Showing posts with label Claw Quest: Roguelike RPG. Show all posts
Showing posts with label Claw Quest: Roguelike RPG. Show all posts

Friday, March 13, 2026

iPhone Friday - Claw Quest: Roguelike RPG - Solid And Fun Crane Gameplay But A Little Buggy


For this week's iPhone Friday i tried Claw Quest: Roguelike RPG from Hexpion on my iPhone 14 Pro. 

I had seen adverts for games with a crane mechanic for a few weeks now. it's an idea i hadn't thought of before and i was genuinely curious about it. the games i had seen didn't look like the originator of the idea and were just copies or spam. i think Claw Quest: Roguelike RPG might be the first game to have had the crane mechanic but if i'm wrong please say so in the comments, and i'm a little unsure if this game came out this year or right at the end of 2025.

The game starts with a decent tutorial but like many games i've played recently it ends a little too soon whilst new things are still appearing. it's possible it'll come back when new features are unlocked. it's also possible that the game crashing might've caused the tutorial to end but i doubt that.

Whilst the music and sound effects are fine at best, i was surprised by how much i enjoyed the game play mechanics. there is actual strategy to the gameplay. Claw Quest: Roguelike RPG is smart by showing what the enemy is going to do on their turn. because of this, we know what items we should focus on trying to obtain. when the enemies are going to focus on shields, we can focus on picking up weapons or healing ourself. when the enemies are going to attack us, we need to focus on picking up shields. what i found fun, though i can understand if you find it frustrating, is that there's a little unpredictability with the claw as to how many items it'll pick up, will it hold, or will we have some crazy luck.

Version 1.1.2 Played