This is part 2 of playing the PlayStation 4 version of Titan Attacks!, from developers Puppygames, as part of Backlog Conquering. But it will also be the final video on this game.
The goal of Backlog Conquering isn't to finish a game, it's to play a game. Unfortunately, i've now played Titan Attacks! and i didn't end up enjoying it. There are some neat ideas, the music is great, and for the most part i do like the presentation of the game. it's just playing it that's the issue.
I found Part 1, https://youtu.be/i50TzJrbBcI, to be much more difficult than i expected for the first level of a game. and in that video i tried out the Moon stage and the jump in difficulty was surprising to say the least. What this part showed me is how the levels are more difficult. it's not just more enemies that need stronger weapons or more hits to destroy. there are asteroids, enemies dropping bombs, enemy vessels crashing, enemy drones crashing, enemies shooting down, aliens to capture or shoot down, and one of the more annoying additions were the bombs that let out a blast wave. Combined, these all felt like they were all randomly set rather than being crafted to work together or in tandem. this meant there were no patterns to learn and where you were or next to you were the targets for the enemies. Several times i found myself trapped, forced to take a hit, and when there were many enemies on screen i simply had to take many hits.
That randomness just didn't feel like fun, it felt like i needed luck more than skill. The game tries to even things out with an upgrade system, but it felt broken. i could never seem to earn enough money to get the required upgrades. it was luck whether or not the UFO that flies across the screen dropped money or something else.
I couldn't defeat the Moon boss and by the end of the video i had no interest in continuing. Titan Attacks! is an old game and this PlayStation 4 port feels old with old ways of doing difficulty. by the time of the console ports, it really should've been a "DX" style upgrade that would modernise the game's mechanics whilst keeping the art style, direction, and music that i enjoyed from my time with the game.
Next week's Backlog Conquering video will feature a "new" game.