Friday, February 14, 2025

Mobile Friday - Snaky Cat - A Fun Take On Snake Diminished By Intrusive Ads And Poor Tutorial


For this week's Mobile Friday i tried Snaky Cat, from developers Appxplore on my iPhone 14 Pro.

I grew up during the heights of Snake on mobile phones so i was instantly curious to try out a new take on the genre. The app store page does a good job of selling what the game has. But when i played Snaky Cat it felt like the game itself does a poor job highlighting the cool aspects of gameplay.

It starts off so well with a cool little video. but after that, there seems to be no fun cat stuff to the game besides getting new ones to use and using accessories. for example, there's a cat in the middle of the home screen but nothing happens when you touch it. the food to collect isn't cat themed either. it feels like cats were chosen because they're popular but as the game doesn't lean into it the main animal could be anything.

The tutorial is the same. it starts off being very helpful but doesn't teach us crucial gameplay mechanics. i have a couple of examples for this. as i'm someone who played the original Snake, one of the biggest rules was that you couldn't touch your own body. for most of this video, i was playing by that rule as i didn't know otherwise. it wasn't until i saw someone else touching their own body that i guessed that critical rule no longer applies. The other gameplay mechanic that's not revealed is how the boost works. it took me 7 or more games before i realized how it worked. the boost is powered by how many doughnuts we have eaten. the more we eat, the longer we get and the higher our total score is. but when you use boost, your using your score and your cat is shrinking in size. it's one reason it took a while before i started to get decent scores.

What frustrated me the most playing Snaky Cat was the advertisements. many games have them and i have no issue with some of them. but in Snaky Cat, the first advert came before i knew the value of the items being sold. it's a mistake that happens often, but what most games do now is let you touch or long press on each item to learn about them. But the biggest frustration came with the intrusive adverts. after about 25 minutes, or so, when i went to start a match, the game would launch an advert without my permission. i do these videos on wi-fi so there's no data cost to me. but for those playing on their network, these video adverts slowly eat into your data. playing Snaky Cat showed me that there get's to a point where you'll be watching one of these videos before each match. if you're not careful, it slowly eats into your data cap.

The basic gameplay idea behind Snaky Cat is solid and, from a nostalgic point of view, it was nice playing a Snake style game again. but the game as it is, this close to it's worldwide launch, isn't good enough for me to recommend. the adverts are a part of it but it's also the poor tutorial/unexplained game mechanics, and ultimately the gameplay loop came across as very simple and repetitive. many games have more unlocks or longer stories, or someone to vary up the gameplay over time. Snaky Cat needs something like the random level modifications that Squad Busters uses to help keep things fresh.

Version 1.0.2 Played.

Thursday, February 13, 2025

Demo Play Thursday - Donkey Kong Country Returns HD On Switch


For this week's Demo Play Thursday i played Donkey Kong Country Returns HD on Nintendo Switch.

I don't think i've ever played a Donkey Kong game before, if i did it might've been something on Gameboy Color, so i was personally interested in trying this demo out to see if i would enjoy the game. i've heard people talk positively about this game, and others in the series, for a long time but even when i had the consoles these games were out on i've never tried them before.

It's a short demo that lets us play three distinct levels from the first area in the game. I was expecting a little more of a tutorial from the game though. there's a critter that seems to act like a tutorial guide that appears randomly in a stage or in front of it as you play. but it was weird what they did and didn't tell us. the first stage ended up not being much fun as i was experimenting with the controls and how things worked rather than experiencing the stage itself. tho there was a moment where we seemingly killed some sentient statues.

the second stage was visually distinct, putting us and the stage into silhouette whilst the background was a nice looking sunset. it looked nice and was interesting to play, but there was little to no context behind the stage as we had skipped a few from the first one. there were some new enemies that i found oddly difficult to avoid and new mechanics that weren't telegraphed that well but were easy to work out.

the final stage is a mine cart stage. these are typically quite fun to play but for some reason when i played it there wasn't much sense of speed. other than some tricky jumps, it was surprisingly average and didn't seem to add much to the experience.

Overall, it's great that there's a demo for Donkey Kong Country Returns HD. this is a game, a series that i've not played before so i was of course curious about it and thought about getting it. now there's a demo, i was able to try before buying. but after playing the demo, i don't feel like Donkey Kong Country Returns HD is for me. i didn't really have much fun with it. the story didn't make much sense, the controls weren't great, the platforming wasn't that satisfying, and overall i didn't enjoy my time with it.

Wednesday, February 12, 2025

Backlog Conquering - Final Fantasy On PSP - Part 5 - My First Visit To The Cavern Of Earth


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

Part 5 ended up being a little frustrating. getting to The Cavern Of Earth actually went easier than expected. it's what happened in their that ended up making this part fairly frustrating. there were soo many random battles. there were times when i could only move a step before facing off against enemies. Sure, i got money and experience but it slowed things right down. it took nearly 30 minutes to get to the boss, then i found out i couldn't make any more progress and had to get myself out of The Cavern Of Earth. Then things got frustrating once more as i was unable to make my way out for another 15 minutes or so.

Being in The Cavern Of Earth had used up all of my potions, and then i got back to Melmond only to find there was no general store. i have to go back into The Cavern Of Earth to try and go even deeper, but i'll have to go back to a city from earlier in my playthrough so i can stock up on essential supplies. So that's what'll happen in the next part.

Tuesday, February 11, 2025

Stories on Tuesday - The Get Out Kids - From Start To Finish On iPhone


I have combined both parts of my playthrough of The Get Out Kids into one story. I have cut out when i failed a puzzle in the second part.

Monday, February 10, 2025

Cloud Monday - Crisis Core: Final Fantasy VII - Reunion - Not Recommend To Stream From The Cloud


This week's Cloud Monday video is part 2 of playing Crisis Core: Final Fantasy VII - Reunion on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Part 1, https://youtu.be/rUNzRtmKoQk, ended with the PlayStation Plus Cloud Streaming Service terminating my connection so in this part we got to see when the last save was. thankfully, it wasn't as bad as i feared. it looks like there is an auto save feature so i probably lost 5-10 minutes of the mission i was currently on rather than 20 minutes or more it would've cost me if the game relied on my manual save instead.

there's more than one reason reason why i've come out and said i do not recommend streaming this game from the cloud. the save system is one of those but there's other things. a bizarre one i don't think i've seen before was when the poor connection logo appeared but it covered up the game's controls right a moment when i needed to guard. i hadn't used guard up to this point, but i was facing off against a boss level character and had to try and dodge whilst i waited for the logo to disappear so i could finally read how to guard. 

another little thing that i noticed more in this part than the first part is how it affected the music in the game. i'm a big fan of the Crisis Core: Final Fantasy VII soundtrack so i found it very distracting when there were, admittedly rare, audio issues. The overarching issue that became more apparent in this part was how it interfered with how cinematic the game was trying to be.

The game is full of cutscenes and they look much better than the rest of the game. but when there's an issue with the stream, because these videos are of such a high quality it becomes quite noticeable and distracting and ultimately detracts from the cinematic presentation of this game. this also occurs when you're racing to get to an auto save or a manual save. as you can skip these videos, you're choosing to skip either some cool cinematics or important story stuff.

Crisis Core: Final Fantasy VII - Reunion does have some useful game design that makes it good to stream from the cloud, but they're only small aspects when compared to grand overall game itself. personally, i don't recommend this game as something you should stream from the cloud and instead you should download it and play it that way,

Thursday, February 6, 2025

Demo Play Thursday - The Legend of Heroes: Trails Through Daybreak II Battle DEMO On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of The Legend of Heroes: Trails Through Daybreak II Battle DEMO.

There are 2 demoes for The Legend of Heroes: Trails Through Daybreak II. last week i tried out the Story DEMO, https://youtu.be/Z8q4UuYjIw4, and today i tried out the Battle DEMO. Playing them was a different experience, not just in terms of the demo content but also in how broth approach the customer. as the story demo was from the start of the game, it includes a tutorial and is a much slower pace. this battle demo has no tutorial and puts us into one of two dungeons with basic missions to complete.

Thankfully, have played the demo for The Legend of Heroes: Trails Through Daybreak and knew about it's battle system. but using this many characters was new to me and things were happening i wasn't too sure about. it's frustrating in that both the dungeons in this demo were specially made for the demo and that this demo feels "hand made" whereas the story demo is just a cut and paste from the start of the game. if the effort was put in to make such a special demo, then why was no effort put in to providing a tutorial. they might as well have just lifted the tutorial from the start of the game as a video and played that, at least it would've been something.

Oh, i would highly recommend setting this demo to easy. i did the first dungeon at easy difficulty level and found it to be a good challenge for my knowledge of how it all worked. for the second dungeon, i tried out the normal difficulty level and ended up getting my first team wiped out. thankfully, in The Legend of Heroes: Trails Through Daybreak II there's a backup team so if the first team get knocked out, the second team take their place and continue the battle.

Wednesday, February 5, 2025

Backlog Conquering - Final Fantasy On PSP - Part 4 - My Journey To Melmond


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

At the end of Part 3 i mentioned how i didn't know where i needed to go after i went back to the Marsh Cave so i was lucky to have the guide to point me in the right direction. After the cave we headed back to locations from the start of the game and once we arrived i kinda started to remember that there were locked rooms previously.

So with all the back tracking done, i was once again lost on where to go. i didn't remember anyone in the story telling us where to go or even giving a hint. the guide i'm using is more general so i knew the rough direction on where to go, but as it doesn't have a map it still took some wandering around to get there. But once there the map opened up again and i thought best to head to the first town, use their inn, talk to the locals, and try and buy some stuff. Now we're in the town, by talking to people it seems like there's a crystal near by and that there's vampires!