Wednesday, July 22, 2009

New My Sims Agent Screenshots For Nintendo Wii

EA Has released new screenshots for the Nintendo Wii version of My Sims Agents.

My Sims Agents




New Karaoke Revolution Screenshots.

Following yesterdays announcement that Karaoke Revolution will have tracks from the Jackson 5, Konami has released new screenshots for Karaoke Revolution.

Karaoke Revolution




New Zero Punctuation - Red Faction: Guerrilla

This weeks Zero punctuation is On Red Faction Guerrilla. the game didn't really stand a chance, when it was the first game in the series that created Yahtzee.
still he gives it a go but can't shake of the similarity to his best game ever... Saints Row 2.





EA Annoucnes Comic Based On Dead Space Extraction


EA Has annoucned that they are releasing a Comic based on their upcoming Dead Space Extraction for the Nintendo Wii. it is being written by Antony Johnston and iluustrated by ben Templesmith. The comic is currently set for a September 2009 release at $3. There will be a limited edition version avaliable at Comic Con for $2.

Press Release

EDWOOD CITY, Calif. --(Business Wire)-- Jul 22, 2009 Visceral Games™, a studio of Electronic Arts Inc. (NASDAQ: ERTS), and Image Comics today announced the release of an all-new comic based on Dead Space™ Extraction, one of the fall’s most anticipated games for the WiiTM. The Dead Space Extraction comic reunites renowned illustrator Ben Templesmith and writer Antony Johnston with the game’s cold and terrifying fiction. This one-time special issue comic follows the successful partnership for last year’s Dead Space comic mini-series.
The comic will be on store shelves in September 2009 for SRP $3. A limited edition version of the comic featuring exclusive cover art will be available for the special price of $2 at the EA Comic-con booth (#5123). Ben Templesmith and Antony Johnston will be at the booth signing the special issues on Thursday 3-4 PM and Friday – Sunday 1-2 PM. Fans ofDead Space will also be able to purchase other Dead Space merchandise such an Isaac Clarke Unitology figurine, iPhone skins, and Dead Space art books. Players will also have the chance to play the game at the EA booth. The Dead Space Extraction development team is participating in the “Art of Making a Horror Video Game” panel on Friday, July 24th at 6 PM in Room 2.
“There is so much more to the Dead Space universe than we could ever fit into one game and we’re excited to be working with Image Comics again to extend the story in Dead Space Extraction,” said Steve Papoutsis, executive producer ofDead Space Extraction. “Ben and Antony did such a tremendous job with the original comic, we can’t wait for fans to get their hands on this special issue.”
Dead Space Extraction is the prequel to the award-winning Dead Space action/horror game. The new Wii exclusive game delivers a carefully crafted first-person experience that sets players on a disturbing adventure made especially more visceral by the innovative Wii controller. The Dead Space Extraction comic picks up the videogame narrative halfway through the game, at a critical juncture in the storyline. The story in the comic presents an alternate perspective on the game’s storyline. In the comic, a group of colonists fight through hordes of horrific necromorphs while searching for a cure to stop a raging noxious infection in space. At the comic’s climax, the colonists encounter the desperate survivors from the videogame, only to realize that the only thing that can save them is right in front of them.
Ben Templesmith is best known for his work in the American comic book industry - most notably Fell with writer Warren Ellis, published by Image Comics, and 30 Days of Night with writer Steve Niles published by IDW Publishing. Ben has been nominated for multiple Eisner Awards three years in a row for his comic work. Antony Johnston author of thirteen graphic novels, including Stormbreaker and Point Blanc (adapted from Anthony Horowitz' best-selling Alex Rider novels),The Long Haul, Julius and Three Days in Europe, also wrote the dialog for Dead Space and Dead Space Extraction. He writes two ongoing serials, the sci-fi epic Wasteland and the children's fantasy Texas Strangers. He also writes novels; his debut Frightening Curves won the 2002 American Independent Publishing Award for Best Horror. His second novel,Stealing Life, was published in 2007.
In development at Visceral Studios, Dead Space Extraction ships September 29th in North America and October 2nd in Europe exclusively for the Wii. This product has been rated M for Mature by ESRB and 18+ by PEGI. For more information about Dead Space Extraction, please visit www.deadspacegame.com and follow the Dead Space Extraction development team at www.twitter.com/isaacclarke.
About Image Comics
Image Comics is a comics and graphic novels publisher formed in 1992 by a collective of best-selling artists. Since that time, Image has gone on to become one of the largest comics publishers in the United States. There are currently four partners in Image Comics (Erik Larsen, Todd McFarlane, Marc Silvestri and Jim Valentino), and Image is currently divided into four major houses (Todd McFarlane Productions, Top Cow Productions, Shadowline and Image Central). Image comics and graphic novels cover nearly every genre, sub-genre and style imaginable, offering science fiction, romance, horror, crime fiction, historical fiction, humor and more by the finest artists and writers working in the medium today. Visitwww.imagecomics.com.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EATM, EA SPORTSTM, EA MobileTM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
EA, EA SPORTS, EA Mobile, POGO, Dead Space, and Visceral Games are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Wii is a trademark of Nintendo. All other trademarks are the property of their respective owners.

SouthPeak To Publish Nobilis Game, Music, On The Nintendo DS


SouthPeak has announced that they are publishing Music, a Game by Nobilis, on the Nintendo DS.Shiro Tsuji is behind the game, a renowned composer, has has created mini-games, quizzes and more to help the user learn about music.



Press Release

MIDLOTHIAN, Va. --(Business Wire)-- Jul 21, 2009 SouthPeak Interactive Corporation (OTCBB:SOPK) announced today that it will be publishing Music, a pioneering musical activity game for Nintendo DS™. Featuring a series of fun mini-games, multiple sound quizzes and a complete encyclopedia of more than 400 musical terms, Music is the first tuneful title available on Nintendo DS where the player can use their acquired knowledge well beyond the game.

The creative force behind Music is Shiro Tsuji, a renowned composer, conductor, teacher and author of "Anybody Can Read Music." Tsuji influenced the design by translating his proven lessons into a fun, easy to use dual screen stylus symphony.

“Music shows off the capabilities of Nintendo DS well beyond a gaming system. It transforms concepts that have been traditionally difficult into a format everyone can understand,” said Richard Iggo, VP of Marketing at SouthPeak. “It’s amazing to see someone start out learning the basics and end up creating their own compositions.”

Music sends players on a musical journey by challenging their talent in a variety of lessons, mini-games, and quizzes. With the help of the pocket-sized conductor, players get 18 lessons to learn music in a way that is easy to recall. They learn their musical mastery with the help of more than 65 notable compositions, or they can create their own classic compositions. They can be saved and the game can then playback the musical masterpieces. By the end, players will be able to easily note the differences between an adagio and an aria thru the extensive musical instruction within the game.

Music is scheduled for release this fall. For more information, visit www.southpeakgames.com.

About SouthPeak Interactive Corporation
SouthPeak Interactive Corporation develops and publishes interactive entertainment software for all current hardware platforms including: PLAYSTATION®3 computer entertainment system, PSP® (PlayStation® Portable) system, PlayStation®2 computer entertainment system, Xbox 360® videogame and entertainment system, Wii™, Nintendo DS™ and PC. SouthPeak's games cover all major genres including action/adventure, role playing, racing, puzzle strategy, fighting and combat. SouthPeak's products are sold in retail outlets in North America, Europe, Australia and Asia. SouthPeak is headquartered in Midlothian, Virginia, and has offices in Grapevine, Texas and Leicester, England.
For a comprehensive investor relations portal complete with fact sheets, presentations, interviews and video (when available), please navigate to: www.trilogy-capital.com/autoir/sopk_autoir.html.
For additional information, please visit SouthPeak’s corporate website: www.southpeakgames.com.

About Nobilis
Nobilis, a Lyon based producer, publisher, and distributor of video games (PC, Xbox360TM, PlayStation®2, PlayStation®3, PSPTM, Nintendo Wii™, Nintendo DS™, and Interactive DVDs) and video game accessories, was founded in 2001.
Nobilis has several distribution subsidiaries in France (Lyon), Spain (Madrid), Belgium, Holland, Luxembourg (Bruxelles), and an office in Italy (Rome). Nobilis Publishing games are already sold in over 40 different countries with the most prominent partners.
©2008 SouthPeak Interactive L.L.C. All rights reserved. SouthPeak Interactive, the SouthPeak Interactive logo and all other SouthPeak Interactive product or service names are registered trademarks or trademarks of, or licensed to, SouthPeak Interactive LLC in the USA and other countries. All rights reserved.

MUSIC ©2008 - Nobilis, MUSIC and the Nobilis logos are trademarks or registered trademarks of Nobilis. All rights reserved. All other trademarks are the property of their respective owners. Wii and Nintendo DS are trademarks of Nintendo. ©2006 Nintendo.



Blizzard Entertainnmanet Announce Sam Raimi As Director Of Warcraft Movie.

Blizzard Entertainment have announced that Sam Raimi is the director behind a new movie based on the Warcraft Universe. Charles Roven is the producer, and the movie will fall under Legendary pictures and Warner Bros.

Press Release

LOS ANGELES --(Business Wire)-- Jul 22, 2009 Blizzard Entertainment, Inc. and Legendary Pictures announced today that Sam Raimi has signed on to direct the eagerly-anticipated major motion picture based on Blizzard Entertainment®’s award-winning Warcraft® universe. Raimi has, in the course of his career, clearly demonstrated a genius for developing and adapting existing fictional universes for mainstream audiences while staying true to the spirit of the original content.

Raimi directed the Spider-Man trilogy, which has broken box-office records around the world and garnered five Academy Award® nominations. Known for his imaginative filmmaking style, richly drawn characters and offbeat humor, Raimi wrote and directed the cult classic, The Evil Dead and produced 30 Days Of Night. He most recently wrote and directed the supernatural thriller, Drag Me To Hell.

“At its core, Warcraft is a fantastic, action-packed story,” said Raimi. “I am thrilled to work with such a dynamite production team to bring this project to the big screen.”

Charles Roven’s producing talents were recently seen with last summer’s blockbuster The Dark Knight, which grossed in excess of $1 billion, was nominated for eight Academy Awards® and won two. His body of work also includes the widely acclaimed Batman Begins and the sci-fi classic 12 Monkeys. Roven, with Atlas producing partner Alex Gartner, will be producing with Legendary Pictures CEO Thomas Tull, Legendary’s Chief Creative Officer Jon Jashni, Raimi and Raimi’s producing partner Joshua Donen. Raimi’s partner, Robert Tapert, will be an Executive Producer and Blizzard Entertainment’s Senior Vice President of Creative Development, Chris Metzen, a Co-Producer.

“Partnering with Sam Raimi exemplifies Legendary's mandate of marrying the highest quality intellectual property to world-class filmmakers,” said Legendary’s Tull. “Sam's passion for 'Warcraft' is undeniable and we know that he will create an incredible film worthy of Blizzard's phenomenal franchise. We look forward to collaborating with our partners at Warner Bros. and continuing our successful relationship with Chuck in bringing this rich new world to the screen.”
“Blizzard Entertainment and Legendary Pictures have a shared vision for this film and we searched at length to find the very best director to bring that vision to life,” said Paul Sams, chief operating officer of Blizzard Entertainment. “From our first conversation with Sam, we could tell he was the perfect choice. Sam knows how to simultaneously satisfy the enthusiasts and the mainstream audience that might be experiencing that content for the first time. We're looking forward to working with him to achieve that here.”

“Blizzard Entertainment’s Warcraft has become a second home for millions of players and Sam’s experience and talent make him the perfect director for this remarkable and action-packed world,” said Atlas’ Roven. “Alex and I are proud to be working with Sam and re-teaming with our friends at Legendary and Warner Bros.”

The film will fall under Legendary Pictures’ co-production and co-financing deal with Warner Bros. “Warcraft is emblematic of the kind of branded, event films for which our studio is best known. We have enjoyed great success with our partners at Legendary, and this is an incredible opportunity for us to work with Sam on a project that is so eagerly anticipated by so many,” said Jeff Robinov, President, Warner Bros. Pictures Group.

Blizzard Entertainment’s Warcraft universe is a rich fantasy setting that revolves around the epic conflict between the opposing forces of the Horde and the Alliance. Since its debut in 1994, Warcraft has developed a loyal following across the globe, with several bestselling, award-winning PC games and a range of popular licensed products including novels, action figures, apparel, comic books, board games, and more. World of Warcraft®, Blizzard Entertainment’s subscription-based massively multiplayer online role-playing game set in the Warcraft universe, is the most popular game of its kind in the world. Its most recent expansion, Wrath of the Lich King™, is the fastest-selling PC game of all time, with more than 2.8 million copies sold in its first 24 hours of availability and more than 4 million in its first month.

Further details about the upcoming Warcraft movie, including cast and targeted release date, will be revealed as development progresses.

About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ:ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes eleven #1-selling games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to help identify forward-looking statements. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Blizzard Entertainment’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, Blizzard Entertainment’s ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard’s success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company’s ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated, and the other factors identified in Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Re-Cap of Yesterdays News (oldest to newest)