EA have announced SimCity Social, a game developed by Maxis and Playfish, is out now on Facebook. there is no set path to follow in this game, you take full control of the city as mayor and have to deal with crime, pollution, fires and more. the social part of the game lets players help each other or forge rivalries.
Press Release
GUILDFORD, UK – July
5, 2012 SimCity™ Social cuts the ribbon on the world’s largest
social network! Electronic Arts Inc. today announced that SimCity
Social is now live on Facebook. A close collaboration between many
talented people at Maxis and Playfish, SimCity Social takes the
hallmark features that SimCity fans have loved over the past two
decades and integrates them with advanced social features, bringing
the real social city-building simulation to the masses.
“SimCity Social will
entice a new generation of urban planners with its easy-to-use tools
that allow anyone to expand and grow their own unique sprawling
metropolises and watch as it comes to life in fun and unexpected
ways,” said Jami Laes, Vice President of Global Studios for
Playfish. “SimCity Social is about playing with your friends.
Whether you do that with kindness by helping put out a fire or
through mischievous acts like helping a criminal escape, the
decisions you make with your friends will determine how the story of
your cities plays out.”
In SimCity Social,
there are no set linear paths to follow; cities evolve as a direct
result of player-driven choice allowing for more creative freedom. As
mayor, players will deal with unforeseen issues like fires, crime and
pollution, and will make crucial decisions that will help them
discover how their cities take shape. Social interactions in SimCity
Social go far beyond just visiting friends’ cities or using them as
resources to complete tasks. Players can choose to build friendly
relationships with other cities or form an intense rivalry through a
dynamic and ever-evolving friend and foe system. With multiple
options for city growth, unexpected gameplay events that shape the
destiny of the city, and city-to-city relationships, players will see
recognizable changes that bring forth aesthetic and gameplay
alterations based on the decisions made in the game – for better or
for worse.
SimCity
fans can visit www.facebook.com/simcitysocial to “Like” the game
and join the more than 750,000 fans. Players of SimCity Social who
“Like” the game get access to free in-game exclusive content.
Car fanatics worldwide,
excluding North America, can also visit the site to learn more about
the partnership with Mercedes-Benz and the A-Class car. Through
in-game quests they can add a Mercedes-Benz factory and other items
to their cities. The partnership will have a limited run
through the summer of 2012.
Following the success
of the integration in The Sims Social, Dunkin’ Donuts will be
integrated into SimCity Social at launch where players can gift
Coffee Boosts and Donut Boosts to enable friends to enhance their
game play experience. Dunkin’ Donuts will continue to launch new
features and gifting campaigns in the game throughout the
year, including exclusive SimCity Social items available to
players who choose to visit and “like” the Dunkin’ Donuts
Facebook page.
Press assets for
SimCity Social are available at info.ea.com.
About SimCity Franchise
SimCity Social arrives
on the heels of the announcement of SimCity for PC which is currently
in development at the world-renowned Maxis studio in Emeryville,
Calif. For more than two decades, the king of city-building
simulators has sworn in millions of virtual mayors from around the
world. With its return in February 2013, SimCity will engage an
entirely new generation of PC gamers as they take charge of their own
customized cities and build a world that co-exists alongside friends.
For the first time in SimCity franchise history, players’ decisions
will have long-lasting repercussions that will extend beyond their
city limits. Together, players will address real global challenges
such as climate change, the search for renewable resources and
natural disasters. It’s up to the players to decide whether to
compete or collaborate to shape the world of tomorrow – for better
or for worse.
SimCity for PC has not
yet been rated by the ESRB. To stay up-to-date on the latest
regarding SimCity please visit www.SimCity.com.
About Electronic
Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones, tablets and social networks. EA has more than 220 million registered players and operates in 75 countries.
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones, tablets and social networks. EA has more than 220 million registered players and operates in 75 countries.
In fiscal 2012, EA
posted GAAP net revenue of $4.1 billion. Headquartered in Redwood
City, California, EA is recognized for a portfolio of critically
acclaimed, high-quality blockbuster brands such as The Sims™,
Madden NFL, FIFA Soccer, Need for Speed™, Battlefield™ and Mass
Effect™. More information about EA is available at
http://info.ea.com.
SimCity, Maxis, The
Sims and Need for Speed are trademarks of Electronic Arts Inc.
Mass Effect is a trademark of EA International (Studio and
Publishing) Ltd. Battlefield is a trademark of EA Digital
Illusions CE AB. John Madden, NFL and FIFA are the property of
their respective owners and used with permission. Facebook is a
registered trademark of Facebook, Inc. All other trademarks are the
property of their respective owners.
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