Gundam Evolutions 6th Season has just started and the game has been recently updated. It's been a while since i last played this game, but here on PS4 in Japan there were still players online and getting into a game didn't take too long. It's not as fast as Splatoon 3, but then again no game is, but at least here the online is healthy enough to get some games.
Unfortunately, all 4 games i played with Gundam Evolution ended with losses. i wouldn't say they were close either. in all 4 games, the opposition seemed to dominate. But i still had some fun. i managed to get some kills and some revives. i also bought a Gundam, Gundam Dynames, but didn't get to use it much as other players also wanted to use it.
For this week's Demo Play Thursday i played the PlayStation4 version of Boxville. This game from developers Triomatica Games was already released on other platforms but recently came to the PS4.
I'm not very good at point and click adventure games, but i'm willing to try them 'cause maybe i'll find one that i enjoy or don't immediately get a guide out for. I wanted to try Boxville because the graphical art style caught my attention. it didn't look like anything i've played before and looked more akin to a stop motion cartoon/movie than a video game.
The Demo starts with a message from the developers saying we're not playing the start as they don't want to ruin the story. that's fine, i have no objections about that. But then they just drop us into a level with no tutorial. you'll hear me complain that if they can add a screen to tell us about not playing the start, then why can't they give us a screen telling us what buttons do what. if we're not playing the tutorial at the start of the game, why can't they put a simple message or diagram showing what buttons do what. they could've put effort to make it accessible.
The video then is mostly me trying out different buttons and being confused. as there's not story context for what we're doing other than go down the city, this didn't feel like a demo for the game. it felt like an escape room. a great looking one for sure. i feel that the demo could've made some allowances to help. like the cursor didn't seem to interact with anything but perhaps it could've pulsed to signal something we can interact with. again, as i didn't know the controls, i was unfamiliar with the items being kept above and it really slowed my progress until i worked that game mechanic out.
The point and click gameplay was mostly logical but it did feel like a couple of times it wanted me to do things a little unexpected but that were perhaps introduced earlier in the game. so at times things went fast and other times things went slow, so slow that it became a tad frustrating.
I'm not sure if it's in the final game, but i had a couple of technical issues where the demo seemed to freeze on me. but the most annoying thing was that the cursor would stay when we moved screens. this often meant it was no where near where i wanted it to be. it would've been soo much better if when the screen changed, the cursor reset it's position to where i was at the very least.
Ultimately, i don't think it's a great demo. it does show off the graphics, but it's not as accessible as it should be and the tech issues and some design choices make the game feel not finished even tho it was released last year on other platforms. Playing this demo does not make me want to play the final game, but i will say that's also in part because i'm not great at point and click adventure games and i didn't really enjoy this one.
Part 3 of playing Gunstar Heroes on #PS3 went better than part 2, https://youtu.be/Fjbreik3bTU, but it was still difficult. In part 2, it was a boss rush and in part 1, https://youtu.be/dfgBhdeJriE, the bosses were spaced out across the whole level. In this video, The Flying Battleship, it's a combination of both!
So the start wasn't too bad. going up and then across was fine. the first boss was easy, too. then there's a little more platforming before the next two bosses, one after each other. the first of these two bosses wasn't too bad and i managed to defeat him after a couple of tries. But the final boss was much more difficult. He does much more damage, has many more attacks, and can navigate the small stage the battle takes place on faster than i can. So for this video, it took nearly 20 minutes to finally beat him!
There will be a part 4 as i'm interested in what the fourth stage will be like and whether or not it's the final level in the game.
Welcome to Puzzle & Dragons Tuesday! Sit back and either watch me play through, with no commentary, the cup or leave it running in the background as BGM!
I play and earn all the achievements from The Pixel Kali Revival! (2023/9/11 9:00~2023/9/18 8:59 JST) in Puzzle & Dragons: Nintendo Switch Edition whilst using a GamePad and a docked Nintendo Switch.
This week is the Pixel Kali Revival Cup. i have played this cup before, https://youtu.be/O755kjT9oWU, but that was very bad for me. it took nearly 3x as long as this video! even tho it went better the second time, i didn't really understand the gimmick or couldn't seem to activate as much as i wanted. i simply tried to make as many combos as possible whilst also making the longest connections. There were more players this week, nearly everyone i played against got a win! i also got a win but i couldn't beat the boss. it looked like most players i was playing against could beat it either.
Today's Cloud Monday is part 1 of playing For the King, streamed from PlayStation Plus Premium. This game was developed by IronOak Games and published on PS4 by Curve Digital Publishing. I wanted to try this game as the screenshots made it look very interesting and cool looking.
But, i had such a difficult time playing it. It's a shame, too, as this game is designed in such a way that it works well as a game being streamed from the cloud. It say's it saves after every turn, tho it doesn't define what it means by turn so i'm left to assume it saves after every character is finished with their turn. It's art style is unique and distinct but critically it doesn't rely on small intricate details, so if there is any macro blocking or resolution drops the impact on how things look would be lesser than other games. Plus it's slow pace and turn based system are less impacted by a poor connection.
So on paper it's a great game to be streamed from the PlayStation Plus Cloud, but in reality it's almost impenetrable for newcomers. And even when there is a tutorial it's either late, out of place, or tells the player to look it up. I would go so far as to say i found the tutorial to be so bad it's borderline rude. I have NEVER played a Table Top RPG before and after my experience with this game i'm not particularly keen on trying one in the future.
I had such a negative first impression from this game that i'm debating whether to do my regular Part 2 or not.
This weekend is the "Who would be the best leader?" Splatfest. Yesterday, Saturday, was the first day and i got in 15 games with 6 wins https://youtu.be/k9yyT8DdPVU. Today was the Tricolor event and it went just as well, again with 6 wins out of 15 games.
What didn't go well was the opposition. the idea with Tricolor games is that you're facing the other two teams. but out of the 15 games, i was only up against Fyre and Big Man teams 4 times! So this Tricolor day got a little boring by the end. it's a big reason why i changed from Bloblobber to the Gold Dynamo Roller. I don't typically play offensive with rollers so to make things interesting for myself i changed weapon and tried to be defensive and offensive. it was a nice challenge and it's not that bad. it is a bit too slow to fire so i'll probably change to something else.
It's a Splatfest weekend so today's video is on the "Who would be the best leader" Splatfest in Splatoon 3. our choices are between Fyre, Shiver, and Big Man. I chose to join team Shiver.
This Saturday's Splatfest went much better than the previous Saturday's did, https://youtu.be/wUTQmGapjWE. I wouldn't say any did was doing a lot better than the other, tho maybe Fyre's teams tended to get the bigger wins. i had a lot of fun and i'm thinking 15 games is the right amount for these Splatfests.