For this week's Demo Play Thursday i played South of the Circle on my iPhone 14 Pro. This game came out on the iOS App Store in October and it downloads as this trial of the game. once the trial is finished, there's an option to purchase the rest of the game.
It's an interesting trial as on one hand it feels maybe too short but on the other hand it ends at just the right place in the story that i want to know what happens next. so i'm a little conflicted about that. I feel that the game could do a better job at promoting the full version of the game. the trial finished and i don't have any sense how big the story is or how much is left. the trailer that plays in the App Store would've been a nice addition at the end of the trial to give a sense of scale of what's ahead.
Another weird choice is that the game starts without subtitles, almost requiring the game be played with sound or headphones. at the very least i would've appreciated having a choice. The game also doesn't highlight the options either. when you make your first choice in the game, i didn't expect there to be a circle that fills up. it caught me off guard a bit and i forgot the start of the story. i feel the game needs to do a better job at introducing these things so when the story starts, that's the sole focus. for example, just before the story starts, a white screen and in the top corner the option button appears. there's text saying what it is and something like an OK button. so when you hit the OK button, you see how the game uses circles as conformations.
The game appears to make smart use of the iPhone's screen. not once did i feel like the Dynamic Island got in the way of gameplay. the game also looks really good. the art style they've gone with works very well. it's distinctively different but, in this trial, everything was clear. in a way, this game could be one to show off the graphical capabilities of your phone.
So it's not the best demo i've played, but in the end it did succeed because once it was finished i was still interested in playing more of it.
This is the final part of my play through of Abzu on PlayStation 4. Whilst i may not fully understand the story the developers were trying to tell, i did enjoy being in the world. the swimming, the interactions, and the world they had created was really nice to explore. And of course the fantastic Soundtrack by @awintory not only adds to the gameplay and what you do in the game, but it also helps give more life to the world and just being in it.
Other than the story and how it is told, i don't really have much to complain about. i really enjoyed my time in the game and i'm glad i finally played it. It's definitely up there as one of the better games on the PS4.
Welcome to Puzzle & Dragons Tuesday! Sit back and either watch me play through, with no commentary, the cup or leave it running in the background as BGM!
I play and earn all the achievements from The Sanada Yukimura Cup Revival! ( 2023/11/6 9:00~2023/11/13 8:59 JST) in Puzzle & Dragons: Nintendo Switch Edition whilst using a GamePad and a docked Nintendo Switch.
This week is the Sanada Yukimura Cup Revival. i have played this cup before, https://youtu.be/YvXiZ8M86Y0. Back then, it took a long time to get all the achievements. i got unlucky with where the color swapper was located and i found it difficult to make the correct matches to get full powered attacks.
Even tho i only played against a few other human players, it was very competitive. so, in a way, it was exciting and challenging. i was keeping an eye on what stage the other players had reached. As i played more games. i got better and better so in the final game i was able to beat the boss for the first time. But i admit that for the most part i was lucky in that the orb changing location wasn't really in the way. in comparison to the first time i played this cup, i understood what was needed for dealing the most damage fairly quickly and focused on trying to do it.
This week's Cloud Monday video is part 1 of playing Elite: Dangerous. I streamed this game, developed by Frontier Developments, via the #PlayStationPlus Cloud Streaming Service on my launch model Japanese #PS4.
When i was streaming Cloudpunk, the big issue in that game was that it wasn't clear if or when the game was saving. When i saw that a MMO was on PlayStation Plus i knew i wanted to play it because like Cloudpunk it won't always be clear that it's saving, but because it's a MMO it's easier to accept that the game is keeping track of what i'm doing and where i am.
But for someone unfamiliar with MMOs, this isn't ideal and it's why i mention it in the video title, so it could help someone. I think that the game's PlayStation Store page could have a sentence or two added to help explain how the game handles saves.
I was a little surprised by how rough the streaming experience was at times, we had the connection warning a few times. But i was even more surprised how well the game held up. Stream Tearing was somewhat frequent and obvious against the black of space. But other than that, nothing really stood out as being off due to streaming. I wonder if the game, being a MMO that is streamed, has some tech built in that helped keep image quality as high as it was.
The only issues i had with the game were the game's own faults. the two that stick out the most was the training ship that kept running away out of bounds, so that part took a long time, and having to que to enter a station. Other than that, i felt it was a decent first hour and a good tutorial that was open about not telling the player everything but there is a book that i could read to learn more. the game does kind of let us go a bit abruptly. i think i would've liked a little more hand holding for the next mission, but that'll be in part 2 when i select a mission to try.
A big positive from streaming the game was how good the motion controls where for looking around the cockpit. i felt no lag from using them. the controls in general felt responsive and suffering from no lag. they do take a bit to get used to tho, i was getting shoot and thrust mixed up a few times.
I do have a couple of concerns with Elite: Dangerous as a game that's being streamed to us. none of them were tested in this video, but there's always part 2. probably the biggest concern is how small the text is. i found it legible all throughout this video. But i worry what would happen if the resolution or bit-rate dropped. But for now, it's a good game to stream.
This weekend is November's Eggstra Work Event. I mistakenly thought, especially early on into the recording, that as well as doing the event i would be able to get this months Salmon Run item but i was wrong. so that'll be another video later. as for this Eggstra work event, my goal changed from getting the Salmon Run item, to getting to 800 points, to what i ended up chasing which was trying to get 1,000 points.
But it was not easy. this might be the most difficult Eggstra Work Event i've done in Splatoon 3. My teams and I only managed to get to the final wave once out of the 15 tries, and only to the third wave i think 3 times. It was the second wave that caused the most issues as it was a glowflies challenge. The other annoying thing was that i kept being stuck with the same two weapons. it wasn't until right at the end that i got to use the other two and i enjoyed using the Splatshot the most. Facing the same challenges with the same weapons got boring quickly. especially when the difficulty from wave 1 to wave 2 was already a big leap, but it was even worse if you did good or great as wave 2 got even harder. Nintendo need to do better at balancing Eggstra Work or patch the game so it can be more dynamic with the difficulty.
Today's Online Saturday video is on Pokémon Unite. as this is the first full weekend of November, it's a Unite Weekend. this means i'm able to use any Pokémon i want in the unranked online modes. my goal with these weekends is to try out several new Pokémon i don't have and hopefully find some new favorites.
As well as the Unite Weekend, there is a Halloween event in Pokémon Unite in the Quick Matches. I tried a quick match but didn't think much of it so i won't do a video on the Halloween Event. it's simply adding Pokémon themed pumpkins around the map and turning your Pokémon into a giant round pumpkin.
As for this Pokémon Unite Weekend, i went in wanting to give Charizard a go, but other than that i didn't have a plan. i wanted to try Charizard for it's long range attacking and i felt it went really well, i had fun. After that, i tried Machamp as i enjoyed being more attacking. i'm not typically a big fan of close range melee, but i actually enjoyed using Machamp. both Charizard and Machamp were so much fun that they could be the next Pokémon i get a license for. As for the other Pokemon, i didn't have much fun with Wigglytuff, Goodra was OK but perhaps i should've tried different moves. Glaceon was fun, but like Goodra i think i didn't pick the best moves for how i play. And i don't think i quite grasped how to use Aegislash.
For Mobile Friday this week i tried out Mortal Kombat: Onslaught on iPhone 14 Pro. this game is from NetherRealm Studios and is out on Android, too.
With the focus being on the recent Mortal Kombat 1 release, I hadn't heard of this game until i found it on the app store. I was curious about so many different aspects of this game that it had to be the next game i played. I could see from the game's app store page that it wasn't a 1 vs. 1 fighting game and that it's star rating wasn't too high.
starting the game we're greeted by the game telling us to download a further 1.745GB of data. Because of this, do not play this game for the first time on your mobile network. that's far too much data to download and will eat into your quota. the first time you play this game should be with Wi-fi. but even then, it took about 11 minutes to download and then install that data, enough time that i had to watch the same video loop 9 times during the intro. during the video i said that that time and video could be better served as a tutorial, but seeing as the game does a great job of that already i'd actually suggest the game use that time and video to tell the story of the characters throughout the series, or what had happened up to the beginning of the recently released fighting game. I've not played Mortal Kombat seriously since the Mega Drive, and whilst i am curious about the new game, i have no idea who most the characters are and what the story is.
With our first interactions with the game being that rough, i wasn't too optimistic about the rest of the game. But i'm glad to say i was wrong. from this point on, the game does soo much right. we get a lengthy opening cinematic that tells some of the back story and setting the scene for this game. we're set on our journey with a mix of writing and in-game cinematics. and then the game uses the first chapter of the story to teach us many aspects of the game via a well thought out tutorial. as i only played the first hour, it's difficult to know if the tutorial continues to be great as you level up and unlock more. i will say that the one thing it missed was the character types. the tutorial does a great job taking us through different aspects of the character but fails to bring up their type, for example if they're support, and how best each type could be used in battle.
the fights in Mortal Kombat: Onslaught are also quite accessible. the characters will do basic attacks automatically and when it comes to their special attacks, we're given the choice to simply press their icon to activate and let the computer use it or we can take control and be, maybe, more precise with it. the difficult of the battles was very appropriate in the first chapter and in the second it said we should start levelling up our characters. i didn't for the first battle and found it more difficult. so i took the game's advice, leveled up the characters, and things went much smoother.
One of the bigger criticisms i have with mobile games is how they push the store onto players. thankfully, Mortal Kombat Onslaught doesn't do this. what's even better is that you can press on any item in the game and it tells you what it is, what it does, and when to use it. the game does have a store and now we can use it with better knowledge of what's on sale and it's value.
Whilst there is a lot of good things to say about this game, the bugs can't be ignored. I don't know if there is meant to be voice acting in this game. i only got it in the second chapter. it could be that it's a bug. but in the opening cinematic to the second chapter there was a bug where the video froze and the audio continued. When i was downloading the game, i noticed on more than one occasion that the download seem to pause before continuing. i wasn't sure if the audio was correct, sometimes i felt like in fights that the audio was lagging behind the action on screen so punches looked like they hit and then i head it, if i heard it all as sometimes no sound seemed to come from punches.
Other than the big download when you start the game, Mortal Kombat: Onslaught is a good RPG. i've called it a Strategy RPG, it could also be called a Tactical RPG, and NetherRealm Studios call it a Collection RPG. What ever you call it, the core gameplay and the accessibility is good enough that it doesn't need Mortal Kombat. without the characters and such, it would still be a good mobile game. But with it, i do feel like it's enhanced the core and made it into something better. As a mobile game, Mortal Kombat: Onslaught is well worth playing and one that i won't be deleting anytime soon.