We have an Online Weekend for Foamstars! It's the debut weekend for the new free to play "Shooter" from Square Enix and Toylogic. Foamstars is out across PS5 and PS4. I'll be playing the PlayStation 4 version of it.
In yesterday's video, https://youtu.be/ycbDurdOG_w, i did the tutorial and tried out the PVE, Player vs. Enemy(ies) Solo missions and online missions. Today's focus was in the PVP, Player vs. Player(s), modes. i didn't have expectations going in as even tho it's easy to compare Foamstars with Splatoon 3, they are quite different so i was really curious to see how the PVP mode was going to be done. Turns out it's not Mode but rather Modes!
The basic PVP mode is Smash The Star. Each team gets 7 Chill-Outs, that's when you're knocked out of the game and are waiting to respawn. once all 7 are used, the best player on that team becomes the star player and gets some bonuses. the other team's goal is now to Chill-Out the star player. helping the star player, on top of the bonuses that character gets, is the fact that their team mates get unlimited respawns. I played this mode 5 times and it's not bad. probably the best of the three i played. But it drags on a little if the two teams are evenly matched. There is an overall match timer that's maybe a minute too long. But overall it's good mode. i was a little surprised that there aren't many stats presented to you after the game. i tried a few characters but i don't have the stats to say which performed better than the other.
The other mode that was available when i started was Happy Bath Survival. This is a best of two mode where there are two players from each team in the arena and two others above. those in the arena are still trying to chill-out the opposing team. those above are trying to help. Like Splatoon, your team mates move quicker on their color so those above are trying to lay down as much. those above are also trying to aim at the enemy players. But of course, so is the enemy two players above. Even tho we won, i didn't enjoy it that much. i found the lack of information of when your team mate is coming back and what's happening above to reduce my enjoyment and it just felt chaotic rather than teamwork.
I couldn't play the third mode until Happy Bath Survival timed out and was replaced. That's one reason why this video is long. But once it did time out i was able to try out the third PVP mode called Rubber Duck Party. Unfortunately, the other reason why this video is soo long is because i couldn't get into a Rubber Duck Party match as it kept having connection issues. the first time it happened it dumped me back into the start menu at the beginning of the game. thankfully the other times it happened i was put back into my social space. It's the most broken the online had been this weekend.
In Rubber Duck Party, there are two goals. firstly, it's still PVP so you have to deal with the enemy. The second goal is escorting a DJ Rubber Duck to the enemy's section. Some of this is familiar, you have to capture the duck for it to go in the opposite direction. What's unique is that because it's a DJ Duck, there's a stage for your character to dance on. completing a dance will speed up the duck, but it leaves you open to attack so the risk reward is high. This was frantic and it looked like we were going to loose really quickly. but we were able to fight back so it's great to see that it's possible and that things can change. But everyone felt soo overpowered compared to the task at hand. I feel like Foamstars is missing out on a mechanic. For Example, the Duck is a DJ. so if it changes the song, maybe new rules can be added like no abilities, no supers, or something weird like no jumping.
Rubber Duck Party wasn't that fun because it felt unbalanced. it's something different and maybe each time i play Foamstars i may play it once or twice whilst i focus on Smash The Star. That feels like the most solid PVP mode but it's not perfect either. But i prefer both of those over the Happy Bath Survival mode. with Foamstars being a game where modes can be put in and taken out, i'm encouraged that PVP is something that'll be kept fresh and experimented on.
No comments:
Post a Comment