It's time for a new backlog conquering game and this time i've started the PlayStation 4 version of Deponia, a game developed by Daedalic Entertainment that is out on many other platforms.
I have had this game, as well as others in the Deponia series for a while now but i haven't started any of them. I don't know what i expected from the game but i think it's clear from the video that i wasn't expecting a point and click adventure game. it's a style of game i rarely play as i don't often do well with them.
I feel like this first part is just an hour of me struggling over and over again. i did enjoy many aspects of the game and it's humour worked well. I don't think that i quite grasped the game's logic during this part. I know it's an old game that originally came out on PC and there are aspects of it's design that feel old or like it was designed for an audience used to this style of game as there are few concessions to help newcomers like myself.
I think i wil do a part 2, but i'm not quite sure as yet.
Hello and welcome to Part 9 of the new series here on QTE Gamers!
The goal with Stories on Tuesday is to play games with a heavy focus on their story. this can be Visual Novel games, like today's game, or it can be something more episodic. For me, it's a style of game i've not really explored. i have several games across a few platforms that i haven't played but i bought them because i wanted to. So now the time has come for me to experience these sorts of games.
Our debut game is Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz. I have the game on PS4 via DISC but i'll be playing the PlayStation Plus version of the game that's been downloaded to my PlayStation 4.
In this part we wrap up our time in Silver Snow, tho i do wonder if we'll be back, by correctly working out who is a murderer. The game's story seems to come across like everything is finished now and things can return to normal in Silver Snow, but Deadalus themself moved out a while ago and is still at large. We return back to New York with Chapter 4 and it starts with us retracing the final steps of our Grandfather to try and work out what he was working on, seemingly in secret.
If you're interested in watching the stories unfold without my commentary, head over to Ko-Fi. there, you can subscribe to the "Stories on Ko-Fi" which will let you watch all the stories. This tier will always be one week ahead of the free video on QTE Gamer's YouTube Channel. Or, of course, you can head to https://ko-fi.com/qtegamers and donate via PayPal.
This week's Cloud Monday video is part1 of playing the PS4 version of The Wild at Heart via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.
This game, from developers Moonlight Kids, isn't one i knew about. The Icon on the PSN drew my attention but it was watching the trailer that made me interested in playing the game. i was impressed that the game looked like the icon and whilst the gameplay shown looked like Pikmin, there were extra ideas that seemed cool. So i was keen to play this game to see if it played as well as it looked.
A great idea at the start is we, the player, get to choose our style of playing. i went with a story focused style, but if i wanted a challenge i could've chosen the second style. i prefer this more than just a simple difficulty slider. I do think it made a difference as i never felt like difficulty or challenge was getting in the way of the game telling me it's story. i was happy to make regular progress.
That's not to say there aren't issues with gameplay. it does feel like the game is lazy when it comes to tutorials. an example early on is how it just puts on the screen use the left stick to climb. that could've easily been taught to us through gameplay at the start if we had to climb down from a bunk bed for example. there are a few moments where stuff is put on screen when it could've been an in-game example. other times, i feel like the game could've offered hints, the one that i didn't work out for a while is that our vacuum can be used to collect the spritelings too.
In the hour i played, most of these felt like missed opportunities rather than deal breakers. what i played was good and it had a fantastic soundtrack accompanying it. The game also has a great save system that helped make it be one of the better games to stream from the cloud. not only does it make frequent auto saves with a clear icon when it does, but you're also able to make manual saves. there is a slight cravat tho in that when you reload that save it'll put you either at camp, if you saved there, or at the entrance to the area you entered. But this is all explained by the game, something that is rare to see.
I look forward to part 2. in this part, there were only a second or two of issues due to the game being streamed. i felt no delay in the controls, the audio was fine, and the video quality was high with no dips in the bitrate of the video being streamed to me. so far, streaming The Wild at Heart from PlayStation Plus seems like a great way to play the game.
It's day two of April's Splatfest weekend so today's video focuses on the Tricolor game mode in Splatoon 3.
Just like yesterday, https://youtu.be/QJn1Mw3Md3c, matchmaking didn't take too long and my teams and i managed to get several wins. The only negative was how few Tricolor matches i played in were against the other two teams, Baby Chicks and Bear Cubs. it felt like there was a lot of Bunny on Bunny action today.
The 3 weapons i used today were the Bamboozler 14 Mk 1, a weapon i didn't enjoy using that much and one that never seemed to either have the power or range i needed at any given time. Also, the charge to attack felt out of place in Tricolor when people are moving around so much. The second weapon i used was the Gold Dynamo Roller. i have used it before and a complaint back then was how long it takes to do the jump attack and that was still true today. but it's inking was very useful. the final weapon was a new one i bought and it's the Custom Splattershot Jr. it looks strange shooting it as it seemingly can't shoot straight. but it did a good job at inking, attacking, and not using up ink quickly so i think it's one i'll use a lot going forward.
It's a Splatfest weekend so today's video is on the "Which fuzzy fluffiness do you like most?" Splatfest in Splatoon 3. I chose to join #teambunnies.
This was one of my most successful Splatfests yet! I went in not expecting much as the previous one in March, https://youtu.be/ctf5ACsF6oA, went badly and i only got 3 wins in it. My focus was to try out weapons i own but haven't used much. I started with the Custom Dualie Squelchers and got 4 wins with them! I was so surprised, 4 wins out of 5 games, that's already better than March. next i tried the Tri-Stringer. I wasn't having as much fun with it, i could ink fine but i was having worse luck attacking and my teams and i only got 1 win during those 5 games. for the final 5 games i switched to a new weapon i bought, one from a type of weapon i haven't used before. I used the Explosher and once again my teams and I won 4 times. The only downside is that we failed to win the only 10X battle we had and we didn't play against Baby Chicks as much as we did against Bear Cubs.
For Mobile Friday this week is i tried out the newly globally released Devil May Cry: Peak of Combat. I Played this on my iPhone 14 Pro.
It was surprising when i saw in the charts Devil May Cry: Peak of Combat. it looks like it had been out either in beta or in out in a couple of countries for some time and now got it's full global release. But i hadn't heard of the game prior to it's release.
I haven't played a Devil May Cry game since DmC on PS3 so i don't know what the story is at the start of this game and the game itself does a poor job of setting the scene. Once you start the game, download an additional 40MB of data and sign into an account, the game just goes and doesn't really stop until the end of the first chapter.
One of the issues with the game's story telling also applies to the games tutorial. both aspects of the game feel half finished at best because how both are implemented in the game are only half as effective. for example, with the story there are some fun cutscenes, that look low resolution, that are voice acted and match the level of gameplay well. But then the game tries to tell some story with text boxes on the left side of the screen, the same way it tries to add additional tutorial information. these boxes are small and are sometimes blocked by the dynamic island. It feels like a game designed on either other #Apple phones or #Android. The combat is so fast and fluid that my attention is solely in the middle of the screen watching it, not what's happening on the periphery.
There are a few things in this game that also feel not finished or not fully implemented. the next main one would have to be the gamepad controls. ASTRA: Knights of Veda, https://youtu.be/kzt0SEuitI4, has so far had the best implementation of gamepad controls and whilst i wasn't expecting Devil May Cry: Peak of Combat to copy it, i was expecting something more than nothing. When you start to use the controls, nothing changes on screen. the game doesn't tell you on screen what buttons do what. you have to go to settings, select the gamepad you're using, and read an onscreen picture. But even then the controls didn't fully work for me. there were times i had to manually touch the screen to progress so i gave up using the controller and finished the game using the touch screen controls.
It's disappointing that a game that's been worked on for so long comes across as being half finished. they got the core combat design and failed to build a game around it. I would like to say that maybe they can rework a lot of the game and bring it up to a better standard but i'm not so sure they can or will. Devil May Cry: Peak of Combat is fun to play, but not for long. but it might be worth keeping and checking what the updates to the game bring.
For this week's Demo Play Thursday i played the PlayStation 4 version of SaGa: Emerald Beyond, developed by Square Enix.
I've known about the SaGa series of games for a long time. But the only game in the series i know i played was Unlimited Saga on PS2, and even then i don't think i played too much of it. This recently released demo is a great way for me to check what a new game in the series looks like.
SaGa: Emerald Beyond does a poor job of presenting itself as a demo and what is included. near the start, at the character select screen, i didn't know if i was limited in character because it's a demo of it's a game where you need to unlock characters. I don't know how big the demo is in general and it doesn't say. so i don't know if i came close to the end or not.
A big highlight from playing this demo was the fantastic music from Kenji Ito. i really enjoyed listening to it and there are periods in this video where i'm not talking mostly because i'm listening to the soundtrack. The second highlight for me was the battle system. Whilst it wasn't explained the best, i did find the game's timeline based party focused combat system to be fun to engage with and by the end of the demo i was trying to add strategy to the commands being issued to make best use of it's timeline system. But it was the other systems related to combat that the game did a poor job in conveying and the commands available really needed a more in-depth explanation as to what each did. As did the level up system as i never really understood how it all worked and the game never explained it.
There were a few little frustrations with SaGa: Emerald Beyond but for the most part i could live with them. The one that annoyed me the most, and i complained about the most in this video, was the story taking place in the latter third. It was unrealistic, even for a fantasy RPG, and honestly came across as cheap. my character is an alien and yet no one treated him like one. the world was engulfed in ice, but the way my character talked made him seem callous like he only cared about his mission. it was like two stories were taking place at the same time and little to no effort was made to combine them into anything looking realistic.
For me, the highlights of this demo weren't enough to get other the lows. It's a poor demo and i don't think it shows off the game great. there are too many unknowns as to whether this is just the game we were playing or if certain parts of the game have been removed from this demo. If you're interested in this game, maybe you've played one of the earlier games in the series, or maybe you're interested the battle systems, then this demo is worth playing. But for most others it's not one i recommend trying out.