Thursday, May 28, 2026

Demo Play Thursday - Rune Dice DEMO On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Rune Dice, from developer Smart Raven Studio.

Rune Dice initially comes across as a great demo. we're greeted with a warning about it being early in development, we're told that the save file won't carry over, we're even teased by what the full game will have and that there's a bonus in the full game for those who play the demo. that's the best approach to take to a demo and i really do appreciate it. 

The demo starts with the tutorial. but quite quickly it becomes clear that it's not so much telling us what buttons do what, and rather just telling us how it plays. quite quickly after the tutorial we're faced with dice and options we've not seen before. whilst it's not that difficult to work out what to do, the fact this happens so quickly after the tutorial really puts how poor the tutorial was into context.

In this video i played until i lost. i don't know how much longer the demo goes on for, but i guessed that the level i was playing on might've been the only one in the demo. the dice aspect of the game is simple to understand but i'm not too sure it's possible to really master it as we don't seem to have any control of them after our initial launch. there were times when the slight miss made sense and felt fun. but there were other times when it looked wrong and made it feel a little unfair. ultimately, i did have fun with the dice merging mechanics, but throughout the video i kept on thinking of ways that it could be done better, hoping that these ideas were in the game and were unlockable.

On the more positive side, i did enjoy the art style and i thought the music was good, too. even though it wasn't explained, i did enjoy the reveal when my run ended of how the game's unlock system worked. by doing things in a run a certain number of times, you're able to unlock all sorts of items to help the next run. it gave a reason for why you'd want to go back and try again. 

overall, it starts out as a good demo but when it switches the game itself, there are aspects of the game that are lacking. i do think the game is fun, but maybe not in long play sessions. i could've tried again in the demo, but by the time my run was over i had had enough for today.

Wednesday, May 27, 2026

James Pond 2: Codename: RoboCod - #PS1 Classic On #PS3 - Part 2 - I Had Enough


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation Classic version of James Pond 2: Codename: RoboCod played on PlayStation 3.

I think 2 parts is enough for me to have an opinion about this game. i said it in the video that if i had this on Mega Drive there's a good chance i would sit and play it because we had few other games. but nowadays there are plenty of other games i could play. i wasn't really enjoying the graphics, music, art style and level design! basically, there was very little about this game i was actually enjoying. i will keep it installed and keep the save file, so never say never, but for now i'm done.

Monday, May 25, 2026

Cloud Monday - Space Ace - Part 1 - Tough, But Worked Well Being Streamed From The Cloud


This week's new Cloud Monday video is part 1 of playing the PS3 version of Space Ace via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

This was recorded whilst i didn't have a computer. This was made on my iPhone 14 Pro using it’s microphone, iMovie, and the video I recorded on to SD Card.

Friday, May 1, 2026

iPhone Friday - Card Crawl 2 - A Welcoming Easy To Play Hard To Master Card Game With Great Art


For this week's iPhone Friday i tried Card Crawl 2 from Tinytouchtales on my iPhone 14 Pro. 

I've played a couple of games from Tinytouchtales, like Miracle Mart https://youtu.be/kpCxEvBWk4w and Geo Gods https://youtu.be/SeqUTw1sL_o, and i've always enjoyed the art style and characters in the games. with those two, the gameplay has always been solid but perhaps felt like it maybe lacked a little depth. But with Card Crawl 2 i feel like this has it all, it has the art, the music, the gameplay, the tutorials, and the depth that makes it a card game that's easy to play but hard to master.

Firstly whilst i did just praise the tutorial, it does fall just a bit short. it explains how to play the game and it's mechanics very simply. we're told what to do and it makes us do it. we're then tasked with beating a character using what we know before moving onto learning something else. that's done great. the tutorial also introduces some of the home screen, as by completing different parts of the tutorial more of the game opens up and more icons appear on the home screen. But it doesn't explain all the buttons. the Challenge Mode needs a tutorial as, from what i played, it seems like that if you don't play on Monday, it's pointless to play the other days of the week because there's a weekly bonus. also, the eye symbol was very unclear and i wasn't impressed that it launched into an advert with no warning.

Other than that shortfall, it's hard to find much else wrong with Card Crawl 2. maybe those who are great at the game may feel like they're being held back by having to complete tasks before things are unlocked, but personally i appreciate this approach. i agree that it may feel like it artificially lengthens the game, but it opens up the game in such a way as to not overwhelm the player. the better a player gets, the more they can unlock. if things are tough, it'll take longer but the player is also able to replay the easier stuff whilst retrying the harder stuff.

the gameplay is a little different to other card games i've tried out. in Card Crawl 2, you have a hero card. the goal is to defeat all the tavern's cards whilst making sure your hero card has health. the Tavern's Cards consists of monsters you have to beat, shields and swords you're able to equip onto each of your two hands or put into your one backpack slot, health potions, coins, and there are spell cards. so simply, use the swords to attack enemies, shields to defend from them, and spell cards to do both. just remember to heal when you need to, there are times when your hero must attack the enemy themselves. The coins act like a high score, so the more you're able to collect the higher the score. But what's really interesting with Card Crawl 2 and that adds a lot of depth to the gameplay is that you're able to remove any of the non monster cards and get money from them. this means you can get a higher score, but it also means you have less cards to deal with the enemy so the risk reward is real for those chasing a high score.

Overall, i highly recommend this game for those looking for a card based game. i'd also recommend this for those looking for some strategy. the art is great and will appeal to gamers, too. some may not get much more out of the game than the easy levels, but there's a lot here to unlock and master for those who enjoy it.

Version 1.0.12 Played

Thursday, April 30, 2026

Demo Play Thursday - Bubsy 4D DEMO On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Bubsy 4D from developers Fabraz.

I didn't enjoy my time with this DEMO. you'll hear me get ever more frustrated to the point where i can't recommend people get the game, let alone try the demo. 

The Bubsy series of games isn't known for their amazing quality over the years, but i didn't go into this thinking that. i went in with hopes of having a good time. i've never played a Bubsy game before and i don't think this is the best one to start with.

It doesn't do a great job welcoming new players. there are mentions and call backs to previous games that i don't get and we start with a bunch of toxic individuals talking down to us in such a way it comes across like they're bullying us. The science guy is perhaps the worse but Bubsy himself doesn't come across as much of a likeable character either.

Nothing about the story is explained in much detail, we seem to accept it as it is. thankfully, the game does have a tutorial and it was here that i started having trouble with the feel of the game's platforming. unfortunately, the tutorial comes across as incomplete as in the first level we're faced with platforming that wasn't covered in the tutorial.

The platforming gets worse from here. at no point in this demo did i ever feel like i was in complete control. the feel of the platforming felt straight out of the PS1/PS2 era to the point where i actually wondered if it's a Call Back to the PS1 Bubsy game as modern platformers don't have platforming this bad. if it's all fixed in the retail version, then this demo does a disservice and should be removed entirely. 

It's not just the platforming that's an issue as i was also fighting the camera at times. more than once i tried to move the camera to get a look as to where to go next and it failed to provide that information. with the camera and platforming in the state it's in, there are times when the controls don't feel great. there's a sense of inconsistency with the controls and it's impossible to know if there are bugs with them or if the platforming is the main culprit. 

If i had to pick some good points from the demo, i may go with the music. but that's not enough to justify people try this demo, unless they're seeking out an unfun time. i found the upgrade system to be pointless. the game shows a video/gif of what the move will do, but for one of the videos it seemed to show Bubsy failing to make a jump. personally, i couldn't think of a time when the unlockable move was better than the better moves i already had. there are unlockable customs, too, but these seem to be purely cosmetic.

So the characters come across as bullys, the platforming is bad and feels outdated at best, the upgrade and unlock systems seem pointless, and the story is shallow at best. there are many more issues i have with the demo, so you'll have to watch the action unfold, but ultimately i wouldn't recommend this.

Monday, April 27, 2026

Cloud Monday - Monster Hunter: Stories - Not Clear When It Auto Saves, Long Wait For Manual Saves


This week's new Cloud Monday video is part 1 of playing the PS4 version of Monster Hunter: Stories via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Monster Hunter: Stories originally came out on the 3DS, which i got wrong in this video as i kept saying it originally came out on #Switch as the Nintendo Switch version was released alongside the the PS4 version. But my hope that a game built around a portable system might have design decisions that make it just a suitable for being stream from the cloud were still valid.

This coming out on 3DS does make my comments about the sparseness of the game more believable than if it came out on Switch first. it may help explain why some of the art design seems a little inconsistent with the monsters and cats looking great and the people characters looking weird and unpleasant. 

Not too much happened in this part, the focus was the introduction of the characters. but the jumping around in time from the future to the past to a year ahead was a little rough. i'm not sure i fully understand the game's battle mechanics either. you'll see that after a couple of fights i try something different to what's been described in the tutorial and then i don't understand why it worked the same as the other battles. i'll need to check the video again to see where the misunderstanding came from. but as an introduction, i didn't have too much fun with this part.

Friday, April 24, 2026

iPhone Friday - Dicero! - Good Art, Easy To Pick Up And Play, But Poor Tutorial And Maybe Too Simple


For this week's iPhone Friday i tried Dicero! from HABBY on my iPhone14Pro. 

Dicero! is a recent release on the Japanese App Store, but since it came out i've seen many adverts for the game, especially when it comes to adverts in other free to play mobile games. A lot of shovelware games have had similar advertising pushes so i came into this not really sure what to expect. the App store page has screenshots, but they're less useful than the adverts i had previously seen.

Unfortunately, Dicero! starts off with a bad first impression as it downloads data without warning, without permission, and it never says what it downloaded. it's not a big download, but it is there. 

The game starts right away. there's no opening cinematic, there's no story, it's straight to gameplay. there is a tutorial that tells us what to do, but it doesn't really explain the why. before you know it, the tutorial is over and i found there to be many things left unexplained. the gameplay from this first hour is simple enough and with some reading and experimenting it's not too difficult to work things out. but again, it's the first impression that the game's stumbling with in a market where the really good games focus on the tutorial and explaining things. for example, there was a powerup using a term i hadn't read before. it would've been great to have a gif showing what it actually does so i could make a better informed decision about using it.

What i really liked about Dicero! was the artstyle. the characters and enemies looked fantastic and there were small animations everywhere. the boss monsters really stood out. graphically it maybe somewhat simple but it is really nice to look at. the general background music is also nice. the track that plays during most of the gameplay effortlessly loops without me noticing. but when it came to the boss music, it was very energetic and appropriate but it was also really noticeable when it looped.

Throughout the video, i kept on coming up with ways to enhance the gameplay. what i played was easy to understand, but there didn't seem to be much depth or strategy to it. Dicero! is very much a pick up and play game but it also came across as one where you don't really need to think much about what's happening.

On the whole, i did enjoy playing Dicero! there are good aspects of the game but there are maybe more average aspects of it. it may not make the best first impression, but if you play a couple of levels you'll get the hang of it and it seems fine for most people. being able to play the game with one hand makes it a fine choice for commuters and with things being as simple as they are it would help pass the time quickly.

Version 1.0.1 Played