Wednesday, November 26, 2025

Stories on Tuesday - XBlaze Lost: Memories - From Start to Finish


The playthrough of the Stories on Tuesday PS3 game XBlaze Lost: Memories, from Arc System Works and Aksys Games, is now finished.

The only editing i had to do to get this video under the 12 hour limit was to increase the speed of the majority of the loading to double it's normal speed. so this video does have the post credit scene.

Check out previous parts:

Monday, November 24, 2025

Cloud Monday - Legasista - Part 2 - The Cloud Is An OK Way To Play If You Don't Have A PS3


This week's new Cloud Monday video is part 2 of playing the PS3 version of Legasista via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

After over 2 hours of gameplay, i wasn't able to finish the tutorial for Legasista so there are still some questions i have about this game that i wasn't able to answer, the main being whether you're able to save in the dungeons or not. during the tutorial, i wasn't able to, but i wondered if in longer dungeons if there would be save options. if you know, please let me know in the comments.

You're able to manually save before you enter dungeons in the hub world. there is an auto save option that has to be turned on. it will save when you return from a dungeon but as we found out in this video it won't save until character conversations have finished. there is an option to press Start to skip the conversations to try and trigger the auto save or manual save, but there doesn't seem to be a way to read the conversation that was skipped.

Having some way to manually save is better than nothing. Legasista is also a game that hasn't been re-released on other platforms, it's only on PlayStation 3. so streaming it from the cloud is an OK way to play the game if you don't have access to a PS3. but it's not perfect and a disconnection could set you back a lot if there's no way to save in a multi level dungeon.

Tuesday, November 18, 2025

Stories on Tuesday - XBlaze Lost: Memories - Part 12 - The Final Part


The new game in the Stories on Tuesday series is the PS3 version of XBlaze Lost: Memories from Arc System Works and Aksys Games.

This is the final part of my playthrough. it includes the credits and post credits scene.

Check out previous parts:

Monday, November 17, 2025

Cloud Monday - Legasista - Part 1 - Unable To Save In The Starting Slow Tutorial Dungeons


This week's new Cloud Monday video is part 1 of playing the PS3 version of Legasista via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Legasista is a game i own on PlayStation 3 but not one i remember starting so whilst this isn't a Backlog Conquering video it's adjacent to that playlist as well as this Cloud Monday playlist.

Some of the PS3 RPG's i've played for this playlist have done well and been fine streamed from the cloud. in Legasista, you're able to save before you go into a dungeon and, if you turn it on in the options, the game will auto save when you come out of the dungeons. but at the moment i've been unable to save whilst i'm in the dungeon. so far, i've only been doing tutorial dungeons so there's a chance that when i get to the "real" dungeons the situation will change. you'll have to come back for part 2 where i hope to make it that far into the game.

I had a solid stream from the cloud today and noticed no visual artifacts in the video we were watching. there was maybe 1 or 2 slight audio blips, but other than that even the controls were good today. If i were to get macro blocking, there's a good chance it wouldn't matter too much. the background assets repeat frequently, so if some of them were a bit blocky because of the macro blocking, i would still be able to understand it as those assets are used elsewhere. The characters don't have fine detail, but they do make great use of lighting and are quite big on screen, so whilst it would be noticeable, we would still be able to understand what's happening. the text tho is my main concern. there doesn't seem to be a way to make it bigger and i've been unable to bring up the text log of what's been previously said, even tho it's in the options. with the game audio in Japanese, and no way to change that, macro blocking in the text could be detriment to the story.

Thursday, November 13, 2025

Demo Play Thursday - Nuclear Gladiators 3000 On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Nuclear Gladiators 3000 from Turbo Napalm.

I've played a few games like Vampire Survivors on mobile as part of Mobile Friday and just in my free time, but Nuclear Gladiators 3000 is the first time i've played one on consoles. the big concern i have with these games is that things can get crazy, not just in terms of difficulty but also in terms of explosions and stuff happening on screen and the worry is always can the platform i'm playing it on handle it. thankfully, after playing the DEMO i can say that the Switch was fine playing Nuclear Gladiators 3000.

With it's rocking soundtrack, it makes a good first impression. it's going after a certain 80's vibe and i think pulls it off, tho i would've like the odd sax solo or something similar to The Transformers Movie.  Nuclear Gladiators 3000 also does a good job in explaining what the goals are and how to play. i do feel that for the first couple of runs, this could all be simplified and then when you get your first sponsor things could then open up more.

The goal seems simple enough. you defeat wave after wave of enemies until trying to survive for 3 minutes to get to the next stage. by blowing things up and doing combo's, the audience gets more enthusiastic. by defeating enemies, you're able to level up weapons and abilities in a run. when the run is over, you're scores and audience values are converted into Freedom Bucks. these can be spent on permanent upgrades which will help you go further in the next run. But as you'll see in this video, i was never able to survive for 3 minutes on the third stage. the leap from second to third stage seemed a little too big.

As a demo, it's fun to play and worth checking out. But there is a downside to it. there is no trailer nor any screenshots. there's not even a message from the developers. so all i get to use is one character. i don't know how many others there are, how many stages there are, or sponsors. the demo succeeded in showing me the game mechanics but failed in showing me what the game has to offer.

Wednesday, November 12, 2025

Backlog Conquering - Jak and Daxter: The Precursor Legacy HD On PS3 - Part 8


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 3 version of Jak and Daxter: The Precursor Legacy from the 2012 The Jak and Daxter Trilogy that remastered the games and brought them into HD. This series is my first time playing any of the games from the initial trilogy, tho i have played the PSP game Daxter.

Check out the other parts of this play through:

Tuesday, November 11, 2025

Stories on Tuesday - XBlaze Lost: Memories - Part 11


The new game in the Stories on Tuesday series is the PS3 version of XBlaze Lost: Memories from Arc System Works and Aksys Games.

This part started with me choosing the other option from Part 10, that gave us the game over. this is a bit more of a happier part, in comparison to the previous few, but it's still frustrating watching Es make the same mistakes as before and not trusting those around her enough. But it does seem like she has forgotten why she's back so maybe we can cut her some slack.

Check out previous parts: