Showing posts with label Pokémon Champions. Show all posts
Showing posts with label Pokémon Champions. Show all posts

Saturday, June 20, 2026

Pokémon Champions - An OK Battle System With A Poor Story And A Poor Tutorial - iPhone Friday


For this week's iPhone Friday i tried Pokémon Champions, from The Pokémon Works, on my iPhone 14 Pro. 

I had downloaded this on Switch but i haven't played it yet because my favorite Pokémon wasn't in the game. But now it's out on phones, i decided to give it a try, even if Jumpluff still isn't in the game. Honestly, i do think that is a negative for Pokémon Champions. there are over 1,000 thousand Pokémon now, so there are over 1,000 possible favorites. it's an unenviable task to try and get all of them in the game from the start. so they're always going to make someone unhappy with their choices.

I had heard a little of this game from PokéYouTubers but i was surprised to discover that this game tries to do a story. it's something i had heard nothing about and after trying it i can understand why. logically, even in a Pokémon world, it makes no sense. you could pretty much cut it out of the game and the game would continue as normal.

It could be argued that the story is there as an introduction for newcomers to Pokémon, unfortunately the game's tutorial makes it clear that this game isn't for them. very early on the tutorial says my Pokémon is faster than the opposition. but there's nothing in-game for me to see that information. the tutorial kinda makes it clear that to play this game you need an extra device with Pokémon stats on because this game won't provide them.

The tutorial also feels old, it's more that it tells us what to do rather than telling and showing before letting us try. having a wall of text with still pictures is something not done much nowadays, something that even console games have started moving away from, so it felt kinda old getting it in Pokémon Champions' tutorial.

This is a menu based game, though the language used in the story did make me think that i would be navigating a 3D world, going from place to place to do each thing. so when we get a menu, that's the end of the main tutorial and nothing about that screen is explained. i also found it odd that the game's language doesn't quite match that of the mainline Pokémon games. for example, i don't think i ever saw an attack be supper effective, mostly likely being extremely effective, and yet the text on the move said it was super effective.

The battles themselves are fine. the stage is fairly lifeless and the Pokémon models aren't too detailed, but some of the moves did look cool. but to get to the information you need, you have to go into menus and all of this happens within a timer. it feels like they're not taking full advantage of the screen and should give us more customisation options. Oh, i couldn't find any accessibility options for this game. not even an auto play on the story.

The start to Pokémon Champions just isn't very welcoming to new players or more experienced players. there's a lot of fluff around the main fighting and i don't know who it's for. it feels tact on and not fully realized. 

Version 1.1.2 Played