Friday, January 9, 2026

iPhone Friday - Inkvasion - A Stage Based Bite Sized Town Builder And Defender With Great Art


For this week's iPhone Friday i tried Inkvasion from ChillyRoom on my iPhone 14 Pro.

I'll be honest, the name for this game doesn't really do it justice. i saw the name and thought it was going to be some sort of Splatoon style game on phones and that got me really interested. but when i checked out it's store page it revealed the game to be something else entirely. that's not a bad thing as i really enjoyed my time with this game.

From looking at the pictures, you'd assume that this is a city builder and you have to fight off enemies. that's kinda right, but you don't build one city in Inkvasion. the game is broken up into stages, like 1-1, 1-2, 1-3, and bonus extra stages. each stage has it's own requirements to complete it. each stage has you start from scratch in a different location. in this video the basic goals were the same, build farms to get food, use food to get people, use people to get troops, use troops to defend your town to complete the stage. to get 3 stars for completing a stage there will be an additional task, and each stage will give you a ranking based on your score.

The game smartly has a pause button. the stages are all kinda bite sized and suitable for mobile playing, but having a pause button is great for when you have to put your phone down. it's also great as it allows the player to take stock. what is the stage like, how long until the first wave hits, and what do you have to do to get 3 stars. you're able to start building things whilst it's paused and when you go back to play things start. that aspect of it's design almost reminds me of the PSP/DS era where games tended to be bite sized or could be paused as you put the system to sleep.

Another aspect of it's design i liked was the art. the app store page describes it as a wood block art style and i can see it. Inkvasion does have an Asian feel about it. the music helps with this, too. the game was developed in China but i found the English translation to be great. but Inkvasion does have a few issues. the first one happens quickly, there is no guest account. you must create an account to sign in to play it, i chose to go with Apple. the game also did a data download without asking for permission or warning. thankfully it was around 28MB, but still it's kinda rude. I did think the tutorial was good and gave us some tips, but the first level you play after it isn't quite the same as the tutorial. the tutorial shows you using 3 troops but when you start the level you only have 2. so i went back to the troop menu to see if i missed something and instead of troops there were buffs, something that the tutorial didn't mention. As with many games, the home screen also didn't have a tutorial but it wasn't overly complicated to work out.

The biggest disappointment with Inkvasion, in comparison to other issues mentioned above, is that the game feels like a straight port from Android. the main difference between the Android and iOS platforms is that iPhones have a Dynamic Island and most Android phones don't. it seems like Inkvasion has done nothing to mitigate this on iOS so it often is covering something. most of the time it doesn't seem too important so it's mostly just visually jarring.

As i said at the top, i enjoyed my time playing Inkvasion. i barely made a dent into the game's content. i was playing in the first few stages of the first world in the first game mode. there is a lot of content here and the game is being supported with new content being added. i do recommend Inkvasion as i feel like it'd be good for beginners and for those who know how these sort of games work. it's design is great for mobile players, maybe more so for those familiar with portable games on other past platforms. Inkvasion may even make it into my Game of the Year list i enjoyed it that much. i certainly won't be uninstalling it anytime soon.

Version 1.2.0 Played

Thursday, January 8, 2026

Demo Play Thursday - House Fighters: Total Mess On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of House Fighters: Total Mess from Revulo Games.

This wasn't a great demo experience to the point where i wouldn't recommend people trying it. for example, the icon for the game and it's label say's it's a demo but when you play it the only other time it say's it's a demo is when it tells you something is not included. the link to buy the game isn't on the main page, you have to start the demo to get access to buy the game. there's no trailer for the game, there's no information saying that this is from a game in development and that the final game may differ from this demo.

That last point is important because House Fighters: Total Mess can be difficult to watch at times. there are moments when you move the camera that the screen has numerous examples of screen tearing and it gets a little disorientating and hard to follow. the game doesn't say whether the game is from an in development build of the game or from the final game. from this experience alone i wouldn't recommend playing the game.

There is the option to change the game's video quality. but it's never explained. when you change it to low, there's a big visual difference. but from medium to high, i couldn't notice any changes. i assumed that going to low would increase the framerate, but i don't know for sure as the game doesn't explain. i assume also that this is the case in the released game and not just something in the demo.

It wasn't the easiest game to play. i admit i'm not great at flying games but i was surprised that the default controls were old school down is down and up is up. we only get 1 plane to use in this demo and there are just 4 levels, the tutorial, 1, 6.1, and 4. there are a lot of enemies to deal with across the stages and, in my opinion, not enough health or ammo pick-ups to deal with them, especially as this is a demo and our first time encountering them. for those who play the game, it probably won't be such an increase in difficulty as the game should build up to it rather than how this demo just dumps us in it.

Wednesday, January 7, 2026

Backlog Conquering - Anthem On PS4 - Part 4


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 4 version of Anthem. i have previously played around 5 hours of this game back in 2019, but i stopped playing once EA announced they weren't going to update the game. The main reason for picking up Anthem now is that the game servers are going to be turned off on January 12th 2026. With the servers turned off, the game will be unplayable as there's no offline mode.

In Part 2, there wasn't a lot of time to explore and do more than the main mission. so from Part 3 onwards i'm going to make these videos a little longer, maybe up to 2 hours, to allow myself time to do a main mission, do a side mission, and do some exploring. 

In this part i got access to the Launch Bay, an online hub of sorts for players of Anthem. when i arrived there were a couple of others who seemed AFK. But, i don't know how useful it actually is. i might've missed it but i don't know how it connects to our story in Anthem, nor where is it in the base we're situated at. it felt tact on so i didn't use it much and i don't know if i'll use it much going forward. you'll have to let me know how best to use it in the comments.

Check out previous parts:

Tuesday, January 6, 2026

Stories on Tuesday - Underworld Office: Ghost Story - Chapter 4


The new story is Underworld Office: Ghost Story. i'm playing this on iPhone 14 Pro.

Now i've played it, i understand how it works. so each video from this one going forward will be it's own chapter in the game. i will continue to blur out the advert at the bottom of the screen. there are full screen adverts during my playthrough and i will edit them out. this will mean that occasionally the music will skip or go from on to off abruptly where i've made the edit.

This chapter was now only shorter than i expected, it also took a turn that i didn't expect. i don't want to spoil what happens here but there's a plot twist. there were a couple of instances where the game seemed to be trying to funnel us to where it wants us to go so i disagreed with a couple of the choices i was presented with. What was nice was being able to see that Sean's mother does seem to be doing better now, as i was unsure my choices in Chapter 3 would've lead to her happiness as we only saw the conclusion from Sean's point of view.

Check out the previous Chapters of this story:

Monday, January 5, 2026

Cloud Monday - Granblue Fantasy: Relink - Part 1 - A Fun First Hour With Plenty Of Auto Saves


This week's new Cloud Monday video is part 1 of playing the PS4 version of Granblue Fantasy: Relink via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.
 
I may not have played a Granblue Fantasy game before, but i have seen them across various platforms and even on podcasts i've heard people talking quite positively about them. I know that there was a Granblue Fantasy iOS game a while ago but i'm unsure if this game is a direct sequel to it or a remaster of it. you'll have to let me know in the comments as the press releases i have for it don't answer that question.

The stream quality was very good in this first hour. i didn't notice any issues with the video i was watching. i also didn't notice any lag in the controls so the game felt responsive to play. one of the key things i look out for in this series is how the game saves. the service will only give us a 20 second warning before it disconnects us so we need a way to either save or for the game to have auto saved very recently. the Manual save feature of Granblue Fantasy: Relink is less clear than i would like. when i went to check for it, a message came up saying we could save from the pause screen but it wasn't there. later, i checked again and it was there and i did a manual save. in between those two times, i had played quite a lot and didn't check so i can't say for sure when manual saves actually activated but it was less than an hour. thankfully the game's auto save seems to be extremely frequent. it seemed to save before every major battle, after every cutscene, basically after every set piece and when we entered a new area.

Friday, January 2, 2026

iPhone Friday - Saturn Slalom - A Cool Space Themed Runner With Simple Mechanics And Great Music


For this week's iPhone Friday i tried Saturn Slalom from Noodlecake Studios on my iPhone 14 Pro.

The game mechanics and rules are very simple in Saturn Slalom. you get points by crossing the middle of the screen. you press the left or right side of the screen to go in that direction. the obstacles are planets. you earn combo points by moving through the planet's gravity well as you move across the middle. the higher the combo, the better and more epic the music gets. But as this video shows, i only got 1 decent run as it's much harder to master than i thought it'd be.

My concern is that i saw everything the game has to offer. i know there are much higher scores possible, as i looked up the global leaderboards, but the game does nothing to tease what else is ahead. Saturn Slalom is difficult and takes some skill. i feel like the developers could've highlighted the music aspect like a carrot on a stick. if someone downloaded the game without knowing getting combos is how you enhance the music, i feel like some people may walk away from Saturn Slalom.

Throughout the video i make suggestions about different planetary hazards, like threading the needle between a planet and it's moon, or a black hole which requires the player to stay on the opposite half of the screen, which is a challenge with these simple controls. There is no difficulty in Saturn Slalom and i feel like it wouldn't be too hard to implement one. i'd suggest making the combo system easier for normal players and keep it as it is for hard mode. sometimes it's tough to keep a combo level up if it's just increased. i often found that i'd get it to 3 for it to go right back to 2 because i didn't combo the immediate next planet.

Even though it is hard to master Saturn Slalom, it is just as easy to pick it up and play. it does require both hands so it's not perfect for commuters, but restarts are prompt and there's even the option to revive yourself and continue, for the price of watching an advert. This use of adverts is fine. watch an ad and get something in return is the best way to do them in free to play games. but there came a moment where i was having to watch ads even if i restarted from the beginning. i think this could've been made clearer with a simple countdown next to the restart button. Saturn Slalom doesn't make full use of my iPhone's screen so there's space to make things clearer for the player.

Ultimately, these are more suggestions rather than things that need to immediately change in the game. what i played of Saturn Slalom is fun and having 1 good run gives me incentive to try and get better at it. with it's basic controls, simple rules and mechanics, and nice music i would recommend it, though i know it's difficulty won't be for everyone. 

Version 1.1.4 Played

Thursday, January 1, 2026

Demo Play Thursday - Front Mission 3: Remake On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Front Mission 3: Remake from MegaPixel Studio and Forever Entertainment.

I haven't played any of the Front Mission games before so i was hoping that the demo would start with a good tutorial and not rely on prior knowledge of the previous two games in the series. There is a tutorial for the basics, but as soon as i got into actual proper battles, more things were popping up that i just had to guess. for the White Flag situation, i think i understand what's happening, but near the end when my character was doing 3 attacks when every time before it was only doing 1 i have no idea why that happened.

whilst i enjoyed the music in the game, i found the art to be surprisingly poor. i'd say all bar two of the character pictures looked odd, and not in a good way, and whilst most of the buildings looked like buildings the art was very simple. Apart from the mechs, most of the art and design of the game seemed old and low resolution. i did like the style of the old websites and navigating the internet, but that's more from a nostalgia point of view as it looks familiar. personally, i found the poor quality of art and design overall distracting. it felt like a phone game upscaled.

As for the story, it didn't really grab me. some of the character interactions felt odd, and how we instantly helped someone break the law at the end of the demo also seemed unbelievable. 

So whilst the demo was fine, i didn't enjoy playing the game and won't be seeking out the game now. the demo is best for those curious, but other than that it's hard to recommend. 

Wednesday, December 31, 2025

Backlog Conquering - Anthem On PS4 - Part 3


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 4 version of Anthem. i have previously played around 5 hours of this game back in 2019, but i stopped playing once EA announced they weren't going to update the game. The main reason for picking up Anthem now is that the game servers are going to be turned off on January 12th 2026. With the servers turned off, the game will be unplayable as there's no offline mode.

In Part 2, there wasn't a lot of time to explore and do more than the main mission. so from Part 3 onwards i'm going to make these videos a little longer, maybe up to 2 hours, to allow myself time to do a main mission, do a side mission, and do some exploring. 

Things opened up more In this part. we saw more players online and had 2 join us for our side mission. they were much higher level than me so they made quick work of the task. the game revealed more of it's online components, but they felt tact on rather than integrated into the game's story. the same can be true with the online store, it didn't really seem to add much to the experience. i don't know how much i'll interact with these online features as i'm here for the story as i'm finding it interesting.

Check out previous parts:

Tuesday, December 30, 2025

Stories on Tuesday - Underworld Office: Ghost Story - Part 3


The new story is Underworld Office: Ghost Story. i'm playing this on iPhone 14 pro.

Now i've played it, i understand how it works. so each video from this one going forward will be it's own chapter in the game. i will continue to blur out the advert at the bottom of the screen. there are full screen adverts during my playthrough and i will edit them out. this will mean that occasionally the music will skip or go from on to off abruptly where i've made the edit.

The result of Chapter 2 was great for the ghost and the human. in this chapter, Sean, i feel that i didn't get a result for the human character and even though the game said i got a result for the ghost character it felt like a light result, more by accident than what i was aiming for. i'm very interested in knowing what happens if i took the other branching story option, so let me know in the chat if you took it.

Check out the previous Chapters of this story:

Monday, December 29, 2025

Cloud Monday - Tomb Raider: Anniversary - Part 2 - Well Worth Playing From The Cloud


This week's new Cloud Monday video is part 2 of playing the PS4 version of the emulated PS2 game Tomb Raider: Anniversary via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1 it was clear that the ability to save at any point by using the emulators save feature was great. in this part i made use of another emulator exclusive feature that isn't in the game itself and that's the Rewind feature.

In some respects, Tomb Raider: Anniversary is a little difficult in that there are times jumps are a little unclear and there are other times when you're ambushed by predators. i can imagine back in the day the complaints about the game's difficulty were accurate. apparently the game gets more tough towards the end with puzzles as well as gameplay. having the ability to rewind was very nice. i was able to make the mistakes and immediately learn from them. at times, this lead to some really nice flowing platforming sequences. i think i remarked in the game it's like the Sands of Time from Prince of Persia. if anyone tried Tomb Raider: Anniversary back on PS2, or even PSP, but put it down 'cause it was a challenge then playing it this way via emulation is a revelation.

The streaming experience in this part was much more consistent than in Part 1. only once did a warning appear in the top right. but even if was better, the lag in the controls was still noticeable. i think what helps is having to do the tutorial with the lag. if you watch Part 1 you'll see i immediately have trouble but quite quickly adjust to the lag. without playing the game on PS2 it's hard to say if it's solely down to the game being streamed. in my experience, these emulated games do seem to suffer from lag more than the native PS3 and PS4 games i've played via the cloud. i wonder if this is down to the PS1, PS2, and PSP controls being directly tied to the console and the PS3 and PS4 being wireless. Like, the lag i'm feeling is because the controls are wireless and the games aren't built around the lag from these controls. the games are built with quicker responses in-mind, maybe 2-6ms instead of the 10+ that modern consoles have.

After two Parts, i can say that i think Tomb Raider: Anniversary is well worth playing from the Cloud. because of how the emulator save features work and the bonus of the Rewind features, it'd make a great game for PlayStation Portal too.

Friday, December 26, 2025

iPhone Friday - FAIRY TAIL Wizard Chronicle - A Simple Gacha Focused Idle RPG With A Good Tutorial


For this week's iPhone Friday i tried FAIRY TAIL Wizard Chronicle from developers GooDRoiD on my iPhone 14 Pro.

I used to watch the FAIRY TAIL and i really enjoyed it. i haven't seen it lately but after playing this i'm interested in checking out what i've missed. I've not played a FAIRY TAIL game before, tho i think in the video i say i've played a PS4 game and i think i mistook a Black Clover game i played for FAIRY TAIL.

At the beginning, there was a bug or two. an error message would appear on screen and most of the time i could clear it, but there was one occasion where i couldn't and i had to restart the game. since i recorded this video the game has been patched but this bug still remains. it's much less frequent now but i have had to exit the game because i couldn't clear the error message and access the screen. as for the the missing apostrophes, they haven't been patched into the game.

There is a data download before you start the game, so it's best to start FAIRY TAIL Wizard Chronicle on Wi-fi before playing it. The video that plays seems to be taken from the anime but because the anime is horizontal and the game is vertical, it doesn't look the best and is often awkward looking.

I enjoyed the character art, it looks HD in quality. it's a shame none of it seems to be animated and that each character maybe only has 1 picture each. the rest of the game's graphics aren't too impressive but it's fine. I did enjoy the game's tutorial. it's simple without being patronising and uses an in-game character smartly to explain things. it's a pretty comprehensive tutorial that's paced to match what's happening in the game until things with red dots start appearing on the main screen. it's at this point the tutorial slows down and we're left to work things out ourselves. What helps with this pacing is that game modes and features are also locked and not accessible until they should be. this helps with us not being overwhelmed in the beginning. 

One of the risks of an Idle game is it's grind. at their worst, i've played games which have hit the grind in less than 30 minutes. with FAIRY TAIL Wizard Chronicle i only just starting hitting it at the end of the video. there are some game mechanics that can delay this grind a little, but for the most part it's a traditional idle game. the gacha and RPG mechanics are more tied together. often, the reward from the gacha has a benefit to our team. you collect characters to unlock them, and collect more of them to increase their star rating, their character rpg stats. these and levelling up characters are tied into missions/quests. so it does feel cohesive and well thought out. it may seem a little much at the start but because it all flows together it's really easy to understand. another thing that helps is that if you touch the current mission, a hand will appear showing where to go to complete it.

I enjoyed my time with FAIRY TAIL Wizard Chronicle. it doesn't do much revolutionary but it certainly is a good solid example of an idle rpg. there's enough here for fans of the series but i'd say it's very playable for those who don't know much about it. because it's an idle game it encourages pick up and play so for commuters it's a good one to play and as it's a vertical game it's fine to play one handed. i'd recommend giving it a go.

Version 1.0.7 Played

Thursday, December 25, 2025

Demo Play Thursday - Octopath Traveler 0 Prologue DEMO On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Octopath Traveler 0 Prologue DEMO from DokiDoki Groove Works and Square Enix.

The Octopath Traveler 0 Prologue DEMO is a timed demo. as players, we only get to play for three hours. before i started playing i had no idea why we seemed to be arbitrarily limited, but now i've played it i can see why they did it. the game's pace changes depending on what happens. at the beginning, there's a focus on community and the town you live in. you get to meet many of the people, get  to interact with them and learn about them. there's an engagement reveal between two of your friends. for my first hour and twenty minutes, the game is just normal life in a village with some tutorials.

This means what comes next has more of an impact because very quickly village life as we know it is gone and so are our friends. as the sadness takes over things slow down and there's a time skip to when the grief has passed enough for us start moving on. with this desire to move forward, the pace of the game increases and in the last 30 minutes of this demo, or so, we're introduced to town building and set off on two quests. so the 3 hour limit doesn't act as much of a restriction as it provides a push forward.

On PS4, Octopath Traveler 0 Prologue DEMO looks and sounds fantastic. when the village gets attacked, the fire effects look almost too good against the pixel art world. when we're in battle, some effects look simple and effective and then there's the Rage Attacks which go over the top by enrobing the characters in a Super Saiyan light. Sun light and moon light look, much like the fire, too realistic in this pixel world. The music was also very nice. there wasn't a theme that disappointed me. 

Octopath Traveler 0 Prologue DEMO is well worth trying out. having now played it, i'm much more interested in the full game, it's world, and it's story. 3 hours may seem like a long time but it went quite quickly as i played it. at no point did i feel bored or that the game was taking it's time. But for those looking for a more action orientated RPG i can see why it may come across as slow or even old fashioned.

Wednesday, December 24, 2025

Backlog Conquering - Anthem On PS4 - Part 2


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 4 version of Anthem. i have previously played around 5 hours of this game back in 2019, but i stopped playing once EA announced they weren't going to update the game. The main reason for picking up Anthem now is that the game servers are going to be turned off on January 12th 2026. With the servers turned off, the game will be unplayable as there's no offline mode.

At the end of Part 1 we were assigned a mission to find someone so we start this part with that mission. what was fun was someone joining our game. they were quick and dealt with the enemies faster than us. After that i did a mission from an NPC, and also explored the local area whilst doing it. This Part ends with us getting a brand new assignment.

Check out previous parts:

Tuesday, December 23, 2025

Stories on Tuesday - Underworld Office: Ghost Story - Part 2


The new story is Underworld Office: Ghost Story. i'm playing this on iPhone 14 pro.

Now i've played it, i understand how it works. so each video from this one going forward will be it's own chapter in the game. i will continue to blur out the advert at the bottom of the screen. there are full screen adverts during my playthrough and i will edit them out. this will mean that occasionally the music will skip or go from on to off abruptly where i've made the edit.

This Chapter focused on Luke and it can be quite sad at times. i really liked it and i'm glad that any comic relief there was didn't detract from the main sad story. Our character, Eugene, had some personality growth in a positive direction.

Check out the previous Chapters of this story:

Saturday, December 20, 2025

iPhone Friday - Where Winds Meet - It Looks Great With Fluid And Fun Combat, But It's Story Is Slow


For this week's Mobile Friday i tried Where Winds Meet from developers Everstone Studio on my iPhone 14 Pro.

When you start Where Winds Meet you really have to play it on Wi-Fi as the game will, without any warning, immediately start downloading extra content. Even when you start playing, there's extra content that can be downloaded at the character creation section and you even have the option to download the 12GB+ data for other regions in the game. it might be worth spending the time now to install everything rather than using up your data as you go.

For me, the other annoying thing about this extended look at the game is it's story. it starts with a great cinematic intro where we're able to join in with, and then it's over and we're with 2 other characters. it's never mentioned, or if it is i completely missed it, who exactly we are in relation to the two other characters we were just playing as. Is the girl we're with the baby from the previous sequence? the story progressed so slowly in this video. our initial goal of getting home wasn't completed. I didn't even finish the side goal we were to do before that. this slow progress really felt slow whilst playing it. i could feel how slow it was. it wasn't helped by how annoying the girl was. i found no redeeming qualities of her and every interaction with her pretty grating. 

The developers did a great job of bringing a console like combat experience to phones. it feels smooth, fluid, and is a spectacle to be hold. But there are soo many icons on the screen that my phone's screen felt really crowded and throughout this video, when i had unlocked it, i was accidentally pressing the tai-chi button.

Version 1.0.4 Played

Thursday, December 18, 2025

Demo Play Thursday - Windswept On PS4


For this week's Demo Play Thursday i played the#PlayStation 4 version of Windswept from WeatherFell and Top Hat Studios.

I was in the mood for something not so serious and charming and Windswept certainly has that appeal. the pixel art style is nice with some real nice animations. the music is nice and chill, and the platforming wasn't rage inducing hard. it was tricky at times, but the game gives the player a choice, do the simple platforming to complete the level and/or do the much harder platforming to get collectables.

When i checked out the options at the start of the game, it was clear that it's possible to personalise your gaming experience. if you want to do some speed running, there are options for that, and if you want things to be more difficult there are options for that too. but the base game, as shown in the demo, is quite a relaxed experience. the game never really punished me when i died. This early into the game, the secrets were quite often easy to spot. but there were a few i couldn't work out how to get. thankfully, there appears to be a world map where we can go back to previous levels and try again.

But, as a demo this isn't great. no where on the home screen does the demo say it's a demo. nor does it say what's included in the demo or even if our save file carries over to the main game. i ended my playthrough of the demo where i think it's ended, but seeing as the game never actually says if it's ended or not i could be mistaken. there are no links to purchase the game from the PSN either. i don't know how early or late the demo is, into the game's development cycle, so it's hard to say if the crash i experienced is likely to have been fixed or not in the retail game. 

If you're looking for a platformer to casually play, Windswept is a good choice. if you're looking for one to play and then master, Windswept has potential for you. whilst the demo itself may not be great, the game was quite enjoyable and charming. i'd certainly recommend people check out the demo if they're into the art style

Wednesday, December 17, 2025

Backlog Conquering - Anthem On PS4 - Part 1


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 4 version of Anthem. i have previously played around 5 hours of this game back in 2019, but i stopped playing once EA announced they weren't going to update the game. The main reason for picking up Anthem now is that the game servers are going to be turned off on January 12th 2026. With the servers turned off, the game will be unplayable as there's no offline mode.

In this part, i completed the intro mission, then there's a time skip, and i did the following mission. in Part 2, i will start by doing the new mission we've been assigned. 

Monday, December 15, 2025

Cloud Monday - Tomb Raider: Anniversary - Part 1 - Can Save Anywhere, Possible Control Lag, But Fun


This week's new Cloud Monday video is part 1 of playing the PS4 version of the emulated PS2 game Tomb Raider: Anniversary via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

We have already seen from previous PS1, PSP, and PS2 that have been emulated on PS4 and PS5 that their ability to save anywhere at any time makes them a fantastic choice to be streamed from the cloud. the added benefit of being able to rewind time also makes the experience as a whole feel more casual or approachable. so when looking at these emulated games the question changes more to is it worth your time playing these games.

For Tomb Raider: Anniversary i would say that yes, it's worth your time. this is a remake of the original PS1 game that was released across many consoles and handhelds from 2007. it was released late enough in the PS2 console life cycle that it probably benefited from some of the game design being shown on PS3. this helps make Tomb Raider: Anniversary still feel fresh. a couple of the controls are a little odd by today's standards but fine when compared to games like Resistance, a game released around this time.

I read a little about this remake. it seems like it's not just a PS2 skinned version of the PS1 game. the developers took time to bring over the classic elements of the original game whilst also expanding others, introducing some changes, modernising the controls, and fleshing out the story, as someone who hasn't played the original game, so far it's going great and the open flow of the levels have been fun to run around in.

The only criticism i have so far, as a game being streamed from the cloud, is that there appears to be some lag in the controls. every now and then i came across some platforming that didn't quite go as planned and took a couple of tries or rewinds. right from the start i noticed how i could move the left stick or right stick and it felt like a second passed before something happened on screen. it's difficult to say if it's the developers going for some sort of momentum based movement, but it does take a bit of time to get used to.

Saturday, December 13, 2025

iPhone Friday - Shadowverse: Worlds Beyond - Highley Polished, Welcoming, And Has A Great Tutorial


For this week's Mobile Friday i tried Shadowverse: Worlds Beyond from developers Cygames on my iPhone 14 Pro.

Version 1.4.10 Played

Thursday, December 11, 2025

Demo Play Thursday - Old School Rally On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Old School Rally from Frozen Lake Games, Astrolabe, and Meridiem.