Summary of new Gran Turismo 6 features
announced by Kazunori Yamauchi:
New Game Engine
- Refactoring
- Compact, nimble operation
- Flexible expandability
- A new rendering engine that pushes the limits of the PS3
New Physics Engine
- New suspension and kinematics model
- New tyre model
- New aerodynamics model
- Technical partnership with Yokohama Rubber and KW Automotive
1200 Cars, abundant custom parts, and
on-going DLC
- From historic cars to the latest racing cars, the game contains a total of 1200 cars.
- Multiple aerodynamic parts and custom wheels will be available for almost all cars.
- Players can create their own personalised custom car in the game.
- Cars will be continually added online
33 locations, 71 layouts
- 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5)
- More new tracks will continue to be provided online
New Course Maker
- Massive scenery spanning several tens of square kilometers
- A new course generation algorithm
Community/Club/Race Organizer
- Players can form their own communities
- Various community levels from local and domestic to global
- Players themselves can create and manage their own online events
New User Interface
- Balancing directional key operation and touch operation
- Quick response
- Shortening of loading times
Multi Device
Compatibility
- Playstation
- Smart Phone
- Tablet
- PC
Silverstone Screenshots
Tech Screenshots
Audi Quattro S1 Rally Car
Alpha Romeo TZ3
Ferrari Dino 246 GT
Cars
Screenshots
Press Release
Gran Turismo®6 is coming!
Kazunori Yamauchi announces new game at
Gran Turismo 15th anniversary event
70 million franchise figure was also
revealed
Silverstone, 15th May, 2013– Sony
Computer Entertainment Inc. today announced Gran Turismo®6 (GT6™),
the latest version of PlayStation®’s best-selling franchise, will
be released in Holiday Season 2013. The news was revealed today by
legendary Gran Turismo creator Kazunori Yamauchi at an event held to
celebrate 15 years of the 70-million-selling series.*
GT6 for PlayStation®3 will bring new
levels of authenticity to ‘the Real Driving Simulator’ as well as
introducing stunning new tracks and cars and a revised user
interface. A new compact game engine will improve operation and
increase the flexibility to expand it with downloadable content.
Meanwhile, the game is also set for expanded connectivity with other
devices such as smart phones and tablets and increased social and
community functions.
All of the cars
and tracks from Gran Turismo®5, which has sold over 10m copies*
since launching in 2010, will be retained in GT6. But notable new
additions to the already impressive line-up of historic cars, road
cars and the latest race cars, brings the total car list to 1200 at
launch, with new cars set to be continually added online. Several
thousand aerodynamic parts and custom wheels will be available for
almost all cars, and players can personalize their own custom cars in
game to the greatest ever level possible.
The UK’s famous Silverstone Circuit
will be just one of seven new locations in GT 6, taking the total to
33, with 71 different layouts available, 19 of them brand new. There
will also be regular additions of new tracks set to be made available
online. The improved course maker function will provide gorgeous
scenery spanning several tens of square kilometers including the
magnificent backdrop of AndalucĂa.
The theme of Gran Turismo’s
innovative collaborations with partner companies will increase with
the inception of GT6. A number of exciting new projects that blur
the line between the virtual and real will be announced in the run
up to the game’s launch. Not least of these is GT Academy, a
collaboration with Nissan to unearth real racing driver talent that
first ran in 2008. It was announced during the event that the
competition returns for its biggest ever year in 2013, with the
entry mechanic set to take place on an exclusive GT6 demo in July.
Other notable partnerships in the
development of GT6 have been with tyre manufacturer Yokohama Rubber
and suspension company KW Automotive. Both companies are active in
the commercial car industry and in racing, and they have acted as
technical development partners for the game’s new physics engine,
for its tyre and suspension kinematic modeling, creating an even
more realistic experience for GT fans.
“It is amazing to think that it is
15 years since we first released Gran Turismo,” explained Kazunori
Yamauchi, during the announcement at Silverstone Circuit. “Things
have changed a lot since then and now Gran Turismo 6 is a further
evolution of my dream. We’re pleased to deliver GT6 to
PlayStation 3 as we have a very loyal community on that platform.
However, we have refactored the game to make it very flexible and
expandable, with a view to making many future developments. I am
very pleased with everything about the new game and the new
additions, but the launch will be only the beginning for GT6. The
game will continue to develop throughout its life. I already have
many ideas for things I want to achieve in the next 15 years of Gran
Turismo!”
The celebration of 15 years of Gran
Turismo event at Silverstone included a demo of GT6 featuring the
famous circuit. Guests were able to play the game in the familiar
circular Gran Turismo race pods before having a chance to take to
the real track in cars provided by Audi, Ford, Jaguar, KTM,
Mercedes-Benz, Nissan and Toyota.
Further news about GT 6 will be
revealed at the forthcoming E3 and Gamescom events and on
www.gran-turismo.com. #GT6iscoming
* Sell-in number, as of the end of
March 2013 Worldwide
ENDS
Notes to editors:
Cars featured on the GT6 Silverstone
demo (* denotes new to Gran Turismo):
Acura NSX ’91, *Alfa Romeo TZ3
Stradale ’11, *Alpine A110 1600S ’68, *Audi Sport quattro S1
Rally Car ’86, Ferrari 458 Italia ’09, *Ferrari Dino 246 GT ’71,
Ford GT ’06, *KTM X-BOW R ’12, Lamborghini Countach LP400 ’74,
*Light Car Company Rocket ’07, McLaren MP4-12C ’10,
*Mercedes-Benz SLS AMG GT3 ’11, Nissan 370Z (Z34) (GT Academy
Version) ’08, Nissan 370Z Tuned Car (GT Academy , Version) ’08,
Nissan GT-R Black edition (GT Academy Version) ’12, *Nissan GT-R
Nismo GT3 N24 Schulze Motorsport, Nissan Leaf G (GT Academy
Version), *Tesla Motors Model S Signature Performance ’12, Toyota
86 GT ‘12
Summary of new Gran Turismo 6 features
announced by Kazunori Yamauchi:
New Game Engine
- Refactoring
- Compact, nimble operation
- Flexible expandability
- A new rendering engine that pushes the limits of the PS3
New Physics Engine
- New suspension and kinematics model
- New tyre model
- New aerodynamics model
- Technical partnership with Yokohama Rubber and KW Automotive
1200 Cars, abundant custom parts, and
on-going DLC
- From historic cars to the latest racing cars, the game contains a total of 1200 cars.
- Multiple aerodynamic parts and custom wheels will be available for almost all cars.
- Players can create their own personalised custom car in the game.
- Cars will be continually added online
33 locations, 71 layouts
- 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5)
- More new tracks will continue to be provided online
New Course Maker
- Massive scenery spanning several tens of square kilometers
- A new course generation algorithm
Community/Club/Race Organizer
- Players can form their own communities
- Various community levels from local and domestic to global
- Players themselves can create and manage their own online events
New User Interface
- Balancing directional key operation and touch operation
- Quick response
- Shortening of loading times
Multi Device
Compatibility
- Playstation
- Smart Phone
- Tablet
- PC
At the same time as the PS3 version of
GT6 the “Real Driving Simulator” launches, a mobile version and
web application version of GT6, will be created to enjoy Gran
Turismo’s massive community space.
Real/Virtual "Edge Effect" Activity
A variety of "Edge Effects",
the chemical reactions between the real world and the virtual world
for which the Gran Turismo series is famous, are also planned for
GT6. Exciting collaborations between various automotive
manufacturers and collaborations with brands crossing different
industries will be revealed gradually across the next six months.
About Sony Computer Entertainment Inc.
Recognized as the global leader and
company responsible for the progression of consumer-based computer
entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures,
distributes, develop and markets the PlayStation®2 (PS2®) computer
entertainment system, the PSP® (PlayStation®Portable) handheld
entertainment system, the PlayStation®3 (PS3®) computer
entertainment system and the PlayStation®Vita (PS Vita) portable
entertainment system. SCEI has revolutionized home entertainment
since they launched PlayStation in 1994. PS2® further enhances the
PlayStation legacy as the core of home networked entertainment. PSP®
is a handheld entertainment system that allows users to enjoy 3D
games with high-quality full-motion video and high-fidelity stereo
audio. PS3® is an advanced computer system, incorporating the
powerful Cell Broadband Engine and RSX processors. PS Vita is an
ultimate portable entertainment system that offers a revolutionary
combination of rich gaming and social connectivity within a real
world context. SCEI also delivers the PlayStation® experience to
open operating systems through PlayStation®Mobile, a cross device
platform. Headquartered in Tokyo, Japan, SCEI, along with its
affiliated companies, Sony Computer Entertainment America LLC., and
Sony Computer Entertainment Europe Ltd., and its division companies,
Sony Computer Entertainment Japan Asia develops, publishes, markets
and distributes hardware and software, and manages the third party
licensing programs for these platforms in the respective markets
worldwide.
###
PlayStation, PS3, and Gran Turismo are
registered trademarks of Sony Computer Entertainment Inc. GT6 is a
trademark of Sony Computer Entertainment Inc. All other trademarks
are property of their respective owners.
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