For this weekend's Online Saturday video i played the recently released Season 3 in Star Wars: Hunters on Switch, from developers NaturalMotion Games and Zynga.
Showing posts with label NaturalMotion Games. Show all posts
Showing posts with label NaturalMotion Games. Show all posts
Saturday, September 28, 2024
Saturday, June 15, 2024
Online Saturday - Star Wars: Hunters - My Second Hour
For this weekend's Online Saturday video i wanted to continue playing the recently released StarWars: Hunters on Switch, from developers NaturalMotion Games and Zynga Network , as at the end of the previous video, https://youtu.be/648VolmhSuA, we started actually playing against real people.
In this video i start with a couple of Casual Games, but once Ranked Games were unlocked i played 3 of them, even tho i said i played 5 in the video!. before having a break with another Casual Game and ending by checking out the Matchup Mixup Game Mode than i unlocked. i intially thought that was going to be similar to Killzone Zone 2/3 in that the game modes would switch during gameplay. ultimately it meant that we played a random game mode with a random character for a single match, there were no changes during gameplay.
Waiting times between games weren't a problem and it continued to run smoothly. the only issues that emerged were AFK players and in the Matchup Mixup Trophy Chase games the respawns seemed to always be in the same place and the teams all seemed to do the same play, hide in the corner and defend. so that mode wasn't that fun.
Labels:
NaturalMotion Games,
Nintendo Switch,
Star Wars: Hunters,
Switch,
Zynga
Saturday, June 8, 2024
Online Saturday - Star Wars: Hunters - The First Hour
For this weekend's Online Saturday video i wanted to try out the recently released Star Wars: Hunters on #Switch from developers NaturalMotion Games and Zynga.
It's a game i've been interested in since it was announced. But i was always a bit unsure about it. with it having a foot in mobile games, there's a concern that it's just been ported over from mobile, or that it's going to push the shop at us, or that it'll be very grindy. i don't have answers to all these after my first hour with the Nintendo Switch version, but i can say it was a very good first hour and i'm much less concerned.
As we've seen with Pokémon Unite, there's always a concern that the tutorial won't cover enough, with the game especially needing one for the home screen. But with Star Wars: Hunters, i feel like they did a great job. not the best, but good enough that i felt comfortable with the game. it took about an hour before i knew i was playing against other people, but when i did i didn't feel overwhelmed. the tutorial does a good job in going over the controls and basic ideas of combat. But the game also doesn't put you up against other people right away. each game you play seems to get a little more difficult and then when you play against people it jumps up again but not in a huge or scary way. i felt well prepared.
But the home screen wasn't fully explained and there were icons we weren't taught about. The game could've also done a better job at pointing us to go to the shop and get the free stuff, or showing us how to customise our avatar, or even just saying which is the options. so yes, the gameplay is well taught but outside of gameplay is a little patchy in places. Whilst i appreciate that i was ready for proper online gaming, the game could've told me what was happening as i was always second guessing if my opponents were real or not.
The in-game combat is where Star Wars: Hunters shines. the controls are simple and effective. i immediately found the controls to be as responsive as expected. I didn't use all the characters available to me as i was having a good time with Imara Vex. i really enjoyed her rocket attack and blaster ultimate moves. her grapple ability not only gave me traversal options but also added a way for her to escape when up against multiple enemies. it's easy to see why she's the first character we use and train with.
We have to unlock game modes types by playing, hence why there's a point in the video where it switches to the Capture game mode as i had to unlock it first. this also applies to the Ranked mode. personally, i don't mind this approach. when i first realized what was happening, there's the worry that it'll be a grind. but thankfully that wasn't the case. it felt like a natural progression towards each game mode.
It'll take a few more games to get a greater sense of Star Wars: Hunters, but after my first hour with it i'm comfortable recommending it not only to Star Wars fans but to many others. there's depth and strategy to it's gameplay, but it's also accessible. when Ranked mode gets unlocked, i feel that's were more "hardcore" players may play leaving the other modes more accessible to more "casual" players. it's not clear if there's crossplay, unlock Trackmania which has an icon showing where each player is playing from, but the waits today were very short. I hope it can come to more platforms as i think Zynga may have a hit with Star Wars: Hunters.
Labels:
NaturalMotion Games,
Nintendo Switch,
Star Wars: Hunters,
Switch,
Zynga
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