Saturday, October 3, 2026

Lumi Master - A 2.5D Monster Catching RPG With Great Graphics And Simple Controls - iPhone Friday


For this week's iPhone Friday i tried Lumi Master, from Bilibili Game, on my iPhone 17e. This was recorded using the phone's screen recorder function with my audio recorded onto my computer.

When i checked out this game's App Store page, the screenshots looked nice but didn't really get across how the game was played. So i was curious to play Lumi Master and see if it had a different take on the Monster Catching genre.

Initially, we're greeted with a download screen which is a bad first impression. there was no heads up, no warning, and even when it was downloading there was nothing on screen to say how much was being downloaded. thankfully it was over very quickly so it's not that much data, but it was still rude.

Next we're taken straight to choosing our Lumi. i went with the grass "starter" #Zorrat. the catch mechanic involves throwing cards at the Lumi. the better the through, the more your odds of catching the Lumi increases. as i played, i would obtain cards that increased the odds of catching them.

Moving from place to place was a little strange. there is no map or world we can move through. instead, there's only forward and it's done from the first person perspective. It's something i've noticed some mobile games doing this year, but Lumi Master is the first one of these that i've played.

In this video i play through the first couple of areas. the goal is simply catch all the "basic" Lumi to unlock the ability to catch "rare" Lumi from that area. once all are caught, you can move onto the next area. so in Lumi Master, the focus is more on the catching and getting them all rather than any indepth story line.

The game does have a character creator, but it's strange that i wasn't able to access it from the start. the game never pointed me to it either. i was exploring some options that the game hadn't introduced and found it. it's basic but does show signs that they're going to be adding customisations that you earn from progress or that you can pay for.

Lumi Master's tutorial was also surprising lite. Initially, it seemed useful. it focuses on the how to do something rather than any in-game "why" reason to do something. but at times it was too quick. i'd try to read the on screen messages and it was gone far too quick, so it's possible i missed an explanation or two. thankfully, we're told the basics and can play fine but when we get to the housing and battles, we may need to fail a couple of times to learn.

Lumi Master feels like a game designed for mobile use. i played it with just one hand. other than the battles, i didn't demand too much of our attention either. But if you have time, there are lots of little touches that help make it feel more "alive". for example, in the home area it's not a static picture. there's lots of little animations of the Lumi working and walking around. There's also extra information about the Lumi if you want to read it, but it doesn't feel something you have to do.

I enjoyed Lumi Master and feel it's a great 2D Monster Catching RPG. there's something for newer players, something for more experienced players, and there's still plenty left to unlock. On it's App Store page it talked about trading Lumi and that's something i didn't get to in this video.

Version 1.5.4 Played

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