Thursday, January 7, 2010

Nintendo Release Character Art And A Fact Sheet For Glory of Heracles On The Nintendo DS

Nintendo have released character art and a fact sheet for their upcoming Nintendo DS game, Glory Of Heracles. The Fact sheet details that the game is inspired by Greek Mythology and Glory of Heracles has a unique take on the characters, events, and monsters. The game has turned based battles, challenges, in-game tutorials, and depth for RPG Fans.

Glory of Heracles


Fact Sheet

Glory of Heracles features many familiar references to Ancient Greek characters and locations with a rich storyline inspired by Greek Mythology without explicitly recreating events. The story begins when a boy washes up on the island of Crete. He doesn't remember how he got there or even who he is. In this unique adventure, he soon meets companions with equally murky backgrounds and finds out he's immortal...just like his new friends. Glory of Heracles also features a deep, role-playing battle system and magic that can be powered up through the use of touch screen challenges. Players can visit well-known locations like Sparta, Athens and even the legendary Mount Olympus.

FEATURES:
Inspired by Greek mythology, Glory of Heracles delivers a unique take on the characters, events and monsters of legend. Travel from Crete to Athens and all the way to the halls of Mount Olympus, facing off against Minotaurs, Harpies and the unstoppable Hydra as you try to earn your place among the immortals of ancient Greece.

Guide your party of heroes through turn-based battles, unleashing the powers and magical abilities of the gods against the monsters of Greek mythology. Touch screen challenges give add to the action, giving you the chance to power up your magical attacks.

In-game tutorials and intuitive stylus-based controls make Glory of Heracles easy to learn for beginning RPG players but difficult to master. In addition, during battle, the game will offer advice on battle strategies that both RPG newcomers and advanced players will find helpful. Heracles also offers tremendous depth for experienced RPG fans, featuring alternate control schemes, programmable party member AI sets and a multitude of unique character skills, abilities and magic.

The Game Room Debut Trailer Reveals The Possible 30 Game Launch Line-Up For Game Room

Kotaku have examined the Launch Trailer for Game Room and detailed the games shown in it. the 30 numbered games are expected to the the titles launching with the service, the games at the bottom were also seen in the trailer and are expected to be released for Game Room shortly after its launch.

1. Centipede (arcade)
2. Asteroids Deluxe (arcade)
3. Tempest (arcade)
4. Crystal Castles (arcade)
5. Lunar Lander (arcade)
6. Jungler (arcade)
7. Road Fighter (arcade)
8. Scramble (arcade)
9. Finalizer (arcade)
10. Tutankham (arcade)
11. Shao-Lin's Road (arcade)
12. Super Cobra (arcade)
13. Red Baron (arcade)
14. Gravitar (arcade)
15. Battlantlis
16. Astrosmash (Intellivision)
17. Mountain Madness Super Pro Skiing (Intellivision)
18. Armor Battle (Intellivision)
19. Space Hawk (Intellivision)
20. Sub Hunt (Intellivision)
21. Sea Battle (Intellivision)
22. Space Armada (Intellivision)
23. Astrosmash (Intellivision)
24. Star Raiders (Atari 2600)
25. Outlaw (Atari 2600)
26. Yar's Revenge (Atari 2600)
27. Millipede (Atari 2600)
28. Football (Atari 2600)
29. RealSports Tennis (Atari 2600)
30. Combat (Atari 2600)

Sky Diver (Atari 2600)
Shark! Shark! (Intellvision)
Star Strike (Intellvision)
Real Sports Baseball
Real Sports Basketball

From Kotaku


Sony Announce SOCOM Fireteam Bravo 3 Has Gone Gold And Is Coming Out 16th February


Sony have announced that the PSP game SOCOM Fireteam Bravo 3 has gone gold and is coming out on the PSN and at retail on 16th February. Sony have also announced that those who get SOCOM Fireteam Bravo 3 from the PSN within 30 days of its launch will receive the Pre-Order Special Forces.

From USA Playstation Blog


Palm Announce 3D Games For WebOS Are Now Available In The App Catalogue


Palm have announced that 3D games are coming to WebOS. Starting today 12 games will be added to the App Catalogue including:
  • “Need for Speed™ Undercover” (EA Mobile)
  • “The Sims™ 3” (EA Mobile)
  • “MONOPOLY™” (EA Mobile)
  • “Asphalt 5: Elite Racing” (Gameloft)
  • “Let’s Golf!” (Gameloft)
  • “Glyder 2” (Glu Mobile)
  • “X-Plane” (Laminar Research)
  • “Tetris®” (EA Mobile)
  • “Sudoku” (EA Mobile)
  • “SCRABBLE®”(EA Mobile)
  • “The Oregon Trail”(Gameloft)
  • “Brain Challenge”(Gameloft)


Press Release

LAS VEGAS --(Business Wire)-- Jan 07, 2010 3D gaming has landed on the Palm® webOS™ platform. Palm, Inc. (NASDAQ:PALM) today introduced several graphics-intensive game titles for webOS, from leading game developers EA Mobile™, a division of Electronic Arts Inc.; Gameloft; Glu Mobile; and Laminar Research. Demonstrated at Palm’s CES event, the games will be available today in the Palm App Catalog for Palm Pre customers.

“We are very excited about the potential of webOS as a platform for mobile 3D gaming,” said Katie Mitic, senior vice president, Product Marketing, Palm, Inc. “This is a key application category, and we’ve worked closely with some of the leading game developers to deliver a great game experience for our customers.”

Seven 3D games were introduced today in the Palm App Catalog for Palm Pre customers:
“Need for Speed™ Undercover” (EA Mobile)
“The Sims™ 3” (EA Mobile)
“MONOPOLY™” (EA Mobile)
“Asphalt 5: Elite Racing” (Gameloft)
“Let’s Golf!” (Gameloft)
“Glyder 2” (Glu Mobile)
“X-Plane” (Laminar Research)
Five other mobile games were also introduced: EA Mobile’s “Tetris®,” “Sudoku,” and “SCRABBLE®,” and Gameloft’s “The Oregon Trail” and “Brain Challenge.”

“Recent improvements to Palm webOS represent major advancements in enabling world-class mobile gaming,” said Travis Boatman, vice president of Worldwide Studios for EA Mobile. “These innovations have allowed us to quickly bring our best IP to the platform.”

The developers introducing titles today have had early access to the Palm webOS Plug-in Development Kit (PDK), which extends the Palm webOS Software Development Kit (SDK) with a set of tools, documentation and APIs that let developers write plug-ins for their webOS applications. The PDK lets developers easily integrate C and C++ code into their webOS applications, enabling new functionality, including immersive 3D games. A public beta version of the webOS PDK is scheduled to be available to all developers in March.

“The performance of the platform allowed us to create these great games in a limited timeframe,” said Baudouin Corman, vice president of publishing, Americas, Gameloft. “webOS allows us to deliver an outstanding gaming experience, and we look forward to bringing our best games to Palm customers worldwide.”“We expect the plug-in model to play an important role in the evolution of the webOS platform, just as plug-ins have with web browsers,” said Mitic. “And with this plug-in, we are making it super-simple for developers to bring the hottest games to webOS.”

The Palm App Catalog currently offers more than 1,000 webOS applications for download. Palm’s unique over-the-air model also makes it easy for customers to get webOS updates and new features delivered directly to their phones. For example, at CES today, Palm announced that video recording, editing and sharing capabilities will soon be available for users of webOS phones. This new video capability will be delivered automatically to current and future Palm Pre™ and Palm Pixi™ products via an over-the-air update.

Palm also demonstrated Flash content in the browser on a Palm Pre and expects a free Adobe Flash Player 10.1 plug-in to be posted to the Palm App Catalog in the coming months. Palm expects webOS to be one of the first mobile platforms to support the full Flash Player in the web browser.

More information about the webOS PDK is available at the newly updated Palm Developer Center (developer.palm.com). More information about games for webOS is available at www.palm.com/applications.

About Palm, Inc.
Palm, Inc. creates intuitive and powerful mobile experiences that enable consumers and businesses to connect to their information in more useful and usable ways. The company’s groundbreaking Palm® webOS™ platform, designed exclusively for mobile application, introduces true multitasking and Palm Synergy™, which brings your information from the many places it resides into a single, more comprehensive view of your life.

Palm products are sold through select Internet, retail, reseller and wireless operator channels, and at the Palm online store (www.palm.com/store).

More information about Palm, Inc. is available at www.palm.com.

Palm, Pixi, Pre, Synergy, and webOS are trademarks of Palm, Inc. MONOPOLY and SCRABBLE (in the U.S. and Canada) are trademarks of Hasbro and are used with permission. All other trademarks belong to their respective owners.

Sony Reveal The Boxart For MLB 10 The Show


Sony have revealed the boxart for this years MLB 10 The Show. the boxart features Joe Mauer. the game is set to come out in N. America on March 2.

The Blog post goes indepth into the new features in MLB 10 The Show, but a select few include:
  • HR Derby – The Home Run Derby and MLB All-Star Futures Game are now available during the All-Star break in our season modes and as a stand-alone experience.
  • Catcher Calling the Game – Call pitches and play as the field general, just like Joe Mauer.
  • Online Gameplay Improved – This year the online gameplay experience has been vastly improved and will detect and respond better to adverse network conditions along with reduced bandwidth to help the speed and flow of online gameplay.
  • Custom Music, Fan Yells, and Chants – Assign music or a recording to an entire team, edit tracks to assign batter walk-up music, or record your own voice and assign it to play for the team or player during the situation of your choice.
  • New Stadiums – Five new Minor League stadiums as well as classic parks including Forbes Field, Crosley Field, Polo Grounds, Shibe Park, Sportsman Park, and Griffith Stadium.
  • Weekly Live Roster – An updated live roster will be available every week throughout the entire season.
  • New Camera System – The most realistic camera system available will make you double take and make sure you’re not watching a live MLB telecast.

From US Playstation Blog


This Weeks UK PSP Digital Comic Store Update


There are 40 Digital Comics coming to the UK PSN. The EU Playstation Blog doesn't say what all 40 are, But do provide a list of some of the Comics coming out.

The Avengers (1998) #56 – #67 — Marvel (£1.19) 9+
Locke and Key: Welcome to Lovecraft #2 — IDW (£0.79) 17+
Nanover: Game Day #2 — IDW (£0.79) 9+
Paranormal Activity: The Search for Katie IDW (£0.79) 12+
Star Trek: Countdown #1 – #4 — IDW (£0.79) 12+
Transformers: All Hail Megatron #8 — IDW (£1.19) 12+
Wormwood: Gentlemen Corpse #5: It Only Hurts When I Pee IDW (£0.79) 17+
Doubleduck — Disney (£1.19) 3+
Fethry Duck and the Ghost Writer — Disney (£0.79) 3+
Mickey Mouse in “War of the Worlds” — Disney (£1.19)
Superduck: Robber Against His Will — Disney (£0.79) 3+
X-Mickey: The Day of the Forget-Me-Rats — Disney (£1.19) 3+
2000AD — Prog #1661 (£1.19) 15+
Civil War (2006) #1 – #7 — Marvel (£1.19) 12+
Daredevil (1998) #81-#86 — Marvel (£1.19) 12+

From EU Playstation Blog


Microsoft Announce Natal Is Coming Out Holiday 2010 And Release Video About The Natal Project

At This Years CES Keynote, Microsoft announced that Natal will be coming out Holiday 2010. Microsoft also showed a video about the Natal Project which i have put in this post.

The Video explains how your body is able to control the game. the video shows how research by many different people from many different professions came together to create Natal. the Video shows some of the early demo's as well showing what the camera can see. there are clips of the E3 demos being played and how Natal can be naturally played by people. the video teases that people have many ideas on what to do with Natal and that they think it has a bright future.




Natal 101

Xbox 360
“Project Natal” 101
January 2010

“Project Natal,” pronounced “nuh-tall,” is a code name for a revolutionary new way to play, no controller required. See a ball? Kick it, hit it, trap it or catch it. Unlike 2-D cameras and controllers, “Project Natal” tracks your full body movement in 3-D, while responding to commands, directions, even a difference of emotion in your voice.

Coming this holiday 2010, “Project Natal” will turn YOU into the controller for games and entertainment, and it will work with every Xbox 360.*

See below for “Project Natal” 101, a list of terms and concepts to help explain this transformation in home entertainment.

What Is “Project Natal”?

“Project Natal” (pronounced “nuh-tall”) is the code name for the new controller-free gaming and entertainment experience from Xbox 360. The name “Project Natal” has several sources. Microsoft Corp. traditionally uses cities as code names. As a result, Alex Kipman, who incubated the project and is from Brazil, chose Natal, a city along the northeastern coast of Brazil, as a tribute to his country. In addition, he knew that Natal also means “to be born” in Latin. Given the new audiences “Project Natal” will bring to Xbox 360, this felt right.

How Will “Project Natal” Change the Way I Play?

You are the controller. “Project Natal” provides a whole new way to play — no controller required. It uses a sensor to track your body movement and recognize your face, even listen to your voice. If you know how to move your hands, shake your hips, or speak, you and your friends will be able to jump instantly into any “Project Natal” experience.

Full-body play. “Project Natal” provides a new way to play where you use all parts of your body — head, hands, feet and torso. When you’re the controller, you don’t just control the superhero, you are the superhero. Full-body tracking allows the “Project Natal” sensor to capture your movement, from head to toe, to give players a full-body gaming experience.

Personalized play. “Project Natal” provides an in-game experience in which the player’s face and voice are recognized. Greet and speak to characters in the game, or simply step into view of the sensor to log into Xbox LIVE and connect with friends. Only “Project Natal” is smart enough to remember voices and faces. Fun has never been so personalized.

Off-the-couch play. “Project Natal” provides gameplay that gets you off the couch, on your feet and in the fun. Each “Project Natal” experience is designed to get players moving, laughing, cheering and playing together. “Project Natal” makes social gaming off-the-couch fun.

Easy-to-play fun. “Project Natal” makes sharing in the fun a snap. Talk or watch a movie in the same living room or on the other side of the world — no headset, no keyboard and no controllers required. It’s just you, your friends, your family and a whole new way to play.

How Does “Project Natal” Work?

“Project Natal” sensor. “Project Natal” combines an RGB camera, depth sensor and multiarray microphone running proprietary software that brings “Project Natal” experiences to every Xbox 360 console. The “Project Natal” sensor tracks full-body movement and individual voices, turning you into the controller for social entertainment available only on Xbox 360.

RGB camera. “Project Natal” has a video camera that delivers the three basic color components. As part of the “Project Natal” sensor, the RGB camera helps enable facial recognition and more.

Depth sensor. An infrared projector combined with a monochrome CMOS sensor allows “Project Natal” to see the room in 3-D (as opposed to inferring the room from a 2-D image) under any lighting conditions.

Multiarray microphone. “Project Natal” has a microphone that will be able to locate voices by sound and extract ambient noise. The multiarray microphone will enable headset-free Xbox LIVE party chat and more.

Microsoft proprietary software layer. A proprietary software layer makes the magic of “Project Natal” possible. This layer differentiates “Project Natal” from any other technology on the market through its ability to enable human body recognition and extract other visual noise.

* Available features will vary in supported games.