Thursday, March 26, 2026

Demo Play Thursday - Bubblegum Galaxy DEMO On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Bubblegum Galaxy, from developer Smarto Club and publisher Astrolabe Games.

At the time of playing this demo, it looks like it might've been removed from the eShop, or at the very least it wasn't easy to find. the game itself is also out now. But i did find that the eShop page for this game to be quite revealing as to what the game is. to me, it came across something like a Katamari game, and with the unique art style i was genuinely looking forward to trying this demo.

Even though the eShop page spoils a little of the story, it was still told well. i enjoyed how they used the game's tutorial to tell the start of the story. playing through the demo, i got the feeling that there maybe more of a serious story behind the nice art. you'll have to let me know in the comments if there was or not.

I didn't find the tutorial to be as comprehensive as i wanted it to be. it explained the basics well, telling us about them, letting us use them, then having a video highlighting it, but there were other aspects of the gameplay that i didn't fully understand and had to guess. even now, after i've finished the demo, i'm still not sure how the game's score multiplier works or how i think i managed to turn the color of one plate into another.

the social aspect of the game seemed fine. each of the characters we met were very different and each had their own customised booth. though the way one of them talked to us did seem to be a little racist. it would be interesting to see a little bit more of this social aspect of the game as in the demo, the focus seemed to be more on the tutorial. but what was there was interesting.

as a demo, i think Bubblegum Galaxy is one of the better one's i've tried. it was clear when we started that the save file doesn't carry over into the retail game. this simple message is soo rare and yet soo important. i would say that the demo was also clear what was in it by calling the section of planets we made the demo section. we got a good bit of story, characters, tutorials, as well as a story hook at the end with the introduction of the managers. 

Thursday, March 19, 2026

Demo Play Thursday - Planet of Lana II: Children of the Leaf DEMO On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Planet of Lana II: Children of the Leaf, from developers Wishfully Studios.

I hadn't heard of this series before so i hadn't played it. with it being a sequel, there's always the concern that you need to have played the first game to fully understand what's going on. but with this demo, that's not important as the developers have given us somewhat of a unique demo, or at the very least a style of demo i have rarely come across.

In the Planet of Lana II: Children of the Leaf DEMO, instead of spending a lot of time at a specific point in the game, we're treated to 5 segments from the game. the first four focus more on the game's puzzle platforming mechanics and are set outside but the final one has us using that knowledge and more in an indoor setting.

i thought it looked great and the music was nice too. the puzzle platforming wasn't too hard to work out either. often, things of interest are slightly highlighted by light. what also helps is that the section you're in is often small so there aren't too many factors to worry about. but as this demo isn't from the start of the game, there were a couple of times where it took a bit of time to work out what to do. i have to imagine those who played the first game and those who start this game from the beginning will have a greater understanding as to what both characters can do. as i didn't, there was a fair bit of trial and error and process of elimination. for me, it wasn't troublesome as the game has a very quick restart and very generous check pointing. but i wonder if an easy difficulty could be introduced that would offer more hints as to how to interact with the world. for example, i didn't realise my companion could use their powers and become/take over other animals but a prompt, perhaps shown as a memory, would've helped a lot.

I did enjoy my time playing Planet of Lana II: Children of the Leaf. the difficulty felt right and the characters and world were interesting. the demo ended with a trailer showing much more of the game. but i do come away with little to no idea what the game's story is all about but i don't think that detracts from the experience. i'd recommend trying this demo if you're interested in the game.

Wednesday, March 18, 2026

Backlog Conquering - ToeJam & Earl On PS3 - Part 2


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PS3 version of ToeJam & Earl. this version came out in 2012 as part of the Sega Vintage Collection and was developed by M2. Prior to this playthrough, i hadn't played ToeJam & Earl before but on Mega Drive i had played ToeJam & Earl in Panic on Funkotron. 

Part 1 was mostly me learning what the game is. i knew that it was different to ToeJam & Earl in Panic on Funkotron, i just didn't know how. after that video, i understand better what it is i need to do and how to play it. So in Part 2 i set out to find all my spaceship parts. i made quicker progress this time and still found new power-ups. I'm also saving more during this playthrough. i haven't edited that out of this video so let me know in the comments if you'd prefer that i cut when i save in future parts.

Check out the previous parts:

Friday, March 13, 2026

iPhone Friday - Claw Quest: Roguelike RPG - Solid And Fun Crane Gameplay But A Little Buggy


For this week's iPhone Friday i tried Claw Quest: Roguelike RPG from Hexpion on my iPhone 14 Pro. 

I had seen adverts for games with a crane mechanic for a few weeks now. it's an idea i hadn't thought of before and i was genuinely curious about it. the games i had seen didn't look like the originator of the idea and were just copies or spam. i think Claw Quest: Roguelike RPG might be the first game to have had the crane mechanic but if i'm wrong please say so in the comments, and i'm a little unsure if this game came out this year or right at the end of 2025.

The game starts with a decent tutorial but like many games i've played recently it ends a little too soon whilst new things are still appearing. it's possible it'll come back when new features are unlocked. it's also possible that the game crashing might've caused the tutorial to end but i doubt that.

Whilst the music and sound effects are fine at best, i was surprised by how much i enjoyed the game play mechanics. there is actual strategy to the gameplay. Claw Quest: Roguelike RPG is smart by showing what the enemy is going to do on their turn. because of this, we know what items we should focus on trying to obtain. when the enemies are going to focus on shields, we can focus on picking up weapons or healing ourself. when the enemies are going to attack us, we need to focus on picking up shields. what i found fun, though i can understand if you find it frustrating, is that there's a little unpredictability with the claw as to how many items it'll pick up, will it hold, or will we have some crazy luck.

Version 1.1.2 Played

Thursday, March 12, 2026

Demo Play Thursday - Back to the Dawn DEMO On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Back to the Dawn, from developers Metal Head Games.

Back to the Dawn is a style of RPG that i'm not familiar with so it having a demo is welcomed. going into this demo, i didn't know what the expect other than that it would take place in a prison and that there's some sort of "relationship" mechanic.

i'll admit that i came away from this demo not wanting to go and get the game. in this long video, essentially one day had passed. the pace was very slow and whilst i had no issues with the setting of the game, the things we had to do seemed a little boring. i also felt that there was little guidance,. for me, someone who has little to no experience of this style of RPG, i would've welcomed as much help and hints as possible. with no way to change the difficulty, i feel that Back to the Dawn isn't best for new comers. i don't know how much longer this demo was, nor do i know if this demo had cut any story from the start of the game. very little information is given that this is actually a demo. a final example of how the game could do better with messaging is the options. there is a color blind toggle but no information or examples on what the changes are.

the art and the music were great. i would've liked a little more animation from the characters though. it did feel like stuff was happening but the characters weren't animating it. an example in the hospital is that on screen it says one character is using the intercom to talk to us, but looking at them it looks like they're doing nothing. the same applies to when characters talk, it didn't look like their in-game models were actually talking. there's such a high level of detail in the characters and art style that meant that this was more noticeable than expected.

Wednesday, March 11, 2026

Backlog Conquering - ToeJam & Earl On PS3 - Part 1


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game, now that Anthem is finished, is the PS3 version of ToeJam & Earl. this version came out in 2012 as part of the Sega Vintage Collection and was developed by M2. I have not played ToeJam & Earl before but on Mega Drive i have played ToeJam & Earl in Panic on Funkotron. Going in to this, i knew that the two games were different, i just didn't know how different they actually were.

So this part is mostly me exploring what ToeJam & Earl is. i try out all the buttons, make mistakes and learn from them. i mostly worked out what to do and how to play it. unfortunately, i did die but i hope to take everything i learned in this part and make a proper go of it from Part 2.

Tuesday, March 10, 2026

Stories on Tuesday - Fatal Twelve - Part 4


The new Stories on Tuesday game is the PlayStation 4 Disc version of Fatal Twelve from Sekai Project and aiueoKompany.

Part 4 starts of slow but we soon find another individual taking part in the Divine Selection. thankfully, this time things are less violent but they're still sad. we hear their story and i choose to take care of them for a few days. When it comes to voting, things get a little heated and when we're done our friendship looks to be in danger.