Welcome to Switch Funday!
I wouldn't say i was excited about Game Boy games coming to the Nintendo Switch as it's a system that i didn't have much exposure to. i did have a Game Boy Color and i have tried some of the older Game Boy games. But most of my Game Boy Color playing time was spent on the Pokémon Games, V-Rally, Bust A Move, Legend of Zelda DX, and Tetris. With the initial launch selection being small, the only game that caught my attention was Gargoyle's Quest.
It's a game i've not heard of before and i was a little surprised to see that it was from Capcom. going in, i had no idea what i was in for. i think you can tell from my commentary that i was surprised how robust it is. but it's also from 1990 so there's some frustrating elements to it, things that were fairly common at the time like the lack of lives and poor checkpointing, but also other things that were as a result of the hardware, namely the lack of a save system.
The Switch adds a rewind feature that makes things more tolerable, but as you'll see i often forgot about it until the latter third of the video. there are other settings but i chose to play the game in it's default settings. it's unclear if i would have to close the game if i wanted to change any of the settings, but i feel that's the case and it's a bit of a shame. i can imagine someone will close the game, change a setting, go back in and realise that nothing has been saved. i did save it using the Switch's Suspend Point before i closed the game.
I don't know if i'll go back to the game. the music is good, the story is interesting as your playing from the Gargoyle's perspective, which is fairly unique, and the levels are varied. But it wasn't gelling with me. i didn't have the patience to deal with some of it's poorer qualities as a kid and i certainly don't now.
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