Thursday, March 12, 2026

Demo Play Thursday - Back to the Dawn DEMO On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Back to the Dawn, from developers Metal Head Games.

Back to the Dawn is a style of RPG that i'm not familiar with so it having a demo is welcomed. going into this demo, i didn't know what the expect other than that it would take place in a prison and that there's some sort of "relationship" mechanic.

i'll admit that i came away from this demo not wanting to go and get the game. in this long video, essentially one day had passed. the pace was very slow and whilst i had no issues with the setting of the game, the things we had to do seemed a little boring. i also felt that there was little guidance,. for me, someone who has little to no experience of this style of RPG, i would've welcomed as much help and hints as possible. with no way to change the difficulty, i feel that Back to the Dawn isn't best for new comers. i don't know how much longer this demo was, nor do i know if this demo had cut any story from the start of the game. very little information is given that this is actually a demo. a final example of how the game could do better with messaging is the options. there is a color blind toggle but no information or examples on what the changes are.

the art and the music were great. i would've liked a little more animation from the characters though. it did feel like stuff was happening but the characters weren't animating it. an example in the hospital is that on screen it says one character is using the intercom to talk to us, but looking at them it looks like they're doing nothing. the same applies to when characters talk, it didn't look like their in-game models were actually talking. there's such a high level of detail in the characters and art style that meant that this was more noticeable than expected.

Wednesday, March 11, 2026

Backlog Conquering - ToeJam & Earl On PS3 - Part 1


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game, now that Anthem is finished, is the PS3 version of ToeJam & Earl. this version came out in 2012 as part of the Sega Vintage Collection and was developed by M2. I have not played ToeJam & Earl before but on Mega Drive i have played ToeJam & Earl in Panic on Funkotron. Going in to this, i knew that the two games were different, i just didn't know how different they actually were.

So this part is mostly me exploring what ToeJam & Earl is. i try out all the buttons, make mistakes and learn from them. i mostly worked out what to do and how to play it. unfortunately, i did die but i hope to take everything i learned in this part and make a proper go of it from Part 2.

Tuesday, March 10, 2026

Stories on Tuesday - Fatal Twelve - Part 4


The new Stories on Tuesday game is the PlayStation 4 Disc version of Fatal Twelve from Sekai Project and aiueoKompany.

Part 4 starts of slow but we soon find another individual taking part in the Divine Selection. thankfully, this time things are less violent but they're still sad. we hear their story and i choose to take care of them for a few days. When it comes to voting, things get a little heated and when we're done our friendship looks to be in danger.  

Friday, March 6, 2026

iPhone Friday - Tank Pack Attack - A Grindy Economy And Low Quality Music Hold Back This Merge Game


For this week's iPhone Friday i tried Tank Pack Attack from Fattoy Game Technology on my iPhone14Pro. 

There are a lot of merge styles games on phones. many have you combine items to make a new item. i'm seeing more games that have taken that merge mechanic and applied it to levelling troops. in both instances, there's often a large play area so there are a lot of things to merge. with Tank Pack Attack the space to place items and troops is much smaller and requires a little strategy and luck.

The tutorial at the start is quite good. it goes step by step explaining how to play the game and takes you through your first run of the game. when the run ends, it continues by explaining what to do with the loot you got. once things are leveled up, it's back to do another run. it's a simple enough routine and as you can play this game one handed Tank Pack Attack is a decent game to play whilst commuting. the problem is that the loot you get is quite slim and the amount you need to upgrade means you may have to do 5 runs to upgrade something from level 1 to 2. i remarked whilst playing that the game's economy doesn't feel quite balanced.

One issue is that whilst the game has a good tutorial for the gameplay side, it failed to point me to the daily achievements and the rewards you get from doing them. had i known earlier in the video about it, i would've been less frustrated with the game's economy. but i didn't know about it until right at the end and so for me it felt unbalanced.

There's one more thing about Tank Pack Attack that felt noticeably bad and that's the quality of the audio. as someone who grew up in the MiniDisc and MP3 era, i'm familiar with low bit rate music and in this game it sounded like it was 64kbps at best! i'd recommend turning the music off, it sounded far to rough to enjoy.

It's unfortunate that these two issues are as big as they are as the game was fun to play. i wanted to see more, but i would've had to grind several runs to level up items to progress to the next area. Tank Pack Attack uses an energy system, but doesn't say how long it'd take to recharge it, so there's always the chance i'd run out of energy trying to get to the next area. Tank Pack Attack is fine for the daily commute. the little and often approach would probably work well with this game.

Version 1.2 Played

Thursday, March 5, 2026

Demo Play Thursday - Revolgear Zero DEMO On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Revolgear Zero, from developers Bikkuri Software.

Side Scrolling Shooters is another genre, much like last week's Vertical Shooter, that i'm not great at. i've got more practice with this one but it's been a while since i last played a game like this. so the fact that there's a demo is great for me as i'm always happy to try one of these games, as i hope to find one i enjoy and might be decent at.

Revolgear Zero certainly got the look and soundtrack down.  it feels like a game from the Mega Drive, SNES, PlayStation era but with none of the slowdown. It has some interesting gameplay mechanics revolving around your ships power and weapon platform looking things called bits. But the game fails to properly convey how it all works. there is a tutorial to watch, but it goes fast and does it's best to never mention which buttons it's pressing. in the top right there is a listing of what some of the buttons do, but the terminology used there is different to what's said in the tutorial.

This demo only has Standard mode, consisting of two levels, and Mission mode but there is replay-ability as there's 4 different difficulty levels and you're able to play as different characters who have different attributes and also there's a large variety of bits you're able to equip. the two levels i played were very different from each other, not just in music and style but also in enemy mechanics and level hazards. the 10 missions available took place elsewhere and challenge you to do something specific in a very short time.

Because the tutorial for Revolgear Zero is a bit rough, i didn't quite get how best to play it and this affected both modes in the demo. however, now i've practiced a little and realise some things i was doing wrong, i feel like i could play the game better than i did this demo. so that almost makes the demo required playing before the retail game. other than that, i think that this is a decent demo but i don't think Revolgear Zero is quite for me.

Thursday, February 26, 2026

Demo Play Thursday - Blaze of Storm DEMO On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Blaze of Storm.

I'm not good at vertical shoot'em ups but i'm always on the look out for some to try, and hopefully find one i like and i'm decent at. Blaze of Storm interested me because it's not small in size, the graphics are a bit chunky. this means the gameplay takes place in a fairly sizeable 2 thirds of the screen with the final third being used to show what power-up is currently equipped. 

The demo is fairly limited, only giving us a tutorial and a 5 minute score attack mode. the demo is quite effective as it goes over the game's mechanics and how power-ups work. it could be a little slower so we can read and then try to do what it says, but even with my low skill level i was able to manage the tutorial. if you let the screen stay on the main menu, a "Demo Play" mode activates and 1 of the demoes is showing the tutorial in action. it was first in my rotation so it might be worth watching it before tackling it if Blaze of Storm is your first vertical shooter.

An interesting aspect of the gameplay was that i found it just as tough evading enemy attacks as evading weapon power-ups i didn't want. the power-ups themselves aren't bad, it's more like there were a couple i liked to use more. i wouldn't say the difficulty was too high or too easy. i felt like i could clearly see and understand when it was Game Over.

If you're interested in vertical shoot'em ups, i wouldn't say Blaze of Storm is the easiest. but i would say that it's quite approachable and this demo is well worth checking out if you're curious.

Wednesday, February 25, 2026

Backlog Conquering - Anthem On PS4 - Part 11 - The Final Part


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the #PlayStation4 version of #Anthem. i have previously played around 5 hours of this game back in 2019, but i stopped playing once EA announced they weren't going to update the game. The main reason for picking up Anthem now is that the game servers are going to be turned off on January 12th 2026. I started recording these videos before the servers were taken down so from Part 5 onwards, these will go live on YouTube AFTER the servers have been shut down. You can't play Anthem anymore as the game doesn't have an off-line mode, it was online only.

Check out previous parts:
Part 1 - https://youtu.be/A9yTrycU5gk
Part 2 - https://youtu.be/e8-wLS1CmN8
Part 3 - https://youtu.be/n-V3VDh_cJQ
Part 4 - https://youtu.be/kgWj3TeJWXg
Part 5 - https://youtu.be/ujvrBZeRZOI
Part 6 - https://youtu.be/OaOLQf336ZQ
Part 7 - https://youtu.be/ivTkSJ9nJGg
Part 8 - https://youtu.be/CV1P3tc7pOs
Part 9 - https://youtu.be/ir62lx7d7rc
Part 10 - https://youtu.be/GvIrLcniu5Q

Tuesday, February 24, 2026

Stories on Tuesday - Fatal Twelve - Part 2


The new Stories on Tuesday game is the PlayStation 4 Disc version of Fatal Twelve from Sekai Project and aiueoKompany.

Part 2 changed things up in a way i wasn't expecting. Part 1 had focused on Rinka and her friends. in this Part we do start with her and we learn that she's remembered more, but we actually shift to a different group for most of this Part. it seems that two of the twelve died together, or at the same location, and they've teamed up. we see in Part 2 their dynamic and how things looked like they were going to take a twist didn't really. This part ends focusing on this new pairing and whether or not they were successful.

Sunday, February 22, 2026

Switch Funday - Pokémon Legends: Z-A - My Battles Z to A


I really enjoyed my time with Pokémon Legends: Z-A. playing it in my own time meant i was able to play the game at my own pace and try different Pokémon in my team. As i went, i recorded the battles of my Z to A journey as well as the end game. The Battle for F video had some tech issues but the key battle was safe.

Friday, February 20, 2026

iPhone Friday - HUNTER×HUNTER NEN×SURVIVOR - An Average Themed Wave Based Rogue Like Survival Game


For this week's iPhone Friday i tried HUNTER×HUNTER NEN×SURVIVOR from Bushiroad on my iPhone 14 Pro. 

HUNTER×HUNTER is a famous manga and anime with iconic characters, but i was dubious about this game from the screenshots shown in the app store. single screen wave based rogue like survival games have been popular since Vampire Survivors popularised the genre. but this popularity has flooded the market with poor imitations of the original. Last year, Medabots Survivors came out and i decided against checking it out as it was a Japan only release. i didn't realize that HUNTER×HUNTER NEN×SURVIVOR is also, at the time of writing, just a Japanese release. but both are the same, re-skins of the genre.

There is an additional download when starting this game, but thankfully the game is transparent about this and reminds us to do it over Wi-fi. whilst that's taking place, there is a nice animated opening that seems to be a mix of original anime and freshly made stuff. it's an interesting choice to keep it 4:3 like the original anime. with the download being small and quick, there's only really time to watch the opening video once.

Version 1.0.4 Played

Thursday, February 19, 2026

Demo Play Thursday - BlazBlue Entropy Effect X DEMO On Switch


iPhone Friday - BlazBlue Entropy Effect - https://youtu.be/Pw4_669LiNQ

For this week's Demo Play Thursday i played the Nintendo Switch version of BlazBlue Entropy Effect X.

I had previously played the iPhone version in 2025 and put it 3rd in my Game of the Year list, https://youtube.com/shorts/UdYDuVw0L74, so i had an idea as to what to expect from this Nintendo Switch version.

One big thing i noticed immediately was how much better the UI looked. on phone's, because of the icons on screen it can look a little cluttered. but here on TV all the icons were pushed to the edge and we get to see so much more of the game. BlazBlue Entropy Effect X still looks great and on a Switch 2 i imagine the HDR would work great with the neon lights. the music is still great, too. before, i was pressing buttons on the screen but here i was using a Pro Controller and found the game to be responsive and the combat till fluid.

As fun as the game still is, the tutorial issues from the iPhone version are still here. the game starts with a good tutorial, but it just stops and then the game adds more mechanics and terminology to the experience with little to no information about what any of it means.

Wednesday, February 18, 2026

Backlog Conquering - Anthem On PS4 - Part 10


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 4 version of Anthem. i have previously played around 5 hours of this game back in 2019, but i stopped playing once EA announced they weren't going to update the game. The main reason for picking up Anthem now is that the game servers are going to be turned off on January 12th 2026. I started recording these videos before the servers were taken down so from Part 5 onwards, these will go live on YouTube AFTER the servers have been shut down. You can't play Anthem anymore as the game doesn't have an off-line mode, it was online only.

Unfortunately, this is more like Part 10 B. i lost the first part of this video when my recorder crashed. so at the start of this video i do try to explain what happened in the story up to when this video starts. i recorded this the late into the day Anthem's servers were going to close. i had hoped this would be the final part, but right at the end the game forced me to do yet another quest once again delaying my progress. I do end this part at the point of no return where i can choose to do the end game. but you'll have to come back and see if i had enough time for one more part or if this was my final Anthem video.

Check out previous parts:

Tuesday, February 17, 2026

Stories on Tuesday - Fatal Twelve - Part 1


The new Stories on Tuesday game is the PlayStation 4 Disc version of Fatal Twelve from Sekai Project and aiueoKompany.

Part 1 made an explosive first impression and was interesting throughout. i'm not used to the main characters in these sort of visual novel games having so much inner monologues. i do like the art and style i've seen so far and the music has been a nice complement to it. sometimes in these games the characters have few art so they're often showing an emotion but saying another. here in Fatal Twelve it's been refreshing to see some subtle changes in the character's expressions. for me, what was interesting about the end of this part was how it recontextualised earlier bits of the video in such a way that my assumptions as to what was happening were way off.

Thursday, February 12, 2026

Demo Play Thursday - Dragon Quest VII Reimagined DEMO On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Dragon Quest VII Reimagined from HexaDrive.

I haven't played the original PlayStation One version of Dragon Quest VII nor the first remake of the game on 3DS so i came into this demo knowing nothing about it's story or who the characters are. one of the reasons why i wanted to try this demo is because of the game's art. there's something about the art style of the characters that grabs my attention more than the usual Akira Toriyama Dragon Quest Characters. i had wanted to try it on PS4, but the demo hasn't come out there but in the end this Switch version played great.

This is a much longer video than typical Demo Play Thursday videos and yet i didn't reach the end of it's story. but i did a lot in the demo and i had a great time doing it, too. i found the pacing very good, the story interesting, the game's performance solid, and most of the characters were cool. there was just one that really annoyed me and in 3 hours only really had 1 moment i could look at and say was nice. the rest of the time, Maribel was just unpleasant. 

The game's premise was odd, that this is the only island in the world. logically, it doesn't work. but as we played and learned that there are characters in -game who also think this, the story became more mysterious. in this video we uncover some secrets and go on an adventure and by the end when we came back, i couldn't help but wonder whether our island was the bad guys. it probably won't go that way, but after playing the demo i am curious about how the story will play out.

something i really liked about this demo, that will carry over into the main game, was how much you can customise your playing experience. when you start the demo the game will ask you to set the game's settings how you like. i chose to keep things normal but i did change it so my party's health would go back to full after battles. for me, this made the game's difficulty pleasant. but there are many other ways of making it easier or harder. thankfully, you're then able to change these whilst your playing the game so it's possible to fine tune the experience to how you want to play it.

I had a great time playing the Dragon Quest VII Reimagined DEMO, so much so that i'm really interested in getting the game now and continuing from where i left off in this demo. the art style might be a little polarizing but for me it works and it really feels modern whilst respectful to the original art. i look forward to Dragon Quest VIII getting the same treatment. this demo is worth trying for anyone curious about the series and i recommend people give it a go.

Wednesday, February 11, 2026

Backlog Conquering - Anthem On PS4 - Part 9


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 4 version of Anthem. i have previously played around 5 hours of this game back in 2019, but i stopped playing once EA announced they weren't going to update the game. The main reason for picking up Anthem now is that the game servers are going to be turned off on January 12th 2026. I started recording these videos before the servers were taken down so from Part 5 onwards, these will go live on YouTube AFTER the servers have been shut down. You can't play Anthem anymore as the game doesn't have an off-line mode, it was online only.

I had hoped that the game's stopping our progress in the story was over, but unfortunately it happened again in Part 9. to progress the story this time, a new character was introduced and we had to do tasks for her. it was obvious that she wasn't telling us the whole truth so when things went south it wasn't much of a surprise. By the end i was invested in what was happening and then it's dropped by the game. i wanted to know where they had been, how long it had been for them, what happened that day, and yet the game says thanks for saving them, gives us the item we need, and moves us along. i ended this part going shopping and still needing some items to continue the games story. at the very least, this pause in the story was handled and integrated into the main story better than what happened in parts 7 and 8.

Check out previous parts:

Tuesday, February 10, 2026

Stories on Tuesday - Monsters (Probably) Stole My Princess


The new story is Monsters (Probably) Stole My Princess from Mediatonic. i played this on PS3, but as a #minis title its playable on PSP and PSV too.

I have played, and finished, Monsters (Probably) Stole My Princess in the past a few times. But i wanted to play it again and i thought that it could be a game i can showcase on Stories on Tuesday. there isn't much story here, but the twist at the end is a fun one. this video is the whole story and it shows my entire gaming session, including some fails, the credits, and a look at some of the menus.

Saturday, February 7, 2026

iPhone Friday - Heartopia - It Has A Good Tutorial And Is Welcoming But The Start Is A Little Slow


For this week's iPhone Friday i tried Heartopia from XD Entertainment on my iPhone 14 Pro. 

Heartopia is a highly rated game that is top of the family charts here in Japan and people in my Live Stream chats have mentioned it. but it's not a type of game i typically play. i have played Animal Crossing before but rarely any other similar style of game. graphically, Heartopia seems to be a mix of Animal Crossing but also the My Sims games from EA. i actually like the style they use here.

The introduction to Heartopia feels welcoming. my guess is that the developers have targeted this game towards a more casual gaming audience and in doing so the tutorial in Heartopia feels well considered without coming across patronising. But this does also mean that the start of Heartopia is much slower than i personally needed. i feel that even by the end of this video i was still in the tutorial faze of the game and hadn't made any meaningful progress.

Heartopia is labeled as a cozy game and i do get that feeling from it. there's no urgency from the game but there's always a sparkle trial lighting the way when you do want to continue. the world map is huge and there's clearly space for DLC additions to it. one way the game manages this size is by having a bus route around the central town area. whilst being novel, to get back home i still needed to walk a little bit. it's hard to say whether the bus route will grow as our playthrough of the game continues or not.

As the game is taking things slow, it's also not really explained where things could be going. the store page helps provide some extra information but the game itself, in my time with it, doesn't showcase what you can do with it. the game has an additional data download at the start but does nothing with that. the music and background image remain on screen, there's no video, no trailer, not even screenshots. the developers missed an opportunity to show what's possible.

I have rated the game as worth playing, shown by the up arrow, as even though i feel like i haven't made much progress what i have done was easy to do and understand. 

Version 0.4.5 Played

Thursday, February 5, 2026

Demo Play Thursday - The Legend of Heroes: Trails Beyond the Horizon Story DEMO On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of The Legend of Heroes: Trails Beyond the Horizon Story Demo, from Nihon Falcom.

I've been told before that these The Legend of Heroes games have a slow long start to them. so in this playthrough of the Story Demo, i allowed myself more time than usual to check out more of the game that i've done with previous games from this series.

The game does look great on PS4 and mostly runs fine but i did notice some pop-in and there was a moment when my PS4 froze. it's possible there were some minor tech issues with it as i remember near the end moments when it looked like one of a character's eyes was not open. Other than that, the demo went smoothly. this is the most recently patched version of the demo.

For this being a "Story Demo" there was a lot of battles at the start. the battle system is mostly introduced to us smartly, but the fact we have to do mostly the same thing twice in the first hour or so means it got a little boring. the final tutorial boss fight was fun. After that we were introduced to what's been happening in the game world, mostly between the end of the previous entry and this. But what's odd is that in this video i never worked out what the game's actual story is about. i speculated what it could be. but for the most part, all we did was the battle tutorial and have a reunion.

You'll have to let me know in the comments how much further i had to go to get the game's story. i know this demo is from The Legend of Heroes: Trails Beyond the Horizon Prologue but i am surprised that for a demo they didn't include anything to hint at or tell us what the game's story actually is. there is no trailer nor screenshots on the main menu. there's no hint as to how much further i would've had to go either.

It's difficult to recommend The Legend of Heroes: Trails Beyond the Horizon as fans of the series know what they're getting themselves into and for those coming to the series for the first time there's a real chance they'll come away lacking the context to fully understand what's going on in the game.

Wednesday, February 4, 2026

Backlog Conquering - Anthem On PS4 - Part 8


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Our new game is the PlayStation 4 version of Anthem. i have previously played around 5 hours of this game back in 2019, but i stopped playing once EA announced they weren't going to update the game. The main reason for picking up Anthem now is that the game servers are going to be turned off on January 12th 2026. I started recording these videos before the servers were taken down so from Part 5 onwards, these will go live on YouTube AFTER the servers have been shut down. You can't play Anthem anymore as the game doesn't have an off-line mode, it was online only.

Between Parts 7 and 8 i think i spent around 3 hours NOT doing story stuff because the game forced me to engage with the online multiplayer open world. so the start of this video are my attempts at completing the tasks required of me before i can enter tombs. but once i got that part done, i was back into the story and it got quite exciting by the end. i was lucky that i had help from some random players as there were some tough story moments in this video.

Check out previous parts:

Tuesday, February 3, 2026

Stories on Tuesday - Underworld Office: Ghost Story - From Start to Finish


With my playthrough of Underworld Office: Ghost Story finished on iOS, i have put all 7 chapters of this story into video. this is a vertical video. i have included the credits.

Check out the previous Chapters of this story: