Activison have announced they have partnered with Dark Horse Comics to bring a new Prototype digital comic. coming 15th February, this new comic will be broken into 3 original stories that bridge the gap between Prototype and Prototype 2. "The Anchor," illustrated by Paco Diaz, continues the story of Alex Mercer, the protagonist from the first game, while the second story, "The Survivors," illustrated by Chris Staggs, follows a small group of residents of New York trying to escape the city after it has been transformed into NYZ with the outbreak of the Blacklight virus. The third and final story, illustrated by Victor Drujiniu, is "The Labyrinth" and provides fans a deeper look into the backstory of PROTOTYPE 2's new protagonist, Sgt. James Heller.
You can get each comic starting from the 15th February at Digital.Darkhorse.com, with a new release coming every other week.
Press Release
SANTA MONICA, Calif.,
Jan. 17, 2012 - Radical Entertainment, the creators behind
one of 2012's most anticipated open-world/action games
— PROTOTYPE 2 — and Dark Horse Comics, the leading
publisher of gaming comics and graphic novels, have joined forces to
create an all-new comic series set in the PROTOTYPE universe.
With the game due out April 24, 2012 from Activision
Publishing, Inc., a wholly owned subsidiary of Activision
Blizzard, Inc. (Nasdaq: ATVI), fans looking for a jumpstart at
getting a deeper look into the world of PROTOTYPE 2 should
keep an eye out for this exciting collaboration launching February
15, 2012.
The all-new digital
comic series will be broken into three original stories that bridge
the gap between the original blockbuster game and the highly
anticipated sequel, PROTOTYPE 2. The first entry,
"The Anchor," illustrated by Paco Diaz, continues the
story of Alex Mercer, the protagonist from the first game, while
the second story, "The Survivors," illustrated
by Chris Staggs, follows a small group of residents of New
York trying to escape the city after it has been transformed
into NYZ with the outbreak of the Blacklight virus. The third
and final story, illustrated by Victor Drujiniu, is "The
Labyrinth" and provides fans a deeper look into the backstory
of PROTOTYPE 2's new protagonist, Sgt. James Heller.
Each comic in the series will be available
at Digital.Darkhorse.com every other week
beginning February 15, 2012.
"We're always
looking for meaningful ways to expand the PROTOTYPE universe,
and Dark Horse Comics is an industry-leading creative
powerhouse delivering best-in-class graphic storytelling that
integrates deeply to the core of our IP," said Ken Rosman,
Studio Head, Radical Entertainment. "With this
partnership, our fans will finally be given answers to some dramatic
loose ends from the first PROTOTYPE game, as well as the
truth behind Alex Mercer's descent and evolution into a twisted
shadow of his former self for PROTOTYPE 2."
"Sgt. James
Heller's heart wrenching backstory meshed with the sheer amount of
over-the-top shape-shifting action in PROTOTYPE 2 lend
themselves perfectly to a comic book series," said Dave
Marshall, Editor, Dark Horse Comics. "We worked
extremely close with Radical Entertainment's story team for PROTOTYPE
2, and can't wait to visually walk fans through the many dark secrets
strewn throughout the tattered world of New York Zero!"
The sequel to Radical
Entertainment's best-selling open-world action game of
2009, PROTOTYPE 2 takes the unsurpassed carnage of
the original PROTOTYPE and continues the experience
of becoming the ultimate shape-shifting weapon. As the game's
all-new infected protagonist, Sgt. James Heller, players will
cut a bloody swathe through the wastelands of post-viral New York
Zero with unparalleled locomotion, building up a vast genetic arsenal
of deadly, biological weapons and abilities as they hunt, kill and
consume their way toward the ultimate goal — to kill… Alex…
Mercer!
To find out more
about PROTOTYPE 2, follow us on twitter
at www.twitter.com/radical_ent or check
out www.prototypegame.com for the latest trailers,
screenshots, special promotions and more! And for the truly
dedicated, go to www.facebook.com/prototype and join
the PROTOTYPE Army — a community of over 360,000
(and growing) fans that receive constant updates from the team at
Radical, and early sneak peeks at new information and assets.
PROTOTYPE 2 is
currently in development for Xbox® 360 video game and entertainment
system from Microsoft, PlayStation®3 computer entertainment system
and Windows PC. The game is currently rated "RP"
(Rating Pending) by the ESRB, with an expected "M" (Mature
— Content that may be suitable for persons 17 and older) rating.
About Radical
Entertainment
In September
2011, Radical Entertainment celebrated its 20th anniversary
in the business of creating hit video games, including 2009's
multi-million-unit-selling PROTOTYPE, The Simpsons Hit &
Run, The Incredible Hulk: Ultimate Destruction, Scarface: The World
Is Yours and more. We treat our properties with the
reverence they deserve and gamers demand, and the commitment to our
partners and fans continues to set us apart. Our
Vancouver-based studio allows Radical Entertainment to
bring the talent, tools and technology together to create
entertainment that captures the world's imagination. Owned
by Activision Publishing, Inc, Radical is continually ranked as
one of the best places to work in B.C, according to BC Business
magazine and Watson Wyatt. In 2006-2008 MediaCorp
Canada ranked Radical as a Top 100 Canadian Employer, Top 10 Canadian
Employer for Young People, and Top 20 B.C. Employer. For more
information, please visit www.radical.ca.
About Dark Horse
Comics
Since 1986, Dark
Horse Comics has proven to be a solid example of how integrity
and innovation can help broaden a unique storytelling medium and
establish a small, homegrown company as an industry giant. The
company is known for the progressive and creator-friendly atmosphere
it provides for writers and artists. In addition to publishing
comics from top talent like Frank Miller, Mike
Mignola, Neil Gaiman, Gerard Way, Will Eisner, and
best-selling prose author Janet Evanovich, Dark Horse has
developed such successful characters as the Mask, Timecop, and the
Occultist . Additionally, its highly successful line of
comics and products based on popular properties includes Star
Wars, Avatar: The Last Airbender, Buffy the
Vampire Slayer, Aliens, Conan the
Barbarian, Mass Effect, Serenity, and Domo. Today, Dark
Horse Comics is the largest independent comic-book publisher
in the United States and is recognized as both an innovator
in the cause of creator rights and the comics industry's leading
publisher of licensed material.
About Activision
Publishing, Inc.
Headquartered in Santa
Monica, California, Activision Publishing, Inc. is a
leading worldwide developer, publisher and distributor of interactive
entertainment and leisure products.
Activision maintains
operations in the U.S., Canada, the United
Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the
Netherlands, Australia, South Korea, China and
the region of Taiwan. More information about Activision and its
products can be found on the company's website, www.activision.com.
Cautionary Note
Regarding Forward-looking Statements: Information in this press
release that involves Activision Publishing's expectations,
plans, intentions or strategies regarding the future are
forward-looking statements that are not facts and involve a number of
risks and uncertainties. Activision Publishing generally
uses words such as "outlook," "will," "could,"
"would," "might," "remains," "to
be," "plans," "believes," "may,"
"expects," "intends," "anticipates,"
"estimate," future," "plan," "positioned,"
"potential," "project," "remain,"
"scheduled," "set to," "subject to,"
"upcoming" and similar expressions to identify
forward-looking statements. Factors that could cause Activision
Publishing's actual future results to differ materially from those
expressed in the forward-looking statements set forth in this release
include, but are not limited to, sales levels of Activision
Publishing's titles, shifts in consumer spending trends, the impact
of the current macroeconomic environment, the seasonal and cyclical
nature of the interactive game market, Activision Publishing's
ability to predict consumer preferences among competing hardware
platforms, declines in software pricing, product returns and price
protection, product delays, retail acceptance of Activision
Publishing's products, adoption rate and availability of new hardware
(including peripherals) and related software, industry competition
including from used games and other forms of entertainment,
litigation risks and associated costs, rapid changes in technology,
industry standards, business models including online and used games,
and consumer preferences, including interest in specific genres such
as music, first-person action and massively multiplayer online games,
protection of proprietary rights, maintenance of relationships with
key personnel, customers, licensees, licensors, vendors, and
third-party developers, including the ability to attract, retain and
develop key personnel and developers that can create high quality
"hit" titles, counterparty risks relating to customers,
licensees, licensors and manufacturers, domestic and international
economic, financial and political conditions and policies, foreign
exchange rates and tax rates, and the identification of suitable
future acquisition opportunities and potential challenges associated
with geographic expansion, and the other factors identified in the
risk factors sections of Activision Blizzard's most recent
annual report on Form 10-K and any subsequent quarterly reports on
Form 10-Q. The forward-looking statements in this release are based
upon information available to Activision
Publishing and Activision Blizzard as of the date of
this release, and neither Activision Publishing nor Activision
Blizzard assumes any obligation to update any such
forward-looking statements. Forward-looking statements believed to be
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are not guarantees of the future performance of Activision
Publishing or Activision Blizzard and are subject to
risks, uncertainties and other factors, some of which are beyond its
control and may cause actual results to differ materially from
current expectations.
Activision and
Prototype are registered trademarks of Activision Publishing,
Inc. All other trademarks and trade names are the properties of
their respective owners. All rights reserved.
"PlayStation"
is a registered trademark of Sony Computer Entertainment America
Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos
are trademarks of the Microsoft group of companies.
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