Tuesday, November 21, 2023

Puzzle & Dragons Tuesday - Nintendo Switch Edition - Valeria Cup Revival - Achievement Run


Welcome to Puzzle & Dragons Tuesday! Sit back and either watch me play through, with no commentary, the cup or leave it running in the background as BGM!

I play and earn all the achievements from The Valeria Cup Revival! ( 2023/11/20 9:00~2023/11/27 8:59 JST) in Puzzle & Dragons: Nintendo Switch Edition whilst using a GamePad and a docked Nintendo Switch.

This week is the Valeria Cup Revival. i have played this cup before, https://youtu.be/TGWaHPERguM. That video took over an hour and a half for me to get the achievements for that week!

It went well for me this week. i won a few matches and i got the achievements quite quickly. but it wasn't amazing. for example, i wasn't able to beat the boss, nor could i get to it regularly. I also didn't seem to have much luck with getting the big combos needed for the big points. But it was fun going up against some human players and having some close matches against them. it looks like they were having just as much trouble beating the final boss as i was.

This week i played against:
かなた - Rank 58
ヘロ - Rank 79
こんたあき - Rank 50
$$ - Rank 73

Monday, November 20, 2023

Cloud Monday - Dragon Ball Z: Kakarot - Part 1 - Good Game Design For Streaming, Unsure For Playing


This week's Cloud Monday video is part 1 of playing Dragon Ball Z: Kakarot. I streamed this game, developed by, CyberConnect2, via the #PlayStationPlus Cloud Streaming Service on my launch model Japanese PS4.

Dragon Ball Z: Kakarot is a game i've been trying to stream for a while now. I try it each week, and since it came to PlayStation Plus it's never worked. Until now! I was really surprised and very unprepared for it, i've been saying for a long time that i couldn't get it to work and, at least this one time, it did.

My thinking behind trying this game is that it's slower pace might make it more suitable for it being streamed. i had hoped that, as a RPG, we'd be able to save more frequently. And it looks like we can. the game also has a decent auto save feature that seemed to be fairly active. so in comparison to Scarlet Nexus, i was more confident that i could either manually save, hit an auto save, or get to a save point in Dragon Ball Z: Kakarot than Scarlet Nexus.

A welcome bonus is how big and simple the characters are on screen. they look very much like their anime counterparts, so when there was some macroblocking i was still able to work out what was happening and wasn't really hampered. this is a great looking game and it feels like you're playing in the anime. so when there is macroblocking or stream tearing, it takes you out of the experience, more than anything else, because it looks so much like what it's based on.

But, whilst there are many positives about the game design and how suitable it is for being streamed from the cloud i can't ignore how other parts of it weren't great for actually playing. In, nearly, every section of this first part there was something that i found annoying or something that made the game less accessible. 

The way it introduces anything new with tutorial cards of screen is simply lazy and something i'll always complain about. it's something that's not that accessible to new players. i'd expect the cards if i was looking for a reminder on how to do something. They have Goku and Gohan at the start, Goku could simply be telling Gohan the basics of fighting and that could've been out introduction. The way they introduce the social aspect of this game is also baffling and a part of the game i didn't know about.

The controls were often slightly worse than i expected, for example the dash is super fast and difficult to use or when you're on Nimbus and there are collectable orbs but you have to seemingly touch them to collect them but that's difficult because Nimbus is slightly more difficult to control than expected. Also, why  can i collect items from afar but not these orbs?

Maybe in part 2 there'll be more context for everything and with more practice things will improve. but as it's been near impossible to play this game just once i'm not sure if/when Part 2 may be.

Sunday, November 19, 2023

Switch Funday - Splatoon 3 - November's Splatfest Tricolor - 15 Battles 11 Wins!


Welcome to Switch Funday.
It's day two of the Splatfest weekend so today's video focuses on the Tricolor game mode in Splatoon3. the connection issues and long waiting times for matches continued from yesterday, but on the plus side teamhandshake did much better today in Tricolor than in yesterday's Splatfest Battle.

Even tho my teams and i won 11 battles today, they weren't all big wins. some of them were very close, many came because the opposing teams forgot the golden rule with Splatoon 3, and that is inking. most of the teams i was on focused on inking as well as attacking or defending. this meant i was mostly confident that we had always achieved one goal. this is clear when watching the percentage at the top of the screen.

Online Saturday - Splatoon 3 - November's Splatfest - 15 Battles 5 Wins!


Welcome to Online Saturday.
It's a Splatfest weekend so today's video is on the "What's your go-to greeting?" Splatfest in Splatoon 3. Our choices are between Handshake, fist bump, or hug. I chose to join team handshake.

This wasn't as fun as i had hoped. it was yet another Splatfest blighted by connection issues. it took minutes for nearly all games to be found, and twice games were abandoned due to disconnections. there were also a couple of times when games would continue even tho we'd be down a teammate due to a disconnection. it wasn't great after the last Splatfest, but the game has been patched since then and for things to be still bad is disappointing. As for how this Splatfest went, simply it didn't go great. i would often top the score sheets for my team, but as a team we simply weren't doing enough to ink or work together. so that also adds to the feeling that this wasn't a great Splatfest.

Saturday, November 18, 2023

Mobile Friday - Fortress Saga: AFK RPG - One of This Year’s Best Idle Games


For Mobile Friday this week is i tried out Fortress Saga: AFK RPG on my iPhone 14 Pro. This game from CookAppsGames  is also out on #Android. 

Fortress Saga: AFK RPG has risen to the top of the gaming charts on #iOS so i was keen to see what it was about the game that was so popular. i cam away from this hour with the game very impressed with it. the team at  CookAppsGames  have created a highly accessible game, one with a great soundtrack, and even managed to combine the tutorial into building how the world works. Fortress Saga: AFK RPG also makes smart use of the phone's screen, making sure to not only avoid the dynamic island but also the curves at each of the four edges.

(Version 1.3.02 Played)

Thursday, November 16, 2023

Demo Play Thursday - Howl on Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Howl. This game, from developers Mi'pu'mi Games, is out now.

I was curious about this game. it's visuals are unique and interesting but the trailer made the game look like it was really difficult, not just in terms of difficulty but also in gameplay. So i went into this demo hoping that it would give some answers. 

This demo doesn't appear to be bespoke, it appears to be from the start of the game. on one hand it's good because we get the back story and tutorials, but on the other hand the tutorials aren't great and there's not much added to the story during this demo.

Frequent viewers will know i don't like the use of tutorial cards. this game does add a picture to the cards and tries to show the cards one at a time rather than all at once. but i don't think it works as the cards, when they come, feel out of place and not as useful as they would've been if they were shown earlier. i can't help but feel the game missed out on using the story to do the tutorial, or at least a large part of it. for example, instead of saying in the story that we were trained, why not let us play that. more backstory could be added, more character stuff and world building would help us care more. and once the tutorial finished, the game would start where it does in the demo.

In the video i complain that the tutorial cards are also underutilized. the biggest one was when a card told us how to turn on assist mode. it never said what that mode does, on the card, and just gave instructions on where to find it instead of giving us the option to turn it on from that tutorial card.

All this helped answer the question i had about this game in that it doesn't tell you enough and expects you to work it out for yourself. so it's not very accessible to new or less experienced gamers. So, as a demo, it does work as i now know this isn't the game for me.

Wednesday, November 15, 2023

Backlog Conquering - Abzû On PS4 - From Start to Finish


This is a video of my playthrough of Abzû on my #PlayStation4. I have edited together all 3 parts into one long video. the cut between each video is a little rough but i don't think it gets in the way of enjoying this playthrough. there is no commentary either.

You can watch each part at: