Mobile Friday this week is Tomb Raider Reloaded, a recently released game that's out across iOS and Android stores from developers Emerald City Games and publishers CDE Entertainment.
I'll admit that this is the most of a Tomb Raider game i've played since the first one came out on PS1! it's a series that i've never really played, and i won't say which it is but it's not the biggest series i've never played/played much of. So going in, i didn't particularly care about how they treated the serie's past.
I think you'll see throughout the video that the game never really grabs me. for the most part, in the 50 minutes i played, the gameplay was mostly solid. i say mostly because controlling it still felt a little off. i thought that maybe there was some lag or some issue with where you were controlling the game on screen. for example, on screen you can see where i initially touched to move. but my finger would be much further away from that spot by the end. the game also did the thing of saying we could buy something for it with no context as to what any of it meant. i don't mind free to play games advertising their own items/bundles/deals/etc... But what i do mind is when they offer something that the game itself hasn't explained/tutorialized or even been shown in the game.
It's a great looking game. i don't mind the art direction they went with for Lara's design. the music is fairly minimum and didn't grab me that much, but i did like the voice acting. it's just that i was getting bored by the end. we played through soo many stages in this video and they were mostly the same premise. we also did a couple of boss battles and they felt like bullet sponges. the game feels slow. in one way that makes our character feel more human whilst those around maybe a tad faster. but it also slows down the pace of the game that kinda goes agains the games own design. the stages are small, they feel like they should be completed fast. but Lara moves a little slow, the enemies take more bullets than you think they'd need, and the lack of rumble disconnects the player from the action in an unexciting way.
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