Showing posts with label CES 2010. Show all posts
Showing posts with label CES 2010. Show all posts

Friday, January 8, 2010

Sony Have Posted A CES 2010 3D Q/A Video For The Playstation 3

Sony have released a Q&A Video for 3D on the Playstation 3. the video details that there will be 2 firmware updates to the PS3, 1 for 3D games and 1 for 3D BluRay. 3D capable TV's will be needed and Sony's Line-up will come out in summer.
Sony will announce the 3D game line-up will be soon and say it'll be a robust line-up with games from 1st and 3rd parties. they do point out that the 3D games on show are just demos.





Thursday, January 7, 2010

Palm Announce 3D Games For WebOS Are Now Available In The App Catalogue


Palm have announced that 3D games are coming to WebOS. Starting today 12 games will be added to the App Catalogue including:
  • “Need for Speed™ Undercover” (EA Mobile)
  • “The Sims™ 3” (EA Mobile)
  • “MONOPOLY™” (EA Mobile)
  • “Asphalt 5: Elite Racing” (Gameloft)
  • “Let’s Golf!” (Gameloft)
  • “Glyder 2” (Glu Mobile)
  • “X-Plane” (Laminar Research)
  • “Tetris®” (EA Mobile)
  • “Sudoku” (EA Mobile)
  • “SCRABBLE®”(EA Mobile)
  • “The Oregon Trail”(Gameloft)
  • “Brain Challenge”(Gameloft)


Press Release

LAS VEGAS --(Business Wire)-- Jan 07, 2010 3D gaming has landed on the Palm® webOS™ platform. Palm, Inc. (NASDAQ:PALM) today introduced several graphics-intensive game titles for webOS, from leading game developers EA Mobile™, a division of Electronic Arts Inc.; Gameloft; Glu Mobile; and Laminar Research. Demonstrated at Palm’s CES event, the games will be available today in the Palm App Catalog for Palm Pre customers.

“We are very excited about the potential of webOS as a platform for mobile 3D gaming,” said Katie Mitic, senior vice president, Product Marketing, Palm, Inc. “This is a key application category, and we’ve worked closely with some of the leading game developers to deliver a great game experience for our customers.”

Seven 3D games were introduced today in the Palm App Catalog for Palm Pre customers:
“Need for Speed™ Undercover” (EA Mobile)
“The Sims™ 3” (EA Mobile)
“MONOPOLY™” (EA Mobile)
“Asphalt 5: Elite Racing” (Gameloft)
“Let’s Golf!” (Gameloft)
“Glyder 2” (Glu Mobile)
“X-Plane” (Laminar Research)
Five other mobile games were also introduced: EA Mobile’s “Tetris®,” “Sudoku,” and “SCRABBLE®,” and Gameloft’s “The Oregon Trail” and “Brain Challenge.”

“Recent improvements to Palm webOS represent major advancements in enabling world-class mobile gaming,” said Travis Boatman, vice president of Worldwide Studios for EA Mobile. “These innovations have allowed us to quickly bring our best IP to the platform.”

The developers introducing titles today have had early access to the Palm webOS Plug-in Development Kit (PDK), which extends the Palm webOS Software Development Kit (SDK) with a set of tools, documentation and APIs that let developers write plug-ins for their webOS applications. The PDK lets developers easily integrate C and C++ code into their webOS applications, enabling new functionality, including immersive 3D games. A public beta version of the webOS PDK is scheduled to be available to all developers in March.

“The performance of the platform allowed us to create these great games in a limited timeframe,” said Baudouin Corman, vice president of publishing, Americas, Gameloft. “webOS allows us to deliver an outstanding gaming experience, and we look forward to bringing our best games to Palm customers worldwide.”“We expect the plug-in model to play an important role in the evolution of the webOS platform, just as plug-ins have with web browsers,” said Mitic. “And with this plug-in, we are making it super-simple for developers to bring the hottest games to webOS.”

The Palm App Catalog currently offers more than 1,000 webOS applications for download. Palm’s unique over-the-air model also makes it easy for customers to get webOS updates and new features delivered directly to their phones. For example, at CES today, Palm announced that video recording, editing and sharing capabilities will soon be available for users of webOS phones. This new video capability will be delivered automatically to current and future Palm Pre™ and Palm Pixi™ products via an over-the-air update.

Palm also demonstrated Flash content in the browser on a Palm Pre and expects a free Adobe Flash Player 10.1 plug-in to be posted to the Palm App Catalog in the coming months. Palm expects webOS to be one of the first mobile platforms to support the full Flash Player in the web browser.

More information about the webOS PDK is available at the newly updated Palm Developer Center (developer.palm.com). More information about games for webOS is available at www.palm.com/applications.

About Palm, Inc.
Palm, Inc. creates intuitive and powerful mobile experiences that enable consumers and businesses to connect to their information in more useful and usable ways. The company’s groundbreaking Palm® webOS™ platform, designed exclusively for mobile application, introduces true multitasking and Palm Synergy™, which brings your information from the many places it resides into a single, more comprehensive view of your life.

Palm products are sold through select Internet, retail, reseller and wireless operator channels, and at the Palm online store (www.palm.com/store).

More information about Palm, Inc. is available at www.palm.com.

Palm, Pixi, Pre, Synergy, and webOS are trademarks of Palm, Inc. MONOPOLY and SCRABBLE (in the U.S. and Canada) are trademarks of Hasbro and are used with permission. All other trademarks belong to their respective owners.

Microsoft Announce Natal Is Coming Out Holiday 2010 And Release Video About The Natal Project

At This Years CES Keynote, Microsoft announced that Natal will be coming out Holiday 2010. Microsoft also showed a video about the Natal Project which i have put in this post.

The Video explains how your body is able to control the game. the video shows how research by many different people from many different professions came together to create Natal. the Video shows some of the early demo's as well showing what the camera can see. there are clips of the E3 demos being played and how Natal can be naturally played by people. the video teases that people have many ideas on what to do with Natal and that they think it has a bright future.




Natal 101

Xbox 360
“Project Natal” 101
January 2010

“Project Natal,” pronounced “nuh-tall,” is a code name for a revolutionary new way to play, no controller required. See a ball? Kick it, hit it, trap it or catch it. Unlike 2-D cameras and controllers, “Project Natal” tracks your full body movement in 3-D, while responding to commands, directions, even a difference of emotion in your voice.

Coming this holiday 2010, “Project Natal” will turn YOU into the controller for games and entertainment, and it will work with every Xbox 360.*

See below for “Project Natal” 101, a list of terms and concepts to help explain this transformation in home entertainment.

What Is “Project Natal”?

“Project Natal” (pronounced “nuh-tall”) is the code name for the new controller-free gaming and entertainment experience from Xbox 360. The name “Project Natal” has several sources. Microsoft Corp. traditionally uses cities as code names. As a result, Alex Kipman, who incubated the project and is from Brazil, chose Natal, a city along the northeastern coast of Brazil, as a tribute to his country. In addition, he knew that Natal also means “to be born” in Latin. Given the new audiences “Project Natal” will bring to Xbox 360, this felt right.

How Will “Project Natal” Change the Way I Play?

You are the controller. “Project Natal” provides a whole new way to play — no controller required. It uses a sensor to track your body movement and recognize your face, even listen to your voice. If you know how to move your hands, shake your hips, or speak, you and your friends will be able to jump instantly into any “Project Natal” experience.

Full-body play. “Project Natal” provides a new way to play where you use all parts of your body — head, hands, feet and torso. When you’re the controller, you don’t just control the superhero, you are the superhero. Full-body tracking allows the “Project Natal” sensor to capture your movement, from head to toe, to give players a full-body gaming experience.

Personalized play. “Project Natal” provides an in-game experience in which the player’s face and voice are recognized. Greet and speak to characters in the game, or simply step into view of the sensor to log into Xbox LIVE and connect with friends. Only “Project Natal” is smart enough to remember voices and faces. Fun has never been so personalized.

Off-the-couch play. “Project Natal” provides gameplay that gets you off the couch, on your feet and in the fun. Each “Project Natal” experience is designed to get players moving, laughing, cheering and playing together. “Project Natal” makes social gaming off-the-couch fun.

Easy-to-play fun. “Project Natal” makes sharing in the fun a snap. Talk or watch a movie in the same living room or on the other side of the world — no headset, no keyboard and no controllers required. It’s just you, your friends, your family and a whole new way to play.

How Does “Project Natal” Work?

“Project Natal” sensor. “Project Natal” combines an RGB camera, depth sensor and multiarray microphone running proprietary software that brings “Project Natal” experiences to every Xbox 360 console. The “Project Natal” sensor tracks full-body movement and individual voices, turning you into the controller for social entertainment available only on Xbox 360.

RGB camera. “Project Natal” has a video camera that delivers the three basic color components. As part of the “Project Natal” sensor, the RGB camera helps enable facial recognition and more.

Depth sensor. An infrared projector combined with a monochrome CMOS sensor allows “Project Natal” to see the room in 3-D (as opposed to inferring the room from a 2-D image) under any lighting conditions.

Multiarray microphone. “Project Natal” has a microphone that will be able to locate voices by sound and extract ambient noise. The multiarray microphone will enable headset-free Xbox LIVE party chat and more.

Microsoft proprietary software layer. A proprietary software layer makes the magic of “Project Natal” possible. This layer differentiates “Project Natal” from any other technology on the market through its ability to enable human body recognition and extract other visual noise.

* Available features will vary in supported games.

Microsoft Announce Game Room For Xbox 360 And Games For Windows Live

Microsoft announce Game Room at this years CES Keynote. Game Room is coming to the Xbox 360 and Games For Windows Live this Spring.

When Game Room Launches, 30 original arcade and console classics will be available for download. The games Come From companies including Atari Inc, Intellivision, Konami Corp. And More. the games will come in the original Arcade cabinets. there will be weekly new title releases.

Game Room will be a free download. you can buy game machines that can be played on either a PC or Xbox 360 for 240 MS Points. You Can buy a Game Machine that can be played on both a PC and Xbox 360 for 400 MS Points. You can play a Game Machine once for 40 MS Points. you can play Game Machines in your friends Game Room for free.

The Game Machines have cross platform leader boards and achievements across both the Xbox 360 and Games For Windows Live. Online Multiplayer is available to the machines but requires Xbox Live Gold Membership.







Fact Sheet

Publisher: Microsoft Game Studios
Developer: Krome Studio Pty Ltd.
Genre: Arcade and console classics
Platform: Xbox LIVE on Xbox 360 and Games for Windows — LIVE on Windows-based PCs
ESRB Rating: E10+ (Everyone 10 and older)
Price: 240 to 400 Microsoft Points for game downloads; 40 Microsoft Points for single gameplay
Release Date: Spring 2010

Remember pumping quarters into your favorite video games at the classic arcade or passing the joystick between friends on the couch after school? Nothing could beat the sights and sounds of the arcade, with all the colorfully decorated cabinets, or the endless hours of console competition with friends, trumping the top score and mastering the machine.

This spring, “Game Room” on Xbox LIVE lets you relive the glory days of classic arcade games in their original forms. Your avatar will take part in the original sights, sounds and gameplay that will make these retro games come alive on your Xbox 360 and Windows-based PC in one fast, fun experience.

Game Features
Relive the glory days of the classic arcade. “Game Room” replicates the old-school look, sound and feel of a retro video game arcade. At launch, “Game Room” will bring you a library of 30 original arcade and console classics such as “Centipede®” and “Asteroids Deluxe®” from Atari Inc. and other favorites from Activision Inc., Intellivision, Konami Corp. and more, all shown in their original cabinets. Create a brand-new social environment* your avatar can explore, trick out your “game room” by arranging your cabinets, and decorate each room with themes and animated icons from your favorite games. With weekly new title releases, your arcade will soon be retrofitted to perfection.

Prove you’re the arcade master. Think you have what it takes? Challenge friends to beat your high score by sending custom challenges and taunts across platforms, earn Achievements, unlock levels and climb your way to the top of universal leader boards. Compete in ranked mode, in which you play against other Xbox LIVE members on the world leader board, or challenge mode, in which you take turns playing a game.* “Game Room” also offers local Couch Play mode for up to two players — how will you duke it out for arcade supremacy? Enjoy a seamless experience across Xbox 360 and Windows-based PCs as you share games, track your progress and jump back into the game, no matter which of the two platforms you’re on. You can even invite friends into your custom arcade to check out your collection or visit their “game room” to demo games and scope out additions to your collection.

Buy “Game Room” titles once and play on both your Xbox 360 and Windows-based PC. Enjoy the freedom of buying games for “Game Room” once and playing on both Xbox 360 and a Windows-based PC for about the same price as a DVD rental. Those who prefer to play on a single platform can purchase individual games for either Xbox 360 or a Windows-based PC at a lower price point, or even pay to play a single game just like in the old arcades. See how long you can last on a single token!

Retro games are shown in their original cabinets, which you can place anywhere in your personal arcade. Invite your friends in to check out your collection.

How Do I Play?
An Xbox 360 console or Windows-based PC and an Internet connection are all you need* to access “Game Room.” “Game Room” and associated games can be found on your Xbox 360 in the Xbox LIVE Games Marketplace or in the Games for Windows — LIVE client on your Windows-based PC.

How Much Does It Cost?
It is free to download “Game Room,” which you can then populate with classic arcade games available for individual purchase. Buy games once and play on both an Xbox 360 system and a Windows-based PC for 400 Microsoft Points. Or, to purchase a game for only one platform, each individual Xbox 360 or Windows-based PC title is 240 Microsoft Points. You also have the option to pay to play a single game, just like dropping two quarters in the slot in the old arcades, for 40 Microsoft Points. Visit your friends’ “game rooms” and try their games free before you buy.

“Game Room” Specifications
One or two players
HDTV 1080p
In-game Dolby Digital
Voice chat
Avatar support
Online multiplayer (one or two players)*
Cross-platform leader boards
Cross-platform Achievements

* Xbox LIVE Gold Membership required for online multiplayer on Xbox 360. Xbox LIVE requires broadband access.

The information contained in this fact sheet relates to a pre-release product that may be substantially modified before its first commercial release. Accordingly, the information may not accurately describe or reflect the product when it is first commercially released. This fact sheet is provided for informational purposes only, and Microsoft Corp. makes no warranties, expressed or implied, with regard to the fact sheet or the information contained in it.

Microsoft Release Screenshots And A Fact Sheet For The Xbox Live Arcade Game Scrap Metal

Microsoft has released new in-game screenshots and a fact sheet for their upcoming Xbox Live Arcade game Scrap Metal. Scrap Metal is a top down racer which has action packed missions and bosses to defeat and collect their cars. There are 60 single player missions and more than 20 vehicles to collect and customise. The game has a anaglyph 3D mode, Red And Cyan glasses are required.

Scrap Metal


Fact Sheet

Publisher: Microsoft Game Studios
Developer: Slick Entertainment Inc.
Genre: Racing
Platform: Xbox LIVE Arcade
ESRB Rating: TBD
Price: TBD
Release Date: Spring 2010

Drift around corners with guns blazing and take out legendary competitors in the fast-paced, top-down racer “Scrap Metal”! Fight your way through explosive, action-packed missions and defeat cunning bosses to add their vehicles to your garage. Customize your newly acquired cars, and then return to the track to blast through more enemies. You can even jump online with Xbox LIVE* to race against your friends and crush their cars with the wheels of your massive monster truck in pulse-pounding online multiplayer matches.

Game Features
Destroy the competition. Test your mettle in 60 single-player missions to prove that you’re the best racer around, culminating in the ultimate boss showdown!

Unleash a phenomenal arsenal! Fire away at the opposition with a slew of outrageous weaponry, including flamethrowers, dual chain saws, rocket launchers, “The Pulverizer” grinding food processor and much more!

Convert enemy scrap metal into a winning garage. Collect and customize more than 20 vehicles, including a muscle car, an airboat, a bulldozer and a monster truck for maximum damage on the track!

Challenge friends and family. Kick into high gear with innovative multiplayer modes such as Demolition Derby, King of the Hill, Gasoline and Tank War for local split-screen or online excitement through Xbox LIVE.

Bonus feature! Switch to the anaglyph 3-D mode and let “Scrap Metal” take you even deeper into the carnage. All you need is a pair of the classic red and cyan glasses (sold separately) and you’re good to go on a 3-D rampage!

Sony Announce The PS3 Sold 3.8 Million Units Worldwide During This Holiday Period.


Sony has announced that PS3 sales are up 76% this holiday period over last year. Sony say over 3.8 Million units were sold worldwide between end of November and End of December 2009.
Sony have also announced that the PSN now has over 38 Million registered accounts worldwide.

Press Release

Tokyo, January 7, 2010 – Sony Computer Entertainment Inc. (SCEI) today announced that the holiday season retail sales of PlayStation®3 (PS3®) computer entertainment systems during the five weeks following the last week of November 2009*1 exceeded 3.8 million units worldwide*2. The PS3 platform experienced a 76% increase in hardware sales compared to the same period in the previous year, marking the highest record sales for PS3 hardware for a holiday period. With the release of the new slimmer and lighter PS3 system combined with an exciting line-up of compelling software titles, as well as with the expansion of new content and services on PlayStation®Network, with more than 38 million registered accounts*3 worldwide, the PS3 platform continues to surpass its momentum every year and remains on track to further accelerate the growth of its worldwide installed base into 2010.

With continued strong support from game developers and publishers around the world, highly anticipated and exciting game titles on Blu-ray™ disc were released for the PS3 system during the holiday season. The software line-up includes platform-defining franchises that contributed significantly to PS3 hardware sales such as UNCHARTED 2: Among Thieves from SCE, Ubisoft’s Assassin’s Creed® II, Infinity Ward’s Call of Duty: Modern Warfare 2 from Activision, and FINAL FANTASY XIII from SQUARE ENIX CO., LTD. FINAL FANTASY XIII for North America and Europe/PAL territories will be available on March 9, 2010. In addition to this extensive line-up of software titles, multimedia capabilities that PS3 offers, including Blu-ray disc player functionality, combined with various rich content and services available for download on PlayStation®Network, continue to attract more and more users around the globe making PS3 the ultimate interactive entertainment system for the home.

In 2010, SCEI will continue to deploy various measures to further expand the PS3 software line-up, including highly anticipated titles such as God of War 3, Gran Turismo™ 5, MAG, Heavy Rain and ModNation Racers. The company will also vigorously enhance the network content and services, while tapping into a wider audience through the introduction of a new Motion Controller*4 supported with a variety of software titles as well as delivering outstanding 3D experience in homes with 3D stereoscopic games and movies*5, that is possible only on the PS3 platform.

*1 From November 23 to December 27 for Japan and Asia, from November 24 to December 28 for North America, and from November 21 to December 25 for Europe and PAL territories.
*2 Retail sales number is estimated by SCEI.
*3 Number as of January 3, 2010.
*4 “Motion Controller” is a tentative name.
*5 Users will be able to enjoy 3D stereoscopic games and movies by updating their PS3 system with the supported firmware updates. Details of the firmware updates will be announced when they become available.

About Sony Computer Entertainment Europe Ltd
Sony Computer Entertainment Europe (SCEE), based in London, is responsible for the distribution, marketing and sales of PLAYSTATION®3, PlayStation®2, PSP™ (PlayStation®Portable) and PlayStation®Network software and hardware in 99 territories across Europe, the Middle East, Africa and Oceania. SCEE also develops, publishes, markets and distributes entertainment software for these formats, and manages the third party licensing programs for the formats in these territories. Since the launch of PLAYSTATION 3 in November 2006, over 16.8 million units have been sold globally and continue to be sold at a record level. Maintaining its position as one of the most successful consumer electronic products in history, PlayStation 2 has sold over 137.7 million systems worldwide. Since its launch at the end of 2004, over 44.5 million PSPs have been sold globally, highlighting the importance of the portable entertainment market. With the huge increase in interest and accessibility of network applications and network gaming, over 13 million people have registered to PlayStation Network, the free-to-access interactive environment, and over 236 million items have been downloaded.

More information about PlayStation products can be found at http://www.playstation.com or visit the Virtual Press Office at http://www.scee.presscentre.com.

PlayStation, PLAYSTATION, the PlayStation logo and EyeToy are registered trademarks of Sony Computer Entertainment Inc. PS3 and PSP are trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.

Monday, January 4, 2010

The 2010 International CES Will Have 330 Companies And 2500 Exhibitors With More Than 20.000 New Products On Display

This Years International CES will run from January 7th to January 10th. during this event, there will be over 330 companies and 2,500 exhibitors showing more than 20,000 new products. Keynoters this year are Microsoft’s Steve Ballmer, Ford’s Alan Mulally, Intel’s Paul Otellini and Qualcomm’s Dr. Paul Jacobs, as well as Nokia’s Olli-Pekka Kallasvuo and Hisense’s Zhou Houjian, who will speak as part of the CES Technology and Emerging Countries Program.

Press Release

ARLINGTON, Va. --(Business Wire)-- Dec 28, 2009 A record number of new exhibitors – more than 330 companies – will join more than 2,500 exhibitors in unveiling their latest technology innovations at the 2010 International CES®. With more than 20,000 new products on display, the International CES is the world’s largest consumer technology tradeshow. CE Spotlights throughout the CES show floor will feature key market categories including apps, green technology, gaming, location based services and more. Owned and produced by the Consumer Electronics Association (CEA)®, the 2010 International CES returns to Las Vegas, January 7-10, 2010.

“With a record number of new exhibitors, scores of new product introductions, several new Spotlights on the show floor and a dynamic lineup of keynotes sessions, the 2010 International CES will be our best show yet,” said Gary Shapiro, president and CEO, CEA. “More technology deals will be made during the four days of CES than anywhere else on earth. In fact, each CES attendee has an average of 12 meetings while at the show, reinforcing CES as the business hub for technology. Innovation is flourishing within the technology industry and the 2010 CES is the only place to see it all.”

Several CE Spotlights covering a variety of technology categories will be housed on the 2010 CES show floor. These include: the iLounge Pavilion, featuring all things iPod®, iPhone® and Mac® related; Living in Digital Times, highlighting technology relevant to all lifestyles; EHX@CES with custom CE products for home and commercial installation; Sustainable Planet, featuring the latest green technologies including advances in green building, alternative energy technologies and smart grid technologies and the Gaming Showcase with the latest gaming hardware and software. For a complete list of CE Spotlights visit http://www.cesweb.org/exhibits/displays/default.asp.

The 2010 CES will feature 20 market-specific TechZones highlighting the latest trends and emerging markets. New CES TechZones include the eBooks, Experience 3D, Femto, Lifestyle Gadgets, Mobile DTV, Netbooks and Safe Driver TechZones.

Top executives of the biggest names in technology and business will take the stage at the 2010 International CES with keynote addresses from Microsoft’s Steve Ballmer, Ford’s Alan Mulally, Intel’s Paul Otellini and Qualcomm’s Dr. Paul Jacobs, as well as Nokia’s Olli-Pekka Kallasvuo and Hisense’s Zhou Houjian, who will speak as part of the CES Technology and Emerging Countries Program.

Additionally, the 2010 CES will feature more than 250 sessions and 800 expert speakers as part of the CES conference program, which will cover a range of industry topics from social media to safe driving to technology policy. Conference programs for the 2010 International CES include, “Up Next at CES: Creativity, Content and Cash,” focused on addressing the major challenge of how to monetize new media and the “Tech Policy Summit,” which will discuss critical policy issues including broadband deployment and spectrum allocation. To search for CES conference sessions, visit http://www.cesweb.org/sessions/search/default.asp.

For more news about the 2010 International CES before, during and after the show, visit CESweb.org. Journalists are encouraged to arrive in Las Vegas by Tuesday, January 5, to take advantage of all the CES press events, including CES Unveiled from 4-7 p.m. on January 5.

About CEA:
The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the $172 billion U.S. consumer electronics industry. More than 2,000 companies enjoy the benefits of CEA membership, including legislative advocacy, market research, technical training and education, industry promotion, standards development and the fostering of business and strategic relationships. CEA also sponsors and manages the International CES – Where Entertainment, Technology and Business Converge. All profits from CES are reinvested into CEA’s industry services. Find CEA online at www.CE.org.

UPCOMING EVENTS

2010 International CES
January 7-10, 2010, Las Vegas, NV

Digital Music Forum East
February 23-24, 2010, New York, NY

Greener Gadgets
February 25, 2010, New York, NY

EHX Spring 2010
March 24-27, 2010, Orlando, FL

CES on the Hill
April 20-21, 2010, Washington, DC

Digital Patriots Dinner
April 21, 2010, Washington, DC

LA Games Conference
April 29, 2010, Los Angeles, CA

CEO Summit and Board Retreat
June 16-19, 2010, Ojai, CA

CEA Line Shows
June 22-23, 2010, New York, NY

2010 SINOCES
July 8-11, 2010, Qingdao, China

2010 CEA Industry Forum
October 17-20, 2010, San Francisco, CA