Showing posts with label Gemdrops. Show all posts
Showing posts with label Gemdrops. Show all posts

Thursday, April 23, 2026

Demo Play Thursday - Etrange Overlord DEMO On PS4


For this week's Demo Play Thursday i played the PlayStation4  version of Etrange Overlord, from developers Gemdrops.

The PSN Store page for this demo doesn't have a lot of information and it has no screenshots. all i knew going in to this was that the save file would carry over to the retail version of the game, which the demo itself never said, and that there was some sort of musical aspect to this game.

Etrange Overlord starts with our death and with all things considered we seem to handle it well. we awaken in hell and it becomes clear quickly that the residents of hell should be the ones scared of me, not the other way round. this opening sequence acts as the game's battle tutorial and whilst it's light on information, it's not the only time we see this tutorial as more aspects of the game's battle systems open up as we play.

What struck me early on is how good the game looks. you may hear in the video that this demo was pushing my PS4 quite hard. all the enemies and characters we come across are vibrantly colored and whilst they may not have fine detail, they do look great. the art style used in this game throughout is nice. a good compromise was reached letting this game look as well as it does whilst also performing as well.

The biggest issue i had was that it was never clear when the game was saving. i admit i got the manual save wrong at the end of the demo, but up to then the only time i could say for sure i knew that game had saved was when i changed some options at the start of the demo.

the biggest, and pleasant, surprise goes to the game's musical aspect. at no point was i expecting the characters to burst out into song. what's impressive is that it fits well in to the game itself. it was surprising, but once i got over that, by the end of the demo i was looking forward to these little bursts of song. another aspect of the game's story telling that i enjoyed was the banter between our main character and some of the demons. they're not afraid to talk behind our main character's back, and she's not afraid to remind them who's the boss and that she can hear them. that sort of comedy wasn't over played and i feel like it worked well.

From the start of the demo, it suggests playing it on Sweets Mode, which makes the combat easier so the focus moves to the story telling. i'd suggest leaving this on as the combat, but the end of the demo, was starting to get a little difficult. the combat systems are good. i enjoyed how combat bonuses appeared and how they can help us. But what i wasn't expecting was when the game had a Capture An Area battle situation. our team had to battle to gain and hold parts of the battle world to win the fight. it was refreshing and i do wonder what other twists are instore later in the game.

I really enjoyed trying out this demo for Etrange Overlord. i never finished it so if you enjoyed what you see, i'd recommend trying the demo for yourself or just get the game. there's nothing here, in the demo at least, that comes across as hardcore. i think it's a decent introduction into RPG's for those who are a little older. i think some of the game's humour might be wasted on kids. 

Thursday, August 7, 2025

Demo Play Thursday - Holo's Hanafuda On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Holo's Hanafuda from Gemdrops.

I currently live in Japan and i've heard of Hanafuda and seen the cards. they are typically really beautiful to look at and make a great gift. but i have no idea how to play the game. a majority of the people i've spoken to here also don't know how to play it, often saying it's something their grandparents play. so for me, i was interested in trying this out not from the holoilve perspective but because of the hanafuda.

This is a timed demo and it's clearly labeled as so when you start it. it's also clear that save game doesn't work. 20 minutes does seem a little short but i think it's down to them not wanting the story spoiled and so that the player doesn't learn how to play hanafuda just from the demo, negating the need to buy the full game. 

I found the tutorial in this game to be great. not only were the explanations clear, but also playing Hanafuda was clear, too. the tutorial kept it nice and simple and at a slow pace. we were then taken into a game where the tutorials kept happening and giving us a chance to use what we learned. 

I don't know if the portrayal of the hololive characters is accurate, but they never felt like getting in the way. the story elements were fine, but critically when i was playing it never got distracting. the same with the graphics and music, it all worked well.

If you're interested in learning about Hanafuda, this maybe a great way to do so. i'd certainly recommend those wanting to learn give it a go and hopefully fans of hololive will like this too. unfortunately, i don't know about hololive so maybe viewers can comment and let me know if this game was good for them.

Thursday, November 2, 2023

Demo Play Thursday - Star Ocean: The Second Story R On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Star Ocean: The Second Story R.  This DEMO, from developers Gemdrops, is also out on PS5, Switch, and PC.

Star Ocean is a series of games that i've never really played. i think i have a couple of the games, but even then i've maybe only played an hour of each. There's something about them that doesn't seem to grab me, but it's been so long since i last played one it's difficult to remember exactly why. But seeing this remake of the second Star Ocean game, especially with it's unique art style, had a DEMO got me interested as it offered a way to try the game without buying it.

As a DEMO, it's great. before the game starts, it clearly says what this DEMO is, what it's limitations are, and where/when it ends. It's most of the start of the game, which means that it also includes the tutorials for the game. So in this DEMO we get the backstory to what i presume is the first game, Star Ocean: First Departure R, first before it moves onto telling this game's story. in the hour i played we also got a lot of world building and some useful, tho not great, tutorials. the last tutorial i got was how to parry but i couldn't get it to work. the game tells us how to do something without showing us. it feels like a waste of screen space that could've been used to show us rather than just telling us.

The standout feature of this DEMO, and the game itself, are the graphics. it's a mix of pixel art, similar to the style introduced by Octopath Traveller, and 3D environments. it mostly works fine, but on PS4 there are moments where it looks like the characters are floating on the world as there's a lack of shadows by their feet. also, near the end of the video i did find navigating the overworld a little tricky as it was a bit difficult to know what our character could and couldn't walk over. One nice addition, that i didn't go into in this DEMO, is the ability to switch the game soundtracks from the original PS1 version to this new one's soundtrack.

As a DEMO, i felt that it works well. it could've been a bit better here and there as a DEMO, but as a representation of the start of Star Ocean: The Second Story R i feel that i does a good job in highlighting how accessible the game is to new players whilst also slowly introducing us the world without it feeling overwhelming. it's a very accessible DEMO which leads me to suspect that at the very least the start of Star Ocean: The Second Story R is also very accessible and maybe even a decent choice for people new to Star Ocean or new to RPG's in general.