Friday, October 20, 2023

Mobile Friday - Ninja Must Die - One of The Best Mobile Games I’ve Played!


For Mobile Friday this week i tried out Ninja Must Die on #iPhone14Pro. this game is from Pandada Games and is out on #android, too.

I've had this on my phone for a little while but i noticed it got updated a couple of days ago and it reminded me to play it. the screenshots in the app store did make the game look cool, but i didn't have high expectations going in. 

This game is one of the best mobile games i've ever played. there is soo much to praise with this game. let's start by saying that this is one of the most accessible games i've played. and they haven't done it in a patronising way either. it's very clever how they incorporated the tutorial into the level design. they show us how to jump, they let us jump, then they show how jump can be used in the level, in this example by having a coin trial. this smart use of a tutorial is felt throughout the game. sometimes the tutorial is just a text box, but that's often more than enough and more than what most games have done. 

If you've seen many of my other Mobile Friday videos, https://www.youtube.com/playlist?list=PLyEBkNKW1vyo4rdco4wtJvv-B3zoxcMUd, how games advertise their own shops is a frequent criticism of mine. initially, i was wrong in my assumption when this game showed it's first advert. i praised that they had a video of the character in action, but wasn't happy that there were items also included that we didn't know about. But when the second advert came up, i tried touching the items and a text box appeared telling us what the item does. that's incredible and something i've never seen before. i'd like a symbol showing that the item can be touched, but the fact that the game shows a video of a character in action and has information about the other items in a bundle, is simply amazing and something i've been wanting games to do. It's OK to advertise to us, but soo often games advertise things we don't know the true value of, like for things we've yet to see in the game.

The game is also stunning. on my screen at a high brightness it's one of the best looking games i've played. there's soo much detail throughout the levels, plus smart uses of depth, shadows, and shading. as i have the iPhone 14 Pro, the video out is only 1080p so i feel like this video can't convey fully how good things look. the music is great, too. it's definitely a game i'd like to have the soundtrack too.

There are only two main buttons and two extra buttons. the main buttons are down, on the left side, and jump/up on the right side. it's another way the game makes itself accessible. the two other buttons relate to weapons and abilities and are on timers, but they are also quite big. the levels are smartly built around these controls in such a way it almost feels like a rhythm game. failing isn't punished and you're quickly put back in the game. it's also possible to replay levels and aim for a higher score or complete daily tasks.

In this video we saw a few other ways the game tries to get players back. one way that we didn't get to see the conclusion of was sending out our summons on patrols. this is how they gain experience and rewards. another way we saw in this video is Race Mode. in this mode it's our character up against the scores from 50 other characters in a map. the higher the score, the better placed you are. as you rank up, you can get better rewards but you'll also be up against stronger opponents. 

This game has a feature i've not seen before in any other mobile game, but one i many other games should copy. Ninja Must Die has something called "Pro Replay." This is a feature in Story Mode where you can watch someone else's level completion video. so if you're ever stuck, you can watch a video how someone else finished it. Or if  you're unsure was to which weapon to equip for the level, you can see what others used and pick that weapon or something else suitable. Be careful as this may use up your mobile data.

I didn't get to see everything in this game, but what i saw blew me away in how polished it was, how accessible it was, and how smartly designed the game in general was. it's clear the people playing the game are not an afterthought. simply put, i recommend this game to not just fans of ninja's or runner type games, but to those who have felt overwhelmed or intimidated by other mobile games as well.

Thursday, October 19, 2023

Demo Play Thursday - Dragon Quest Monsters: The Dark Prince on Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Dragon Quest Monsters: The Dark Prince. This game, from developers Tose, is set to come out near the end of 2023.

I've never played a game in the Monsters series but i've known about it and seen enough videos to have a general understanding of how it works. I was curious about how much of a DEMO Square Enix was going to release for the game as they have released some big demo's in the past.

This is a great demo. it has an announcement at the very start explaining clearly that there are limits, that not everything will be carried over to the final version of the game but there are things that will be carried over. And yet whilst i played it, i never felt that the restrictions impacted my enjoyment of the demo. i could see some things greyed out, but as it's the start of the game they are things i wasn't really going to interact with anyway.

With these videos, i try to keep them an hour or less and most games in this series have finished before an hour. I didn't finish this demo and i wanted to keep on playing. for me, that's a good sign of a demo in that when it was over i wanted to keep on playing.

Another sign that this is not only a good demo but also mostly likely to be a very accessible game is how good the tutorial is. it came step by step smartly in the story and throughout this video more and more was slowly being revealed at a nice pace that didn't feel overwhelming. the demo came across in such a way that i feel like the game itself will focus more on story telling rather than mechanics and will do so by making the game very approachable. 

The demo did have some technical issues that seemed separate from the issues the #Switch was having in general. there were some slight hitches where the framerate and fluidity of gameplay felt noticeably off for a brief moment. there was also a moment where a monster seemingly spawned half into the environment. But it was also clear the Switch was struggling a little to run this game. the fans in my Switch were noticeably going, the pop-in was too close to the camera and very noticeable, and some of the graphics just looked like they had a low level of detail and in some instances they looked copy and pasted together. But the game isn't out yet so i can't say for sure if those issues will carry over to the retail version of the game. But as a demo, i do recommend it. it's a fantastic demo and a great look at a game.

Wednesday, October 18, 2023

Backlog Conquering - Gunstar Heroes - From Start To Finish


This is my "perfect" playthrough of Gunstar Heroes on PS3, as part of SEGA's Vintage Collection that was released via the PSN. i have taken the videos i recorded from all 7 parts and edited them into 1 video. i have tried to remove all the continues and "save scumming" that i did to complete the game. there maybe a couple of instances where health maybe suddenly jumps up or the music may repeat a little, but for the most part you should be able to sit back and watch the game from start to finish. And as a bonus, there's no commentary! so sit back and enjoy the great soundtrack!

Tuesday, October 17, 2023

Puzzle & Dragons Tuesday - Nintendo Switch Edition - Artemis Cup Revival - Achievement Run


Welcome to Puzzle & Dragons Tuesday! Sit back and either watch me play through, with no commentary, the cup or leave it running in the background as BGM!

I play and earn all the achievements from The Artemis Cup Revival! (2023/10/16 9:00~2023/10/23 8:59 JST) in Puzzle & Dragons: Nintendo Switch Edition whilst using a GamePad and a docked Nintendo Switch.

This week is the Artemis Cup Revival. i have played this cup before, https://youtu.be/qJrQzXP416c. Much like this video, back then i found the gimmick easy to understand but difficult to master.

After last week's video, i decided to try to do this cup on a different day at a different time and it seemed to work. i was up against more other players across more games.

the competition was very tough. i did get a win against the computer, but up against the humans it was soo much tougher. i only managed to get to the main boss a couple of times and i was not able to defeat it. there was something about the 5th and 6th stages that was just difficult.

This week i played against:
Ytelis - Rank 68
E2G6 - Rank 70
あいすのけしん - Rank 68
やん! - Rank 67
ころん - Rank 72

Monday, October 16, 2023

Cloud Monday - Matterfall - Part 2 - It’s Good To Stream From The Cloud But It’s Not As Fun To Play


This week's Cloud Monday video is part 2 of playing #Matterfall, a #PS4 game from #Housemarque that came out in 2017. In the first video, https://youtu.be/rj3-onwTwrk, Matterfall did well being streamed from the #PlayStation Plus Premium Cloud Streaming Service. But we always play the games twice so we can get a better idea of the average streaming quality.

So in this part 2, it actually was a little worse being streamed from the cloud than in part 1. there wasn't nothing too serious, but there was some minor macro blocking, what appeared to be some bit-rate drops, and some stream tearing. whilst these were noticeable, none of these got in the way of my gameplay.

The thing that got in the way of the gameplay was the game itself. i stopped playing the game because i stopped having fun with it. there's no denying that the game is good to look at, but i found it not as great to play. It's a shame as the game is good to be streamed from the cloud because of how frequent the checkpoints are and that it doesn't mind if you die. So whilst i can recommend the game as one that's suitable to be played from the cloud, i don't think i can recommend the game as strongly as something that should be played.

Sunday, October 15, 2023

Switch Funday - F-Zero 99 - 1 Month Later With Patch 1.02


For Switch Funday i went back to F-Zero 99. it had received two updates since i last played it. these updates added more content to the game like new tracks as well as some small tweaks.

The thing that surprised me the most is how much better everyone got at the game. in the first video, https://youtu.be/8aoxu1RiYEQ, from the launch weekend, there wasn't as much attacking as there was in this video. people also seemed more familiar with tracks, making fewer mistakes and using the super boost much more efficiently. 

The new tracks that have been added to the game do, mostly, feel a little more difficult with tighter cornering and more corners. they are still visually cool to look at and the race to get on the track is still fun. but the track with the magnets at the edge, Port Town 2 i think, was not fun at all as i was constantly finding them and being damaged and slowed down.

But the biggest surprise was that after a month since release, it did feel like less people were playing F-Zero 99. I had seen this with other "99" games on the Switch like Pac-Man 99, but even Tetris 99 feels like there are plenty of people playing. trying out the Pro Race mode, it felt like 2/3 of the racers were A.I and about the same for the second Grand Prix i tried. Thankfully the F-Zero 99 game mode seemed mostly full of human racers. but it will be interesting to see if this continues to be popular and what Nintendo continues to add to the game. will they do paid DLC like Tetris 99 or will they continue to add content via patches in a similar way to their other big titles like Splatoon 3.

Saturday, October 14, 2023

Online Saturday - Splatoon 3 - Getting October's Salmon Run Item


This month's #Splatoon3 #SalmonRun item is the Brinestone Jacket and like the other Salmon Run items, my goal is to get the item twice and pick the best of the two to keep. It took a long time to get the jacket twice. i had a few games where we couldn't even get past the first wave of enemies. there were two weird moments where in one game there were only 2 players and in another there was a big amount of slowdown that i don't remember experiencing in the game before. in the final job, my team and i did face off against the King Salmonoid but we were unable to defeat it.