Showing posts with label Behaviour Interactive. Show all posts
Showing posts with label Behaviour Interactive. Show all posts

Saturday, May 20, 2023

Online Saturday - Meet Your Maker - One Month Later

Welcome to Online Saturday.
Today's video is my return to Meet Your Maker. i first tried this game back in April when it first came out, https://youtu.be/AFfyi11Uu24, but back then i was having a hard time with it. i decided to leave it for a bit and come back. hopefully things like raid difficulty would become more realistic. the game has had a few patches since then, with 1.06 being the most recent for this game play video.

Unfortunately, i didn't really notice any differences. loading times are still long, raid difficult levels still seem out of balance, and overall i didn't enjoy it any more than the first time. i did manage to defeat a few bases and it was satisfying to do so. but i didn't enjoy it.

I've come to the conclusion that this game isn't for me. i do enjoy the feel of the controls. i've mentioned a few times that it feels somewhat nostalgic to games like Unreal Tournament. but the game attached to it doesn't quite feel right. the controls feel floaty and fast compared to the gameplay and mechanics which seem to require stealth, slow cautious exploration, and for some reason a grappling hook. in some ways, it feels like two different ideas for the game were smashed together and this was the result, rather than the two being stitched tightly together.

Saturday, April 8, 2023

Online Saturday - Meet Your Maker - A Difficult Introduction

Welcome to Online Saturday.
Today's video is on the newly released Meet Your Maker. i was playing this on PS4, a launch model, as part of PlayStation Plus.

Going in i knew very little about this game. but from some descriptions and the game's own policies and warnings i knew there was some sort of online component. i had assumed it was raiding as a group, kinda like Destiny, but for this video at least i was wrong.

i learned quickly that, again for this video and this early on in the game, the goal is to raid other user made bases. turns out it was simpler said than done. other than the two very basic tutorial bases, i failed to complete a raid in any of the other bases i tried.

The problem is this game is too new. users try bases, they score bases, and bases are assigned levels. but the two i tried were clearly far too advanced for someone just starting the game. especially the second level i tried. the main weapon i have only has two bullets that i have to get back if i want more. but with flying enemies, who knows where the bullets end up and that's what happened. in the last try, i couldn't find the bullets and had to try running. i do have a second weapon, a sword, but it's useless against flying enemies.

The second level i tried is also annoying because it lets you climb to the top of it with some ease, and there's nothing there. the two levels i tried feel like they were built without the grappling hook in mind. the problem the game has is that the grappling hook is soo good, it almost needs to be it's own category because once players understand how to use it i imagine level design is going to ramp up in difficult. there is a guide that seems to follow a path to the goal, but as i was unable to build my own level due to a lack of resources, i don't know how it actually works.

There are positives from the game tho. it handles amazing, almost retro. the same goes for the graphic style as it feels like a Quake/Unreal Tournament era game. i'm playing on a launch base PS4 and even tho the style looks simple, it did look good. the downside of playing on a launch PS4 tho is the long loading times. we're talking minutes, especially for the second level. one difficult the game has is getting the information from the internet, then building the level. it's the same issues games like Mod Nation Racers/LittleBigPlanet Karting suffered from back on the PS3.

i will go back to the game in maybe a month or two once the levels have been better sorted by other uses. hopefully there'll be a patch to address the loading. i'd also like a chance to play with the options before the game starts, seeing as we're already going through privacy notices and what not.


Monday, November 7, 2022

Cloud Monday - Brave: The Video Game - A Solid Game with a Solid Streaming Experience

In today's Cloud Monday, I'm playing Brave: The Videogame. It might be the first Disney movie tie-in videogame i've played since The Lion King and Aladdin on the Mega Drive. I have seen the movie and i do enjoy it, more so than Cars and Toy Story. But i knew nothing of the game before starting it.

I played through the tutorial and first "Level" of the game which was a little under an hour. I must admit i was surprised. it looks very much like a PS3 game when you start, and i admit it was what i expected from a game tie-in. But by the end, i was really enjoying myself and got far more immersed into the game than i expected. It's not the best game ever, but a solid 7 or 8 for sure and well worth trying out on via PlayStation Plus. Don't let the tie-in fool you either, it does well to tell it's story without needing the player to have seen/know the story of the movie.

But that's just from the first hour, or so, of the game so i really can't say if it holds true throughout. As for streaming, i found no issues playing this game via the PlayStation Plus Premium service. i found the controls responsive and the video quality stable and good. the only thing worth mentioning is that during the story cutscenes, which are uniquely made for this game and not pieces from the movie, there were many moments where macro blocking was evident. The problem is, without a disc copy of the game to compare with, i can't say for sure if it's due to streaming the game or rather due to video compression used for the game itself. If i were to guess, i'd say that it was already a part of the game, more so when there was no evidence of it happening during game play. One fine thing, the game does autosave which means we are somewhat at the mercy of it if we get the dreaded countdown to the stream being cut.

Thursday, April 11, 2013

Disney Interactive Announce Disney Planes: The Video Game, Coming 6th August To Wii, Wii U, 3DS And DS

 

Disney Interactive have revealed a new video game based on the upcoming Planes Movie. Disney Planes: The Video Game is set to come out before the main movie on 6th August on Wii, Wii U, 3DS and DS. Planes offers a story that goes beyond the one told in the movie.the video game will also feature members of the movies voice cast with  Dane Cook as Dusty, Priyanka Chopra as Ishani, Anthony Edwards as Echo and Val Kilmer as Bravo.

Console Game Features (Developed By Behaviour Interactive)
  • Play as one of 10 cast of characters from the film with pick-up-and-play flight controls
  • From Propwash Junction to China, travel through 10 breathtaking environments inspired by the film
  • Four exciting modes of play: Air Rallies, Story, Free Flight and Balloon Popping fun!
  • 1-2 players: Experience universe of “Disney’s Planes” and choose your character in single-player or drop-in and drop-out co-op play with any of the characters featured in the game

Handheld Game Features (Developed By Tose Company)
  • Play as one of 6 cast of characters from the film
  • Travel through 6 breathtaking environments inspired by the film
  • Over 40 challenges and missions, including racing missions
  • Three exciting modes of play: Story, Challenge and Balloon Popping fun!
  • Single-player as any of the characters featured in the game

Screenshots


Press Release And Fact Sheet

Thursday, October 25, 2012

Behaviour Interactive Have Released A New Naughty Bear: Panic In Paradise Live Action Trailer

Behaviour Interactive have released a new trailer for Naughty Bear: Panic In Paradise. this Live Action trailer shows what can only be described as a teddy bear massacre.



Press Release