Sunday, May 7, 2023

Switch Funday - Splatoon 3 - Zelda's May Splatfest - 15 Tricolor Battles!

Welcome to Switch Funday!

This weekend is the Zelda Splatfest so today i'm back with Splatoon 3 to take part of the Tricolor mode. if your unfamiliar with this mode, it pits all 3 teams against each other. there's always a team of 4 with the other two being teams of 2. those teams of s have to try and work together to beat the team of 4.

I got in 15 games today and thankfully there were less connection issues than in yesterday's Splatfest video, https://youtu.be/a3nPOvWj58s, tho my controller did die in the 14th match! i felt that today's matches were also far closer and more competitive than yesterday. my teammates and i got in 6 wins out of the 15 matches, far more than yesterday.

Saturday, May 6, 2023

Online Saturday - Splatoon 3 - Zelda's May Splatfest - 13 Games, 4 Wins!

Welcome to Online Saturday.

It's a Splatfest weekend so today's video is on the Zelda Splatfest in Splatoon 3.

The firs thing i should mention is that this video is more edited than usual. due to a combination of disconnections, wind, and deliveries (or banging on my door due to win), this video ballooned to over an hour and 15 minutes and became somewhat disjointed. so there'll be times when my weapon changes or i comment about the disconnections. Going forward, i may try this more edited format in tomorrow's Tri Color video.

As for the Splatfest, well i didn't get many wins. what i noticed was that there wasn't just one team dominating. Normally, i get a feel as to which team is doing better than the others. but today, it felt like both other teams were coming out strong. throughout the video you'll see i'm up against teams who are taking this much more seriously than i am by looking at the pins they've attached or the weapons they're using. i wonder if the theme, The Legend of Zelda, has brought a more serious gamer to the Splatfest rather than something a little less serious like April's Monster Splatfest.

Friday, May 5, 2023

Mobile Friday - Disney Mirrorverse - The First 50 Minutes

Mobile Friday this week is Disney Mirrorverse, a game on iOS and Android that's been out for nearly a year now.

I've seen this game been advertised in other games i play as well as seeing it in the app store. But, with it being free to play and Disney, i didn't really give it much of a chance and that's on me for judging it before playing it.

So i played it and this video shows the first 50 minutes, or so, of the game. and i'll be honest, i was pleasantly surprised. one of the bigger things i took away from my time with the game is how polished it felt and how much it respected the player as a gamer rather than as something to extract money from.

one of the first things the game does is set out why everything is as it is, and they use a Mirror Universe. it's simple and they throw in some Disney Magic to add to the effect. it holds your hand in telling you what to do, maybe a little quick for some players, but for the most part i'd say it works well. tho, the first enemies do feel like they take a few hits to kill. throughout the first 10 levels of the game, Chapter 1, the game continues to help teach you how to play. 

The game also guides you at the home screen, again teaching you what things do, where things are, and how to do things. i do appreciate this approach. it's something that makes me, as a gamer, feel like the game is thinking about what i need rather than treating me as a cash resource first for what the game needs.

It was a satisfying first hour with fun gameplay. nothing too complicated, but just enough story and characters to keep my interest and to keep me going along. the game does use an energy system to gate how much/how long you can play, but in the time i spent with it i never came close to not having enough as i kept on leveling up and earning more as well as being able to carry more.

I'd definitely say give it a try. there were no extra downloads after installing it and whilst it did get my phone warm, that could be due to trying out a "beta" 60 fps mode. feel free to talk in the chat if your phones get warm without that mode.

Thursday, May 4, 2023

Backlog Conquering - Malicious - The Final Part - Beating The Game

Welcome to Backlog Conquering.
Today's video is part 7, and the final part, of playing Malicious on PS3.

I DID IT! I FINALLY DID IT!!!!

this was quickly becoming the final video i was going to do with this game as i finally reached my limit. if i was ever going to complete it, it would've been in my own time and maybe released as a QT30E video. But with less than 5 minutes to spare, i did it. i beat that boss. it was close to failure at so many points i can't really believe i won.

Wednesday, May 3, 2023

Backlog Conquering - Malicious - Part 6 - Unable to Beat The Malicious

Welcome to Backlog Conquering.
Today's video is part 6 of playing Malicious on PS3.

i'm at the final boss of the game, i'm up against Malicious. but this video shows that it's not an easy boss fight. the boss battle is broken up into two parts, neither of which are easy nor are they straight forward. as well as the boss attacking you, with one attack being a one hit K.O if you don't block, there are also a number of flying enemies on the stage, too.

But there's also the issue of my own controller. one thing you'll see happen quite often is that when i try to use my shield i actually dash first as the stick drift gets in the way. the game has it's own issues. more than once i was inputting commands and nothing was happening on screen. there was also a glitch with the boss where it was preparing to launch an attack but never firing it until i moved.

Ultimately, this boss battle isn't as fun as the others had been in the game. they were difficult but it was easy to see progress in defeating them. with this one, it feels like it's maybe a bit too much for the game's own controls and design. 

Tuesday, May 2, 2023

Puzzle & Dragons Tuesday - Nintendo Switch Edition - Pixel Zeus Cup - Achievement Run

Welcome to Puzzle & Dragons Tuesday! Sit back and either watch me play through, with no commentary, the cup or leave it running in the background as BGM!

I play and earn all the achievements from The Pixel Zeus Cup! (2023/5/1 9:00~2023/5/8 8:59 JST) in Puzzle & Dragons: Nintendo Switch Edition whilst using a GamePad and a docked Nintendo Switch.

This is a much shorter video than some recent ones. whilst i'm not sure i fully understood the gimmick this week, i do feel i understood it enough to always finish in the top 3. i got to the final boss a few times but i never managed to beat it. looking at how well the other players did, i think this will be a decent week for everyone as most got high scores or did well with the bonus catagories.

This week i played against:
Joker - Rank 73
かずけん - Rank 44
しよう - Rank 35
Mii - Rank 57
なな - Rank 60
ゆうな - Rank 59

Over on https://ko-fi.com/qtegamers, there's an exclusive tier where members can watch individual matches of my top Puzzle & Dragons finishes before they go live as a YouTube Short. There'll be one extra on Ko-fi that won't be on YouTube as a short for the public to see.

Monday, May 1, 2023

Cloud Monday - Monster Boy and the Cursed Kingdom - Part 2 - A Better Hour But Not Perfect

Today's Cloud Monday is part 2 of playing the PS4 game Monster Boy and the Cursed Kingdom on the PlayStation Plus Streaming Service.

Part 1, https://youtu.be/DJsShUH4x3A, wasn't too bad. there were some minor issues but nothing that affected gameplay. mostly, because of the graphical style and fidelity of the game, it was just distracting. 

In this video, what issues there were were few and far between. there were a couple of times where i could see some macroblocking. another time i saw some stream tearing. and whilst these were distracting, as they happened far less than in part 1 part 2 felt like a better overall gaming experience. 

But, there was something about the controls that just felt off. it could be that due to age, wear and tear, and use my controller is developing an issue. or it could be due to streaming the game from PlayStation Plus Premium there's some lag between what i press on the controller to what happens in the game. or it's just the game. i speculated a couple of times in the video, but one of better ideas was that in this game the ledges are slippery. so the closer you are to the edge, the more likely you are to slide off or have added momentum. coupled with potential lag, it could help explain why i found it more difficult doing the platforming in this part than part 1.