Codemasters have released the third developer diary for F1 2010. this diary focuses on weather in the game. the footage shown in the video, as well as the screenshots below, show 2009 F1 Cars, the final game will be 2010 complete. The Video describes the way weather is used in the game, from the visual aspects of heat and wet, to the way the track changes and how the computer AI Reacts. The Dev team also discuss that during the games Campaign mode, circuits know for unpredictable weather will have it in the game, much the same way desert tracks like Abu Dhabi are likely to be just hot.
Screenshots
Press Release
Friday 14th May/... The dynamic weather system is the focus for the latest F1 2010 developer diary, released today by Codemasters© and available to view at www.formula1-game.com.
Weather can have a dramatic affect on the outcome of a FORMULA ONE™ race, affecting both the level of control of the cars and race strategy. To deliver the most authentic FORMULA ONE experience possible, these effects are fully simulated in F1 2010, the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™.
In the video, the wide ranging effects of weather and their impact in the game are revealed. FORMULA ONE test driver Anthony Davidson explains that although you have some information about the weather at your disposal, how you use that information is crucial: “The teams know by the radar where the weather is coming from and how long it’s going to last. You’ll be aware of what the weather’s doing roughly, and then you can make your call, just like you would in real life.”
“Players can be going along outside the points, and maybe they make a gamble. The clouds come in, the skies darken. Maybe you pre-empt that the rain’s going to come now and you change your tyres early. Player choice is going to be critical at those stages,” added Senior Producer Paul Jeal.
In career mode, F1 2010’s weather system is fully dynamic, mirroring real life conditions which change at any time, whether between sessions or during a session itself. The weather authentically reflects the conditions at each of the 19 GRAND PRIX™ locations, meaning rain is unlikely at Abu Dhabi but conditions can be unpredictable at Spa and Silverstone. Presenting a further challenge, players can set the weather conditions and experience the dramatic affect they have on racing in GRAND PRIX, Time Trial and Multiplayer modes.
More than just a visual affect, the dynamic weather system in F1 2010 is an integral part of the game’s Active Track technology. This system means that the track is fully aware of how much grip, water, rubber, dust or marbles there is for every 30cm² of track surface, allowing players to see and take advantage of realistic drying lines during wet races as cars displace water from the racing line in real time.
Players will have to adapt their race strategy on the fly to accommodate for the changing conditions and will be able to gamble on a particular strategy that could lead to them gaining or losing places. Being on the wrong tyres at the wrong time could well ruin the chances of a positive race result.
To ensure F1 2010 will deliver the most authentic recreation of weather conditions ever seen in a racing game, former FORMULA ONE driver Anthony Davidson has been embedded into the team to give a driver’s perspective on the affects that changing conditions have upon the car and race strategy.
FORMULA ONE fans can view the new developer diary at www.formula1-game.com, the home for all the latest screens, news and videos straight from the studio. F1 2010 is coming this September for the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and PC Games For Windows®.
ABOUT F1 2010
F1 2010 is the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP and will include all of the official teams, drivers and circuits from this thrilling season. F1 2010 will challenge players to take on the best drivers on the planet in a range of game modes, from quick-fire races to full GRAND PRIX weekends and a career mode that can span either three, five or seven years.
In production at Codemasters Studios Birmingham, F1 2010 is being developed on the EGO™ Game Technology Platform, an evolution of the engine that powered the critically acclaimed, million-plus selling Colin McRae™: DiRT 2 and Race Driver: GRID™. The award-winning, under-the hood tech has been tuned to recreate the unique aerodynamics and handling of 200MPH+ FORMULA ONE cars for players to feel the thrill of competing at the pinnacle of motorsport.
ABOUT CODEMASTERS
Codemasters is a leading developer and publisher of best-selling interactive entertainment products for a global audience across multiple gaming platforms and channels. Established in 1986, the company’s dominant brands include the BAFTA award winning Race Driver GRID, Colin McRae DiRT, Overlord, Operation Flashpoint; the company also retains the exclusive worldwide FORMULA 1 video game rights. Codemasters is headquartered in Warwickshire UK, with North American operations based in Universal City, Calif. The company also maintains operations in Japan, Germany, France, Spain, Benelux and Malaysia. Codemasters receives over two million visitors to its web site every month, discover why atwww.codemasters.com
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