Showing posts with label Game Boy. Show all posts
Showing posts with label Game Boy. Show all posts

Sunday, December 10, 2023

Switch Funday - Castlevania Legends - My First Time - It's Touger Than It Looks!


Welcome to Switch Funday!

For today's game i wanted to try out the Game Boy game Castlevania Legends from Konami. it's a relatively late release on Game Boy coming out from 1997 but it's not one i remember. I didn't get into Game Boy until the Game Boy Color and Pokémon. but i am familiar with the Castlevania series and i was curious as to how such a game would work on Game Boy.

I was pleasantly surprised how faithful to the early Castlevania games it felt like. the team at Konami did a great job bringing the series over the Game Boy. Every enemy looks distinct and clear, the backgrounds are slight but work. even the music is great. But that difficulty is too much.

all the monsters move faster than your character and the controls seem sluggish, too. often i felt like i was inputting commands but it wasn't happening on screen. This game also suffers from respawning monsters, something i'm not a fan of. I tried out the game on the regular difficulty, so perhaps on "Light" mode things will be toned down. I speculated in the video that maybe it's hard because the game is short. looking at the map, it did seem like there weren't many areas in the game.

Another issue, like with many of these old games on Switch, is the lack of a manual. this game comes from a time where the manuals explained so much of the game, maybe even provided backstory and more. here we just have the game and itself has no in-game tutorial. so more than once i felt like i wasn't fully understanding what i can do, what i needed to do, for example i never worked out how to use the Soul Weapons!

I was surprised that the game uses a password feature. i initially expected all Game Boy games by this point to come with internal batteries for save files, but thinking about it it's possible that this late into the Game Boy and a game that wasn't expected to sell a lot meant they decided against it for cost reasons. Maybe it was more of a Budget Release when it came out.

Sunday, February 19, 2023

Switch Funday - Gargoyle's Quest - My First Time

Welcome to Switch Funday!

I wouldn't say i was excited about Game Boy games coming to the Nintendo Switch as it's a system that i didn't have much exposure to. i did have a Game Boy Color and i have tried some of the older Game Boy games. But most of my Game Boy Color playing time was spent on the Pokémon Games, V-Rally, Bust A Move, Legend of Zelda DX, and Tetris. With the initial launch selection being small, the only game that caught my attention was Gargoyle's Quest.

It's a game i've not heard of before and i was a little surprised to see that it was from Capcom. going in, i had no idea what i was in for. i think you can tell from my commentary that i was surprised how robust it is. but it's also from 1990 so there's some frustrating elements to it, things that were fairly common at the time like the lack of lives and poor checkpointing, but also other things that were as a result of the hardware, namely the lack of a save system.

The Switch adds a rewind feature that makes things more tolerable, but as you'll see i often forgot about it until the latter third of the video. there are other settings but i chose to play the game in it's default settings. it's unclear if i would have to close the game if i wanted to change any of the settings, but i feel that's the case and it's a bit of a shame. i can imagine someone will close the game, change a setting, go back in and realise that nothing has been saved. i did save it using the Switch's Suspend Point before i closed the game.

I don't know if i'll go back to the game. the music is good, the story is interesting as your playing from the Gargoyle's perspective, which is fairly unique, and the levels are varied. But it wasn't gelling with me. i didn't have the patience to deal with some of it's poorer qualities as a kid and i certainly don't now.