Wednesday, July 21, 2010
EA Announce EA Sports Active NFL Training Camp For The Nintendo Wii
EA have announced EA Sports Active NFL Training Camp for the Nintendo Wii. This is a American Football based fitness game that puts the player through a NFL Training Camp. EA Sports Active NFL Training Camp was made in collaboration with NFL strength and Conditioning coaches and has over 70 drills and challenges designed to improve strength , power, conditioning, agility, reactions, and First Step Quickness. EA Sports Active NFL Training Camp will let you train in your favourite teams stadium as well as their players.
EA Sports Active NFL Training Camp is designed to be used by kids and adults, with specific exercises like NFL Play 60 Drills designed for them. the game also comes with the traditional EA Sports Active 60 day challenge, with this one being called the NFL Combine 60 Day Challenge. EA Sports Active NFL Training Camp will come with the EA Heart Rate monitor and link to the EA Sports Active Online Hub, enabling you to track your progress and challenge others to beat your scores. EA Sports Active NFL Training Camp is currently set to come to the USA on 16th November.
Press Release
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Today, EA SPORTS™, a label of Electronic Arts Inc. (NASDAQ:ERTS), announced the development of EA SPORTS Active NFL Training Camp for the Wii™, a football-based training program that put users right into the football drills and conditioning workouts of an NFL training camp. Developed in collaboration with NFL strength and conditioning coaches, users will experience the thrill of competition while challenging friends and family in authentic NFL football drills. EA SPORTS Active NFL Training Camp with Total Body Tracking uses the included heart rate monitor and wireless motion tracking to provide a challenging workout and help deliver measurable results. It will link to the EA SPORTS Activeonline hub where users can share training results and challenge others to beat their personal best, as well as track progress toward specific fitness goals.* EA SPORTS Active NFL Training Camp brings the real NFL training camp experience right into the living room, and will be available at retailers on November 16.
“EA SPORTS Active NFL Training Camp delivers an authentic NFL experience that is fun and engaging, while providing a challenging workout,” says Andrew Wilson, Senior Vice President, Worldwide Development, EA SPORTS. “It exemplifies our commitment to both NFL football and the fitness space, as well as delivering new experiences for new audiences.”
EA SPORTS Active NFL Training Camp includes over 70 drills and challenges designed to improve strength, power and conditioning, as well as reaction skills, agility and first step quickness, which are key areas NFL players focus on. Users can choose their favorite team, step into a stadium and train alongside their favorite players.
The EA SPORTS Active NFL Training Camp virtual coach will encourage users through the drills and challenges for additional motivation, and to take it to the next level, users can participate in the NFL Combine 60 Day Challenge. To enhance the competitive experience, users can get their game on in multi-player mode where they can go head-to-head in NFL training camp drills, including the QB Window Challenge and Field Goal Challenge, or with an online connected console, users can compare personal stats with friends and challenge them to beat their best results. In addition, as part of the NFL's commitment to youth health and fitness, kids and families can choose special NFL Play 60 drills and exercises specially designed for them.
“We’re excited to be collaborating with EA SPORTS on the development of EA SPORTS Active NFL Training Camp,” says Ray Anderson, NFL Executive Vice President of Football Operations. “EA SPORTS Active NFL Training Camp delivers a fantastic new and authentic experience for NFL fans, allowing them to train like the pros and compete against their friends, family, and other fans across the globe.”
EA SPORTS Active NFL Training Camp joins the EA SPORTS Active 2 suite of interactive fitness products that focus on improving muscular strength, endurance and flexibility, as well as improving cardio. EA SPORTS Active 2 is in development for a number of platforms including the PlayStation®3 computer entertainment system, Kinect™ for Xbox 360® video game and entertainment system from Microsoft, Wii and iPod touch®.
EA SPORTS Active NFL Training Camp is in development at EA Canada in Vancouver. It has not yet been rated by the ESRB; visit www.esrb.org for updated rating information. EA SPORTS Active NFL Training Camphas an MRSP of $99.95. For more information please visit www.easportsactive.com. Media can find photos of the product mentioned here at http://info.ea.com.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers personal access to the emotion of sports through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA ELITE basketball,NCAA® Football and NCAA Basketball, Fight Night boxing, EA SPORTS MMA, Tiger Woods PGA TOUR®golf and EA SPORTS Active.
For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visitwww.easports.com to connect, share and compete.
Internet connection and EA account required.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA Mobile™ and POGO™. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
This product is not a medical device and not intended to affect the structure or function of the human body beyond such affects normally associated with general fitness equipment and is not intended for use in the diagnosis, cure, mitigation, treatment, or prevention of any disease.
EA, EA SPORTS, EA SPORTS Active, EA Mobile and POGO are trademarks of Electronic Arts Inc. All NFL-related trademarks are trademarks of the National Football League. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Xbox, Xbox 360 and Kinect for Xbox 360 are trademarks of the Microsoft group of companies. Wii is a trademark of Nintendo. iPod touch is a trademark of Apple Inc., registered in the U.S. and other countries. John Madden, NHL, NBA, NCAA, Tiger Woods and PGA TOUR are trademarks of their respective owners and used with permission. All other trademarks are the property of their respective owners.
Labels:
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EA Sports Active NFL Training Camp,
Nintendo Wii,
Wii
EA Announce Fight Night Champion Is Coming Out OnThe Playstation 3 And Xbox 360 In 2011
EA Have announced that Fight Night Champion is in development by EA Sports and is set to come out in 2011 on the Playstation 3 and Xbox 360. Fight Night Champion features a refined physics-based animation system that incorporates improved locomotion, punching and stamina mechanics in an attempt to set a new standard in Sports videogames.
Fight Night Champion features a whole new control scheme, dubbed the Full Spectrum Punch Control, that aims to crate the most realistic punching system ever seen in a simulation fighting game whilst still being accessible.
Press Release
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (Nasdaq:ERTS) announced today that EA SPORTS™ is developing the latest iteration of the long-running Fight Night franchise, entitled Fight Night Champion, at EA Canada in Vancouver. Fight Night Champion will set a new standard in sports videogames by delivering the most dynamic simulation fighting experience to date, pushing visual boundaries and redefining the single player journey for the category.
“The EA SPORTS Fight Night franchise has consistently delivered one of the best sports experiences with each iteration”, said Andrew Wilson, Senior Vice President, Worldwide Development, EA SPORTS. “EA SPORTS Fight Night Round 4 was a genre defining game, and led the way as the industry transitioned to physics-based sports games. EA SPORTS Fight Night Champion will again forge new ground and deliver a sports experience unlike anything seen in the genre to date.”
Fight Night Champion will break the mold of what is expected in a single-player sports game. Players will be introduced to an entirely new way to step between the ropes and experience the drama, emotion, excitement and tragedy of world championship boxing.
Featuring a refined physics-based animation system that incorporates improved locomotion, punching and stamina mechanics, Fight Night Champion will enable users to move, attack and dodge with the speed and power of the best champions, contenders and pretenders in the world of boxing. In addition, an all-new control scheme, dubbed Full Spectrum Punch Control, will deliver the most realistic punching system ever seen in a simulation fighting game, while still delivering an accessible experience that will make Fight Night Champion the most user-friendly title in the franchise’s history.
Fight Night Champion will set a new standard for visual presentation with the most realistic boxer-likeness to date, fluid animations and damage that truly conveys the brutality of the sport of boxing.
Fight Night Champion will be available for the Xbox 360™ videogame and entertainment system and the PlayStation®3 computer entertainment system and ships to retailers in 2011. The game has not yet been rated by the ESRB or PEGI.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers personal access to the emotion of sports through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA ELITE basketball,NCAA® Football and NCAA Basketball, Fight Night boxing, EA SPORTS MMA, Tiger Woods PGA TOUR®golf and EA SPORTS Active.
For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visitwww.easports.com to connect, share and compete.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA Mobile™ and POGO™. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
EA, EA SPORTS, EA Mobile and POGO are trademarks or a registered trademark of Electronic Arts Inc. in the U.S. NHL is a registered trademark of the National Hockey League. John Madden, NFL, NBA, FIFA, NHL, NCAA, Tiger Woods and PGA TOUR are trademarks of their respective owners and used with permission. Xbox and Xbox 360 are registered trademarks of the Microsoft group of companies. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.
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Tuesday, July 20, 2010
EA Reveal The Next Expansion For The Sims 3 is Called Late Night
EA have announced that the next expansion for The Sims 3 is called Late Night and its expected to come out this fall on PC's. Late Night adds a downtown scene to the game where you can go to parties, bars, tour the scene with your Sims band, or just hang out at a Hot Tub. EA have released a new trailer for Late Night, revealing many of the different locations and types of nights out you can have.
Screenshots
Press Release
GUILDFORD, UK., July 20, 2010 – The Sims players will soon have a reason to stay out late on the town! The EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced The SimsTM 3 Late Night Expansion pack* is in development and will hit store shelves worldwide this fall. The newest expansion to The Sims 3, the best-selling PC game of 2009**, The Sims 3 Late Night gives players all-access and lets them loose on a vibrant, active downtown scene where they’ll rub elbows with celebrities at the hottest parties, hit the local bar after work, tour the scene with their Sims’ band, kick back in a plush hot tub, and discover what’s lurking as the lights go out and adventure begins after dark.
“The community has been very vocal about unleashing their Sims in more interesting and unpredictable social situations,” said Scott Evans, General Manager of The Sims Studio at EA. “The Sims 3 Late Night is full of ways to approach a rich, new life beyond a Sims’ normal day, such as schmoozing with celebrities on the rooftop of a skyscraper, wooing the crowd with your Sim’s band, or being the best bartender in town at the hottest new lounge.”
Players will be able to take their Sims into the bustling urban setting where they’ll be able to become a local celebrity, member of a music band, mixologist, director, and more. To gain entrance into the most elite clubs in town, players need to keep their attitude in check otherwise they’ll be given the cold shoulder by tough bouncers or find another way onto the list. If chilling is the player’s forte, their Sims can lounge at a chic club or dive bar or if they like to live on the edge, they can discover the secret of becoming a vampire. Whether embarking on a new career, painting the town red, or throwing a party on the rooftop of a penthouse, it’s always up to the player to tell their unique stories with The Sims 3. What will happen when the lights go out and Sims get all access?
For more information about The Sims 3 Late Night or The Sims 3, please visit www.TheSims3.com. Developed by The Sims Studio, The Sims 3 Late Night for PC/Mac has not yet been rated by PEGI. Join more than one million The Sims fans on Facebook by visiting the official fansite page for The Sims 3 athttp://www.facebook.com/TheSims3.
*Requires The Sims 3 for PC/MAC to play.
**In North America and Europe according to NPD data, Chart-track UK, Gfk France, Gfk Spain, Gfk-MCC Germany and EA internal estimate.
###
About The Sims
The SimsTM, the groundbreaking franchise that allows players to create and live a virtual, simulated life on a computer, celebrates its ten year anniversary in 2010 with an impressive more than 125 million units sold since its launch in February 2000. Now translated into 22 different languages and available in 60 different countries, The Sims has quickly become a universal gaming and cultural phenomenon. Since its June 2009 launch, The Sims 3 has sold more than 5 million copies worldwide to date and was the #1 best-selling PC title for 2009 in North America and Europe. Fan intensity is evidenced through the 150 million downloads of player created content including: Sims, houses, stories and more. The Sims 3 community site,www.thesims3.com, welcomes up to four million unique visitors monthly, handles nearly 300 content downloads every minute and more than 2.5 million uploads have been made to date, including 15 movies each hour. The Sims 3 YouTube Channel is within the top 10 most viewed sponsored channels of all time with more than 32 million video views. Visit The Sims 3 official website to see what the players are creating at www.TheSims3.com or the official YouTube Channel for The Sims at http://www.youtube.com/user/TheSims. The Sims 3 is currently available for PC, Mac, iPhone®, iPod touch® and mobile devices and in the fall 2010 on Nintendo DS, PlayStation 3, Xbox 360 and Wii and in 2011 the Nintendo 3DS.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTMand POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com
EA, EA SPORTS, EA Mobile, POGO, and The Sims are trademarks of Electronic Arts Inc. Mac, iPhone, and iPod touch are trademarks of Apple Inc., registered in the U.S. and other countries. All other trademarks are the property of their respective owners.
Screenshots
Press Release
GUILDFORD, UK., July 20, 2010 – The Sims players will soon have a reason to stay out late on the town! The EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced The SimsTM 3 Late Night Expansion pack* is in development and will hit store shelves worldwide this fall. The newest expansion to The Sims 3, the best-selling PC game of 2009**, The Sims 3 Late Night gives players all-access and lets them loose on a vibrant, active downtown scene where they’ll rub elbows with celebrities at the hottest parties, hit the local bar after work, tour the scene with their Sims’ band, kick back in a plush hot tub, and discover what’s lurking as the lights go out and adventure begins after dark.
“The community has been very vocal about unleashing their Sims in more interesting and unpredictable social situations,” said Scott Evans, General Manager of The Sims Studio at EA. “The Sims 3 Late Night is full of ways to approach a rich, new life beyond a Sims’ normal day, such as schmoozing with celebrities on the rooftop of a skyscraper, wooing the crowd with your Sim’s band, or being the best bartender in town at the hottest new lounge.”
Players will be able to take their Sims into the bustling urban setting where they’ll be able to become a local celebrity, member of a music band, mixologist, director, and more. To gain entrance into the most elite clubs in town, players need to keep their attitude in check otherwise they’ll be given the cold shoulder by tough bouncers or find another way onto the list. If chilling is the player’s forte, their Sims can lounge at a chic club or dive bar or if they like to live on the edge, they can discover the secret of becoming a vampire. Whether embarking on a new career, painting the town red, or throwing a party on the rooftop of a penthouse, it’s always up to the player to tell their unique stories with The Sims 3. What will happen when the lights go out and Sims get all access?
For more information about The Sims 3 Late Night or The Sims 3, please visit www.TheSims3.com. Developed by The Sims Studio, The Sims 3 Late Night for PC/Mac has not yet been rated by PEGI. Join more than one million The Sims fans on Facebook by visiting the official fansite page for The Sims 3 athttp://www.facebook.com/TheSims3.
*Requires The Sims 3 for PC/MAC to play.
**In North America and Europe according to NPD data, Chart-track UK, Gfk France, Gfk Spain, Gfk-MCC Germany and EA internal estimate.
###
About The Sims
The SimsTM, the groundbreaking franchise that allows players to create and live a virtual, simulated life on a computer, celebrates its ten year anniversary in 2010 with an impressive more than 125 million units sold since its launch in February 2000. Now translated into 22 different languages and available in 60 different countries, The Sims has quickly become a universal gaming and cultural phenomenon. Since its June 2009 launch, The Sims 3 has sold more than 5 million copies worldwide to date and was the #1 best-selling PC title for 2009 in North America and Europe. Fan intensity is evidenced through the 150 million downloads of player created content including: Sims, houses, stories and more. The Sims 3 community site,www.thesims3.com, welcomes up to four million unique visitors monthly, handles nearly 300 content downloads every minute and more than 2.5 million uploads have been made to date, including 15 movies each hour. The Sims 3 YouTube Channel is within the top 10 most viewed sponsored channels of all time with more than 32 million video views. Visit The Sims 3 official website to see what the players are creating at www.TheSims3.com or the official YouTube Channel for The Sims at http://www.youtube.com/user/TheSims. The Sims 3 is currently available for PC, Mac, iPhone®, iPod touch® and mobile devices and in the fall 2010 on Nintendo DS, PlayStation 3, Xbox 360 and Wii and in 2011 the Nintendo 3DS.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTMand POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com
EA, EA SPORTS, EA Mobile, POGO, and The Sims are trademarks of Electronic Arts Inc. Mac, iPhone, and iPod touch are trademarks of Apple Inc., registered in the U.S. and other countries. All other trademarks are the property of their respective owners.
Labels:
EA,
PC,
The Sims,
The Sims 3 Late Night
EA And Maxis Announce Darkspore Is Coming To PC's In Early 2011
EA And Maxis have announced Darkspore, a PC game coming in early 2011. Darkspore is a online RPG which sets you the task of battling across alien worlds to defeat the Darkspore and safe the Galaxy. As you progress, you will need to collect Living Weapons to help upgrade your character to defeat ever increasing Darkspore intensity. The game has a 4 player co-op mode as well as a full single player campaign. EA have released new screenshots from the game as well as a reveal trailer. they both mostly show fighting, exploring, and upgrading your character.
Screenshots
Press Release
Guildford, UK – July 20, 2010 – MaxisTM, an Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced the next project in its award-winning portfolio of PC games: DarksporeTM, an online, science-fiction action role-playing game, is currently in development for an early 2011 launch. Darkspore is rich in action and fiction, and is being written and developed by some of the most talented minds in the video game industry.
“Darkspore is inspired in part by the award-winning creature editor tech of Spore, but also in large part from the team’s own passion for gaming and prior experience,” said Lucy Bradshaw, General Manager of Maxis Studio. "The team has combined these inspirations to produce a unique take on the action RPG genre.”
Darkspore will feature dynamic, fast-paced action as players battle across alien worlds to save the galaxy from the mutated forces of Darkspore in a four-player co-operative and full single-player campaign, as well as intense multiplayer battles. In order to defeat the malicious Darkspore, players will need to collect an arsenal of living weapons - genetic heroes with different combat abilities - and upgrade them with tens of thousands of collectible body parts and armor.
Darkspore will feature three unique classes of five different genetic hero types, with a limitless number of upgrades and customizations available through the parts players collect on each planet level. As players progress, Darkspore builds in intensity, with new planets and enemy forces requiring players to strategically select the right squad and ability combinations to succeed in their missions.
EA is scheduled to launch Darkspore in early 2011.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTMand POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.co.uk. More information about EA's products and full text of press releases can be found on the Internet www.eagames.co.uk/press.
EA, EA SPORTS, EA Mobile, Pogo and Darkspore are trademarks of Electronic Arts Inc. All other trademarks are the property of their respective owners.
EA And Spicy Horse Games Announce Alice: Madness Returns For The PC, Xbox 360, And Playstation 3
EA and Spicy Horse Games have announced Alice: Madness Returns, a sequel to the PC original game American McGee's Alice. American McGee has returned for this sequel, and he says “We can’t wait to share our vision with Alice in Wonderland fans and gamers around the world.” Alice: Madness Returns is set to come out on the PC, Playstation 3, and Xbox 360 in 2011.
The Story of Alice: Madness Returns is that Alice has returned to Wonderland, 10 years later, to find a Corrupted and shattered world. Alice is setting out to find the cause of her family's death through a gloomy and stark London, whilst also jumping to Wonderland. EA have released some screenshots and artwork from the Wonderland location, showing how twisted and dark its become.
Screenshots
Artwork
Press Release
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Gaming visionary American McGee returns to Wonderland as Electronic Arts Inc. (NASDAQ:ERTS) and Spicy Horse Games announce Alice: Madness Returns™, the dark and deranged sequel to the year 2000 PC hit, American McGee’s Alice™. Designed with the same dark style of the original, but now featuring entirely new visuals, story and game design, Alice: Madness Returns is a fun and addictive action adventure set to release on PC, the PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system. The game follows Alice on a journey through a wildly corrupted and shattered Wonderland to uncover the truth behind her haunted past and tortured psyche. In this journey, players will romp through highly-detailed elaborate worlds, encounter a cast of off-beat characters and engage in epic battles with deadly weapons and sinister villains.
“Alice is a classic fiction, infinitely rich with memorable characters, places and experiences. Our approach to Alice: Madness Returns takes this colorful world and reinvents it with psychotic personalities and pervasive insanity,” said American McGee, Spicy Horse Games Co-Founder and Senior Creative Director. “We can’t wait to share our vision with Alice in Wonderland fans and gamers around the world.”
Alice: Madness Returns takes place 10 years after the conclusion of the original game, with Alice struggling to recover from the emotional trauma of losing her entire family in a fatal fire. After spending a decade institutionalized in an insane asylum, she is finally released to the care of a psychiatrist who just may be able to help her conquer the nightmarish hallucinations that still haunt her. Alice embarks on a mission to root out the true cause of her family’s mysterious death, jumping from a gloomy and stark London to a rich and provocative Wonderland.
“In 2000, we launched a cult hit on the PC with American McGee’s Alice. Ten years later, I’m pleased to announce American is back on board leading the top-rate talent at Spicy Horse Games to create this sequel,” said David DeMartini, Senior Vice President and General Manager of EA Partners. “The Alice in Wonderland fiction continues to be a fan favorite all over the world. We can’t wait for them to experience the next chapter with Alice: Madness Returns.”
Alice: Madness Returns will be available in 2011 for the PC, PlayStation 3 and Xbox 360.
For more information on Alice: Madness Returns, please visit http://AliceMadnessReturns.com.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA Mobile™ and POGO™. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
EA, EA SPORTS, EA Mobile, Pogo, Alice: Madness Returns and American McGee’s Alice are trademarks of Electronic Arts Inc. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Xbox and Xbox 360 are trademarks of the Microsoft group of companies.
Spicy Horse Games
Spicy Horse Games is a game development studio located in Shanghai, China. Founded by a collection of game industry vets, creative artists, and adventure seeking expats in late 2006, Spicy's mission is to build eccentric game content for the PC and console market. Our passion for game making is fueled by an intense love for all things story, art, and fun. Spicy relies on a unique production model, strong culture, and interesting location to inspire and drive development of its game titles.
Labels:
360,
Alice: Madness Returns,
EA,
PC,
PS3
THQ Have Released New Screenshots And A Trailer For Red Faction Armageddon
THQ have released new screenshots, Artwork, and a trailer for Red Faction Armegeddon. The artwork show a few levels, character models, and weapons. the screenshots appear to be in-game and mostly show the games main character shooting and killing a variety of enemies. The new trailer reveals a bit of the games back story, and sets up the scenario the main character finds himself in. the trailer is in-game footage, mostly showing off a few of the levels in the game, some action and shooting.
Screenshots
Artwork
Screenshots
Artwork
Labels:
Red Faction Armageddon,
THQ
Gnomic Studios Detail The New Patch For Their Xbox Live Indie Game Square Off
Gnomic Studios have announced that their Xbox Live Indie Game, Sqaure Off, has received its first patch. Lead developer Aranda Morrison says the need for the patch was because "...there were a number of niggling issues with the initial release we wanted to address," but it also opened up the opportunity for Gnomic to add more to the game.
The update brings 2 new Deathmatch levels to the game, as well as tweaks to the Deathmatch mode. a new level has been added to the Single Player and Co-Op mode, whilst the difficulty has been adjusted to make it easier to get into. All the levels now have their own global and friends list score boards. There are now statistics for each level, improved sound effects and new music tracks.
Gnomic Studios have also announced that they recently reduced the price of the game to just 80 MS Points in an experiment to see if price cuts would effect sales of the game and the money they made from it.
Press Release
PERTH, Western Australia - July 19 - Gnomic Studios are proud to announce the first major update of their critically acclaimed Xbox 360 game Square Off, available as of July 19th 2010 via Xbox Live for free.
Lead developer Aranda Morrison explained why we felt Square Off was in need of a major patch. “We decided to work on a free update because there were a number of niggling issues with the initial release we wanted to address," he said. "This turned out to be the perfect opportunity to throw in some bonus content.”
The update includes 2 new Deathmatch levels and a whole multitude of little tweaks to make Deathmatch play substantially more awesome than it was before. For single player and co-operative play, another level has been added, and the difficulty adjusted so the game is both noob friendly and a challenge to veterans.
Every level now has scoreboards for your friend list and your local players in addition to the existing global scoreboard, so now you can know whether you are the toughest square in your crew. Player profile statistics and per level statistics have been included, so no more arguing over who was the weakest link in your team. The sound effects have been improved and new music tracks have been added that we feel suit the game more than some of the original music.
Gnomic recently dropped the price for the game down to a measly $1(80 Ms Points), making it 66% cheaper than the original retail price. According to Lead Tester Joshua Stewart, this was done as an experiment to see the how the price cut affects conversion rates and sales figures. "We plan to make the results of this experiment public sometime soon," he said. "This way the Indie game development community can use this data to help guide their own pricing decisions.”
Additions to the game include a total of 3 new levels, updated AI, local and friend list scoreboards, player statistics, audio improvements and a whole raft of minor tweaks, all for the rather generous price of nothing.
The update brings 2 new Deathmatch levels to the game, as well as tweaks to the Deathmatch mode. a new level has been added to the Single Player and Co-Op mode, whilst the difficulty has been adjusted to make it easier to get into. All the levels now have their own global and friends list score boards. There are now statistics for each level, improved sound effects and new music tracks.
Gnomic Studios have also announced that they recently reduced the price of the game to just 80 MS Points in an experiment to see if price cuts would effect sales of the game and the money they made from it.
Press Release
PERTH, Western Australia - July 19 - Gnomic Studios are proud to announce the first major update of their critically acclaimed Xbox 360 game Square Off, available as of July 19th 2010 via Xbox Live for free.
Lead developer Aranda Morrison explained why we felt Square Off was in need of a major patch. “We decided to work on a free update because there were a number of niggling issues with the initial release we wanted to address," he said. "This turned out to be the perfect opportunity to throw in some bonus content.”
The update includes 2 new Deathmatch levels and a whole multitude of little tweaks to make Deathmatch play substantially more awesome than it was before. For single player and co-operative play, another level has been added, and the difficulty adjusted so the game is both noob friendly and a challenge to veterans.
Every level now has scoreboards for your friend list and your local players in addition to the existing global scoreboard, so now you can know whether you are the toughest square in your crew. Player profile statistics and per level statistics have been included, so no more arguing over who was the weakest link in your team. The sound effects have been improved and new music tracks have been added that we feel suit the game more than some of the original music.
Gnomic recently dropped the price for the game down to a measly $1(80 Ms Points), making it 66% cheaper than the original retail price. According to Lead Tester Joshua Stewart, this was done as an experiment to see the how the price cut affects conversion rates and sales figures. "We plan to make the results of this experiment public sometime soon," he said. "This way the Indie game development community can use this data to help guide their own pricing decisions.”
Additions to the game include a total of 3 new levels, updated AI, local and friend list scoreboards, player statistics, audio improvements and a whole raft of minor tweaks, all for the rather generous price of nothing.
Labels:
360,
Gnomic Studios,
Square Off,
Xbox 360,
Xbox Live Indie Games
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