Showing posts with label Strike Suit Zero. Show all posts
Showing posts with label Strike Suit Zero. Show all posts

Wednesday, September 11, 2024

Backlog Conquering - Strike Suit Zero: Director's Cut - Part 6 - The Final Mission


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Strike Suit Zero: Director's Cut is a game from Born Ready Games that i've had on PS4 since it game out on the PSN. 

In Part 5, https://youtu.be/Y9rd6TzgSv8, i attempted the final mission. we ran out of time and failed it. i thought i got close to beating it then, but after trying it again in Part 6, i was a second or two from beating it in Part 5. I did complete Mission 13 and beat the game, but it looks like i got a "bad" ending. i haven't looked up what i needed for the better ending, but the trophy hints that the outcome of Earth is important. 

This Director's Cut version of Strike Suit Zero comes with some extra missions that aim to tell stories from the war. i tried the first two. the first one was simple and over in 13 minutes. it was a scenario and whilst it told the story of an individual, it didn't really tie-in with the story i had just finished well enough. this section felt tacked on and not really fleshed out. the second mission gave us the opportunity to do better than what actually happened in the war and that felt a little weird when compared to Part 1. it almost felt like Mission 2 was from a "What If" game mode. i didn't beat it and it didn't make me want to try again so this is probably the end of the Strike Suit Zero: Director's Cut.

With that in-mind, i played the credits and was shocked that it was a Kickstarter game and how long that section of the credits ran for. poor use of screen space aside, i could believe that the credits took nearly an hour and there was no reward, like an upgrade or weapon, for watching it from start to finish. I will take all 6 parts and make a Start to Finish video for next week's upload, then i'll move onto a new game for this series.

Wednesday, September 4, 2024

Backlog Conquering - Strike Suit Zero: Director's Cut - Part 5 - Missions 11, 12 and 13


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Strike Suit Zero: Director's Cut is a game from Born Ready Games that i've had on PS4 since it game out on the PSN. 

Missions 11 and 12 were action packed. it was fun but also hectic. thankfully the fights didn't feel too long and we were moved from target to target quite effectively. Mission 13 didn't quite go to plan. i managed to call out the story, which was a pleasant surprise, but then it doubled down on it and introduced time travel. it got a little confusing as we were being told this whilst also navigating a tunnel system whilst also being time constrained. I failed Mission 13, so there will be at least 1 more video, but it was such a narrow loss. i needed just a few more seconds!

Wednesday, August 28, 2024

Backlog Conquering - Strike Suit Zero: Director's Cut - Part 4 - Missions 9 and 10


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Strike Suit Zero: Director's Cut is a game from Born Ready that i've had on PS4 since it game out on the PSN. 

I once again came close to dying as i was getting too close to enemy ships. i've played all 4 parts on easy and i'd recommend that to anyone who plays the game. but that doesn't mean i can stop paying attention to what's happening around me. i need to keep checking my shields and armor and where i'm flying. but when it works, flying through an explosion is really cool in this game. the story is still difficult to follow but the Ai twist really makes it difficult for us to trust it. i can't help but think there's more twists to come!

Wednesday, August 21, 2024

Backlog Conquering - Strike Suit Zero: Director's Cut - Part 3 - Missions 6, 7, and 8


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Strike Suit Zero: Director's Cut is a game from Born Ready that i've had on PS4 since it game out on the PSN. 

This part was easier than Part 2, https://youtu.be/FApVNW8XBXo. i didn't even die once! tho i came close. i did forget what some of the button's did, but overall it was nice coming back to the game. the story is getting a little difficult to follow, but it has always been a little difficult as it's spread out across the menus between missions and during missions.

Wednesday, August 7, 2024

Backlog Conquering - Strike Suit Zero: Director's Cut - Part 2 - Missions 4 And 5


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Strike Suit Zero: Director's Cut is a game from Born Ready Games that i've had on PS4 since it game out on the PSN. 

I feel that the mission length and difficulty has gone up from the first 3 missions i did in Part 1, https://youtu.be/zBNkDWAqsXc, but that's not entirely the fault of the game. i made mistakes which saw my ship crash into another ship causing my shields, and armor, to fail. this means i died twice in this video and i came close a couple of other times, too. I feel that the story telling isn't happening as great as i'd like it to. there's a lot of chatter over the radio during the game but my focus is on the action so i'm not really taking it in.

Wednesday, July 31, 2024

Backlog Conquering - Strike Suit Zero: Director's Cut - Part 1 - The First 3 Missions


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Strike Suit Zero: Director's Cut is a game from Born Ready Games that i've had on PS4 since it game out on the PSN. i have played maybe the tutorial level before, as i had the trophy for transforming, but it was so long ago i didn't remember anything. it felt like playing the game for the first time.

What i've done is chose the easy difficulty level as the game suggested this is best for those interested in it's story, and i typically am in any game. It starts, as does this video, with an interesting story segment telling the story of earth and it's colonists. it reveals the tensions between them, the end of an uneasy peace, and the war we're currently playing in that both want to win but both can't afford to wage.

The tutorial was effective and there are prompts afterwards that help remind what buttons to press. Graphically, it looks nice and the space backdrop has some cool moments, but there's a lack of detail throughout. it doesn't get in the way nor detract from the game. the music is a little more epic and worldly than i was expecting but overall i've enjoyed what i've heard so far.

As for the missions, they're telling the story effectively but there's not been too much variety in what we do. But playing it overall hasn't been bad and i would say i've enjoyed myself and i'm looking forward to where the story goes in part 2. we have an Ai that's calling the shots but are they on our side, on our enemies side, or do they have their own agenda!?

Friday, August 31, 2012

Born Ready Have Released A New PAX Trailer For Strike Suit Zero

Born Ready Games have released a new trailer for Strike Suit Zero. this PAX trailer shows in-game action from a early build of the game, it shows transforming gameplay, shooting, and combat.

Tuesday, August 7, 2012

Born Ready Games Have Released A Second Behind The Scenes Look At Strike Suit Zero

Born Ready Games have released a new behind the scenes look at Striker Suit Zero. this video focuses on the design of the ship/mech and features famous designer Junji Okubo talking about his choices in making the ships.


Watch Strike Suit Zero - Dev Dairy 2 in Tech & Gaming  |  View More Free Videos Online at Veoh.com

Friday, July 13, 2012

Born Ready Games Have Released The First Dev Dairy For Strike Suit Zero

Born Ready Games have released the first developer diary video for Strike Suit Zero. the game was originally in development at doublesix, but the development team broke away and formed Born Ready Games to focus on developing Strike Suit Zero. both doublesix and its parent company Catalis SE were happy to let the project move to Born Ready Games.

This dev diary uses in-game action to show this space shooter/mech action game in action. the devs talk about the benefits of having a ship that can transform into a mech and how it enhances gameplay. they also talk about some of the story and design of the game, characters and more.


Watch Strike Suit Zero - Dev Dairy 1 in Tech & Gaming  |  View More Free Videos Online at Veoh.com

Press Release

Wednesday, August 10, 2011

doublesix games have announced Strike Suit Zero For PC And PSN


doublesix Games have announced Strike Suit Zero for PC and the PS3 PSN. coming later in Q1 2012, Strike Suit Zero is a arcade space shooter where players control a transforming fighter called a “Strike Suit”. the game is set at the end of earths life, its about the be destroyed and you have to try and save it.


Watch Strike Suit Zero - Teaser Trailer in Tech & Gaming | View More Free Videos Online at Veoh.com

Screenshots


Press Release

Guildford, UK - 9th August 2011 - doublesix games, the award-winning independent studio creator of Burn Zombie Burn!, today announces Strike Suit Zero; a unique arcade space shooter in which players will fly a transforming fighter - known as a “Strike Suit” - as they battle to save the Earth. Strike Suit Zero will be digitally released on the PC and game consoles in early 2012.

Strike Suit Zero is an action-packed arcade game set in the final hours of a future Earth. The clock is ticking; your planet is about to be destroyed and its only hope is the Strike Suit; an advanced, transforming spacecraft that empowers the player with ludicrous firepower and awesome abilities. Every second is precious; you’ll be forced to fight with fury, choose targets on instinct and make snap decisions that will not only affect the outcome of your mission but your path through the game and the ultimate destiny of seven billion lives.

“Strike Suit Zero is inspired by the classic space combat games we all love,” said Jim Mummery, Creative Director doublesix games. “But our game goes further – it takes that inspiration, pumps up the pace and injects a massive sense of urgency to excite and challenge the player.”

Strike Suit Zero features a dazzling art style, high-speed zero gravity vehicular combat, branching-mission structure, ship designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion) and music from award-winning sound designer Paul Ruskay (Homeworld), and will be presented to the press in the Business area at GamesCom 2011 in Cologne, Germany.

Strike Suit Zero is planned for a digital release on PC and game consoles in the first quarter of 2012. More details about the game will be revealed in the months ahead, so keep an eye out and join the conversation about Strike Suit Zero on Twitter, Facebook and YouTube!

About doublesix
Founded in 2007 by Kuju Entertainment, doublesix is a UK-based development studio that aims at becoming a leader in the development and distribution of games across digital distribution platforms such as Xbox LIVE® Arcade, PlayStation®Network and PC online distribution platforms. Its successful title Burn Zombie Burn! was released in 2009, recently launched on Apple’s OSX and will be coming soon to iOS devices. doublesix is part of Doublesix Digital Publishing Ltd, a business division of Catalis SE, and sits alongside sister companies Kuju Entertainment and Testronic Labs. More information about the company can be found athttp://www.doublesixgames.com.