Insomniac have announced Resistance 3 patch 1.05. you can find the full patch list below, but the main highlights of this patch are the two new multiplayer maps, Creed (16p) and The Granery (4p), and improvements to online.
Source: Insomniac Blog
Changelog
Deathcam:
* Update and bug fixes to the deathcam system
* Update and bug fixes to the deathcam system
Network
* Updated Network error messages
* Several performance updates to fix network lag
* Improved load times for friends list
* Refined Hero movement for improved network syncing
* Updated Network error messages
* Several performance updates to fix network lag
* Improved load times for friends list
* Refined Hero movement for improved network syncing
Lobby
* Fixed issues related to the game host quitting out of a private game
* The host will no longer lose the ability to start the game after completing a match and returning to the lobby
* Fixed issues related to the game host quitting out of a private game
* The host will no longer lose the ability to start the game after completing a match and returning to the lobby
Matchmaking
* Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small
* Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out.
* Improved team balancing
* Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small
* Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out.
* Improved team balancing
UI
* Cleaned up overlapping text fields in the UI
* The icon for “Double Bird” is now consistant across all menues
* Fixes to the HUD while playing in Immersive mode
* Cleaned up overlapping text fields in the UI
* The icon for “Double Bird” is now consistant across all menues
* Fixes to the HUD while playing in Immersive mode
Party
* Party is no longer allowed to create and enter a game with no opposing team
* The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded.
* Party is no longer allowed to create and enter a game with no opposing team
* The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded.
MP Gameplay
* All equipment and abilities are now purchasable at level 60
* Players will no longer spawn invisible to other players
* Suicides award enemies kills if the player is still wounded from their damage
* Abilities will no longer lose functionality if they activate the ability at the same moment that they dies
* Split screen players will no longer be on seperate teams
* Players bodies will no longer hold onto weapons after being killed
* Change to Chain Reaction final node time
* All equipment and abilities are now purchasable at level 60
* Players will no longer spawn invisible to other players
* Suicides award enemies kills if the player is still wounded from their damage
* Abilities will no longer lose functionality if they activate the ability at the same moment that they dies
* Split screen players will no longer be on seperate teams
* Players bodies will no longer hold onto weapons after being killed
* Change to Chain Reaction final node time
Abilities
* Leaper Corpse will now spawn fewer leapers
* The bubble shield will now disapear when the EMP is used against it.
* Dash now gives more consistent feedback when the player is unable to use it
* The players head will no longer vanish when killed while performing a taunt
* Assassin no longer displays the user as a friendly on the radar for DM games
* Players will no longer lose berserks and abilities after playing a number of match making games
* The player will no longer spawn with different genades than what was placed in the primary slot through grenadier
* Leaper Corpse will now spawn fewer leapers
* The bubble shield will now disapear when the EMP is used against it.
* Dash now gives more consistent feedback when the player is unable to use it
* The players head will no longer vanish when killed while performing a taunt
* Assassin no longer displays the user as a friendly on the radar for DM games
* Players will no longer lose berserks and abilities after playing a number of match making games
* The player will no longer spawn with different genades than what was placed in the primary slot through grenadier
Weapons
* The mutators secondary’s will deal damage regardless of the surface to which it is applied
* Marksman turrets will function properly regardless of the surface to which it is applied
* Wildfire lock-on disabled in between shots in MP
* The mutators secondary’s will deal damage regardless of the surface to which it is applied
* Marksman turrets will function properly regardless of the surface to which it is applied
* Wildfire lock-on disabled in between shots in MP
Art
* Misc art, collision and volume fixes
* Misc art, collision and volume fixes
Loc
* Localization fixes and updates
* Localization fixes and updates
Move
* Improved the Move’s aim mechanic
* Improved the Move’s aim mechanic
Coop
* Several bug and crash fixes
* Co-op player can now watch videos normally
* Fixes to progression stopping issues while playing campaign in coop
* Several bug and crash fixes
* Co-op player can now watch videos normally
* Fixes to progression stopping issues while playing campaign in coop
3D
* Fixed the loading screen for 3D
* Tracker footprints now appear for both eyes
* Fixed the loading screen for 3D
* Tracker footprints now appear for both eyes
Campaign
* Misc fixes to campaign
* Misc fixes to campaign
Remnant
* Remnant levels have been corrected
* Improvements to the UI
* Remnant levels have been corrected
* Improvements to the UI
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