I checked and i hadn't got this month's Salmon Run item, See-an-Enemy HUD (It looks like the scouter from DragonBall Z) so i decided to have a "relaxing" time with Salmon and get it.
It wasn't too bad, result wise, today as my teams and i managed to complete the third wave in half of the games. we faced off against the King Salmonid once, but we could only get it down to about half health. we faced it on the smallest stage, too, so it was extremely difficult.
One nice thing about this weekends Salmon Run was that i enjoyed more of the available weapons than normal, but i did seem to get the one i don't like a little too frequently. i also noticed, and complain about it in the video, that it felt like there was less communication from my teammates than normal.
Even tho this is my 6th video on Gundam Evolution, it's the first one since it was announced that the game will be closed on 29th November, https://gundamevolution.com/en/news/195.
It's sad to see it go soo quickly. it's not perfect, i'm complaining in every video. but there is something to it, there are many aspects of the game i enjoy. it feels like a good first attempt and i genuinely would be excited to play the sequel. but i doubt it'll come anytime soon, if at all. Here in Japan, there is still a good number of players on PlayStation. it doesn't take too long to get into games.
So what went wrong. well, in my opinion after spending nearly 8 hours with it, i do think the name is bad, i believe the roster of Gundams is far too small, the number of maps is too small, having 3 unbalanced economies is just frustrating as it doesn't feel like a free to play game i can complete without spending large sums of money. the loot box system is ruined by the sheer numbers of different items it can unlock meaning as players we'd need to get far too many of them, but getting the loot boxes is difficult without money.
when it comes to gameplay, a lot is done right so it's the little things. respawn times are a tad too long whilst the amount of time it takes to kill you feels too short. many of the special moves seem like a waste and many attacks don't have weight behind them even tho you're in a Gundam. like the guns are fine, but i wouldn't say they're satisfying. there's a disconnect between the movement of the Gundams on screen compared to those from anime as well as the Gundams being far too fragile in comparison.
If i could help with a sequel, i'd firstly put in many many more Gundams and leave customisations as pay things to unlock. i'd lean into it being not soo serious so we could get mechs from other games or other anime or even crazy ones, like a Hello Kitty Mech! More maps, bigger maps where you move across them going from area to area as you complete objectives similar to Star Wars Battlefront. to make a better sense of scale, battles could be similar to Warhawk, which i might've got wrong in the video, where there are those in mechs, those on the ground, those up in buildings, or it could do what Eve and Dust 514 tried of battles across space and land.
the point is, there is a lot to like about this game but it's not without it's faults. it's up against some heavy hitters, games that are sequels in a series like Splatoon 3 and Overwatch 2, and games that have been around for a while which have a made a name for themselves and are far more polished, like Apex Legends, Fornite, and many others. I will keep playing as for me it's one of the better online games i've played. but who knows, will loosing this game mean i try Fortnite?!
Welcome to Puzzle & Dragons Tuesday! Sit back and either watch me play through, with no commentary, the cup or leave it running in the background as BGM!
I play and earn all the achievements from The Roche Cup! (2023/7/17 9:00~2023/7/24 8:59 JST) in Puzzle & Dragons: Nintendo Switch Edition whilst using a GamePad and a docked Nintendo Switch.
It was great fun playing against so many other players. it felt like a real fight to get into the top 3, so the fact that i managed it in nearly all my games makes me feel very happy. but i don't think i ever truly mastered this event, even tho i did win a couple of times. when i got to the boss i couldn't even do half damage to it, that's why i think i didn't fully get what i had to do. if you see what i was doing wrong, please let me know in the comments.
Today's Cloud Monday is part 1 of playing Dodgeball Academia on PS4 via the PlayStation Plus Premium Cloud Streaming service. This is a game that came out a couple of years ago from Pocket Trap and Humble Bundle.
This is a game i didn't know about, but thankfully it's description on the PSN gave me enough to understand that it's not just a dodgeball game but there's school life and team building, too. It's a recent addition to the service and i picked it as i thought it's bright colorful graphics and artstyle would be an interesting challenge for cloud streaming as issues like Macroblocking would be very evident should it appear.
And it did appear. actually, there were a host of issues throughout playing the game. as well as the macroblocking, there were resolution drops, stream tearing, and stuttering. at times, it did feel like some blurring and blurring might've been from the game itself rather than from streaming it. however, the controls felt fine and i couldn't notice any lag from them.
Whilst these issues were rarely a problem, they were noticeable. But i did forget to do the internet speed test after i was done so i can't rule out the issue being my end this week. i don't think the issues got in the way of gameplay tho. the visuals are big and bright which meant that even when the resolution dropped, i could clearly see everything and when there was macroblocking it didn't cover up any object.
The game also has a robust autosave function as well as the ability for the player to save manually by bringing up the main menu. This means that if there ever is an issue with streaming and the cloud streaming service decides to terminate the stream, there's a higher chance that we can save before it kicks us off. so far, whilst not perfect, i do have to say that this is a good game for streaming so far. there'll be a part two where we can get a sense of how it is to stream it overall, and hopefully i'll remember to do the PS4 internet speed test.
This weekend is the Ice Cream Splatfest. Yesterday, Saturday, was the first day and i got in 13 games with 7 wins https://youtu.be/flBuwuQ2ncs. Today was the Tricolor event and it didn't go as well.
Today's big highlight was the poor internet connection. i had 3 matches disconnect, several disconnections from the lobby, and longer waiting times than normal. it was probably the worst since the first month or so.
Tricolor is always harder than the normal Turfwar event. and it really showed across these 12 matches. there were some big losses both when my team was attacking and when we were defending. we got in 3 wins, but i wouldn't say either of them were as big as some of the losses we had. what was fun was that in the last match my teammate and i nearly got the best score as attackers but right at the end the other attacking team just beat us to the best score. What was a little strange is that i didn't feel as comfortable with any weapon i used unlike yesterday. this is probably due to the stage the Tricolor event was taking place on.
After playing across these two days, i feel that Vanilla will be the winning team.
It's a Splatfest weekend so today's video is on the Ice Cream Splatfest in Splatoon 3.
this has to be my best, or one of my best, days of playing Splatoon 3 ever! My teams and I managed to get 7 wins out of the 13 games i played. nearly all the battles were against Vanilla and they were tough. whilst playing them, when we won it rarely felt like an overwhelming win. But the competitiveness made it really fun and enjoyable. the stages also help, most of the matches i played were in more open areas which allowed for a lot of movement and inking.
For Mobile Friday this week is i tried out Liquid Cat Puzzle by Hoshiyadori.
I chose this game mostly because i liked the art style and thought the cats looked cute. i was curious as to how Liquid Cats would be used in a game and how the puzzle sections would work.
First off, in this video i don't really find out an answer about the Liquid Cats. but this game does have a little story so we do know that something happened to the seas changing them from blue to rainbow and since that happened the Liquid Cats had started appearing. we also know that they drink much more water than normal cats. in what i played, Liquid Cats are more like a collectable that gives the player certain power ups and abilities. so one goal of the game is to collect them all, to level them up, and to find the best team for each scenario.
The two main modes are Puzzle Mode and Battle Mode. Puzzle Mode acts like the game's story mode. by completing all the levels in a stage, you unlock more of the story. Battle Mode is, i assume, an online mode where you face off against 3 other players to see who can get the highest score in 1 minute. i was surprised by this mode as it seemed to work really well. tho i'm not too sure how the ranking system works or how it matches players together.
As i played i unlocked two other modes, VIP Stage and Event Mode. VIP works with tickets you earn in-game and its a place where you have to beat increasingly difficult stages. but in doing so you unlock rarer Liquid Cats that are stronger than the normal ones. The Event Mode seems to be something that'll change meaning the available Liquid Cats will also change with each new Event.
One of the biggest praises i can give the game is how it manages adverts. this is a free to play game and in recent weeks i've played many which have been lazy in dealing with adverts. those games have taken up the whole screen, disrupted game play, and generally been rude with them. this game does have adverts but they only take up the middle of the screen. they're not long and this screen also comes with a useful tip. by the time you've read it and understood it you're often free to continue as the advert has finished. the game also gives warnings about them. on the home screen, a balloon flies across the screen. i went to pop it and the game warned me that it'll play an advert and i'll get a reward. this is how games should use adverts.
because of this, i can actually recommend this game for those playing outside of wi-fi. there's no additional download either. there's a lot to do in the game, so much so i won't actually be deleting it and i'll play it in my own time. if i have to pick a negative it's the soundtrack. it doesn't quite match what's happening on screen. it's a bit too chiptune whilst the graphics and clear, bold, and cute. the chiptune music felt a little bit rough and harsh. but on phones it's easy enough to play games in silence so i don't consider it an issue. so please, try Liquid Cat Puzzle!