*There's a small section where the colors go weird. i accidentally forgot about the Switch dimming the screen, so i tried to manually fix it when making the video as it took a few minutes for me to realize that it had happened whilst i was recording the video.
This is the sixth part. as usual, the video is broken up into two parts, the watching of memory fragments and then us finding memory fragments for the next time.
For this week's Demo Play Thursday i played the PlayStation 4 version of Shinobi: Art of Vengeance from Lizardcube.
This is a fantastic DEMO for those curious about the game. it shows off the initial level in the game and so appropriately it shows off a lot of basic things we can do in Shinobi. The tutorial is deep and accessible, showing a video how it's meant to look whilst giving clear instructions. One of my biggest concerns about Shinobi: Art of Vengeance was the difficulty level, but this demo has eased my concerns. i played at the standard difficulty level and felt that it was appropriate. it never felt too hard nor too easy. but there are many options we can tweak to customise the experience. for example, if you like the challenge posed by the enemy Ai but feel like their health is too high, you're able to reduce their health.
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.
Our new game is the PlayStation 3 version of Jak and Daxter: The Precursor Legacy from the 2012 The Jak and Daxter Trilogy that remastered the games and brought them into HD. This series is my first time playing any of the games from the initial trilogy, tho i have played the PSP game #Daxter.
The new game in the Stories on Tuesday series is the PS3 version of XBlaze Lost: Memories from Arc System Works and Aksys Games.
This is the third part and it starts from the third memory sequence, after we collected all the memories in Part 3, and ends when we descend down from the fourth Shadow Field into the fifth.
This week's new Cloud Monday video is part 1 of playing the PS4 version of The LEGO Ninjago Movie Video Game on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.
Whilst i've played several of the LEGO games since the PS2 era, Ninjago isn't a LEGO property i've ever watched or engaged with. so as well as playing this as part of the recent look at "kids" games being streamed from the cloud, i was also a little curious.
Many of the "kids" games i've checked out recently have not had manual saves and The LEGO Ninjago Movie Video Game is not an exception. LEGO games typically have different types of game mechanics so finishing a stage or reaching a checkpoint can take more or less time depending on what you're doing. in this video, the tutorial wasn't too long but the flying chapter went really quick, and we finished with an on foot section that took maybe half of this video. this means that the auto save is sometimes frequent and other times less so. and then there's the snake. the game has not explained the snake. i'll check out the snake and menu saving in Part 2.
The stream this time wasn't as smooth as it had been recently, and i don't mean the sore throat and cough i currently have. there were examples of Stream Tearing where we saw occasional bits of grey on the screen. more frequently were what was either resolution drops or bitrate drops, or both. this wasn't much of an issue as i could just attack anything and make progress. but what got a little annoying my end was the audio. it was like the audio was peaking or clipping at the high end. it doesn't get in the way of gameplay, but it is a little annoying when listing to game audio. maybe dropping volume in the setting could help it sound less harsh at the top end. i didn't notice any issues with the controls and found the game to be quite quick and responsive.