Friday, February 25, 2011
OneBigGame Announce Profits Of $100,000, Of Which 96% Was Donated To Charities
OneBigGames have announced they made profits of more than $100,000 during 2010. OneBigGames are a non-Profit publisher and have donated 96% of their 2010 profits, divided evenly between both Save the Children and Starlights Children Foundation. The Majority Of OneBigGames Profits game from Chime, which was released on Xbox Live Arcade and created Pro bono by Zoe Mode.
OneBigGames has other games they were given pro bono, for their charity causes. they have WINta from Japanese game designer Masaya Matsuura and his company NanaOn-Sha. This game is on the iTunes App Store for free, whilst in-app purchases for separate tracks will generate money for charity.
Press Release
San Francisco, Calif. – Feb 25, 2011 - OneBigGame (http://onebiggame.com), the non-profit publisher of videogames, today announces its results for 2010, the year it officially started its non-profit publishing operations. During the year, OneBigGame made more than $100,000 profit, with no less than 96% being donated to and evenly divided between OneBigGame’s two charity partners, Save the Children and Starlights Children Foundation.
The majority of funds raised for OneBigGame’s charity causes were generated by its first published game Chime which was released on Xbox LIVE® Arcade (for the Xbox 360® video game and entertainment system from Microsoft) on the 3rd of February 2010 and which was created pro bono for OneBigGame by UK based developer Zoe Mode.
“We are very happy to announce these first positive results from what we feel is a unique and new way of raising funds for charity,” stated Martin de Ronde, OneBigGame’s Director. “Through games created by famous game developers and development studios, we can now help children in need, which we think is a fantastic mechanism. Needless to say we’re grateful to Zoe Mode and their launch game Chime to help realize these results. Also, we like to think this is just a great sign of things to come as we have a number of very promising games lined up to continue our fundraising campaign in 2011, starting with Masaya Matsuura’s recently released iPhone game WINtA, David Perry’s next-gen tablet racing game and Charles Cecil’s Minesweeper Adventure.”
Said Ed Daly, MD of Zoe Mode: “We are honoured to have been part of OneBigGame and are immensely happy that the success of Chime has gone on to help raise this money for charity. We look forward to continuing our relationship with OneBigGame and look forward to seeing the new games.”
Douglas Rouse, Corporate Partnerships Director at Save the Children said: “Save the Children is hugely grateful to OneBigGame for their donation. This is an innovative new way of raising funds for charity and the partnership introduces our vital and lifesaving work to a whole new audience of gamers. We hope this partnership will help people learn about our No Child Born to Die campaign, a battle to stop 8 million children dying before their fifth birthday every year.”
“We are extremely appreciative of OneBigGame and the generosity of Zoe Mode and the other developers that participated in this wonderful initiative,” said Jenny Isaacson, VP of Brand Marketing and Communications at Starlight. “It's great to see the game industry not only provide entertainment for the general public but also for the seriously ill children and families Starlight serves."
As stated, following Chime, OneBigGame has continued its fundraising activities with WINtA, created pro bono by famous Japanese game designer Masaya Matsuura and his company NanaOn-Sha together with Triangle Studios in the Netherlands. WINtA, a music rhythm game for iPhone and iPod Touch is available from Apple’s Appstore as a free download with separate tracks from a variety of artists available as in-app purchases generating funds for charity.
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About OneBigGame
OneBigGame aims to raise funds to help solve problems afflicting children around the world. The nature of these problems can be diverse, but the kind of projects OneBigGame supports will always revolve around a structural improvement in children’s lives, expanding their opportunities in life. OneBigGame raises funds by publishing games kindly donated pro bono by established names in game development, in conjunction with support from the development community as a whole. OneBigGame always aims to donate a minimum of 80 percent of all donations to its charity partners Save the Children and Starlight Children’s foundation. To learn more about OneBigGame, please visit www.onebiggame.org or www.onebiggame.com
About charity partner Save the Children
Save the Children works in more than 120 countries. We save children’s lives. We fight for their rights. We help them fulfil their potential.. To learn more about Save the Children, please visit www.savethechildren.org.uk.
About charity partner Starlight Children’s Foundation
When a child or teenager has a serious medical condition, everyone in the family is affected. For more than 25 years, Starlight Children’s Foundation has been dedicated to helping seriously ill children and their families cope with their pain, fear and isolation through entertainment, education and family activities. Starlight’s programs have been proven to distract children from their pain, help them better understand and manage their illnesses, and connect families facing similar challenges so that no one feels alone. Through a network of chapters and offices, Starlight provides ongoing support to children, parents and siblings in all U.S. states and Canadian provinces with an array of outpatient, hospital-based and Web offerings. Programs are also delivered internationally through affiliates in Australia, Japan and the United Kingdom. To learn more visit www.starlight.org
Labels:
Chime,
OneBigGame,
Zoe Mode
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