Monday, September 27, 2010
Nintendo Have Released New Screenshots For Samurai Warriors 3
Nintendo have released new screenshots for the upcoming Koei Game, Samurai Warriors 3. These in-game screenshots first show split screen, horizontally, gameplay between two characters. both characters are attacking enemies and can pull of super moves together. there are also single player screenshots of many of the main characters in the game attacking a large number of enemy soldiers. the screenshots have been taken from many maps in the game. Samurai Warriors 3 is out now in the USA.
Screenshots
Labels:
Koei,
Nintendo,
Samurai Warriors3,
Tecmo,
Wii
Nordic Games Have Released New Screenshots For We Sing Robbie Williams
Nordic Games have released new screenshots for their upcoming Nintendo Wii game, We Sing Robbie Williams. These in-game screenshots show the games HUD when playing a song. When its just Robbie singing, the lyrics are below with scores on top. when there's a Duet, there are lyrics on both the top and bottom with scores in the middle.
Screenshots
Screenshots
Labels:
Nordic Games,
We Sing Robbie Williams,
Wii
505 Games Announce Naughty Bear is Out Now For iPhone And iPod Touch For £1.79
505 Games have announced that Artificial Mind and Movement's Naughty Bear is out not on iPhone and iPod Touch for £1.79. The game has new touch controls and a top down camera angle, which zooms in during bear killings. 505 Games have released new screenshots from the game showing the top down camera angel and the signature kills close ups. they have also released 2 trailers for the game showing in-game signature killing.
Screenshots
Press Release
Milton Keynes, UK – 27, September 2010 –Following the worldwide success of Naughty Bear for the home console systems, 505 Games and developer Artificial Mind and Movement (A2M) today announce the release of an Apple iPhone/iPod®Touch game featuring everyone’s favourite omni-present and, let’s face it, omni-moody bear.
“In the last six months Naughty Bear has captured the imagination of a very wide fanbase and very quickly become an icon within the gaming world and a beacon for the disenfranchised and the disgruntled everywhere,” said Tim Woodley, Head of Global Brand Management, 505 Games. “With the launch of the iPhone version, Naughty Bear fans can finally, and quite literally, take matters into their own hands.”
“We knew that Naughty Bear was perfect for on-the-go gaming and we have put a lot of time into refining the experience to reflect the new format, controls and objectives,” said David Osborne, creative director at Artificial Mind and Movement.
Naughty Bear for the iPhone delivers an all-new way to take control of the vengeful title role and once again wreak havoc on every stuffing-filled foe that crosses your path. With a unique control system tailored specifically for the iPhone and iPod Touch’s touchscreen inputs and a top-down viewpoint, the camera zooms in for up-close-and-not-so-personable signature kill moves which have become the trademark of our hapless bear.
Following the already established formula of the console versions, the game features a vast array of weapons, objects and scare tactics for gamers to employ to maim, bash and slash their island cohabitants in the quest for ever-important Naughty Points, earned by exacting sweet revenge against any stuffed animal brave—or stupid—enough to cross Naughty’s path.
Naughty Bear is available now for Apple’s iPhone & iPod Touch through the App Store for £1.79 GBP.
-ENDS-
About 505 Games
505 Games Ltd. is headquartered in Milton Keynes, United Kingdom. 505 Games is dedicated to the publishing and international distribution of full price, mid-range and budget computer and video games across EMEA (Europe, Middle East and Africa) markets and Australia. The current portfolio includes the best selling games Cooking Mama, ArmA II, IL2 Strurmovik: Birds of Prey and consists all gaming platforms, including Nintendo’sTM home video game console, WiiTM, Nintendo DSTM, Nintendo DSiTM, PlayStation®3 computer entertainment system, PSP®(Playstation®Portable) system, Xbox360® video game and entertainment system and the Windows based PC. For more information on 505 Games Ltd. and its products please visit www.505games.co.uk
About Artificial Mind & Movement
Based in Montreal, Quebec, Artificial Mind & Movement (A2M) is Canada’s best independent game developer, employing 500 talented people in Montreal, Quebec and Santiago, Chile. Since 1992, the company has developed 120 titles across every game platform, including its highly-stylized third person shooter WETTM. Our studios work with the industry’s top publishers and licensors, including Activision Blizzard, Bethesda, Disney, Electronic Arts, Fox, Konami, LucasArts, Viacom and Warner. Artificial Mind & Movement is committed to producing unparalleled game experiences with original or licensed Intellectual Properties. From 2006 to 2008, the company has ranked simultaneously amongst the Deloitte Technology Fast 50TM and also as Canada’s 50 Best Managed CompaniesTM.
Naughty BearTM © 2009 Artificial Mind and Movement Inc. Naughty Bear and logo are trademarks of Artificial Mind and Movement Inc. All rights reserved.
Screenshots
Press Release
Milton Keynes, UK – 27, September 2010 –Following the worldwide success of Naughty Bear for the home console systems, 505 Games and developer Artificial Mind and Movement (A2M) today announce the release of an Apple iPhone/iPod®Touch game featuring everyone’s favourite omni-present and, let’s face it, omni-moody bear.
“In the last six months Naughty Bear has captured the imagination of a very wide fanbase and very quickly become an icon within the gaming world and a beacon for the disenfranchised and the disgruntled everywhere,” said Tim Woodley, Head of Global Brand Management, 505 Games. “With the launch of the iPhone version, Naughty Bear fans can finally, and quite literally, take matters into their own hands.”
“We knew that Naughty Bear was perfect for on-the-go gaming and we have put a lot of time into refining the experience to reflect the new format, controls and objectives,” said David Osborne, creative director at Artificial Mind and Movement.
Naughty Bear for the iPhone delivers an all-new way to take control of the vengeful title role and once again wreak havoc on every stuffing-filled foe that crosses your path. With a unique control system tailored specifically for the iPhone and iPod Touch’s touchscreen inputs and a top-down viewpoint, the camera zooms in for up-close-and-not-so-personable signature kill moves which have become the trademark of our hapless bear.
Following the already established formula of the console versions, the game features a vast array of weapons, objects and scare tactics for gamers to employ to maim, bash and slash their island cohabitants in the quest for ever-important Naughty Points, earned by exacting sweet revenge against any stuffed animal brave—or stupid—enough to cross Naughty’s path.
Naughty Bear is available now for Apple’s iPhone & iPod Touch through the App Store for £1.79 GBP.
-ENDS-
About 505 Games
505 Games Ltd. is headquartered in Milton Keynes, United Kingdom. 505 Games is dedicated to the publishing and international distribution of full price, mid-range and budget computer and video games across EMEA (Europe, Middle East and Africa) markets and Australia. The current portfolio includes the best selling games Cooking Mama, ArmA II, IL2 Strurmovik: Birds of Prey and consists all gaming platforms, including Nintendo’sTM home video game console, WiiTM, Nintendo DSTM, Nintendo DSiTM, PlayStation®3 computer entertainment system, PSP®(Playstation®Portable) system, Xbox360® video game and entertainment system and the Windows based PC. For more information on 505 Games Ltd. and its products please visit www.505games.co.uk
About Artificial Mind & Movement
Based in Montreal, Quebec, Artificial Mind & Movement (A2M) is Canada’s best independent game developer, employing 500 talented people in Montreal, Quebec and Santiago, Chile. Since 1992, the company has developed 120 titles across every game platform, including its highly-stylized third person shooter WETTM. Our studios work with the industry’s top publishers and licensors, including Activision Blizzard, Bethesda, Disney, Electronic Arts, Fox, Konami, LucasArts, Viacom and Warner. Artificial Mind & Movement is committed to producing unparalleled game experiences with original or licensed Intellectual Properties. From 2006 to 2008, the company has ranked simultaneously amongst the Deloitte Technology Fast 50TM and also as Canada’s 50 Best Managed CompaniesTM.
Naughty BearTM © 2009 Artificial Mind and Movement Inc. Naughty Bear and logo are trademarks of Artificial Mind and Movement Inc. All rights reserved.
Labels:
505 Games,
Naughty Bear
Hit X Podcast: All The News From QTE Gamers FromThe Weekend Of Saturday 25th And Sunday 26th September
This is all the news from The Weekend Of Saturday 25th And Sunday 26th September.
You can subscribe to the Hit X: The News Recapping Podcast on iTunes and if you do or are already a subscriber, it would be very helpful for me if you can rate and review the podcast.
A podcast is available on iTunes from:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=328547861
A RSS Feed from Podbean:
http://qtegamers.podbean.com/feed
And on qtegamers.blogspot.com:
http://qtegamers.blogspot.com/search/label/Audio Re-Cap
You can subscribe to the Hit X: The News Recapping Podcast on iTunes and if you do or are already a subscriber, it would be very helpful for me if you can rate and review the podcast.
A podcast is available on iTunes from:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=328547861
A RSS Feed from Podbean:
http://qtegamers.podbean.com/feed
And on qtegamers.blogspot.com:
http://qtegamers.blogspot.com/search/label/Audio Re-Cap
Labels:
Audio Re-Cap
The Re-Cap: News From QTE Gamers From The Weekend Of Saturday 25th And Sunday 26th September
- QTE Blog: The Re-Cap: News From QTE Gamers From Frtiday 24th September http://ht.ly/199MXK
- QTE Blog: Hit X Podcast: All The News From QTE Gamers From Friday 24th September http://ht.ly/199OLw
- PS3: Rumoured Boxart for Mortal Kombat HD Arcade Collection and Prince Of Persia Trilogy 3D leaked by retail listings http://ht.ly/2JMSI
- Former Ubisoft employee Jonathan Jacques-BelletĂȘte reveals Ubisoft cancelled a Prince Of Persia set in a modern world http://ht.ly/2JMZ1
- PS3: Mad Catz says the majority of their controllers still work with the PS3, some sold before 2008 do not work. http://ht.ly/2JNqr
- PS3: Shuhei Yoshida says Move wasn't released at PS3 launch as it would've been too expensive for what it can do http://ht.ly/2JNt2
- QTE Blog: Sega Have Released A New Trailer For Sonic 4: Episode 1 Showing The Casino Level http://ht.ly/199S4v
- PS3: Dylan Cuthbert admits Q-Games want to make PixelJunk Monsters 2. Could Be PixelJunk Series 2, games 3D graphics http://ht.ly/2JOlX
- Codemasters say Dirt 3 will use the F1 2010 weather system, and some other features also. http://ht.ly/2JOmY
- QTE Blog: THQ Have Released A New Trailer For Smackdown Vs Raw 2011 Detailing WWE Universe http://ht.ly/199TLE
- Criterion reveal there won't be a story in Need For Speed Hot Pursuit, they don't think it was necessary to have one http://ht.ly/2JOTR
- Shigeru Miyamoto reveals his 2 remaining ambitions are to become a successful Manga Artist and create Rubik's Cube Rival http://ht.ly/2JOUP
- QTE Blog: Hudson Have Released A New Trailer For Thei Upcoming Kinect Game, Deca Sports Freedom http://ht.ly/199Vy0
- 360: Microsoft and Sky announce Sky Player will get full Kinect integration on 10th November, 1 Million people subscribe http://ht.ly/2JOXE
- PS3: Digital Foundry compare Little Big Planet 1 and 2, Lighting hugely improved, Anti Aliasing improved + much more http://ht.ly/2JP1a
- QTE Blog: Namco Bandai Have Released A New Ace Combat: Assault Horizon Trailer http://ht.ly/199XqB
- Washington Wizards' JaVale McGee, rated 59 in NBA 2K11, has spoken out against player ratings http://ht.ly/2JP3d
- Mega Drive: Someone has made a run of 100 Blockbuster World Championships II cartridges http://ht.ly/2JP55
- QTE Blog: D3Publisher Have Released New Screenshots For Both The Wii And DS Versions Of Despicable Me: The Game http://ht.ly/199Zos
- THQ's Brian Farrell reveals their next MX Game, due in 2012, will come out cheap, $29-$39, and have extensive DLC http://ht.ly/2JP5H
- QTE Blog: Sony Online Entertainment Have Released A DC Universe Developer Commentary For The Recent Trailer http://ht.ly/19a0MY
- There are reports of F1 2010 having bugs and issues on both PS3 and 360, with 360 version locking up more http://ht.ly/2K3ph
- Nicalis reveal they are updating the WiiWare version of Cave Story, game breaking bug fixed + fan requested fixes http://ht.ly/2K3va
- 360: Bungie released a how to guide on installing Halo Reach, the pics used show 1250 gamerscore points, DLC Speculated http://ht.ly/2K3w7
- PS3: MAG is joining the Playstation 3 Greatest hits range in USA on 28th September, will cost $29.99 http://ht.ly/2K3x8
- CyberConnect 2 reveal Naruto Shippuden Ultimate Ninja Storm 2 will have 44 characters, No DLC characters coming http://ht.ly/2K3A2
- QTE Blog: What Have You Played This Week? http://ht.ly/19aFdS
- QTE Blog: QTE Tweets Of The Week http://ht.ly/19aIF4
Labels:
Re-Cap
Sunday, September 26, 2010
QTE Tweets Of The Week
This top 10 shows the most clicked tweets from my News in brief Twitter stream. It was a strange week for New In Brief. There was interest in many old stories and you can see in the top 10 that posts 6,8, and 10 are all fairy old. There was no big news story this week so its not too surprising to see Naruto top as its a popular Anime/Manga/Video Game.
10 QTE Blog: Warner Bros. Interactive Entertainment Offcially Reveal Scribblenauts 2 http://ow.ly/16KpMa
9 Tetsuya Nomura reveals Kingdom Hearts 3D is set after Kingdom Hearts Re? and officially the next game in the series http://ht.ly/2JnY4
8 PS3:LBP Game Of The Year Edition Announced. out September 8th. has 18 user levels, 7 DLC Packs Mod Nation Racer Beta http://ow.ly/kmOH
7 QTE Blog: WWE Have Granted THQ The Exclusive Woldwide Rights To Develop And Publish Videogames http://ow.ly/16cOjM
6 QTE Blog: Randy Couture Joins EA's MMA Roster And Will Co-Headline The Game http://ow.ly/15Lk7c
5 QTE Blog: Deep Silver Announce The USA Release OF SBK X Superbike World Championship Comes With The Legends Pack DLC On Disc http://ht.ly/196rJ5
4 PC: Blizzard announce StarCraft II patch 1.1 is going live tomorrow, Tuesday, after maintenance http://ht.ly/2GOhx
3 PC: Codemasters say they are working with Steam to get F1 2010 released after the game failed to come out on Steam http://ht.ly/2Jk9M
2 PSP: Voice actor Bobby Edner tweeted he's providing the voice of FFXII Vaan in Dissidia Duodecim: Final Fantasy http://ht.ly/2GVP5
1 CyberConnect 2 reveal Naruto Shippuden Ultimate Ninja Storm 2 will have 44 characters, No DLC characters coming http://ht.ly/2K3A2
10 QTE Blog: Warner Bros. Interactive Entertainment Offcially Reveal Scribblenauts 2 http://ow.ly/16KpMa
9 Tetsuya Nomura reveals Kingdom Hearts 3D is set after Kingdom Hearts Re? and officially the next game in the series http://ht.ly/2JnY4
8 PS3:LBP Game Of The Year Edition Announced. out September 8th. has 18 user levels, 7 DLC Packs Mod Nation Racer Beta http://ow.ly/kmOH
7 QTE Blog: WWE Have Granted THQ The Exclusive Woldwide Rights To Develop And Publish Videogames http://ow.ly/16cOjM
6 QTE Blog: Randy Couture Joins EA's MMA Roster And Will Co-Headline The Game http://ow.ly/15Lk7c
5 QTE Blog: Deep Silver Announce The USA Release OF SBK X Superbike World Championship Comes With The Legends Pack DLC On Disc http://ht.ly/196rJ5
4 PC: Blizzard announce StarCraft II patch 1.1 is going live tomorrow, Tuesday, after maintenance http://ht.ly/2GOhx
3 PC: Codemasters say they are working with Steam to get F1 2010 released after the game failed to come out on Steam http://ht.ly/2Jk9M
2 PSP: Voice actor Bobby Edner tweeted he's providing the voice of FFXII Vaan in Dissidia Duodecim: Final Fantasy http://ht.ly/2GVP5
1 CyberConnect 2 reveal Naruto Shippuden Ultimate Ninja Storm 2 will have 44 characters, No DLC characters coming http://ht.ly/2K3A2
Labels:
Tweets Of The Week
What Have You Played This Week?
The news was pretty constant this week but I was busy with everyday life also so I didn't get too much gaming done over the week. I traded in several old games i've completed and bought myself ModNation Racers and a PlayStation Move Controller, I thought i'd treat myself, so I got some gaming in with them and PlayStation Move Demos. At the moment it looks like i'll rent Move games, but I do have store credit left for a game. I was a bit concerned if I would have space for Move but thankfully i'm alright, my bedroom is small but I can get to around 3ft away from the PlayStation Eye for Move to work well.
Football Manager 10 – PC – I've worked my way through January and got some decent results in which have put Havant & Waterlooville 3rd in the championship. I hope momentum will continue through the end of February and March so I can mount a challenge for promotion.
Mini Ninjas – PS3 – I'm getting close to the end of the game now. Its been a fine game so far. Changing the difficulty to hard has made combat fun and challenging, making me use many different ninja techniques, but it hasn't effected boss battles, which are easy once you've worked out what to do. I'm getting trophies regularly and can see i'll get plenty right at the end. There's not really much wrong with the game, its probably a tad short, and i'm having fun.
ModNation Racers – PS3 – I didn't get as much time with the game as I had hoped. There were 4 patches to download which seem to take a while, but once I got in the single player racing was very enjoyable and I can see that it offers plenty of replay value, with 3 targets to reach in each race. I've tried online but not enough to really comment on it. The load times are noticeably long. I know its not the games fault and there's not much the developers can do...its just the load times are just that little bit long where they become noticeable. The graphics are nice and I like the overall art style.
Blade Kitten – Demo – PS3 – I was curious about this game and to how it looked and played. Its a side scrolling action/platformer and that works well with the game. I'm not that keen on the games art style and I don't like the main character much, as a character and her design. The sword combat is fine, but the levels feel just a bit too long. There's plenty of money to find in the level and plenty of areas to explore. But overall this game isn't my taste.
echochrome ii – Demo – PS3 – This game has been described as the best use of PlayStation Move so I was really interested in giving it a go. Its just as mind bending as echochrome and has the same unique look to it. The tutorial is very well done and I thoroughly recommend trying it first. The demo levels are also well chosen as they show many different ways the shadows work. It also makes the game surprising accessible for both hardcore and casual gamers. It uses move very well and very simply too and i'd consider it a must buy for people who have Move.
The Shoot – Demo – PS3 – I like light gun games and was looking to see how move would work as a gun. I don't have the gun peripheral but even just holding it worked fine. The T button, the trigger, is really good for this sort of game. I enjoyed the shoot. Some of the on screen prompts I didn't quite understand first time, but the premise of the game is enjoyable and the demo wasn't too difficult. The demo gives a good example of the gameplay you can expect and the varied set pieces on offer. I'm intrigued about this game and will think about getting it, or at the very least renting it as i'm unsure how long a game like that would be.
Kung Fu Rider – Demo – PS3 – there's been a lot of negative press about this game but it was still something I wanted to try. I find the premise fun and wacky and wanted to get some hands on. It does use all the Move buttons but the tutorial does explain them all. The only problem is its easy to get through the levels without using all the buttons. The levels are fun and its easy to see there are many different ways of completing each one. Out of all the Move demos I tried this was the least accurate but, much like Wii games, you adjust to it. An example would be its easy in the beginning to jump when you meant to run. So I made the running movement gentler and it worked out fine. I'll defiantly rent the game, but it is a shame that throughout it feels like a PSN game and not a retail game.
Did you manage to play more games than I have over the week, or do you have any comments on my experiences or questions about the games i've played? If you do, feel free to add them in the comments section.
Football Manager 10 – PC – I've worked my way through January and got some decent results in which have put Havant & Waterlooville 3rd in the championship. I hope momentum will continue through the end of February and March so I can mount a challenge for promotion.
Mini Ninjas – PS3 – I'm getting close to the end of the game now. Its been a fine game so far. Changing the difficulty to hard has made combat fun and challenging, making me use many different ninja techniques, but it hasn't effected boss battles, which are easy once you've worked out what to do. I'm getting trophies regularly and can see i'll get plenty right at the end. There's not really much wrong with the game, its probably a tad short, and i'm having fun.
ModNation Racers – PS3 – I didn't get as much time with the game as I had hoped. There were 4 patches to download which seem to take a while, but once I got in the single player racing was very enjoyable and I can see that it offers plenty of replay value, with 3 targets to reach in each race. I've tried online but not enough to really comment on it. The load times are noticeably long. I know its not the games fault and there's not much the developers can do...its just the load times are just that little bit long where they become noticeable. The graphics are nice and I like the overall art style.
Blade Kitten – Demo – PS3 – I was curious about this game and to how it looked and played. Its a side scrolling action/platformer and that works well with the game. I'm not that keen on the games art style and I don't like the main character much, as a character and her design. The sword combat is fine, but the levels feel just a bit too long. There's plenty of money to find in the level and plenty of areas to explore. But overall this game isn't my taste.
echochrome ii – Demo – PS3 – This game has been described as the best use of PlayStation Move so I was really interested in giving it a go. Its just as mind bending as echochrome and has the same unique look to it. The tutorial is very well done and I thoroughly recommend trying it first. The demo levels are also well chosen as they show many different ways the shadows work. It also makes the game surprising accessible for both hardcore and casual gamers. It uses move very well and very simply too and i'd consider it a must buy for people who have Move.
The Shoot – Demo – PS3 – I like light gun games and was looking to see how move would work as a gun. I don't have the gun peripheral but even just holding it worked fine. The T button, the trigger, is really good for this sort of game. I enjoyed the shoot. Some of the on screen prompts I didn't quite understand first time, but the premise of the game is enjoyable and the demo wasn't too difficult. The demo gives a good example of the gameplay you can expect and the varied set pieces on offer. I'm intrigued about this game and will think about getting it, or at the very least renting it as i'm unsure how long a game like that would be.
Kung Fu Rider – Demo – PS3 – there's been a lot of negative press about this game but it was still something I wanted to try. I find the premise fun and wacky and wanted to get some hands on. It does use all the Move buttons but the tutorial does explain them all. The only problem is its easy to get through the levels without using all the buttons. The levels are fun and its easy to see there are many different ways of completing each one. Out of all the Move demos I tried this was the least accurate but, much like Wii games, you adjust to it. An example would be its easy in the beginning to jump when you meant to run. So I made the running movement gentler and it worked out fine. I'll defiantly rent the game, but it is a shame that throughout it feels like a PSN game and not a retail game.
Did you manage to play more games than I have over the week, or do you have any comments on my experiences or questions about the games i've played? If you do, feel free to add them in the comments section.
Labels:
What Have You Been Playing?
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