwitch version of Super Robot Wars Y from #Bandai Namco Forge Digitals.

I've not played any of the previous games in this series before but i was aware of the series. so for me, i was interested in the DEMO not only for getting my first look at the series but also how well the story would hold up for someone like me who's coming to the series.

There is a lot to this demo and i certainly don't cover it all. even before we start, there are 4 difficulty levels. what's nice, and i expect this isn't a demo specific thing, is that each level is explained as to how it's difficult. some games aren't too clear as to what the changes are, but here the changes are clear even to someone new to the series like i am.

It took around 16 minutes before the story stopped being told and we got into the action. that was a long time and it felt like it. it felt like too much is trying to be taught to the point where i don't know if it's just for this game or if we got a bit of a re-cap from the previous games.

the introduction to the combat is also text heavy. there are pictures to help showcase what specific thing's being taught, but the trend nowadays is for games to show videos or gifs of it in action rather than just a static picture. It worked well enough in that i was able to achieve the goals of defeating the enemies.

At the end of the demo, we found the mission menus. i briefly showed the missions sections, where we can take on missions in our new airship. but for me, as someone new to the series, it was the Database section that i found most useful. during the story, there were several characters on screen who looked familiar, but there isn't an in-game button press to bring up information about them, nor does the game spend time saying where they're from. all these characters are treated like this is their game world.

As a demo, it does work well. but it needs longer than an hour and maybe a second playthrough at a different difficulty level as there is so much to take in. it's unclear if the game is smart enough to offer little snippets of information like a refresher or review of the tutorial stuff as we go. if you know, let us know by sending a message via the comments.

Wednesday, September 17, 2025

Backlog Conquering - Jak and Daxter: The Precursor Legacy HD On PS3 - Part 1


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 3 version of Jak and Daxter: The Precursor Legacy from the 2012 The Jak and Daxter Trilogy that remastered the games and brought them into HD. This series is my first time playing any of the games from the initial trilogy, tho i have played the PSP game Daxter.