This week's Cloud Monday video is part 1 of playing the #PS4 version of Marvel's Midnight Suns via the #PlayStationPlus Cloud Streaming Service to my Japanese launch model PlayStation 4.
This game, from developers Firaxis Games, is one that was seemingly well received from reviewers but not necessarily the public at large. I've heard quite a lot of non specific praise about playing it but also reports on how poorly it sold, either in general or when compared to expectations. Thankfully, the point of this series is to talk about how suitable the game is as a game being played in the cloud. And i can say that it makes a great first impression.
Much like the previous game i played, The Wild At Heart https://youtu.be/Cg0q3nv-E58, this game starts with a choice on how you want to play it. i went with a focus on story, but there's also normal mode. If you've played one of these before, streaming the other from the cloud is a great option to have as this game is a fairly sizeable download around 32GB. I also chose to do the tutorial mission.
I couldn't say where the tutorial mission ended and the game started. they did a great job incorporating the tutorial into the story. admittedly, playing a strong super heroes and being limited because of the tutorial could've been delt with better, like with a side comment that these are just henchmen so don't go all out just yet as someone stronger may come later. But after it, i did feel mostly confident that i understood the systems taught to me.
As well as the tutorial and options, the game's story also makes a great first impression. it's always made clear who is talking and when someone new is introduced there's a quick little banner to say who they are. about half way into the video i explore the save system and it's clear that at this early point in the game the auto save system has been working quite frequently and not overwriting one auto save. there are 4 auto saves the game makes and we can do manual saves, too. this sense of security means i can focus on the game instead of worrying about when or if i can save next.
In this part, the connection to the cloud was mostly fine. early on there were a couple of moments of macro blocking, where instead of fine details there are larger squares of color. but this was never an issue with gameplay. a lot of the text, characters, and pictures are quite big so were still legible. Later on there were more incidents of Stream Tearing, where there's grey on screen, and these do get in the way of gameplay. thankfully, there were no audio issues nor controller issues so i was still able to continue and understand what was happening.
I'm looking forward to part 2. it'll be interesting to see how the game holds up on the PS4, especially when there are more effects and more enemies on screen in the first mission of the game. the card battle system we've played so far is slow enough that i always felt in control, again a good fit for being played in the cloud. But there were some hints that the PS4 was being pushed hard by this game.